Kappy321

MQ LC BP Only HUFF N. PUFF

Feb 6th, 2020
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  1. 120 HP, 0 DEF
  2. 5 ATK Tuff Puff
  3. 10 ATK Body Slam
  4. (7-2) * 2 Wind
  5. 25 ATK Lightning
  6. 10 + (2 x Ruff Puff count) Desperation attack
  7.  
  8. - The first time the Tuff Puffs attack, all Life Shrooms in your inventory will be taken
  9. - If Huff N. Puff misses a move, he will become invisible for 3 turns
  10. - Every other Tuff Puff created is invisible for 2 turns
  11. - When under 60 HP, Huff N. Puff will use his vanilla desperation attack (which was under 5 HP). This will not happen if he has gone invisible before then**
  12. - When under 20 HP, Huff N. Puff will charge and attack the same turn
  13. - Huff N. Puff will heal and Body Slam on the same turn if Tuff Puffs are present. If you are under 5 HP, this will turn into a Lightning attack
  14. - As Huff N. Puff shrinks, so does his Body Slam ATK
  15.  
  16. STATS
  17. 10 HP 5 FP
  18. BADGES: All or Nothing, Damage Dodge x2, Defend Plus, Hold Fast, Mega Rush, Flower Fanatic, Flower Saver, S. Jump Charge, Last Stand, Quick Change, Double Dip, Zap Tap
  19. ITEMS: Spaghetti x2, Fried Shroom, Stone Cap x3, Hustle Drink, Repel Gel
  20.  
  21. T1: Super Jump Charge, Tattle (H: 120, M: 4, FP: 3)
  22. T2: Super Jump Charge, Do Nothing (H: 120, M: 1, FP: 1) *Block on 7
  23. T3: Fried Shroom, Do Nothing (H: 120, M: 1, FP: 5)
  24. T4: Jump, Outta Sight (H: 94, M: 1, FP: 4)
  25. T5: Stone Cap (H: 94, M: 1, FP: 4)
  26. T6: Air Raid (H: 92, M: 1, FP: 0)
  27. T7: Spaghetti, Smack (H: 86, M: 1, FP: 5) *Block on 7
  28. T8: Jump, Outta Sight (H: 72, M: 1, FP: 4)
  29. T9: Stone Cap (H: 72, M: 1, FP: 4)
  30. T10: Air Raid (H: 68, M: 1, FP: 0)
  31. T11: Refresh, Do Nothing (H: 68, M: 8, FP: 5)
  32. T12: Super Jump Charge, Outta Sight (H: 68, M: 8, FP: 3)
  33. T13: Super Jump Charge (H: 68, M: 4, FP: 0)
  34. T14: Honey Syrup, Do Nothing (H: 68, M: 1, FP: 5) *Block on 7
  35. T15: Do Nothing x2 (H: 68, M: 1, FP: 5)
  36. T16: Jump, Outta Sight (H: 42, M: 1, FP: 4)
  37. T17: Stone Cap (H: 42, M: 1, FP: 4)
  38. T18: Air Raid, (H: 40, M: 1, FP: 0)
  39. T19: Spaghetti, Smack (H: 34, M: 1, FP: 5) *Block on 7
  40. T20: Double Dip (Hustle Drink, Repel Gel), Smack (H: 28, M: 1, FP: 3)
  41. T21: Jump x2 [KO]
  42.  
  43. **Huff N. Puff not using his desperation attack after going invisible is a bug -- he should still use it and my strategy accounts for this as it does not hit through Outta Sight. However, I do not know if this resets his AI pattern or continues on, but I am confident that I could have worked around it.
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