// Line 15 // Refactored difines because I read the length could be a problem in some Youtube tutorial but it does not make much sense to me why this should be a problem //#define STEAMPRODUCTNAME "unrealdk" //#define STEAMGAMEDIR "unrealtest" //#define STEAMGAMEDESC "Unreal Test!" #define SPN "Spacewar" #define SGDIR "spacewar" #define SGDESC "Survival Test" // Line 155 // Hard coded server name to make it shorter as well // Server name //FString ServerName = Session->OwningUserName; FString ServerName = FString("TestServer"); SteamGameServerPtr->SetServerName(TCHAR_TO_UTF8(*ServerName));