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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ItemBalloon : MonoBehaviour
- {
- public GameObject[] pickables;
- public bool popped = false;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- private void OnTriggerEnter(Collider other)
- {
- if (other.gameObject.CompareTag("Player") && popped == false)
- {
- int pick = Random.Range(0, pickables.Length);
- Instantiate(pickables[pick], other.transform.position,Quaternion.identity);
- GetComponent<AudioSource>().Play();
- FindObjectOfType<HUD>().AddPower(1);
- popped = true;
- Destroy(gameObject);
- }
- }
- }
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