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- // Line 15
- // Refactored difines because I read the length could be a problem in some Youtube tutorial but it does not make much sense to me why this should be a problem
- //#define STEAMPRODUCTNAME "unrealdk"
- //#define STEAMGAMEDIR "unrealtest"
- //#define STEAMGAMEDESC "Unreal Test!"
- #define SPN "Spacewar"
- #define SGDIR "spacewar"
- #define SGDESC "Survival Test"
- // Line 155
- // Hard coded server name to make it shorter as well
- // Server name
- //FString ServerName = Session->OwningUserName;
- FString ServerName = FString("TestServer");
- SteamGameServerPtr->SetServerName(TCHAR_TO_UTF8(*ServerName));
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