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- ;-------------------------------
- ; [Input] Section
- ;
- ; DvdRoot="<Root Directory>"
- ; The name of the directory containing files to be emulated.
- ; A table for the FST file is generated by retrieving files under the
- ; directory specified here.
- ; LDRFileName="<LDR File Name>"
- ; The name of the Application Loader file.
- ; BI2FileName="<BI2 File Name>"
- ;
- ;
- [Input]
- DvdRoot="${DvdRoot}"
- LDRFileName="$(REVOLUTION_SDK_ROOT)\RVL\boot\apploader.img"
- BI2FileName="$(REVOLUTION_SDK_ROOT)\x86\bin\bi2.bin"
- RVLSysFileName="$(REVOLUTION_SDK_ROOT)\x86\bin\rvl.bin"
- ;-------------------------------
- ; [Output] Section
- ;
- ; LayoutFileName="<output Dlf-File>"
- ; The name of a disk layout file.
- ; SystemFileName="<output Dsf-File>"
- ; The name of a system binary file.
- ; FsInfoFileName="<output Dif-File>"
- ; The name of a FST information file.
- ; * This is a text file for checking the FST layout. The optical disk emulator
- ; does not reference this file.
- ;
- [Output]
- ;LayoutFileName="Sample.dlf"
- ;SystemFileName="Sample.dsf"
- ;FsInfoFileName="Sample.dif"
- ;-------------------------------
- ; [DiskID] Section
- ;
- ; GameName=<Game Name>
- ; The video game title in the 4Byte ASCII code supplied by Nintendo.
- ; Company=<Company Name>
- ; The company name in the 2Byte ASCII code supplied by Nintendo.
- ; DiskNumber=<Disk Number>
- ; Disk number information for multiple disks. The number starts from 0.
- ; If there is only a single disk, the disk number will be 0.
- ; GameVersion=<Game Version>
- ; The version number of the video game.
- ; Streaming=<Streaming Flag>
- ; The flag for the streaming mode. "1" should be specified for the
- ; streaming mode, otherwise "0" should be specified.
- ; StreamingBufSize=<Streaming Buffer Size>
- ; Number of Streaming buffers.
- ; DiskInfo="<Long Game Name>"
- ; The character string of the video game title (Kanji characters are
- ; available.).
- ; TotalDisk=<Total Number of Disks>
- ; Total number of disks.
- ;
- [DiskID]
- GameName=RSIP
- Company=69
- DiskNumber=0
- GameVersion=4297
- DiskInfo="MySims 0.DL-0.0.4297"
- TotalDisk=1
- StreamingBufSize=0
- ;-------------------------------
- ; [BB2] Section
- ;
- ; FSTMaxLength=<size>
- ; The size of the area reserved for FST.
- ; FSTAddress=<address>
- ; The address where FST should be put.(Start address is specified by FSTAddress.)
- ; FSTEndAddress=<address>
- ; The address where FST should be put.(End address is specified by FSTEndAddress.)
- ; FSTuserTop=<lba>
- ; The start of LBA in the user area.(If omitted, this is set the start of LBA in the usable free area.)
- ; FSTuserEnd=<lba>
- ; The end of LBA in the user area.
- ;
- [BB2]
- ;FSTMaxLength=0x080000
- FSTMaxLength=0
- FSTEndAddress=0x80400000
- ;FSTuserTop=0x00100000
- ;FSTuserEnd=0x118240000
- FSTuserEnd=0x100000000
- ;-------------------------------
- ; [BI2] Section
- ;
- ; DEBUGFLAG=<flag>
- ; Set this to 0 when not using the any debugger on NDEV, set to 3 when using the CodeWarrior debugger on NDEV.
- ; Arguments="<arg>"{[,"<arg>"]}
- ;
- [BI2]
- CountryCode=eu
- ;-------------------------------
- ; [LbaAlign] Section
- ;
- ; <Priority>="<File Name>",<LBA Align>
- ;
- ; Aligns the <File Name> file with the <LBA Align> boundary on the
- ; optical disk.
- ; This is used for the files which need the boundary for the starting
- ; position like ADPCM data. (ADPCM needs to be aligned with a 32KByte
- ; boundary according to the specification.)
- ; The evaluation priority is decided depending on the <Priority> value.
- ; (A bigger numerical value takes higher priority.)
- ;
- [LbaAlign]
- 1="*.adp",0x8000
- 1="*.wav",0x8000
- 1="*.pcm",0x8000
- 1="*.dat",0x8000
- 1="*.hvqm",0x8000
- ;-------------------------------
- ; [Layout] Section
- ;
- ; <Priority>="<File Name>",<laypout val>
- ;
- ; The <File Name> file is laid out on the optical disk according to the
- ; <layout val> value.
- ; If the <layout val> value is negative, the files are laid out from the inside of the disk, and if it is positive, they are laid out from the outside of the disk.
- ; This is used to lay out files on the outer area to shorten the access
- ; time.
- ; The evaluation priority is decided depending on the <Priority> value.
- ; (A bigger numerical value takes higher priority.)
- ;
- [Layout]
- 0="*.bnr",2007
- 0="*.tpl",2006
- 2="GameData_GameCube\HomeButton\HomeButton2\homeBtnIcon.tpl",1973
- 2="GameData_GameCube\Shaders\casFaceShiny.shader",1972
- 2="GameData_GameCube\Shaders\casFaceShinyModulatedAccents.shader",1971
- 2="GameData_GameCube\Shaders\casFaceShinyOpaqueAccents.shader",1970
- 2="GameData_GameCube\Shaders\casFaceShinyReversedAccents.shader",1969
- 2="GameData_GameCube\Shaders\casHat.shader",1968
- 2="GameData_GameCube\Shaders\catBlockSilhouette.shader",1967
- 2="GameData_GameCube\Shaders\constantColor.shader",1966
- 2="GameData_GameCube\Shaders\customMask.shader",1965
- 2="GameData_GameCube\Shaders\Face.shader",1964
- 2="GameData_GameCube\Shaders\idColor.shader",1963
- 2="GameData_GameCube\Shaders\lambert.shader",1962
- 2="GameData_GameCube\Shaders\lambertEnvMap.shader",1961
- 2="GameData_GameCube\Shaders\lambertLightMap.shader",1960
- 2="GameData_GameCube\Shaders\lambertTransparent.shader",1959
- 2="GameData_GameCube\Shaders\lambertTransparentEnvMap.shader",1958
- 2="GameData_GameCube\Shaders\lambertTritone.shader",1957
- 2="GameData_GameCube\Shaders\lineset.shader",1956
- 2="GameData_GameCube\Shaders\linesetenableZ.shader",1955
- 2="GameData_GameCube\Shaders\phong.shader",1954
- 2="GameData_GameCube\Shaders\shadererror.shader",1953
- 2="GameData_GameCube\Shaders\shadowMappingDepthMapFill.shader",1952
- 2="GameData_GameCube\Shaders\shadowMappingDepthMapLookup.shader",1951
- 2="GameData_GameCube\Shaders\shadowMappingIDMapFill.shader",1950
- 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup.shader",1949
- 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup_3x3Kernel.shader",1948
- 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup_4x4Kernel_Pass1.shader",1947
- 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup_4x4Kernel_Pass2.shader",1946
- 2="GameData_GameCube\Shaders\shadowProjector.shader",1945
- 2="GameData_GameCube\Shaders\shadow_blobProjected.shader",1944
- 2="GameData_GameCube\Shaders\shadow_low.shader",1943
- 2="GameData_GameCube\Shaders\shadow_low_I8.shader",1942
- 2="GameData_GameCube\Shaders\shadow_low_I8_invAlpha.shader",1941
- 2="GameData_GameCube\Shaders\shadow_low_invAlpha.shader",1940
- 2="GameData_GameCube\Shaders\shadow_med.shader",1939
- 2="GameData_GameCube\Shaders\shinyGlossMap.shader",1938
- 2="GameData_GameCube\Shaders\shinyGlossMapTransparent.shader",1937
- 2="GameData_GameCube\Shaders\Sim.shader",1936
- 2="GameData_GameCube\Shaders\simple.shader",1935
- 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Mod_Tex2Mod.shader",1934
- 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Mod_Tex2Op.shader",1933
- 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Op_Tex2Mod.shader",1932
- 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Op_Tex2Op.shader",1931
- 2="GameData_GameCube\Shaders\swarmAdditive.shader",1930
- 2="GameData_GameCube\Shaders\swarmAdditiveIgnoreDepth.shader",1929
- 2="GameData_GameCube\Shaders\swarmAdditiveInvertDepth.shader",1928
- 2="GameData_GameCube\Shaders\swarmDecal.shader",1927
- 2="GameData_GameCube\Shaders\swarmDecalIgnoreDepth.shader",1926
- 2="GameData_GameCube\Shaders\swarmDecalInvertDepth.shader",1925
- 2="GameData_GameCube\Shaders\swarmDefaultUntextured.shader",1924
- 2="GameData_GameCube\Shaders\swarmDepthDecal.shader",1923
- 2="GameData_GameCube\Shaders\swarmModulate.shader",1922
- 2="GameData_GameCube\Shaders\terrainLightMapTinted.shader",1921
- 2="GameData_GameCube\Shaders\text.shader",1920
- 2="GameData_GameCube\Shaders\uishader - textured.shader",1919
- 2="GameData_GameCube\Shaders\uishader.shader",1918
- 2="GameData_GameCube\Shaders\Water.shader",1917
- 2="GameData_GameCube\Shaders\WaterShiny.shader",1916
- 2="GameData_GameCube\Shaders\simple.shader",1915
- 2="GameData_GameCube\Shaders\lineset.shader",1914
- 2="GameData_GameCube\Shaders\linesetenableZ.shader",1913
- 0="*.shader",1913
- 2="GameData\Text\wii\simswii_dut_nl.str",1912
- 2="GameData\Text\wii\simswii_eng_us.str",1912
- 2="GameData\Text\wii\simswii_fre_fr.str",1912
- 2="GameData\Text\wii\simswii_ger_de.str",1912
- 2="GameData\Text\wii\simswii_ita_it.str",1912
- 2="GameData\Text\wii\simswii_jpn_jp.str",1912
- 2="GameData\Text\wii\simswii_spa_es.str",1912
- 0="*.str",1912
- 2="GameData_GameCube\HomeButton\HomeButton2\homeBtn_ENG.arc",1911
- 2="GameData_GameCube\HomeButton\HomeButton2\SpeakerSe.arc",1910
- 2="GameData_GameCube\HomeButton\HomeButton2\home.csv",1909
- 2="GameData_GameCube\HomeButton\HomeButton2\config.txt",1908
- 2="GameData_GameCube\HomeButton\HomeButton2\HomeButtonSe.brsar",1907
- 0="*.thp",1906
- 2="PFStatic.idx",1905
- 0="*.idx",1905
- 2="GameData\Global\GameEntry.package",1904
- 2="GameData\Global\StartupXmb.package",1903
- 2="GameData\DDFMap.txt",1902
- 2="GameData\DDFList.txt",1902
- 2="GameData\Global\ClipResources.bin",1902
- 2="GameData\Global\ClipIndex.bin",1901
- 2="GameData\fonts\HelveticaRoundedLTStd-Bd.ttf",1900
- 0="*.ttf",1900
- 0="*.ttc",1900
- 2="GameData\Global\Swarm.package",1899
- 2="GameData\Lua\Luo.package",1841
- 2="GameData\Lua\LuoL.package",1840
- 2="GameData\Lua\LuoDL.package",1839
- 2="GameData_GameCube\Sfx\SoundNameTable.bin",1837
- 2="GameData_GameCube\Sfx\RuntimeSettings.bin",1836
- 1="GameData\Global\*.bin",840
- 1="GameData_GameCube\Sfx\*.bin",840
- 0="*.bin",825
- 1="GameData\Lua\Luo.package",710
- 1="GameData\Lua\LuoDL.package",710
- 1="GameData\Lua\LuoL.package",710
- 0="*.lua",705
- 2="GameData\Textures\defaultDiffuseWhite.package",700
- 2="GameData\Global\UIFrontEnd.package",675
- 2="GameData_GameCube\Sfx\strm_mu_theme.strm",674
- 2="GameData_GameCube\Sfx\strm_mu_theme_pause.strm",673
- 2="GameData\Global\NewGameXmb.package",650
- 2="GameData\Global\GamePlayXmb.package",625
- 2="GameData\Global\LocationEntryXmb.package",600
- 1="GameData\Objects\ExteriorResident.package",555
- 1="GameData\Objects\ExteriorPreload.package",554
- 1="GameData\Levels\TownSquareResident.package",553
- 1="GameData\Levels\ForestResident.package",552
- 1="GameData\Levels\DesertResident.package",551
- 1="GameData\Objects\Exterior.package",550
- 1="GameData\Objects\InteriorResident.package",549
- 1="GameData\Objects\InteriorPreload.package",548
- 1="GameData\Levels\HouseOneBedroomBResident.package",547
- 1="GameData\Objects\InteriorPlayerHouse.package",546
- 1="GameData\Levels\CommercialArcadeResident.package",545
- 1="GameData\Levels\CommercialBoutiqueResident.package",545
- 1="GameData\Levels\CommercialCostumeShopResident.package",545
- 1="GameData\Levels\CommercialDiscoResident.package",545
- 1="GameData\Levels\CommercialFloristShopResident.package",545
- 1="GameData\Levels\CommercialFortuneTellerResident.package",545
- 1="GameData\Levels\CommercialHauntedHouseResident.package",545
- 1="GameData\Levels\CommercialHotelResident.package",545
- 1="GameData\Levels\CommercialLibraryResident.package",545
- 1="GameData\Levels\CommercialIceCreamShopResident.package",545
- 1="GameData\Levels\CommercialItalianRestaurantResident.package",545
- 1="GameData\Levels\CommercialKickBoxingSchoolResident.package",545
- 1="GameData\Levels\CommercialMadScientistLabResident.package",545
- 1="GameData\Levels\CommercialMuseumResident.package",545
- 1="GameData\Levels\CommercialObservatoryResident.package",545
- 1="GameData\Levels\CommercialPirateGinnyResident.package",545
- 1="GameData\Levels\CommercialSalonResident.package",545
- 1="GameData\Levels\CommercialSushiRestaurantResident.package",545
- 1="GameData\Levels\CommercialTheatreResident.package",545
- 1="GameData\Levels\CommercialTownHallResident.package",545
- 1="GameData\Objects\InteriorCommercial.package",540
- 2="GameData_GameCube\Sfx\strm_mu_dma.strm",539
- 2="GameData_GameCube\Sfx\strm_mu_dmb.strm",538
- 1="GameData\Objects\InteriorNooksResident.package",522
- 1="GameData\Objects\InteriorNooksPreload.package",521
- 1="GameData\Objects\InteriorNooks.package",520
- 2="GameData\Characters\CAS-kInitial-Preload.package",491
- 2="GameData\Characters\CAS-kInitial.package",490
- 2="GameData_GameCube\Sfx\strm_mu_casa.strm",489
- 2="GameData_GameCube\Sfx\strm_mu_casb.strm",488
- 2="GameData_GameCube\Sfx\strm_mu_cas1.strm",487
- 2="GameData_GameCube\Sfx\strm_mu_cas2.strm",486
- 2="GameData\Characters\CAS-kBoutique-Preload.package",483
- 2="GameData\Characters\CAS-kBoutique.package",482
- 2="GameData\Characters\CAS-kCostume-Preload.package",481
- 2="GameData\Characters\CAS-kCostume.package",480
- 2="GameData\Characters\CAS-kCostumeNPC-Preload.package",479
- 2="GameData\Characters\CAS-kCostumeNPC.package",478
- 2="GameData\Characters\CAS-kSalon-Preload.package",477
- 2="GameData\Characters\CAS-kSalon.package",476
- 2="GameData\Characters\CAS-kSalonNPC-Preload.package",475
- 2="GameData\Characters\CAS-kSalonNPC.package",474
- 2="GameData\Characters\CAS-kUpdateBody-Preload.package",473
- 2="GameData\Characters\CAS-kUpdateBody.package",472
- 2="GameData\Characters\CAS-kUpdateHead-Preload.package",471
- 2="GameData\Characters\CAS-kUpdateHead.package",470
- 1="GameData\Objects\CABXmb.package",432
- 1="GameData\Objects\CABResident.package",431
- 1="GameData\Objects\CAB.package",430
- 2="GameData_GameCube\Sfx\strm_mu_caba.strm",429
- 2="GameData_GameCube\Sfx\strm_mu_cabb.strm",428
- 1="GameData\Objects\CATResident.package",421
- 1="GameData\Objects\CAT.package",420
- 2="GameData_GameCube\Sfx\strm_mu_cata.strm",419
- 2="GameData_GameCube\Sfx\strm_mu_catb.strm",418
- 2="GameData\Global\UI.package",400
- 0="*.package",350
- 2="GameData\Global\Animation.package",300
- 0="*.strm",250
- 2="GameData_GameCube\AudioFX\AudioFx.package",199
- 2="GameData\Global\CatchAll.package",105
- 2="GameData\Characters\HatHair-Baked.package",100
- 2="GameData\Characters\Face-Baked.package",50
- 2="GameData\Characters\CAS-kPreSell.package",5
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