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Zeldaboy111

Skript #242 - Map

Sep 18th, 2019
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  1. options:
  2.  
  3. prefix: &f[&aTD&f]
  4. mprefix: &f[&aTD&f] &6>>&f
  5. {TD::edittingmap::%arg-1%} = {TD::edittingmap::%player%}
  6. {TD::blockLoc::%{TD::cancelBreak::num::%location of event-block%}%} = {TD::blockLoc::%{Count}%}
  7. {TD::blockType::%{TD::cancelBreak::num::%location of event-block%}%} = {TD::blockType::%{Count}%}
  8. {TD::wSign::%arg 2%::warp} = {TD::wSign::%{_name}%::warp} = {TD::wSign::%location of clicked block%::warp}
  9. {TD::wSign::%location of targeted block%} = {TD::wSign::%location of clicked block%}
  10. {TD::warps::%arg 2%} = {TD::warps::%{_name}%}
  11.  
  12. #options:
  13.  
  14. on enderman place:
  15. if world of event-block is "TD":
  16. cancel event
  17.  
  18.  
  19. on enderman pickup:
  20. if world of event-block is "TD":
  21. cancel event
  22.  
  23.  
  24. on place:
  25. if world of event-block is "TD":
  26. if {TD::edittingmap::%player%} is not set:
  27. cancel event
  28. stop
  29.  
  30. else:
  31. set {TD::blockLoc::%{Count}%} to location of event-block
  32. set {TD::blockType::%{Count}%} to type of event-block
  33. set {TD::cancelBreak::%location of event-block%} to true
  34. set {TD::cancelBreak::num::%location of event-block%} to {Count}
  35. add 1 to {Count}
  36.  
  37.  
  38.  
  39. on break:
  40. if world of event-block is "TD":
  41. if {TD::edittingmap::%player%} is not set:
  42. if {TD::cancelBreak::%location of event-block%} is true:
  43. cancel event
  44. stop
  45.  
  46. else:
  47. if {TD::cancelBreak::%location of event-block%} is true:
  48. delete {TD::blockLoc::%{TD::cancelBreak::num::%location of event-block%}%}
  49. delete {TD::blockType::%{TD::cancelBreak::num::%location of event-block%}%}
  50. delete {TD::cancelBreak::%location of event-block%}
  51. delete {TD::cancelBreak::num::%location of event-block%}
  52. remove 1 from {Count}
  53.  
  54.  
  55.  
  56. on rightclick:
  57. if clicked block is a sign:
  58. if {TD::wSign::%location of clicked block%} is set:
  59. set {_name} to {TD::wSign::%location of clicked block%}
  60. set {_warp} to {TD::wSign::%{_name}%::warp}
  61.  
  62. teleport player to {TD::warps::%{_warp}%}
  63.  
  64. #make spawned entity pathfind to player with speed 0.5
  65.  
  66. #Wave command
  67. #Setcastle command
  68.  
  69. command /wave [<text>]:
  70. trigger:
  71. if player has permission "TD.startWave":
  72.  
  73. stop
  74. set {_loc} to location of targeted block
  75. set {_loc2} to location of player
  76. spawn zombie at {_loc}
  77. set name of last spawned zombie to "&2Zombie"
  78.  
  79.  
  80. while spawned entity exists:
  81. if distance between player and spawned entity is greater than 2:
  82. make spawned entity pathfind to player with speed 0.5
  83. wait a tick
  84.  
  85. wait 1 second
  86.  
  87. spawn zombie at {_loc}
  88. set name of last spawned zombie to "&2Zombie"
  89. while spawned entity exists:
  90. if distance between player and spawned entity is greater than 2:
  91. make spawned entity pathfind to player with speed 0.5
  92. wait a tick
  93. wait 1 second
  94.  
  95. spawn zombie at {_loc}
  96. set name of last spawned zombie to "&2Zombie"
  97. while spawned entity exists:
  98. if distance between player and spawned entity is greater than 2:
  99. make spawned entity pathfind to player with speed 0.5
  100. wait a tick
  101.  
  102. wait 1 second
  103.  
  104. spawn zombie at {_loc}
  105. set name of last spawned zombie to "&2Zombie"
  106. while spawned entity exists:
  107. if distance between player and spawned entity is greater than 2:
  108. make spawned entity pathfind to player with speed 0.5
  109. wait a tick
  110.  
  111. wait 1 second
  112.  
  113. spawn zombie at {_loc}
  114. set name of last spawned zombie to "&2Zombie"
  115. while spawned entity exists:
  116. if distance between player and spawned entity is greater than 2:
  117. make spawned entity pathfind to player with speed 0.5
  118. wait a tick
  119.  
  120.  
  121.  
  122. command /editmap [<offline player>]:
  123. trigger:
  124. if arg 1 is not set:
  125. if player has permission "TD.editmap":
  126.  
  127. if {TD::edittingmap::%player%} is not set:
  128. set {TD::edittingmap::%player%} to true
  129. send "{@mprefix} Je kan de map nu bewerken."
  130.  
  131. else:
  132. clear {TD::edittingmap::%player%}
  133. send "{@mprefix} Je kan de map niet meer bewerken."
  134.  
  135. else:
  136. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  137.  
  138. else:
  139.  
  140. if player has permission "TD.editmap.others":
  141. if {TD::edittingmap::%arg-1%} is not set:
  142. set {TD::edittingmap::%arg-1%} to true
  143.  
  144. if arg-1 is player:
  145. send "{@mprefix} Je kan de map nu bewerken."
  146.  
  147. else:
  148. send "{@mprefix} Je kan de map nu bewerken." to arg 1
  149. send "{@mprefix} De speler &l%arg 1% &fkan de map nu bewerken."
  150.  
  151. else:
  152. clear {TD::edittingmap::%arg-1%}
  153.  
  154. if arg-1 is player:
  155. send "{@mprefix} Je kan de map niet meer bewerken."
  156.  
  157. else:
  158. send "{@mprefix} Je kan de map niet meer bewerken." to arg 1
  159. send "{@mprefix} De speler &l%arg 1% &fkan de map niet meer bewerken."
  160.  
  161. else:
  162. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  163.  
  164.  
  165. command /reset:
  166. trigger:
  167. if player has permission "TD.resetmap":
  168.  
  169. if {TD::reset::%player%} is true:
  170. send "{@mprefix} &4Je bent de map al aan het resetten."
  171.  
  172. else:
  173. set {TD::reset::%player%} to true
  174. send "{@mprefix} De map aan het resetten..."
  175.  
  176. loop {Count} times:
  177. set {Count} to loop-value
  178. set block at location of {TD::blockLoc::%{Count}%} to {TD::blockType::%{Count}%}
  179.  
  180. wait 10 ticks
  181. delete {TD::reset::%player%}
  182. send "{@mprefix} Map gereset!"
  183. else:
  184. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  185.  
  186. # 1 -> create/remove, 2 -> mapnaam, 3 -> warp (bij create), 4 -> spelers (bij create)
  187. # 1 -> setwarp, 2 -> naam
  188. # 1 -> warplist
  189. command /sign [<text>] [<text>] [<text>] [<text>]:
  190. trigger:
  191. if player has permission "TD.joinsign":
  192. if arg 1 is "setwarp":
  193. if arg 2 is set:
  194. if {TD::warpList::*} doesn't contain "%arg 2%":
  195. send "{@mprefix} Warp %arg 2% gemaakt!"
  196.  
  197. add arg 2 to {TD::warpList::*}
  198. set {TD::warps::%arg 2%} to location of player
  199. set {_name} to arg 2
  200.  
  201. else:
  202. send "{@mprefix} &4De warp &c%arg 2% &4is al in gebruik."
  203.  
  204. else:
  205. send "{@mprefix} &4Je moet nog een &cwarpnaam &4opgeven."
  206.  
  207. else if arg 1 is "warplist":
  208. if {TD::warpList::*} is not empty:
  209. send "{@mprefix} Dit is de lijst met alle warps:%nl%%{TD::warpList::*}%"
  210. else:
  211. send "{@mprefix} Er zijn geen warps."
  212.  
  213. else if arg 1 is "create":
  214. if targeted block is not a sign:
  215. send "{@mprefix} &4Een join sign kan alleen een sign zijn."
  216.  
  217. else if {TD::%location of targeted block%} is set:
  218. send "{@mprefix} &4Het getargete blok is al een join sign."
  219.  
  220. else if arg 2 is set:
  221. if {TD::signList::*} contains arg 2:
  222. send "{@mprefix} &4De naam &c%arg 2% &4is al in gebruik."
  223.  
  224. else:
  225. if arg 3 is set:
  226. send "%{TD::warpList::*}%"
  227. if {TD::warpList::*} doesn't contain arg 3:
  228. send "{@mprefix} &4De warp &c%arg 3% &4bestaat niet."
  229.  
  230.  
  231.  
  232. else:
  233. if arg 4 is set:
  234. send "{@mprefix} Join sign gemaakt met de volgende eigenschappen:%nl%&fNaam: %arg 2%%nl%&fWarp: %arg 3%%nl%&fSpelers: %arg 4%"
  235. add arg 2 to {TD::signList::*}
  236. set {TD::wSign::%location of targeted block%} to arg 2
  237. set {TD::wSign::%arg 2%::warp} to arg 3
  238. set {TD::wSign::%arg 2%::maxP} to arg 4
  239.  
  240.  
  241. else:
  242. send "{@mprefix} &4Je moet nog een &caantal spelers &4opgeven."
  243.  
  244.  
  245.  
  246. else:
  247. send "{@mprefix} &4Je moet nog een &cwarp &4en &caantal spelers &4opgeven."
  248. else:
  249. send "{@mprefix} &4Je moet nog een &cnaam, warp &4en &caantal spelers &4opgeven."
  250.  
  251.  
  252. else if arg 1 is "remove":
  253. if targeted block is not a sign:
  254. send "{@mprefix} &4Een join sign kan alleen een sign zijn."
  255.  
  256. else:
  257. send "{@mprefix} Join sign aan het verwijderen..."
  258.  
  259. set {_name} to {TD::wSign::%location of targeted block%}
  260.  
  261. remove {_name} from {TD::signList::*}
  262. delete {TD::wSign::%location of targeted block%}
  263. delete {TD::wSign::%{_name}%::warp}
  264. delete {TD::wSign::%{_name}%::maxP}
  265.  
  266. wait 3 ticks
  267.  
  268. send "{@mprefix} Join sign verwijderd!"
  269.  
  270. else if arg 1 is set:
  271. send "{@mprefix} &4Het argument &c%arg 1% &4is ongeldig, kies uit de volgende argumenten: &ccreate, remove &4of &csetwarp&4."
  272.  
  273. else:
  274. send "{@mprefix} &4Je moet nog opgeven wat je wil doen, &ccreate, remove &4of &csetwarp&4."
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