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Mar 21st, 2018
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C# 0.76 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Glass : MonoBehaviour
  6. {
  7.     //цвет стакана, задается в Inspector
  8.     public Color colorToCompare;
  9.  
  10.     private void OnCollisionEnter(Collision collision)
  11.     {
  12.         if (collision.gameObject.GetComponent<Renderer>() == null)
  13.             return;
  14.        
  15.         var ballColor = collision.gameObject.GetComponent<Renderer>().material.color;
  16.  
  17.         if (CompareColors(colorToCompare, ballColor))
  18.         {
  19.             Debug.Log("Цвета одинаковы");
  20.         }
  21.     }
  22.  
  23.     bool CompareColors (Color origin, Color color)
  24.     {
  25.         return ((origin.r == color.r) && (origin.b == color.b) && (origin.g == color.b) && (origin.a == color.a));
  26.     }
  27.  
  28. }
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