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- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Pokemon_Don_t_Go
- {
- class Program
- {
- static void Main(string[] args)
- {
- Console.WriteLine("Enter your sequence of distances: ");
- int[] distances = Console.ReadLine().Split(" ").Select(int.Parse).ToArray();
- List<int> listDistances = new List<int>();
- foreach(int distance in distances)
- {
- listDistances.Add(distance);
- }
- int sum = 0;
- while(listDistances.Count > 0)
- {
- int index = int.Parse(Console.ReadLine());
- if (index < 0)
- {
- int number = listDistances.ElementAt(0);
- sum += number;
- int changeNum = listDistances.ElementAt(listDistances.Count - 1);
- listDistances.RemoveAt(0);
- listDistances.Insert(0, changeNum);
- for (int i = 0; i < listDistances.Count; i++)
- {
- listDistances[i] = listDistances.ElementAt(i) - number;
- }
- }
- else if (index >= listDistances.Count)
- {
- int number = listDistances.ElementAt(listDistances.Count - 1);
- int changeNum = listDistances.ElementAt(0);
- sum += number;
- listDistances.RemoveAt(listDistances.Count - 1);
- listDistances.Insert(listDistances.Count - 1, changeNum);
- for (int i = 0; i < listDistances.Count; i++)
- {
- listDistances[i] = listDistances.ElementAt(i) - number;
- }
- }
- else
- {
- int element = listDistances.ElementAt(index);
- sum += element;
- for (int i = 0; i < listDistances.Count; i++)
- {
- if (listDistances.ElementAt(i) > element)
- {
- listDistances[i] = listDistances.ElementAt(i) - element;
- }
- else
- {
- listDistances[i] = listDistances.ElementAt(i) + element;
- }
- }
- listDistances.RemoveAt(index);
- }
- }
- Console.WriteLine(sum);
- }
- }
- }
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