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- I've meant to do this for a while. And I'm really late on it but I still want to write this. I'm just gonna go over everything I thought about the MMV SGDQ run after watching it again.
- Pros:
- -Cab and I didn't trip over each other's commentary as much as we could have.
- -PJ Provided a lot of good commentary (asked questions, said stuff we didn't)
- -Mrcab's time
- -Me getting every trick
- -The fake WR hype :p
- Cons:
- -My play (really bad)
- -Me arriving at SGDQ only a few hours before the run (lesson learned for future events)
- -My commentary near the end (I got really nervous when I saw how far behind I was)
- -The camera angle. Blame it on the camera dropping during MM6. But it was a pretty bad angle.
- -The scheduling. I feel that a lot of the hype was gone from the room after all of the NES Megaman games were over. I feel it was a mistake to put the slower, black and white Megaman after all of the faster paced NES games.
- Overall, I feel the run went pretty well. And I think if I do any future GDQ runs I can learn a lot from this run. Both from what I (as well as PJ and Cab) did right and wrong.
- Thanks for reading
- -Virtualboyness
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