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- // find angleX & angleY
- angleX = mouseX * lookSpeed;
- angleY = mouseY * lookSpeed;
- angleY = Mathf.Clamp(angleY, focusToMinY, focusToMaxY);
- // rotate Focus around player
- Player.Focus.RotateAround(Player.Pos, Player.Right, angleY);
- Player.Focus.RotateAround(Player.Pos, Player.Up, angleX);
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