Zuki

FANG : Furthering Antagonistic Neural Gnosis

Feb 12th, 2013
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  1. (9:59:34 PM) The topic for #extendeddiscussion is: A place for the discussion, debate, and sharing of more in-depth or serious topics.
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  19. (12:34:45 PM) You are now known as GrimLordYami
  20. (12:39:32 PM) You are now known as Zuki
  21. (1:31:20 PM) attcla|offline [[email protected]] entered the room.
  22. (1:31:27 PM) attcla|offline is now known as Ishtadaal
  23. (1:31:37 PM) mode (+qo Ishtadaal Ishtadaal) by ChanServ
  24. (1:31:39 PM) Impern [[email protected]] entered the room.
  25. (1:34:21 PM) lc-phone [[email protected]] entered the room.
  26. (1:34:25 PM) Zerovirus [[email protected]] entered the room.
  27. (1:35:04 PM) Zerovirus: i'm thinking that you roll Xd20 for your check, and successes are on 19 and 20
  28. (1:35:05 PM) lc-phone: So.
  29. (1:35:17 PM) lc-phone: Hm
  30. (1:35:19 PM) Impern: That's very high for a success
  31. (1:35:29 PM) Ishtadaal: That's only 10% for success.
  32. (1:35:41 PM) Zerovirus: well, you only have to get X dice successful
  33. (1:35:49 PM) Zerovirus: so let's say for this reality check we need to get one success, minimum
  34. (1:35:56 PM) Zerovirus: so a +5 in CEO means you can roll 5d20 for a 50% chance of successful reality check to be a prestigious CEO
  35. (1:36:17 PM) Zerovirus: a critical success would be you rolling, say, triple the number of successes you needed at minimum
  36. (1:36:45 PM) Ishtadaal: I'd figure your acronym would be voted as weak (+1 die) okay (+2) or strong (+3)?
  37. (1:36:52 PM) Ishtadaal: And you'd start with one.
  38. (1:36:53 PM) Zerovirus: i'm not sure if i did the statistics right there actually
  39. (1:36:58 PM) lc-phone: That would be cool
  40. (1:37:00 PM) Zerovirus: but the point is, it's not as hard to succeed as it sounds i guess
  41. (1:37:22 PM) Ishtadaal: Still, 4 x .01 is still only a 40 percent chance at succeeding if you have an /expertise/.
  42. (1:37:32 PM) Zerovirus: okay i like the voting thing
  43. (1:37:36 PM) Ishtadaal: I'd say 16-20 is a success, with 20 being critical.
  44. (1:38:03 PM) Ishtadaal: And 1-5 being a fail, 1 being a critical failure.
  45. (1:38:06 PM) Ishtadaal: Or, well.
  46. (1:38:17 PM) Ishtadaal: A lack of success being a fail, really.
  47. (1:38:27 PM) Ishtadaal: Lack of anything above a 10 being a critical failure?
  48. (1:38:56 PM) Ishtadaal: Or, no.
  49. (1:39:33 PM) Ishtadaal: 1's negate successful rolls, save for 20's?
  50. (1:39:44 PM) Ishtadaal: Hmm.
  51. (1:41:34 PM) Zerovirus: i think i like the last idea the best
  52. (1:41:41 PM) Zerovirus: 1-5 being fail seems too much of a downer mechanism
  53. (1:41:57 PM) Ishtadaal: Mmhmm.
  54. (1:42:55 PM) Ishtadaal: So if you roll five dice, two of them are ones, and you got two successes, it's a 'Failure'. If you have more 'Failures' than 'Successes', then it's a critical failure?
  55. (1:43:17 PM) lc-phone: But then how do more dice help you/
  56. (1:43:19 PM) lc-phone: ?
  57. (1:43:24 PM) Zerovirus: in addition i think we need... taboo concepts
  58. (1:43:31 PM) Zerovirus: well, you're still way more likely to succeed than to fail on any dice roll
  59. (1:43:43 PM) Zerovirus: you have a 1/4 chance of success per roll and 1/20 chance of failure
  60. (1:43:45 PM) lc-phone: Ah
  61. (1:43:59 PM) Ishtadaal: Because a failure is a 5% chance, a success is a 20% chance, and an invulnerable success is a 5% chance?
  62. (1:44:03 PM) Zerovirus: like, i think we need to taboo all synonyms of 'manifestation'
  63. (1:44:26 PM) Zerovirus: there's probably more ways to break this game than we can think of right now
  64. (1:44:29 PM) lc-phone: Super Good Success versus success versus failure versus Horrible Cataclysmic Failure
  65. (1:44:30 PM) ***Zuki scrolls up, totally missed this.
  66. (1:44:41 PM) Ishtadaal: Do we want this to be a specific, limited setting, or do we want it to be more like GURPS, and tailorable to many / all potential settings?
  67. (1:44:55 PM) Zerovirus: definitely GURPS
  68. (1:45:00 PM) lc-phone: The latter if we can, yeah.
  69. (1:45:04 PM) Zerovirus: how the fuck do we make like
  70. (1:45:22 PM) Zerovirus: crazy acronym wizard stuff a setting
  71. (1:45:31 PM) Zerovirus: also: i think acronyms are way easier than abbreviations
  72. (1:45:55 PM) Zerovirus: so i sort of want to reward abbreviations only with the bonus dice
  73. (1:46:23 PM) lc-phone: The GM draws three letters and puts them on the table.
  74. (1:46:27 PM) Ishtadaal: Abbreviations would be considered only 'weak' or 'okay', to get the creativity bonus you'd have to use acronyms?
  75. (1:46:42 PM) lc-phone: Mhm
  76. (1:46:48 PM) Ishtadaal: Though I'd sort of been running mostly / completely with acronyms.
  77. (1:46:56 PM) Ishtadaal: That's what the letter pools at the beginning are for.
  78. (1:47:05 PM) lc-phone: The setting is what everyone agrees is he most awesome acronym for a setting from what the GM drew.
  79. (1:47:16 PM) Zerovirus: omfg yes
  80. (1:47:42 PM) Ishtadaal: That sounds /great/.
  81. (1:47:58 PM) Ishtadaal: Does setting get drawn before or after people make their Acronyms for their characters?
  82. (1:48:06 PM) lc-phone: Before.
  83. (1:48:17 PM) ***Ishtadaal nods
  84. (1:48:19 PM) Zuki: yeah, before.
  85. (1:48:39 PM) Zuki: You can generally figure out setting details by just sort of group brainstorming/discussion.
  86. (1:48:58 PM) Muss [[email protected]] entered the room.
  87. (1:48:59 PM) Zuki: "Hey let's do some steampunk."
  88. (1:49:03 PM) Zerovirus: and whenever you run out of ideas:
  89. (1:49:06 PM) Zerovirus: draw another acronym!
  90. (1:49:13 PM) Zerovirus: wow this setting is /limitless/ i tell ya
  91. (1:49:14 PM) Zuki: "I don't know I was feeling more of a fantasy dungeon crawl."
  92. (1:49:34 PM) Zuki: "Fantasy's cool, but can we do like, a more urban/economics side of things?"
  93. (1:49:35 PM) Ishtadaal: "Best acronym wins. We hold a vote, we can't vote for our own."
  94. (1:49:51 PM) Zuki: Best acronym wins.
  95. (1:49:59 PM) Ishtadaal: I think setting would draw from like, four to six letters.
  96. (1:50:38 PM) Zerovirus: http://sync.in/xbaARsAvYG
  97. (1:50:40 PM) Ishtadaal: Easier to get more specific. Or three, and then two to add details / traits to the setting?
  98. (1:50:52 PM) Zerovirus: sync is up with the most generic details i got started on
  99. (1:51:25 PM) Ishtadaal: So you'd get like TAE and then M and V
  100. (1:52:34 PM) lc-phone: The Aegean Empires
  101. (1:52:52 PM) Ishtadaal: 'Victorian' as a trait, to make it steampunk
  102. (1:52:58 PM) lc-phone: and then 1000 and Velvet
  103. (1:53:02 PM) Zerovirus: Transforming Artifice: Evangelion
  104. (1:53:13 PM) Zerovirus: so basically, transformers vs evangelions
  105. (1:53:21 PM) Zerovirus: i can see how this would be a good way for people to vote on setting ideas
  106. (1:53:25 PM) lc-phone: You see what I did there with the Romn numerals?
  107. (1:53:30 PM) lc-phone: <3
  108. (1:53:31 PM) Ishtadaal: Yep!
  109. (1:53:33 PM) Ishtadaal: "I'm still sticking to 'Victorian'."
  110. (1:53:46 PM) Zerovirus: "Okay but M is going to be mechas, i want mechas"
  111. (1:53:52 PM) Zerovirus: "we can totally have steampunk victorian mechas"
  112. (1:55:07 PM) Ishtadaal: "Transformers is /already/ pretty much like mechas. 'Mammalian's better. Animal mechas. Or, conversely, shapeshifters."
  113. (1:55:36 PM) Muss left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  114. (1:55:48 PM) Zerovirus: i'm imagining a bit of an over-story for this
  115. (1:55:56 PM) Zerovirus: like, your characters are basically TIME SPACE WIZARD GODS
  116. (1:56:03 PM) Zerovirus: and you are so bored that you decide to visit a random universe
  117. (1:56:07 PM) Zuki: ( this game feels simple enough to play on Skype! )
  118. (1:56:16 PM) Zerovirus: and limit yourself to bullshit superpowers to troll the inhabitants
  119. (1:56:28 PM) Zuki: ( while rolling dice at your desk, or on a random genner. )
  120. (1:56:30 PM) Zerovirus: acronym wizards on vacation: no sense of right and wrong
  121. (1:56:44 PM) Ishtadaal: ( Well, the problem is /rolling/. Someone would need to use their webcam to show the dice being rolled. )
  122. (1:56:54 PM) Ishtadaal: ( Or would need a camaround for an RNG. )
  123. (1:57:04 PM) Zerovirus: i think the best way to play this is to not be super serious about it and play it like the humor it is
  124. (1:57:14 PM) Zerovirus: this is not a very good setting for hardcore competitive stuff
  125. (1:57:20 PM) Zerovirus: i mean system, not setting
  126. (1:57:29 PM) lc-phone: Or just go "fuck it", cut the dice entirely, and go diceless
  127. (1:57:51 PM) lc-phone: We could have said diceless rules as well
  128. (1:58:30 PM) Zerovirus: diceless rules: basically probably would end up playing the same as far as lolrandom goes
  129. (1:58:43 PM) Zerovirus: how many points do we get at start of char-gen?
  130. (1:58:57 PM) Ishtadaal: It depends!
  131. (1:59:18 PM) Ishtadaal: 10-15 tiles is a low-powered setting, 15-20 is mid, 20-25 is high!
  132. (2:00:46 PM) Zerovirus: y'know what i think we have enough rules to try playing a game right now, easily
  133. (2:02:17 PM) Zerovirus: huh
  134. (2:02:25 PM) Zerovirus: i'm looking for a scrabble random tile generator
  135. (2:02:26 PM) Zerovirus: http://www.ridgenet.net/~do_while/sage/v9i6f.htm
  136. (2:02:31 PM) Zerovirus: i found this in the process, it looks p interesting
  137. (2:03:48 PM) Zerovirus: fucking
  138. (2:03:49 PM) Zerovirus: http://kevan.org/scrabble
  139. (2:03:54 PM) Zerovirus: the best i could find was /this/?????
  140. (2:03:56 PM) Zerovirus: seriously?
  141. (2:04:01 PM) Zerovirus: come the fuck on
  142. (2:13:08 PM) Zuki: (1:56:44 PM) Ishtadaal: ( Well, the problem is /rolling/. Someone would need to use their webcam to show the dice being rolled. ) <--- or trust, yeah.
  143. (2:14:15 PM) Zerovirus: i'd just trust, myself
  144. (2:14:23 PM) Zerovirus: i think that in this game failing would be just as hilarious as succeeding
  145. (2:14:29 PM) Zerovirus: on account of how ridiculous every attempt would probably be
  146. (2:24:49 PM) ***Zuki nods.
  147. (2:38:46 PM) lucidChthonia [[email protected]] entered the room.
  148. (2:50:00 PM) lucidChthonia: Hey Zero where's the sync for Acronym Roleplay again?
  149. (2:51:03 PM) Zuki: http://sync.in/xbaARsAvYG
  150. (2:54:17 PM) Zuki: I assume this is stalled until tile generation can be found and a test game can be tried?
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