;------------------------------- ; [Input] Section ; ; DvdRoot="" ; The name of the directory containing files to be emulated. ; A table for the FST file is generated by retrieving files under the ; directory specified here. ; LDRFileName="" ; The name of the Application Loader file. ; BI2FileName="" ; ; [Input] DvdRoot="${DvdRoot}" LDRFileName="$(REVOLUTION_SDK_ROOT)\RVL\boot\apploader.img" BI2FileName="$(REVOLUTION_SDK_ROOT)\x86\bin\bi2.bin" RVLSysFileName="$(REVOLUTION_SDK_ROOT)\x86\bin\rvl.bin" ;------------------------------- ; [Output] Section ; ; LayoutFileName="" ; The name of a disk layout file. ; SystemFileName="" ; The name of a system binary file. ; FsInfoFileName="" ; The name of a FST information file. ; * This is a text file for checking the FST layout. The optical disk emulator ; does not reference this file. ; [Output] ;LayoutFileName="Sample.dlf" ;SystemFileName="Sample.dsf" ;FsInfoFileName="Sample.dif" ;------------------------------- ; [DiskID] Section ; ; GameName= ; The video game title in the 4Byte ASCII code supplied by Nintendo. ; Company= ; The company name in the 2Byte ASCII code supplied by Nintendo. ; DiskNumber= ; Disk number information for multiple disks. The number starts from 0. ; If there is only a single disk, the disk number will be 0. ; GameVersion= ; The version number of the video game. ; Streaming= ; The flag for the streaming mode. "1" should be specified for the ; streaming mode, otherwise "0" should be specified. ; StreamingBufSize= ; Number of Streaming buffers. ; DiskInfo="" ; The character string of the video game title (Kanji characters are ; available.). ; TotalDisk= ; Total number of disks. ; [DiskID] GameName=RSIP Company=69 DiskNumber=0 GameVersion=4297 DiskInfo="MySims 0.DL-0.0.4297" TotalDisk=1 StreamingBufSize=0 ;------------------------------- ; [BB2] Section ; ; FSTMaxLength= ; The size of the area reserved for FST. ; FSTAddress=
; The address where FST should be put.(Start address is specified by FSTAddress.) ; FSTEndAddress=
; The address where FST should be put.(End address is specified by FSTEndAddress.) ; FSTuserTop= ; The start of LBA in the user area.(If omitted, this is set the start of LBA in the usable free area.) ; FSTuserEnd= ; The end of LBA in the user area. ; [BB2] ;FSTMaxLength=0x080000 FSTMaxLength=0 FSTEndAddress=0x80400000 ;FSTuserTop=0x00100000 ;FSTuserEnd=0x118240000 FSTuserEnd=0x100000000 ;------------------------------- ; [BI2] Section ; ; DEBUGFLAG= ; Set this to 0 when not using the any debugger on NDEV, set to 3 when using the CodeWarrior debugger on NDEV. ; Arguments=""{[,""]} ; [BI2] CountryCode=eu ;------------------------------- ; [LbaAlign] Section ; ; ="", ; ; Aligns the file with the boundary on the ; optical disk. ; This is used for the files which need the boundary for the starting ; position like ADPCM data. (ADPCM needs to be aligned with a 32KByte ; boundary according to the specification.) ; The evaluation priority is decided depending on the value. ; (A bigger numerical value takes higher priority.) ; [LbaAlign] 1="*.adp",0x8000 1="*.wav",0x8000 1="*.pcm",0x8000 1="*.dat",0x8000 1="*.hvqm",0x8000 ;------------------------------- ; [Layout] Section ; ; ="", ; ; The file is laid out on the optical disk according to the ; value. ; If the value is negative, the files are laid out from the inside of the disk, and if it is positive, they are laid out from the outside of the disk. ; This is used to lay out files on the outer area to shorten the access ; time. ; The evaluation priority is decided depending on the value. ; (A bigger numerical value takes higher priority.) ; [Layout] 0="*.bnr",2007 0="*.tpl",2006 2="GameData_GameCube\HomeButton\HomeButton2\homeBtnIcon.tpl",1973 2="GameData_GameCube\Shaders\casFaceShiny.shader",1972 2="GameData_GameCube\Shaders\casFaceShinyModulatedAccents.shader",1971 2="GameData_GameCube\Shaders\casFaceShinyOpaqueAccents.shader",1970 2="GameData_GameCube\Shaders\casFaceShinyReversedAccents.shader",1969 2="GameData_GameCube\Shaders\casHat.shader",1968 2="GameData_GameCube\Shaders\catBlockSilhouette.shader",1967 2="GameData_GameCube\Shaders\constantColor.shader",1966 2="GameData_GameCube\Shaders\customMask.shader",1965 2="GameData_GameCube\Shaders\Face.shader",1964 2="GameData_GameCube\Shaders\idColor.shader",1963 2="GameData_GameCube\Shaders\lambert.shader",1962 2="GameData_GameCube\Shaders\lambertEnvMap.shader",1961 2="GameData_GameCube\Shaders\lambertLightMap.shader",1960 2="GameData_GameCube\Shaders\lambertTransparent.shader",1959 2="GameData_GameCube\Shaders\lambertTransparentEnvMap.shader",1958 2="GameData_GameCube\Shaders\lambertTritone.shader",1957 2="GameData_GameCube\Shaders\lineset.shader",1956 2="GameData_GameCube\Shaders\linesetenableZ.shader",1955 2="GameData_GameCube\Shaders\phong.shader",1954 2="GameData_GameCube\Shaders\shadererror.shader",1953 2="GameData_GameCube\Shaders\shadowMappingDepthMapFill.shader",1952 2="GameData_GameCube\Shaders\shadowMappingDepthMapLookup.shader",1951 2="GameData_GameCube\Shaders\shadowMappingIDMapFill.shader",1950 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup.shader",1949 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup_3x3Kernel.shader",1948 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup_4x4Kernel_Pass1.shader",1947 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup_4x4Kernel_Pass2.shader",1946 2="GameData_GameCube\Shaders\shadowProjector.shader",1945 2="GameData_GameCube\Shaders\shadow_blobProjected.shader",1944 2="GameData_GameCube\Shaders\shadow_low.shader",1943 2="GameData_GameCube\Shaders\shadow_low_I8.shader",1942 2="GameData_GameCube\Shaders\shadow_low_I8_invAlpha.shader",1941 2="GameData_GameCube\Shaders\shadow_low_invAlpha.shader",1940 2="GameData_GameCube\Shaders\shadow_med.shader",1939 2="GameData_GameCube\Shaders\shinyGlossMap.shader",1938 2="GameData_GameCube\Shaders\shinyGlossMapTransparent.shader",1937 2="GameData_GameCube\Shaders\Sim.shader",1936 2="GameData_GameCube\Shaders\simple.shader",1935 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Mod_Tex2Mod.shader",1934 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Mod_Tex2Op.shader",1933 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Op_Tex2Mod.shader",1932 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Op_Tex2Op.shader",1931 2="GameData_GameCube\Shaders\swarmAdditive.shader",1930 2="GameData_GameCube\Shaders\swarmAdditiveIgnoreDepth.shader",1929 2="GameData_GameCube\Shaders\swarmAdditiveInvertDepth.shader",1928 2="GameData_GameCube\Shaders\swarmDecal.shader",1927 2="GameData_GameCube\Shaders\swarmDecalIgnoreDepth.shader",1926 2="GameData_GameCube\Shaders\swarmDecalInvertDepth.shader",1925 2="GameData_GameCube\Shaders\swarmDefaultUntextured.shader",1924 2="GameData_GameCube\Shaders\swarmDepthDecal.shader",1923 2="GameData_GameCube\Shaders\swarmModulate.shader",1922 2="GameData_GameCube\Shaders\terrainLightMapTinted.shader",1921 2="GameData_GameCube\Shaders\text.shader",1920 2="GameData_GameCube\Shaders\uishader - textured.shader",1919 2="GameData_GameCube\Shaders\uishader.shader",1918 2="GameData_GameCube\Shaders\Water.shader",1917 2="GameData_GameCube\Shaders\WaterShiny.shader",1916 2="GameData_GameCube\Shaders\simple.shader",1915 2="GameData_GameCube\Shaders\lineset.shader",1914 2="GameData_GameCube\Shaders\linesetenableZ.shader",1913 0="*.shader",1913 2="GameData\Text\wii\simswii_dut_nl.str",1912 2="GameData\Text\wii\simswii_eng_us.str",1912 2="GameData\Text\wii\simswii_fre_fr.str",1912 2="GameData\Text\wii\simswii_ger_de.str",1912 2="GameData\Text\wii\simswii_ita_it.str",1912 2="GameData\Text\wii\simswii_jpn_jp.str",1912 2="GameData\Text\wii\simswii_spa_es.str",1912 0="*.str",1912 2="GameData_GameCube\HomeButton\HomeButton2\homeBtn_ENG.arc",1911 2="GameData_GameCube\HomeButton\HomeButton2\SpeakerSe.arc",1910 2="GameData_GameCube\HomeButton\HomeButton2\home.csv",1909 2="GameData_GameCube\HomeButton\HomeButton2\config.txt",1908 2="GameData_GameCube\HomeButton\HomeButton2\HomeButtonSe.brsar",1907 0="*.thp",1906 2="PFStatic.idx",1905 0="*.idx",1905 2="GameData\Global\GameEntry.package",1904 2="GameData\Global\StartupXmb.package",1903 2="GameData\DDFMap.txt",1902 2="GameData\DDFList.txt",1902 2="GameData\Global\ClipResources.bin",1902 2="GameData\Global\ClipIndex.bin",1901 2="GameData\fonts\HelveticaRoundedLTStd-Bd.ttf",1900 0="*.ttf",1900 0="*.ttc",1900 2="GameData\Global\Swarm.package",1899 2="GameData\Lua\Luo.package",1841 2="GameData\Lua\LuoL.package",1840 2="GameData\Lua\LuoDL.package",1839 2="GameData_GameCube\Sfx\SoundNameTable.bin",1837 2="GameData_GameCube\Sfx\RuntimeSettings.bin",1836 1="GameData\Global\*.bin",840 1="GameData_GameCube\Sfx\*.bin",840 0="*.bin",825 1="GameData\Lua\Luo.package",710 1="GameData\Lua\LuoDL.package",710 1="GameData\Lua\LuoL.package",710 0="*.lua",705 2="GameData\Textures\defaultDiffuseWhite.package",700 2="GameData\Global\UIFrontEnd.package",675 2="GameData_GameCube\Sfx\strm_mu_theme.strm",674 2="GameData_GameCube\Sfx\strm_mu_theme_pause.strm",673 2="GameData\Global\NewGameXmb.package",650 2="GameData\Global\GamePlayXmb.package",625 2="GameData\Global\LocationEntryXmb.package",600 1="GameData\Objects\ExteriorResident.package",555 1="GameData\Objects\ExteriorPreload.package",554 1="GameData\Levels\TownSquareResident.package",553 1="GameData\Levels\ForestResident.package",552 1="GameData\Levels\DesertResident.package",551 1="GameData\Objects\Exterior.package",550 1="GameData\Objects\InteriorResident.package",549 1="GameData\Objects\InteriorPreload.package",548 1="GameData\Levels\HouseOneBedroomBResident.package",547 1="GameData\Objects\InteriorPlayerHouse.package",546 1="GameData\Levels\CommercialArcadeResident.package",545 1="GameData\Levels\CommercialBoutiqueResident.package",545 1="GameData\Levels\CommercialCostumeShopResident.package",545 1="GameData\Levels\CommercialDiscoResident.package",545 1="GameData\Levels\CommercialFloristShopResident.package",545 1="GameData\Levels\CommercialFortuneTellerResident.package",545 1="GameData\Levels\CommercialHauntedHouseResident.package",545 1="GameData\Levels\CommercialHotelResident.package",545 1="GameData\Levels\CommercialLibraryResident.package",545 1="GameData\Levels\CommercialIceCreamShopResident.package",545 1="GameData\Levels\CommercialItalianRestaurantResident.package",545 1="GameData\Levels\CommercialKickBoxingSchoolResident.package",545 1="GameData\Levels\CommercialMadScientistLabResident.package",545 1="GameData\Levels\CommercialMuseumResident.package",545 1="GameData\Levels\CommercialObservatoryResident.package",545 1="GameData\Levels\CommercialPirateGinnyResident.package",545 1="GameData\Levels\CommercialSalonResident.package",545 1="GameData\Levels\CommercialSushiRestaurantResident.package",545 1="GameData\Levels\CommercialTheatreResident.package",545 1="GameData\Levels\CommercialTownHallResident.package",545 1="GameData\Objects\InteriorCommercial.package",540 2="GameData_GameCube\Sfx\strm_mu_dma.strm",539 2="GameData_GameCube\Sfx\strm_mu_dmb.strm",538 1="GameData\Objects\InteriorNooksResident.package",522 1="GameData\Objects\InteriorNooksPreload.package",521 1="GameData\Objects\InteriorNooks.package",520 2="GameData\Characters\CAS-kInitial-Preload.package",491 2="GameData\Characters\CAS-kInitial.package",490 2="GameData_GameCube\Sfx\strm_mu_casa.strm",489 2="GameData_GameCube\Sfx\strm_mu_casb.strm",488 2="GameData_GameCube\Sfx\strm_mu_cas1.strm",487 2="GameData_GameCube\Sfx\strm_mu_cas2.strm",486 2="GameData\Characters\CAS-kBoutique-Preload.package",483 2="GameData\Characters\CAS-kBoutique.package",482 2="GameData\Characters\CAS-kCostume-Preload.package",481 2="GameData\Characters\CAS-kCostume.package",480 2="GameData\Characters\CAS-kCostumeNPC-Preload.package",479 2="GameData\Characters\CAS-kCostumeNPC.package",478 2="GameData\Characters\CAS-kSalon-Preload.package",477 2="GameData\Characters\CAS-kSalon.package",476 2="GameData\Characters\CAS-kSalonNPC-Preload.package",475 2="GameData\Characters\CAS-kSalonNPC.package",474 2="GameData\Characters\CAS-kUpdateBody-Preload.package",473 2="GameData\Characters\CAS-kUpdateBody.package",472 2="GameData\Characters\CAS-kUpdateHead-Preload.package",471 2="GameData\Characters\CAS-kUpdateHead.package",470 1="GameData\Objects\CABXmb.package",432 1="GameData\Objects\CABResident.package",431 1="GameData\Objects\CAB.package",430 2="GameData_GameCube\Sfx\strm_mu_caba.strm",429 2="GameData_GameCube\Sfx\strm_mu_cabb.strm",428 1="GameData\Objects\CATResident.package",421 1="GameData\Objects\CAT.package",420 2="GameData_GameCube\Sfx\strm_mu_cata.strm",419 2="GameData_GameCube\Sfx\strm_mu_catb.strm",418 2="GameData\Global\UI.package",400 0="*.package",350 2="GameData\Global\Animation.package",300 0="*.strm",250 2="GameData_GameCube\AudioFX\AudioFx.package",199 2="GameData\Global\CatchAll.package",105 2="GameData\Characters\HatHair-Baked.package",100 2="GameData\Characters\Face-Baked.package",50 2="GameData\Characters\CAS-kPreSell.package",5