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virtualboyness

MMV SGDQ Stuff

Sep 4th, 2014
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  1. I've meant to do this for a while. And I'm really late on it but I still want to write this. I'm just gonna go over everything I thought about the MMV SGDQ run after watching it again.
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  3. Pros:
  4. -Cab and I didn't trip over each other's commentary as much as we could have.
  5. -PJ Provided a lot of good commentary (asked questions, said stuff we didn't)
  6. -Mrcab's time
  7. -Me getting every trick
  8. -The fake WR hype :p
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  10. Cons:
  11. -My play (really bad)
  12. -Me arriving at SGDQ only a few hours before the run (lesson learned for future events)
  13. -My commentary near the end (I got really nervous when I saw how far behind I was)
  14. -The camera angle. Blame it on the camera dropping during MM6. But it was a pretty bad angle.
  15. -The scheduling. I feel that a lot of the hype was gone from the room after all of the NES Megaman games were over. I feel it was a mistake to put the slower, black and white Megaman after all of the faster paced NES games.
  16.  
  17. Overall, I feel the run went pretty well. And I think if I do any future GDQ runs I can learn a lot from this run. Both from what I (as well as PJ and Cab) did right and wrong.
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  20. Thanks for reading
  21. -Virtualboyness
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