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- 120 HP, 0 DEF
- 5 ATK Tuff Puff
- 10 ATK Body Slam
- (7-2) * 2 Wind
- 25 ATK Lightning
- 10 + (2 x Ruff Puff count) Desperation attack
- - The first time the Tuff Puffs attack, all Life Shrooms in your inventory will be taken
- - If Huff N. Puff misses a move, he will become invisible for 3 turns
- - Every other Tuff Puff created is invisible for 2 turns
- - When under 60 HP, Huff N. Puff will use his vanilla desperation attack (which was under 5 HP). This will not happen if he has gone invisible before then**
- - When under 20 HP, Huff N. Puff will charge and attack the same turn
- - Huff N. Puff will heal and Body Slam on the same turn if Tuff Puffs are present. If you are under 5 HP, this will turn into a Lightning attack
- - As Huff N. Puff shrinks, so does his Body Slam ATK
- STATS
- 10 HP 5 FP
- BADGES: All or Nothing, Damage Dodge x2, Defend Plus, Hold Fast, Mega Rush, Flower Fanatic, Flower Saver, S. Jump Charge, Last Stand, Quick Change, Double Dip, Zap Tap
- ITEMS: Spaghetti x2, Fried Shroom, Stone Cap x3, Hustle Drink, Repel Gel
- T1: Super Jump Charge, Tattle (H: 120, M: 4, FP: 3)
- T2: Super Jump Charge, Do Nothing (H: 120, M: 1, FP: 1) *Block on 7
- T3: Fried Shroom, Do Nothing (H: 120, M: 1, FP: 5)
- T4: Jump, Outta Sight (H: 94, M: 1, FP: 4)
- T5: Stone Cap (H: 94, M: 1, FP: 4)
- T6: Air Raid (H: 92, M: 1, FP: 0)
- T7: Spaghetti, Smack (H: 86, M: 1, FP: 5) *Block on 7
- T8: Jump, Outta Sight (H: 72, M: 1, FP: 4)
- T9: Stone Cap (H: 72, M: 1, FP: 4)
- T10: Air Raid (H: 68, M: 1, FP: 0)
- T11: Refresh, Do Nothing (H: 68, M: 8, FP: 5)
- T12: Super Jump Charge, Outta Sight (H: 68, M: 8, FP: 3)
- T13: Super Jump Charge (H: 68, M: 4, FP: 0)
- T14: Honey Syrup, Do Nothing (H: 68, M: 1, FP: 5) *Block on 7
- T15: Do Nothing x2 (H: 68, M: 1, FP: 5)
- T16: Jump, Outta Sight (H: 42, M: 1, FP: 4)
- T17: Stone Cap (H: 42, M: 1, FP: 4)
- T18: Air Raid, (H: 40, M: 1, FP: 0)
- T19: Spaghetti, Smack (H: 34, M: 1, FP: 5) *Block on 7
- T20: Double Dip (Hustle Drink, Repel Gel), Smack (H: 28, M: 1, FP: 3)
- T21: Jump x2 [KO]
- **Huff N. Puff not using his desperation attack after going invisible is a bug -- he should still use it and my strategy accounts for this as it does not hit through Outta Sight. However, I do not know if this resets his AI pattern or continues on, but I am confident that I could have worked around it.
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