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Aug 25th, 2018
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  1. // Line 15
  2. // Refactored difines because I read the length could be a problem in some Youtube tutorial but it does not make much sense to me why this should be a problem
  3. //#define STEAMPRODUCTNAME "unrealdk"
  4. //#define STEAMGAMEDIR "unrealtest"
  5. //#define STEAMGAMEDESC "Unreal Test!"
  6. #define SPN "Spacewar"
  7. #define SGDIR "spacewar"
  8. #define SGDESC "Survival Test"
  9.  
  10. // Line 155
  11. // Hard coded server name to make it shorter as well
  12. // Server name
  13. //FString ServerName = Session->OwningUserName;
  14. FString ServerName = FString("TestServer");
  15. SteamGameServerPtr->SetServerName(TCHAR_TO_UTF8(*ServerName));
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