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Jan 26th, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: Intel(R) HD Graphics 620 (ID=0x5916)
  6. Vendor:
  7. VRAM: 2144 MB
  8. Driver: 25.20.100.6446
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.474400 ms
  16. Setting up 2 worker threads for Enlighten.
  17. Thread -> id: 3fa8 -> priority: 1
  18. Thread -> id: e1c -> priority: 1
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20. UnloadTime: 1.676400 ms
  21.  
  22. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1868.
  23. Total: 1.001600 ms (FindLiveObjects: 0.323100 ms CreateObjectMapping: 0.097500 ms MarkObjects: 0.555200 ms DeleteObjects: 0.023200 ms)
  24.  
  25. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.854000 ms
  27.  
  28. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1843.
  29. Total: 0.667000 ms (FindLiveObjects: 0.257600 ms CreateObjectMapping: 0.068600 ms MarkObjects: 0.318200 ms DeleteObjects: 0.021900 ms)
  30.  
  31. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  32. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  35. main loaded
  36. UnityEngine.Logger:Log(LogType, Object)
  37. UnityEngine.Debug:Log(Object)
  38. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  39. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  40. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  43.  
  44. Trying to open asset bundle at path: C:/Users/PC/Downloads/YL2_Data/StreamingAssets/CC
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. YL2.Assets:GetAssetBundle(AssetBundle&)
  48. YL2.Assets:Load(String)
  49. YL2.Assets:Load(String)
  50. YL2.Preferences:Initialize()
  51. YL2.YL2Object:Initialize(YL2Object)
  52. YL2.YL2Object:Create()
  53. YL2.Preferences:get_Instance()
  54. YL2.YL2App:.ctor()
  55. YL2.YL2App:get_Instance()
  56. YL2.Main:Start()
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  59.  
  60. Couldn't find asset bundle at path: C:/Users/PC/Downloads/YL2_Data/StreamingAssets/CC
  61. UnityEngine.Logger:Log(LogType, Object)
  62. UnityEngine.Debug:Log(Object)
  63. YL2.Assets:GetAssetBundle(AssetBundle&)
  64. YL2.Assets:Load(String)
  65. YL2.Assets:Load(String)
  66. YL2.Preferences:Initialize()
  67. YL2.YL2Object:Initialize(YL2Object)
  68. YL2.YL2Object:Create()
  69. YL2.Preferences:get_Instance()
  70. YL2.YL2App:.ctor()
  71. YL2.YL2App:get_Instance()
  72. YL2.Main:Start()
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  75.  
  76. Main started
  77. UnityEngine.Logger:Log(LogType, Object)
  78. UnityEngine.Debug:Log(Object)
  79.  
  80. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  81.  
  82. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  83. UnityEngine.Logger:Log(LogType, Object)
  84. UnityEngine.Debug:Log(Object)
  85. YL2.InspectorCellViewProperty:Awake()
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  88.  
  89. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  90. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  91. UnityEngine.Logger:Log(LogType, Object)
  92. UnityEngine.Debug:LogWarning(Object)
  93. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  94. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  95. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  96. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  97. YL2.YL2Object:LoadLocal(ES2Data)
  98. YL2.YL2Object:Load(ES2Data)
  99. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  100. YL2.YL2Object:LoadLocal(ES2Data)
  101. YL2.YL2Object:Load(ES2Data)
  102. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  103. YL2.YL2Object:LoadLocal(ES2Data)
  104. YL2.YL2Object:Load(ES2Data)
  105. YL2.CC.StateCharacterCreator:Enter()
  106. YL2.StateManager:set_Current(State)
  107. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  108. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  109. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  110. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  111. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  112. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  113. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  116.  
  117. Warning! Not using cache for MeshNormals!
  118. UnityEngine.Logger:Log(LogType, Object)
  119. UnityEngine.Debug:Log(Object)
  120. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  121. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  122. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  123. YL2.CC.CharacterBuilder:BuildMesh()
  124. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  125. YL2.YL2Object:LoadLocal(ES2Data)
  126. YL2.YL2Object:Load(ES2Data)
  127. YL2.CC.StateCharacterCreator:Enter()
  128. YL2.StateManager:set_Current(State)
  129. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  130. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  131. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  132. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  133. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  134. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  135. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  138.  
  139. QuadMesh.Merge(): 70.3992 ms
  140. Total time: 70.4026 ms
  141. UnityEngine.Logger:Log(LogType, Object)
  142. UnityEngine.Debug:Log(Object)
  143. YL2.QuadMesh:MergeAll(QuadMesh[])
  144. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  145. YL2.CC.CharacterBuilder:BuildMesh()
  146. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  147. YL2.YL2Object:LoadLocal(ES2Data)
  148. YL2.YL2Object:Load(ES2Data)
  149. YL2.CC.StateCharacterCreator:Enter()
  150. YL2.StateManager:set_Current(State)
  151. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  152. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  153. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  154. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  155. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  156. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  157. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  160.  
  161. MapTriangleVerticesToQuadVertices: 4.8033 ms
  162. Total time: 4.8083 ms
  163. UnityEngine.Logger:Log(LogType, Object)
  164. UnityEngine.Debug:Log(Object)
  165. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  166. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  167. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  168. YL2.CC.CharacterBuilder:BuildMesh()
  169. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  170. YL2.YL2Object:LoadLocal(ES2Data)
  171. YL2.YL2Object:Load(ES2Data)
  172. YL2.CC.StateCharacterCreator:Enter()
  173. YL2.StateManager:set_Current(State)
  174. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  175. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  176. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  177. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  178. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  179. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  180. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  183.  
  184. Took 9.4909 ms to rebuild shapes on GPU.
  185. UnityEngine.Logger:Log(LogType, Object)
  186. UnityEngine.Debug:Log(Object)
  187. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  188. YL2.CC.CharacterBuilder:RebuildShapes()
  189. YL2.CC.CharacterBuilder:BuildMesh()
  190. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  191. YL2.YL2Object:LoadLocal(ES2Data)
  192. YL2.YL2Object:Load(ES2Data)
  193. YL2.CC.StateCharacterCreator:Enter()
  194. YL2.StateManager:set_Current(State)
  195. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  196. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  197. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  198. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  199. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  200. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  201. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  202.  
  203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  204.  
  205. Took 3.0996 ms to RefreshBakerMesh().
  206. UnityEngine.Logger:Log(LogType, Object)
  207. UnityEngine.Debug:Log(Object)
  208. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  209. YL2.CC.CharacterBuilder:RebuildShapes()
  210. YL2.CC.CharacterBuilder:BuildMesh()
  211. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  212. YL2.YL2Object:LoadLocal(ES2Data)
  213. YL2.YL2Object:Load(ES2Data)
  214. YL2.CC.StateCharacterCreator:Enter()
  215. YL2.StateManager:set_Current(State)
  216. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  217. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  218. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  219. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  220. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  221. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  222. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  225.  
  226. Reset: 0.22 ms
  227. CalculateRefitParallel: 4.1646 ms
  228. ApplyRefit: 13.2654 ms
  229. Total time: 17.6575 ms
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. YL2.CC.CharacterBuilder:RebuildShapes()
  233. YL2.CC.CharacterBuilder:BuildMesh()
  234. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  235. YL2.YL2Object:LoadLocal(ES2Data)
  236. YL2.YL2Object:Load(ES2Data)
  237. YL2.CC.StateCharacterCreator:Enter()
  238. YL2.StateManager:set_Current(State)
  239. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  240. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  241. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  242. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  243. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  244. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  245. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  246.  
  247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  248.  
  249. Rebuilt mesh collider
  250. UnityEngine.Logger:Log(LogType, Object)
  251. UnityEngine.Debug:Log(Object)
  252. YL2.CC.CharacterBuilder:BuildMesh()
  253. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  254. YL2.YL2Object:LoadLocal(ES2Data)
  255. YL2.YL2Object:Load(ES2Data)
  256. YL2.CC.StateCharacterCreator:Enter()
  257. YL2.StateManager:set_Current(State)
  258. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  259. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  260. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  261. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  262. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  263. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  264. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  265.  
  266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  267.  
  268. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  269. UnityEngine.Logger:Log(LogType, Object)
  270. UnityEngine.Debug:LogWarning(Object)
  271. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  272. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  273. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  274. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  275. YL2.PropertyBase:Load(ES2Data)
  276. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  277. YL2.YL2Object:LoadLocal(ES2Data)
  278. YL2.YL2Object:Load(ES2Data)
  279. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  280. YL2.YL2Object:LoadLocal(ES2Data)
  281. YL2.YL2Object:Load(ES2Data)
  282. YL2.YL2Object:LoadLocal(ES2Data)
  283. YL2.YL2Object:Load(ES2Data)
  284. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  285. YL2.YL2Object:LoadLocal(ES2Data)
  286. YL2.YL2Object:Load(ES2Data)
  287. YL2.CC.StateCharacterCreator:Enter()
  288. YL2.StateManager:set_Current(State)
  289. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  290. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  291. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  292. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  293. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  294. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  295. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  296.  
  297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  298.  
  299. No YL2Object for this scopedID
  300. UnityEngine.Logger:Log(LogType, Object)
  301. UnityEngine.Debug:Log(Object)
  302. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  303. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  304. YL2.PropertyBase:Load(ES2Data)
  305. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  306. YL2.YL2Object:LoadLocal(ES2Data)
  307. YL2.YL2Object:Load(ES2Data)
  308. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  309. YL2.YL2Object:LoadLocal(ES2Data)
  310. YL2.YL2Object:Load(ES2Data)
  311. YL2.YL2Object:LoadLocal(ES2Data)
  312. YL2.YL2Object:Load(ES2Data)
  313. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  314. YL2.YL2Object:LoadLocal(ES2Data)
  315. YL2.YL2Object:Load(ES2Data)
  316. YL2.CC.StateCharacterCreator:Enter()
  317. YL2.StateManager:set_Current(State)
  318. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  319. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  320. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  321. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  322. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  323. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  324. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  325.  
  326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  327.  
  328. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  329. UnityEngine.Logger:Log(LogType, Object)
  330. UnityEngine.Debug:LogWarning(Object)
  331. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  332. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  333. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  334. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  335. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  336. YL2.YL2Object:Load(ES2Data)
  337. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  338. YL2.YL2Object:LoadLocal(ES2Data)
  339. YL2.YL2Object:Load(ES2Data)
  340. YL2.YL2Object:LoadLocal(ES2Data)
  341. YL2.YL2Object:Load(ES2Data)
  342. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  343. YL2.YL2Object:LoadLocal(ES2Data)
  344. YL2.YL2Object:Load(ES2Data)
  345. YL2.CC.StateCharacterCreator:Enter()
  346. YL2.StateManager:set_Current(State)
  347. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  348. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  349. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  350. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  351. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  352. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  353. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  354.  
  355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  356.  
  357. No YL2Object for this scopedID
  358. UnityEngine.Logger:Log(LogType, Object)
  359. UnityEngine.Debug:Log(Object)
  360. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  361. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  362. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  363. YL2.YL2Object:Load(ES2Data)
  364. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  365. YL2.YL2Object:LoadLocal(ES2Data)
  366. YL2.YL2Object:Load(ES2Data)
  367. YL2.YL2Object:LoadLocal(ES2Data)
  368. YL2.YL2Object:Load(ES2Data)
  369. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  370. YL2.YL2Object:LoadLocal(ES2Data)
  371. YL2.YL2Object:Load(ES2Data)
  372. YL2.CC.StateCharacterCreator:Enter()
  373. YL2.StateManager:set_Current(State)
  374. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  375. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  376. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  377. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  378. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  379. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  380. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  381.  
  382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  383.  
  384. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  385. UnityEngine.Logger:Log(LogType, Object)
  386. UnityEngine.Debug:LogWarning(Object)
  387. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  388. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  389. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  390. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  391. YL2.PropertyBase:Load(ES2Data)
  392. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  393. YL2.YL2Object:LoadLocal(ES2Data)
  394. YL2.YL2Object:Load(ES2Data)
  395. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  396. YL2.YL2Object:LoadLocal(ES2Data)
  397. YL2.YL2Object:Load(ES2Data)
  398. YL2.YL2Object:LoadLocal(ES2Data)
  399. YL2.YL2Object:Load(ES2Data)
  400. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  401. YL2.YL2Object:LoadLocal(ES2Data)
  402. YL2.YL2Object:Load(ES2Data)
  403. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  404. YL2.YL2Object:LoadLocal(ES2Data)
  405. YL2.YL2Object:Load(ES2Data)
  406. YL2.YL2Object:LoadLocal(ES2Data)
  407. YL2.YL2Object:Load(ES2Data)
  408. YL2.CC.StateCharacterCreator:Enter()
  409. YL2.StateManager:set_Current(State)
  410. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  411. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  412. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  413. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  414. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  415. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  416. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  417.  
  418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  419.  
  420. No YL2Object for this scopedID
  421. UnityEngine.Logger:Log(LogType, Object)
  422. UnityEngine.Debug:Log(Object)
  423. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  424. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  425. YL2.PropertyBase:Load(ES2Data)
  426. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  427. YL2.YL2Object:LoadLocal(ES2Data)
  428. YL2.YL2Object:Load(ES2Data)
  429. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  430. YL2.YL2Object:LoadLocal(ES2Data)
  431. YL2.YL2Object:Load(ES2Data)
  432. YL2.YL2Object:LoadLocal(ES2Data)
  433. YL2.YL2Object:Load(ES2Data)
  434. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  435. YL2.YL2Object:LoadLocal(ES2Data)
  436. YL2.YL2Object:Load(ES2Data)
  437. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  438. YL2.YL2Object:LoadLocal(ES2Data)
  439. YL2.YL2Object:Load(ES2Data)
  440. YL2.YL2Object:LoadLocal(ES2Data)
  441. YL2.YL2Object:Load(ES2Data)
  442. YL2.CC.StateCharacterCreator:Enter()
  443. YL2.StateManager:set_Current(State)
  444. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  445. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  446. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  447. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  448. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  449. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  450. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  451.  
  452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  453.  
  454. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  455. UnityEngine.Logger:Log(LogType, Object)
  456. UnityEngine.Debug:LogWarning(Object)
  457. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  458. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  459. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  460. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  461. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  462. YL2.YL2Object:Load(ES2Data)
  463. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  464. YL2.YL2Object:LoadLocal(ES2Data)
  465. YL2.YL2Object:Load(ES2Data)
  466. YL2.YL2Object:LoadLocal(ES2Data)
  467. YL2.YL2Object:Load(ES2Data)
  468. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  469. YL2.YL2Object:LoadLocal(ES2Data)
  470. YL2.YL2Object:Load(ES2Data)
  471. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  472. YL2.YL2Object:LoadLocal(ES2Data)
  473. YL2.YL2Object:Load(ES2Data)
  474. YL2.YL2Object:LoadLocal(ES2Data)
  475. YL2.YL2Object:Load(ES2Data)
  476. YL2.CC.StateCharacterCreator:Enter()
  477. YL2.StateManager:set_Current(State)
  478. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  479. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  480. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  481. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  482. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  483. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  484. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  485.  
  486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  487.  
  488. No YL2Object for this scopedID
  489. UnityEngine.Logger:Log(LogType, Object)
  490. UnityEngine.Debug:Log(Object)
  491. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  492. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  493. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  494. YL2.YL2Object:Load(ES2Data)
  495. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  496. YL2.YL2Object:LoadLocal(ES2Data)
  497. YL2.YL2Object:Load(ES2Data)
  498. YL2.YL2Object:LoadLocal(ES2Data)
  499. YL2.YL2Object:Load(ES2Data)
  500. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  501. YL2.YL2Object:LoadLocal(ES2Data)
  502. YL2.YL2Object:Load(ES2Data)
  503. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  504. YL2.YL2Object:LoadLocal(ES2Data)
  505. YL2.YL2Object:Load(ES2Data)
  506. YL2.YL2Object:LoadLocal(ES2Data)
  507. YL2.YL2Object:Load(ES2Data)
  508. YL2.CC.StateCharacterCreator:Enter()
  509. YL2.StateManager:set_Current(State)
  510. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  511. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  512. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  513. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  514. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  515. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  516. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  517.  
  518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  519.  
  520. Missing nm or ao for part Resources/cc/models/ears/rabbitears/rabbitears at paths: Resources/cc/models/ears/rabbitears/rabbitears_nm, Resources/cc/models/ears/rabbitears/rabbitears_ao.
  521. UnityEngine.Logger:Log(LogType, Object)
  522. UnityEngine.Debug:Log(Object)
  523. YL2.CC.Part:GetBaseNormalAOTextures()
  524. System.Func`1:Invoke()
  525. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  526. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  527. YL2.YL2Object:LoadLocal(ES2Data)
  528. YL2.YL2Object:Load(ES2Data)
  529. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  530. YL2.YL2Object:LoadLocal(ES2Data)
  531. YL2.YL2Object:Load(ES2Data)
  532. YL2.YL2Object:LoadLocal(ES2Data)
  533. YL2.YL2Object:Load(ES2Data)
  534. YL2.CC.StateCharacterCreator:Enter()
  535. YL2.StateManager:set_Current(State)
  536. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  537. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  538. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  539. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  540. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  541. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  542. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  543.  
  544. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  545.  
  546. Releasing render texture that is set to be RenderTexture.active!
  547. YL2.MaterialHair:SetupMaterial(Material)
  548. YL2.YL2Material:CreateDefaultMaterial()
  549. YL2.MaterialProxy:RefreshMaterial()
  550. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  551. YL2.YL2Object:LoadLocal(ES2Data)
  552. YL2.YL2Object:Load(ES2Data)
  553. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  554. YL2.YL2Object:LoadLocal(ES2Data)
  555. YL2.YL2Object:Load(ES2Data)
  556. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  557. YL2.YL2Object:LoadLocal(ES2Data)
  558. YL2.YL2Object:Load(ES2Data)
  559. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  560. YL2.YL2Object:LoadLocal(ES2Data)
  561. YL2.YL2Object:Load(ES2Data)
  562. YL2.YL2Object:LoadLocal(ES2Data)
  563. YL2.YL2Object:Load(ES2Data)
  564. YL2.CC.StateCharacterCreator:Enter()
  565. YL2.StateManager:set_Current(State)
  566. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  567. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  568. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  569. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  570. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  571. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  572. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  573.  
  574. [ line 823]
  575. (Filename: Line: 823)
  576.  
  577. Releasing render texture that is set to be RenderTexture.active!
  578. YL2.MaterialHair:SetupMaterial(Material)
  579. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  580. YL2.PropertyBase:FireEventOnChanged()
  581. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  582. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  583. YL2.YL2Object:LoadLocal(ES2Data)
  584. YL2.YL2Object:Load(ES2Data)
  585. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  586. YL2.YL2Object:LoadLocal(ES2Data)
  587. YL2.YL2Object:Load(ES2Data)
  588. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  589. YL2.YL2Object:LoadLocal(ES2Data)
  590. YL2.YL2Object:Load(ES2Data)
  591. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  592. YL2.YL2Object:LoadLocal(ES2Data)
  593. YL2.YL2Object:Load(ES2Data)
  594. YL2.YL2Object:LoadLocal(ES2Data)
  595. YL2.YL2Object:Load(ES2Data)
  596. YL2.CC.StateCharacterCreator:Enter()
  597. YL2.StateManager:set_Current(State)
  598. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  599. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  600. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  601. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  602. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  603. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  604. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  605.  
  606. [ line 823]
  607. (Filename: Line: 823)
  608.  
  609. Releasing render texture that is set to be RenderTexture.active!
  610. YL2.MaterialHair:SetupMaterial(Material)
  611. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  612. YL2.YL2Object:LoadLocal(ES2Data)
  613. YL2.YL2Object:Load(ES2Data)
  614. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  615. YL2.YL2Object:LoadLocal(ES2Data)
  616. YL2.YL2Object:Load(ES2Data)
  617. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  618. YL2.YL2Object:LoadLocal(ES2Data)
  619. YL2.YL2Object:Load(ES2Data)
  620. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  621. YL2.YL2Object:LoadLocal(ES2Data)
  622. YL2.YL2Object:Load(ES2Data)
  623. YL2.YL2Object:LoadLocal(ES2Data)
  624. YL2.YL2Object:Load(ES2Data)
  625. YL2.CC.StateCharacterCreator:Enter()
  626. YL2.StateManager:set_Current(State)
  627. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  628. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  629. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  630. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  631. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  632. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  633. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  634.  
  635. [ line 823]
  636. (Filename: Line: 823)
  637.  
  638. Missing nm or ao for part Resources/cc/models/ears/earfluff/earfluff at paths: Resources/cc/models/ears/earfluff/earfluff_nm, Resources/cc/models/ears/earfluff/earfluff_ao.
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:Log(Object)
  641. YL2.CC.Part:GetBaseNormalAOTextures()
  642. System.Func`1:Invoke()
  643. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  644. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  645. YL2.YL2Object:LoadLocal(ES2Data)
  646. YL2.YL2Object:Load(ES2Data)
  647. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  648. YL2.YL2Object:LoadLocal(ES2Data)
  649. YL2.YL2Object:Load(ES2Data)
  650. YL2.YL2Object:LoadLocal(ES2Data)
  651. YL2.YL2Object:Load(ES2Data)
  652. YL2.CC.StateCharacterCreator:Enter()
  653. YL2.StateManager:set_Current(State)
  654. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  655. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  656. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  657. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  658. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  659. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  660. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  661.  
  662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  663.  
  664. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  665. UnityEngine.Logger:Log(LogType, Object)
  666. UnityEngine.Debug:Log(Object)
  667. YL2.CC.Part:GetBaseNormalAOTextures()
  668. System.Func`1:Invoke()
  669. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  670. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  671. YL2.YL2Object:LoadLocal(ES2Data)
  672. YL2.YL2Object:Load(ES2Data)
  673. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  674. YL2.YL2Object:LoadLocal(ES2Data)
  675. YL2.YL2Object:Load(ES2Data)
  676. YL2.YL2Object:LoadLocal(ES2Data)
  677. YL2.YL2Object:Load(ES2Data)
  678. YL2.CC.StateCharacterCreator:Enter()
  679. YL2.StateManager:set_Current(State)
  680. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  681. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  682. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  683. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  684. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  685. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  686. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  687.  
  688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  689.  
  690. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  691.  
  692. (Filename: Line: 294)
  693.  
  694. Mesh is null!
  695. UnityEngine.Logger:Log(LogType, Object)
  696. UnityEngine.Debug:LogWarning(Object)
  697. YL2.CC.TextureBuilder.Layer:Perform()
  698. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  699. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  700. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  701.  
  702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  703.  
  704. Material UIGradient(Clone) doesn't have _Stencil property
  705. UnityEngine.Logger:Log(LogType, Object, Object)
  706. UnityEngine.Debug:LogWarning(Object, Object)
  707. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  708. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  709. UnityEngine.UI.Graphic:get_materialForRendering()
  710. UnityEngine.UI.Image:UpdateMaterial()
  711. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  712. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  713. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  714.  
  715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  716.  
  717. Material UIGradient(Clone) doesn't have _Stencil property
  718. UnityEngine.Logger:Log(LogType, Object, Object)
  719. UnityEngine.Debug:LogWarning(Object, Object)
  720. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  721. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  722. UnityEngine.UI.Graphic:get_materialForRendering()
  723. UnityEngine.UI.Image:UpdateMaterial()
  724. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  725. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  726. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  727.  
  728. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  729.  
  730. Material UIGradient(Clone) doesn't have _Stencil property
  731. UnityEngine.Logger:Log(LogType, Object, Object)
  732. UnityEngine.Debug:LogWarning(Object, Object)
  733. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  734. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  735. UnityEngine.UI.Graphic:get_materialForRendering()
  736. UnityEngine.UI.Image:UpdateMaterial()
  737. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  738. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  739. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  740.  
  741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  742.  
  743. Reset: 0.1627 ms
  744. CalculateRefitParallel: 0.2888 ms
  745. ApplyRefit: 4.0627 ms
  746. Total time: 4.5191 ms
  747. UnityEngine.Logger:Log(LogType, Object)
  748. UnityEngine.Debug:Log(Object)
  749. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  750. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  751. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  752. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  753.  
  754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  755.  
  756. Reset: 0.1812 ms
  757. CalculateRefitParallel: 0.2954 ms
  758. ApplyRefit: 3.696 ms
  759. Total time: 4.1771 ms
  760. UnityEngine.Logger:Log(LogType, Object)
  761. UnityEngine.Debug:Log(Object)
  762. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  763. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  764. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  765. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  766.  
  767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  768.  
  769. CalculateCorrectiveShapes: 48.498 ms
  770. Total time: 48.5102 ms
  771. UnityEngine.Logger:Log(LogType, Object)
  772. UnityEngine.Debug:Log(Object)
  773. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  774. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  775. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  776.  
  777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  778.  
  779. FBIK chain length is 0, can't initiate solver.
  780. UnityEngine.Logger:Log(LogType, Object, Object)
  781. UnityEngine.Debug:LogWarning(Object, Object)
  782. RootMotion.Warning:Log(String, Transform, Boolean)
  783. RootMotion.FinalIK.IKSolver:Initiate(Transform)
  784. RootMotion.FinalIK.IK:InitiateSolver()
  785. RootMotion.SolverManager:OnDisable()
  786. YL2.Character:CreateIK()
  787. YL2.Character:ApplyConfiguration()
  788. YL2.CC.StateCharacterCreatorPose:Enter()
  789. YL2.StateManager:set_Current(State)
  790. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  791. YL2.MenuOptionUICommand:OnClick()
  792. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  793. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  794. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  795. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  796. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  797. UnityEngine.EventSystems.StandaloneInputModule:Process()
  798. UnityEngine.EventSystems.EventSystem:Update()
  799.  
  800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  801.  
  802. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewUICommands. Is info button missing?
  803. UnityEngine.Logger:Log(LogType, Object)
  804. UnityEngine.Debug:Log(Object)
  805. YL2.InspectorCellViewProperty:Awake()
  806. UnityEngine.Object:Instantiate(T)
  807. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  808. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  809. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  810. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  811. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  812. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  813. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  814. YL2.CC.StateCharacterCreatorPose:Enter()
  815. YL2.StateManager:set_Current(State)
  816. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  817. YL2.MenuOptionUICommand:OnClick()
  818. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  819. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  820. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  821. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  822. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  823. UnityEngine.EventSystems.StandaloneInputModule:Process()
  824. UnityEngine.EventSystems.EventSystem:Update()
  825.  
  826. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  827.  
  828. Material UIGradient(Clone) doesn't have _Stencil property
  829. UnityEngine.Logger:Log(LogType, Object, Object)
  830. UnityEngine.Debug:LogWarning(Object, Object)
  831. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  832. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  833. UnityEngine.UI.Graphic:get_materialForRendering()
  834. UnityEngine.UI.Image:UpdateMaterial()
  835. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  836. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  837. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  838.  
  839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  840.  
  841. Material UIGradient(Clone) doesn't have _Stencil property
  842. UnityEngine.Logger:Log(LogType, Object, Object)
  843. UnityEngine.Debug:LogWarning(Object, Object)
  844. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  845. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  846. UnityEngine.UI.Graphic:get_materialForRendering()
  847. UnityEngine.UI.Image:UpdateMaterial()
  848. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  849. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  850. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  851.  
  852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  853.  
  854. Material UIGradient(Clone) doesn't have _Stencil property
  855. UnityEngine.Logger:Log(LogType, Object, Object)
  856. UnityEngine.Debug:LogWarning(Object, Object)
  857. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  858. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  859. UnityEngine.UI.Graphic:get_materialForRendering()
  860. UnityEngine.UI.Image:UpdateMaterial()
  861. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  862. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  863. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  864.  
  865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  866.  
  867. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  868. UnityEngine.Logger:Log(LogType, Object)
  869. UnityEngine.Debug:LogWarning(Object)
  870. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  871. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  872. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  873. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  874. YL2.YL2Object:Deconstruct()
  875. YL2.YL2Object:Deconstruct()
  876. YL2.YL2Object:Deconstruct()
  877. YL2.YL2Object:Deconstruct()
  878. YL2.YL2Object:Deconstruct()
  879. YL2.CC.CharacterBuilder:Deconstruct()
  880. YL2.CC.StateCharacterCreator:Leave()
  881. YL2.StateManager:PopAllStates()
  882. YL2.CC.UICommandCharacterNew:Execute()
  883. YL2.MenuOptionUICommand:OnClick()
  884. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  885. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  886. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  887. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  888. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  889. UnityEngine.EventSystems.StandaloneInputModule:Process()
  890. UnityEngine.EventSystems.EventSystem:Update()
  891.  
  892. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  893.  
  894. No YL2Object for this scopedID
  895. UnityEngine.Logger:Log(LogType, Object)
  896. UnityEngine.Debug:Log(Object)
  897. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  898. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  899. YL2.YL2Object:Deconstruct()
  900. YL2.YL2Object:Deconstruct()
  901. YL2.YL2Object:Deconstruct()
  902. YL2.YL2Object:Deconstruct()
  903. YL2.YL2Object:Deconstruct()
  904. YL2.CC.CharacterBuilder:Deconstruct()
  905. YL2.CC.StateCharacterCreator:Leave()
  906. YL2.StateManager:PopAllStates()
  907. YL2.CC.UICommandCharacterNew:Execute()
  908. YL2.MenuOptionUICommand:OnClick()
  909. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  910. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  911. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  912. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  913. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  914. UnityEngine.EventSystems.StandaloneInputModule:Process()
  915. UnityEngine.EventSystems.EventSystem:Update()
  916.  
  917. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  918.  
  919. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  920. UnityEngine.Logger:Log(LogType, Object)
  921. UnityEngine.Debug:LogWarning(Object)
  922. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  923. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  924. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  925. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  926. YL2.YL2Object:Deconstruct()
  927. YL2.YL2Object:Deconstruct()
  928. YL2.YL2Object:Deconstruct()
  929. YL2.YL2Object:Deconstruct()
  930. YL2.YL2Object:Deconstruct()
  931. YL2.CC.Part:Deconstruct()
  932. YL2.YL2Object:Deconstruct()
  933. YL2.YL2Object:Deconstruct()
  934. YL2.CC.StateCharacterCreator:Leave()
  935. YL2.StateManager:PopAllStates()
  936. YL2.CC.UICommandCharacterNew:Execute()
  937. YL2.MenuOptionUICommand:OnClick()
  938. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  939. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  940. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  941. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  942. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  943. UnityEngine.EventSystems.StandaloneInputModule:Process()
  944. UnityEngine.EventSystems.EventSystem:Update()
  945.  
  946. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  947.  
  948. No YL2Object for this scopedID
  949. UnityEngine.Logger:Log(LogType, Object)
  950. UnityEngine.Debug:Log(Object)
  951. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  952. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  953. YL2.YL2Object:Deconstruct()
  954. YL2.YL2Object:Deconstruct()
  955. YL2.YL2Object:Deconstruct()
  956. YL2.YL2Object:Deconstruct()
  957. YL2.YL2Object:Deconstruct()
  958. YL2.CC.Part:Deconstruct()
  959. YL2.YL2Object:Deconstruct()
  960. YL2.YL2Object:Deconstruct()
  961. YL2.CC.StateCharacterCreator:Leave()
  962. YL2.StateManager:PopAllStates()
  963. YL2.CC.UICommandCharacterNew:Execute()
  964. YL2.MenuOptionUICommand:OnClick()
  965. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  966. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  967. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  969. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  970. UnityEngine.EventSystems.StandaloneInputModule:Process()
  971. UnityEngine.EventSystems.EventSystem:Update()
  972.  
  973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  974.  
  975. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  976. UnityEngine.Logger:Log(LogType, Object)
  977. UnityEngine.Debug:LogWarning(Object)
  978. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  979. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  980. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  981. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  982. YL2.YL2Object:Deconstruct()
  983. YL2.YL2Object:Deconstruct()
  984. YL2.YL2Object:Deconstruct()
  985. YL2.YL2Object:Deconstruct()
  986. YL2.YL2Object:Deconstruct()
  987. YL2.CC.StateCharacterCreator:Leave()
  988. YL2.StateManager:PopAllStates()
  989. YL2.CC.UICommandCharacterNew:Execute()
  990. YL2.MenuOptionUICommand:OnClick()
  991. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  992. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  993. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  994. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  995. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  996. UnityEngine.EventSystems.StandaloneInputModule:Process()
  997. UnityEngine.EventSystems.EventSystem:Update()
  998.  
  999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1000.  
  1001. No YL2Object for this scopedID
  1002. UnityEngine.Logger:Log(LogType, Object)
  1003. UnityEngine.Debug:Log(Object)
  1004. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1005. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1006. YL2.YL2Object:Deconstruct()
  1007. YL2.YL2Object:Deconstruct()
  1008. YL2.YL2Object:Deconstruct()
  1009. YL2.YL2Object:Deconstruct()
  1010. YL2.YL2Object:Deconstruct()
  1011. YL2.CC.StateCharacterCreator:Leave()
  1012. YL2.StateManager:PopAllStates()
  1013. YL2.CC.UICommandCharacterNew:Execute()
  1014. YL2.MenuOptionUICommand:OnClick()
  1015. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1016. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1017. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1018. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1019. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1020. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1021. UnityEngine.EventSystems.EventSystem:Update()
  1022.  
  1023. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1024.  
  1025. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  1026. UnityEngine.Logger:Log(LogType, Object)
  1027. UnityEngine.Debug:LogWarning(Object)
  1028. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1029. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1030. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1031. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1032. YL2.YL2Object:Deconstruct()
  1033. YL2.YL2Object:Deconstruct()
  1034. YL2.YL2Object:Deconstruct()
  1035. YL2.YL2Object:Deconstruct()
  1036. YL2.YL2Object:Deconstruct()
  1037. YL2.CC.StateCharacterCreator:Leave()
  1038. YL2.StateManager:PopAllStates()
  1039. YL2.CC.UICommandCharacterNew:Execute()
  1040. YL2.MenuOptionUICommand:OnClick()
  1041. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1042. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1043. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1044. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1045. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1046. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1047. UnityEngine.EventSystems.EventSystem:Update()
  1048.  
  1049. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1050.  
  1051. No YL2Object for this scopedID
  1052. UnityEngine.Logger:Log(LogType, Object)
  1053. UnityEngine.Debug:Log(Object)
  1054. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1055. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1056. YL2.YL2Object:Deconstruct()
  1057. YL2.YL2Object:Deconstruct()
  1058. YL2.YL2Object:Deconstruct()
  1059. YL2.YL2Object:Deconstruct()
  1060. YL2.YL2Object:Deconstruct()
  1061. YL2.CC.StateCharacterCreator:Leave()
  1062. YL2.StateManager:PopAllStates()
  1063. YL2.CC.UICommandCharacterNew:Execute()
  1064. YL2.MenuOptionUICommand:OnClick()
  1065. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1066. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1067. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1068. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1069. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1070. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1071. UnityEngine.EventSystems.EventSystem:Update()
  1072.  
  1073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1074.  
  1075. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  1076. UnityEngine.Logger:Log(LogType, Object)
  1077. UnityEngine.Debug:LogWarning(Object)
  1078. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1079. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1080. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1081. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1082. YL2.YL2Object:Deconstruct()
  1083. YL2.YL2Object:Deconstruct()
  1084. YL2.YL2Object:Deconstruct()
  1085. YL2.YL2Object:Deconstruct()
  1086. YL2.YL2Object:Deconstruct()
  1087. YL2.CC.StateCharacterCreator:Leave()
  1088. YL2.StateManager:PopAllStates()
  1089. YL2.CC.UICommandCharacterNew:Execute()
  1090. YL2.MenuOptionUICommand:OnClick()
  1091. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1092. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1093. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1094. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1095. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1096. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1097. UnityEngine.EventSystems.EventSystem:Update()
  1098.  
  1099. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1100.  
  1101. No YL2Object for this scopedID
  1102. UnityEngine.Logger:Log(LogType, Object)
  1103. UnityEngine.Debug:Log(Object)
  1104. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1105. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1106. YL2.YL2Object:Deconstruct()
  1107. YL2.YL2Object:Deconstruct()
  1108. YL2.YL2Object:Deconstruct()
  1109. YL2.YL2Object:Deconstruct()
  1110. YL2.YL2Object:Deconstruct()
  1111. YL2.CC.StateCharacterCreator:Leave()
  1112. YL2.StateManager:PopAllStates()
  1113. YL2.CC.UICommandCharacterNew:Execute()
  1114. YL2.MenuOptionUICommand:OnClick()
  1115. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1116. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1117. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1118. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1119. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1120. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1121. UnityEngine.EventSystems.EventSystem:Update()
  1122.  
  1123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1124.  
  1125. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1126. UnityEngine.Logger:Log(LogType, Object)
  1127. UnityEngine.Debug:LogWarning(Object)
  1128. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1129. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1130. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1131. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1132. YL2.YL2Object:Deconstruct()
  1133. YL2.YL2Object:Deconstruct()
  1134. YL2.YL2Object:Deconstruct()
  1135. YL2.YL2Object:Deconstruct()
  1136. YL2.YL2Object:Deconstruct()
  1137. YL2.CC.StateCharacterCreator:Leave()
  1138. YL2.StateManager:PopAllStates()
  1139. YL2.CC.UICommandCharacterNew:Execute()
  1140. YL2.MenuOptionUICommand:OnClick()
  1141. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1142. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1143. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1144. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1145. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1146. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1147. UnityEngine.EventSystems.EventSystem:Update()
  1148.  
  1149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1150.  
  1151. No YL2Object for this scopedID
  1152. UnityEngine.Logger:Log(LogType, Object)
  1153. UnityEngine.Debug:Log(Object)
  1154. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1155. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1156. YL2.YL2Object:Deconstruct()
  1157. YL2.YL2Object:Deconstruct()
  1158. YL2.YL2Object:Deconstruct()
  1159. YL2.YL2Object:Deconstruct()
  1160. YL2.YL2Object:Deconstruct()
  1161. YL2.CC.StateCharacterCreator:Leave()
  1162. YL2.StateManager:PopAllStates()
  1163. YL2.CC.UICommandCharacterNew:Execute()
  1164. YL2.MenuOptionUICommand:OnClick()
  1165. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1166. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1167. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1168. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1169. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1170. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1171. UnityEngine.EventSystems.EventSystem:Update()
  1172.  
  1173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1174.  
  1175. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1176. UnityEngine.Logger:Log(LogType, Object)
  1177. UnityEngine.Debug:LogWarning(Object)
  1178. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1179. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1180. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1181. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1182. YL2.YL2Object:Deconstruct()
  1183. YL2.YL2Object:Deconstruct()
  1184. YL2.YL2Object:Deconstruct()
  1185. YL2.YL2Object:Deconstruct()
  1186. YL2.YL2Object:Deconstruct()
  1187. YL2.CC.StateCharacterCreator:Leave()
  1188. YL2.StateManager:PopAllStates()
  1189. YL2.CC.UICommandCharacterNew:Execute()
  1190. YL2.MenuOptionUICommand:OnClick()
  1191. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1192. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1193. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1194. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1195. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1196. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1197. UnityEngine.EventSystems.EventSystem:Update()
  1198.  
  1199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1200.  
  1201. No YL2Object for this scopedID
  1202. UnityEngine.Logger:Log(LogType, Object)
  1203. UnityEngine.Debug:Log(Object)
  1204. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1205. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1206. YL2.YL2Object:Deconstruct()
  1207. YL2.YL2Object:Deconstruct()
  1208. YL2.YL2Object:Deconstruct()
  1209. YL2.YL2Object:Deconstruct()
  1210. YL2.YL2Object:Deconstruct()
  1211. YL2.CC.StateCharacterCreator:Leave()
  1212. YL2.StateManager:PopAllStates()
  1213. YL2.CC.UICommandCharacterNew:Execute()
  1214. YL2.MenuOptionUICommand:OnClick()
  1215. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1216. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1217. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1218. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1219. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1220. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1221. UnityEngine.EventSystems.EventSystem:Update()
  1222.  
  1223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1224.  
  1225. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1226. UnityEngine.Logger:Log(LogType, Object)
  1227. UnityEngine.Debug:LogWarning(Object)
  1228. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1229. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1230. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1231. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1232. YL2.YL2Object:Deconstruct()
  1233. YL2.YL2Object:Deconstruct()
  1234. YL2.YL2Object:Deconstruct()
  1235. YL2.YL2Object:Deconstruct()
  1236. YL2.YL2Object:Deconstruct()
  1237. YL2.CC.StateCharacterCreator:Leave()
  1238. YL2.StateManager:PopAllStates()
  1239. YL2.CC.UICommandCharacterNew:Execute()
  1240. YL2.MenuOptionUICommand:OnClick()
  1241. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1242. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1243. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1244. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1245. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1246. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1247. UnityEngine.EventSystems.EventSystem:Update()
  1248.  
  1249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1250.  
  1251. No YL2Object for this scopedID
  1252. UnityEngine.Logger:Log(LogType, Object)
  1253. UnityEngine.Debug:Log(Object)
  1254. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1255. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1256. YL2.YL2Object:Deconstruct()
  1257. YL2.YL2Object:Deconstruct()
  1258. YL2.YL2Object:Deconstruct()
  1259. YL2.YL2Object:Deconstruct()
  1260. YL2.YL2Object:Deconstruct()
  1261. YL2.CC.StateCharacterCreator:Leave()
  1262. YL2.StateManager:PopAllStates()
  1263. YL2.CC.UICommandCharacterNew:Execute()
  1264. YL2.MenuOptionUICommand:OnClick()
  1265. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1266. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1267. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1268. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1269. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1270. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1271. UnityEngine.EventSystems.EventSystem:Update()
  1272.  
  1273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1274.  
  1275. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1276. UnityEngine.Logger:Log(LogType, Object)
  1277. UnityEngine.Debug:LogWarning(Object)
  1278. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1279. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1280. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1281. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1282. YL2.YL2Object:Deconstruct()
  1283. YL2.YL2Object:Deconstruct()
  1284. YL2.YL2Object:Deconstruct()
  1285. YL2.YL2Object:Deconstruct()
  1286. YL2.YL2Object:Deconstruct()
  1287. YL2.CC.StateCharacterCreator:Leave()
  1288. YL2.StateManager:PopAllStates()
  1289. YL2.CC.UICommandCharacterNew:Execute()
  1290. YL2.MenuOptionUICommand:OnClick()
  1291. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1292. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1293. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1294. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1295. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1296. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1297. UnityEngine.EventSystems.EventSystem:Update()
  1298.  
  1299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1300.  
  1301. No YL2Object for this scopedID
  1302. UnityEngine.Logger:Log(LogType, Object)
  1303. UnityEngine.Debug:Log(Object)
  1304. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1305. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1306. YL2.YL2Object:Deconstruct()
  1307. YL2.YL2Object:Deconstruct()
  1308. YL2.YL2Object:Deconstruct()
  1309. YL2.YL2Object:Deconstruct()
  1310. YL2.YL2Object:Deconstruct()
  1311. YL2.CC.StateCharacterCreator:Leave()
  1312. YL2.StateManager:PopAllStates()
  1313. YL2.CC.UICommandCharacterNew:Execute()
  1314. YL2.MenuOptionUICommand:OnClick()
  1315. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1316. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1317. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1318. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1319. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1320. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1321. UnityEngine.EventSystems.EventSystem:Update()
  1322.  
  1323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1324.  
  1325. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1326. UnityEngine.Logger:Log(LogType, Object)
  1327. UnityEngine.Debug:LogWarning(Object)
  1328. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1329. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1330. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1331. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1332. YL2.YL2Object:Deconstruct()
  1333. YL2.YL2Object:Deconstruct()
  1334. YL2.YL2Object:Deconstruct()
  1335. YL2.YL2Object:Deconstruct()
  1336. YL2.YL2Object:Deconstruct()
  1337. YL2.CC.StateCharacterCreator:Leave()
  1338. YL2.StateManager:PopAllStates()
  1339. YL2.CC.UICommandCharacterNew:Execute()
  1340. YL2.MenuOptionUICommand:OnClick()
  1341. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1342. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1343. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1344. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1345. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1346. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1347. UnityEngine.EventSystems.EventSystem:Update()
  1348.  
  1349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1350.  
  1351. No YL2Object for this scopedID
  1352. UnityEngine.Logger:Log(LogType, Object)
  1353. UnityEngine.Debug:Log(Object)
  1354. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1355. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1356. YL2.YL2Object:Deconstruct()
  1357. YL2.YL2Object:Deconstruct()
  1358. YL2.YL2Object:Deconstruct()
  1359. YL2.YL2Object:Deconstruct()
  1360. YL2.YL2Object:Deconstruct()
  1361. YL2.CC.StateCharacterCreator:Leave()
  1362. YL2.StateManager:PopAllStates()
  1363. YL2.CC.UICommandCharacterNew:Execute()
  1364. YL2.MenuOptionUICommand:OnClick()
  1365. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1366. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1367. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1368. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1369. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1370. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1371. UnityEngine.EventSystems.EventSystem:Update()
  1372.  
  1373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1374.  
  1375. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1376. UnityEngine.Logger:Log(LogType, Object)
  1377. UnityEngine.Debug:LogWarning(Object)
  1378. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1379. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1380. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1381. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1382. YL2.YL2Object:Deconstruct()
  1383. YL2.YL2Object:Deconstruct()
  1384. YL2.YL2Object:Deconstruct()
  1385. YL2.YL2Object:Deconstruct()
  1386. YL2.YL2Object:Deconstruct()
  1387. YL2.CC.StateCharacterCreator:Leave()
  1388. YL2.StateManager:PopAllStates()
  1389. YL2.CC.UICommandCharacterNew:Execute()
  1390. YL2.MenuOptionUICommand:OnClick()
  1391. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1392. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1393. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1394. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1395. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1396. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1397. UnityEngine.EventSystems.EventSystem:Update()
  1398.  
  1399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1400.  
  1401. No YL2Object for this scopedID
  1402. UnityEngine.Logger:Log(LogType, Object)
  1403. UnityEngine.Debug:Log(Object)
  1404. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1405. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1406. YL2.YL2Object:Deconstruct()
  1407. YL2.YL2Object:Deconstruct()
  1408. YL2.YL2Object:Deconstruct()
  1409. YL2.YL2Object:Deconstruct()
  1410. YL2.YL2Object:Deconstruct()
  1411. YL2.CC.StateCharacterCreator:Leave()
  1412. YL2.StateManager:PopAllStates()
  1413. YL2.CC.UICommandCharacterNew:Execute()
  1414. YL2.MenuOptionUICommand:OnClick()
  1415. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1416. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1417. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1418. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1419. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1420. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1421. UnityEngine.EventSystems.EventSystem:Update()
  1422.  
  1423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1424.  
  1425. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1426. UnityEngine.Logger:Log(LogType, Object)
  1427. UnityEngine.Debug:LogWarning(Object)
  1428. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1429. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1430. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1431. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1432. YL2.YL2Object:Deconstruct()
  1433. YL2.YL2Object:Deconstruct()
  1434. YL2.YL2Object:Deconstruct()
  1435. YL2.YL2Object:Deconstruct()
  1436. YL2.YL2Object:Deconstruct()
  1437. YL2.CC.StateCharacterCreator:Leave()
  1438. YL2.StateManager:PopAllStates()
  1439. YL2.CC.UICommandCharacterNew:Execute()
  1440. YL2.MenuOptionUICommand:OnClick()
  1441. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1442. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1443. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1444. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1445. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1446. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1447. UnityEngine.EventSystems.EventSystem:Update()
  1448.  
  1449. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1450.  
  1451. No YL2Object for this scopedID
  1452. UnityEngine.Logger:Log(LogType, Object)
  1453. UnityEngine.Debug:Log(Object)
  1454. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1455. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1456. YL2.YL2Object:Deconstruct()
  1457. YL2.YL2Object:Deconstruct()
  1458. YL2.YL2Object:Deconstruct()
  1459. YL2.YL2Object:Deconstruct()
  1460. YL2.YL2Object:Deconstruct()
  1461. YL2.CC.StateCharacterCreator:Leave()
  1462. YL2.StateManager:PopAllStates()
  1463. YL2.CC.UICommandCharacterNew:Execute()
  1464. YL2.MenuOptionUICommand:OnClick()
  1465. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1466. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1467. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1468. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1469. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1470. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1471. UnityEngine.EventSystems.EventSystem:Update()
  1472.  
  1473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1474.  
  1475. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1476. UnityEngine.Logger:Log(LogType, Object)
  1477. UnityEngine.Debug:LogWarning(Object)
  1478. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1479. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1480. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1481. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1482. YL2.YL2Object:Deconstruct()
  1483. YL2.YL2Object:Deconstruct()
  1484. YL2.YL2Object:Deconstruct()
  1485. YL2.YL2Object:Deconstruct()
  1486. YL2.YL2Object:Deconstruct()
  1487. YL2.CC.StateCharacterCreator:Leave()
  1488. YL2.StateManager:PopAllStates()
  1489. YL2.CC.UICommandCharacterNew:Execute()
  1490. YL2.MenuOptionUICommand:OnClick()
  1491. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1492. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1493. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1494. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1495. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1496. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1497. UnityEngine.EventSystems.EventSystem:Update()
  1498.  
  1499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1500.  
  1501. No YL2Object for this scopedID
  1502. UnityEngine.Logger:Log(LogType, Object)
  1503. UnityEngine.Debug:Log(Object)
  1504. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1505. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1506. YL2.YL2Object:Deconstruct()
  1507. YL2.YL2Object:Deconstruct()
  1508. YL2.YL2Object:Deconstruct()
  1509. YL2.YL2Object:Deconstruct()
  1510. YL2.YL2Object:Deconstruct()
  1511. YL2.CC.StateCharacterCreator:Leave()
  1512. YL2.StateManager:PopAllStates()
  1513. YL2.CC.UICommandCharacterNew:Execute()
  1514. YL2.MenuOptionUICommand:OnClick()
  1515. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1516. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1517. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1518. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1519. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1520. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1521. UnityEngine.EventSystems.EventSystem:Update()
  1522.  
  1523. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1524.  
  1525. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  1526. UnityEngine.Logger:Log(LogType, Object)
  1527. UnityEngine.Debug:LogWarning(Object)
  1528. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1529. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1530. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1531. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1532. YL2.YL2Object:Deconstruct()
  1533. YL2.YL2Object:Deconstruct()
  1534. YL2.YL2Object:Deconstruct()
  1535. YL2.YL2Object:Deconstruct()
  1536. YL2.YL2Object:Deconstruct()
  1537. YL2.CC.StateCharacterCreator:Leave()
  1538. YL2.StateManager:PopAllStates()
  1539. YL2.CC.UICommandCharacterNew:Execute()
  1540. YL2.MenuOptionUICommand:OnClick()
  1541. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1542. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1543. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1544. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1545. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1546. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1547. UnityEngine.EventSystems.EventSystem:Update()
  1548.  
  1549. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1550.  
  1551. No YL2Object for this scopedID
  1552. UnityEngine.Logger:Log(LogType, Object)
  1553. UnityEngine.Debug:Log(Object)
  1554. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1555. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1556. YL2.YL2Object:Deconstruct()
  1557. YL2.YL2Object:Deconstruct()
  1558. YL2.YL2Object:Deconstruct()
  1559. YL2.YL2Object:Deconstruct()
  1560. YL2.YL2Object:Deconstruct()
  1561. YL2.CC.StateCharacterCreator:Leave()
  1562. YL2.StateManager:PopAllStates()
  1563. YL2.CC.UICommandCharacterNew:Execute()
  1564. YL2.MenuOptionUICommand:OnClick()
  1565. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1566. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1567. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1568. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1569. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1570. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1571. UnityEngine.EventSystems.EventSystem:Update()
  1572.  
  1573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1574.  
  1575. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  1576. UnityEngine.Logger:Log(LogType, Object)
  1577. UnityEngine.Debug:LogWarning(Object)
  1578. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1579. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1580. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1581. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1582. YL2.YL2Object:Deconstruct()
  1583. YL2.YL2Object:Deconstruct()
  1584. YL2.YL2Object:Deconstruct()
  1585. YL2.YL2Object:Deconstruct()
  1586. YL2.YL2Object:Deconstruct()
  1587. YL2.CC.StateCharacterCreator:Leave()
  1588. YL2.StateManager:PopAllStates()
  1589. YL2.CC.UICommandCharacterNew:Execute()
  1590. YL2.MenuOptionUICommand:OnClick()
  1591. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1592. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1593. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1594. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1595. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1596. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1597. UnityEngine.EventSystems.EventSystem:Update()
  1598.  
  1599. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1600.  
  1601. No YL2Object for this scopedID
  1602. UnityEngine.Logger:Log(LogType, Object)
  1603. UnityEngine.Debug:Log(Object)
  1604. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1605. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1606. YL2.YL2Object:Deconstruct()
  1607. YL2.YL2Object:Deconstruct()
  1608. YL2.YL2Object:Deconstruct()
  1609. YL2.YL2Object:Deconstruct()
  1610. YL2.YL2Object:Deconstruct()
  1611. YL2.CC.StateCharacterCreator:Leave()
  1612. YL2.StateManager:PopAllStates()
  1613. YL2.CC.UICommandCharacterNew:Execute()
  1614. YL2.MenuOptionUICommand:OnClick()
  1615. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1616. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1617. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1618. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1619. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1620. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1621. UnityEngine.EventSystems.EventSystem:Update()
  1622.  
  1623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1624.  
  1625. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  1626. UnityEngine.Logger:Log(LogType, Object)
  1627. UnityEngine.Debug:LogWarning(Object)
  1628. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1629. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1630. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1631. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1632. YL2.YL2Object:Deconstruct()
  1633. YL2.YL2Object:Deconstruct()
  1634. YL2.YL2Object:Deconstruct()
  1635. YL2.YL2Object:Deconstruct()
  1636. YL2.YL2Object:Deconstruct()
  1637. YL2.CC.StateCharacterCreator:Leave()
  1638. YL2.StateManager:PopAllStates()
  1639. YL2.CC.UICommandCharacterNew:Execute()
  1640. YL2.MenuOptionUICommand:OnClick()
  1641. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1642. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1643. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1644. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1645. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1646. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1647. UnityEngine.EventSystems.EventSystem:Update()
  1648.  
  1649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1650.  
  1651. No YL2Object for this scopedID
  1652. UnityEngine.Logger:Log(LogType, Object)
  1653. UnityEngine.Debug:Log(Object)
  1654. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1655. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1656. YL2.YL2Object:Deconstruct()
  1657. YL2.YL2Object:Deconstruct()
  1658. YL2.YL2Object:Deconstruct()
  1659. YL2.YL2Object:Deconstruct()
  1660. YL2.YL2Object:Deconstruct()
  1661. YL2.CC.StateCharacterCreator:Leave()
  1662. YL2.StateManager:PopAllStates()
  1663. YL2.CC.UICommandCharacterNew:Execute()
  1664. YL2.MenuOptionUICommand:OnClick()
  1665. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1666. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1667. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1668. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1669. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1670. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1671. UnityEngine.EventSystems.EventSystem:Update()
  1672.  
  1673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1674.  
  1675. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  1676. UnityEngine.Logger:Log(LogType, Object)
  1677. UnityEngine.Debug:LogWarning(Object)
  1678. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1679. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1680. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1681. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1682. YL2.YL2Object:Deconstruct()
  1683. YL2.YL2Object:Deconstruct()
  1684. YL2.YL2Object:Deconstruct()
  1685. YL2.YL2Object:Deconstruct()
  1686. YL2.YL2Object:Deconstruct()
  1687. YL2.CC.StateCharacterCreator:Leave()
  1688. YL2.StateManager:PopAllStates()
  1689. YL2.CC.UICommandCharacterNew:Execute()
  1690. YL2.MenuOptionUICommand:OnClick()
  1691. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1692. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1693. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1694. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1695. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1696. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1697. UnityEngine.EventSystems.EventSystem:Update()
  1698.  
  1699. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1700.  
  1701. No YL2Object for this scopedID
  1702. UnityEngine.Logger:Log(LogType, Object)
  1703. UnityEngine.Debug:Log(Object)
  1704. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1705. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1706. YL2.YL2Object:Deconstruct()
  1707. YL2.YL2Object:Deconstruct()
  1708. YL2.YL2Object:Deconstruct()
  1709. YL2.YL2Object:Deconstruct()
  1710. YL2.YL2Object:Deconstruct()
  1711. YL2.CC.StateCharacterCreator:Leave()
  1712. YL2.StateManager:PopAllStates()
  1713. YL2.CC.UICommandCharacterNew:Execute()
  1714. YL2.MenuOptionUICommand:OnClick()
  1715. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1716. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1717. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1718. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1719. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1720. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1721. UnityEngine.EventSystems.EventSystem:Update()
  1722.  
  1723. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1724.  
  1725. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  1726. UnityEngine.Logger:Log(LogType, Object)
  1727. UnityEngine.Debug:LogWarning(Object)
  1728. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1729. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1730. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1731. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1732. YL2.YL2Object:Deconstruct()
  1733. YL2.YL2Object:Deconstruct()
  1734. YL2.YL2Object:Deconstruct()
  1735. YL2.YL2Object:Deconstruct()
  1736. YL2.YL2Object:Deconstruct()
  1737. YL2.CC.StateCharacterCreator:Leave()
  1738. YL2.StateManager:PopAllStates()
  1739. YL2.CC.UICommandCharacterNew:Execute()
  1740. YL2.MenuOptionUICommand:OnClick()
  1741. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1742. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1743. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1744. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1745. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1746. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1747. UnityEngine.EventSystems.EventSystem:Update()
  1748.  
  1749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1750.  
  1751. No YL2Object for this scopedID
  1752. UnityEngine.Logger:Log(LogType, Object)
  1753. UnityEngine.Debug:Log(Object)
  1754. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1755. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1756. YL2.YL2Object:Deconstruct()
  1757. YL2.YL2Object:Deconstruct()
  1758. YL2.YL2Object:Deconstruct()
  1759. YL2.YL2Object:Deconstruct()
  1760. YL2.YL2Object:Deconstruct()
  1761. YL2.CC.StateCharacterCreator:Leave()
  1762. YL2.StateManager:PopAllStates()
  1763. YL2.CC.UICommandCharacterNew:Execute()
  1764. YL2.MenuOptionUICommand:OnClick()
  1765. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1766. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1767. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1768. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1769. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1770. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1771. UnityEngine.EventSystems.EventSystem:Update()
  1772.  
  1773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1774.  
  1775. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  1776. UnityEngine.Logger:Log(LogType, Object)
  1777. UnityEngine.Debug:LogWarning(Object)
  1778. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1779. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1780. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1781. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1782. YL2.YL2Object:Deconstruct()
  1783. YL2.YL2Object:Deconstruct()
  1784. YL2.YL2Object:Deconstruct()
  1785. YL2.YL2Object:Deconstruct()
  1786. YL2.YL2Object:Deconstruct()
  1787. YL2.CC.StateCharacterCreator:Leave()
  1788. YL2.StateManager:PopAllStates()
  1789. YL2.CC.UICommandCharacterNew:Execute()
  1790. YL2.MenuOptionUICommand:OnClick()
  1791. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1792. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1793. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1794. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1795. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1796. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1797. UnityEngine.EventSystems.EventSystem:Update()
  1798.  
  1799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1800.  
  1801. No YL2Object for this scopedID
  1802. UnityEngine.Logger:Log(LogType, Object)
  1803. UnityEngine.Debug:Log(Object)
  1804. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1805. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1806. YL2.YL2Object:Deconstruct()
  1807. YL2.YL2Object:Deconstruct()
  1808. YL2.YL2Object:Deconstruct()
  1809. YL2.YL2Object:Deconstruct()
  1810. YL2.YL2Object:Deconstruct()
  1811. YL2.CC.StateCharacterCreator:Leave()
  1812. YL2.StateManager:PopAllStates()
  1813. YL2.CC.UICommandCharacterNew:Execute()
  1814. YL2.MenuOptionUICommand:OnClick()
  1815. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1816. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1817. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1818. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1819. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1820. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1821. UnityEngine.EventSystems.EventSystem:Update()
  1822.  
  1823. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1824.  
  1825. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  1826. UnityEngine.Logger:Log(LogType, Object)
  1827. UnityEngine.Debug:LogWarning(Object)
  1828. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1829. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1830. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1831. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1832. YL2.YL2Object:Deconstruct()
  1833. YL2.YL2Object:Deconstruct()
  1834. YL2.YL2Object:Deconstruct()
  1835. YL2.YL2Object:Deconstruct()
  1836. YL2.YL2Object:Deconstruct()
  1837. YL2.CC.StateCharacterCreator:Leave()
  1838. YL2.StateManager:PopAllStates()
  1839. YL2.CC.UICommandCharacterNew:Execute()
  1840. YL2.MenuOptionUICommand:OnClick()
  1841. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1842. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1843. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1844. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1845. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1846. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1847. UnityEngine.EventSystems.EventSystem:Update()
  1848.  
  1849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1850.  
  1851. No YL2Object for this scopedID
  1852. UnityEngine.Logger:Log(LogType, Object)
  1853. UnityEngine.Debug:Log(Object)
  1854. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1855. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1856. YL2.YL2Object:Deconstruct()
  1857. YL2.YL2Object:Deconstruct()
  1858. YL2.YL2Object:Deconstruct()
  1859. YL2.YL2Object:Deconstruct()
  1860. YL2.YL2Object:Deconstruct()
  1861. YL2.CC.StateCharacterCreator:Leave()
  1862. YL2.StateManager:PopAllStates()
  1863. YL2.CC.UICommandCharacterNew:Execute()
  1864. YL2.MenuOptionUICommand:OnClick()
  1865. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1866. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1867. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1868. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1869. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1870. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1871. UnityEngine.EventSystems.EventSystem:Update()
  1872.  
  1873. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1874.  
  1875. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  1876. UnityEngine.Logger:Log(LogType, Object)
  1877. UnityEngine.Debug:LogWarning(Object)
  1878. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1879. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1880. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1881. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1882. YL2.YL2Object:Deconstruct()
  1883. YL2.YL2Object:Deconstruct()
  1884. YL2.YL2Object:Deconstruct()
  1885. YL2.YL2Object:Deconstruct()
  1886. YL2.YL2Object:Deconstruct()
  1887. YL2.CC.StateCharacterCreator:Leave()
  1888. YL2.StateManager:PopAllStates()
  1889. YL2.CC.UICommandCharacterNew:Execute()
  1890. YL2.MenuOptionUICommand:OnClick()
  1891. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1892. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1893. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1894. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1895. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1896. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1897. UnityEngine.EventSystems.EventSystem:Update()
  1898.  
  1899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1900.  
  1901. No YL2Object for this scopedID
  1902. UnityEngine.Logger:Log(LogType, Object)
  1903. UnityEngine.Debug:Log(Object)
  1904. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1905. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1906. YL2.YL2Object:Deconstruct()
  1907. YL2.YL2Object:Deconstruct()
  1908. YL2.YL2Object:Deconstruct()
  1909. YL2.YL2Object:Deconstruct()
  1910. YL2.YL2Object:Deconstruct()
  1911. YL2.CC.StateCharacterCreator:Leave()
  1912. YL2.StateManager:PopAllStates()
  1913. YL2.CC.UICommandCharacterNew:Execute()
  1914. YL2.MenuOptionUICommand:OnClick()
  1915. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1916. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1917. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1918. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1919. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1920. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1921. UnityEngine.EventSystems.EventSystem:Update()
  1922.  
  1923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1924.  
  1925. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  1926. UnityEngine.Logger:Log(LogType, Object)
  1927. UnityEngine.Debug:LogWarning(Object)
  1928. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1929. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1930. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1931. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1932. YL2.YL2Object:Deconstruct()
  1933. YL2.YL2Object:Deconstruct()
  1934. YL2.YL2Object:Deconstruct()
  1935. YL2.YL2Object:Deconstruct()
  1936. YL2.YL2Object:Deconstruct()
  1937. YL2.CC.StateCharacterCreator:Leave()
  1938. YL2.StateManager:PopAllStates()
  1939. YL2.CC.UICommandCharacterNew:Execute()
  1940. YL2.MenuOptionUICommand:OnClick()
  1941. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1942. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1943. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1944. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1945. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1946. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1947. UnityEngine.EventSystems.EventSystem:Update()
  1948.  
  1949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1950.  
  1951. No YL2Object for this scopedID
  1952. UnityEngine.Logger:Log(LogType, Object)
  1953. UnityEngine.Debug:Log(Object)
  1954. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1955. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1956. YL2.YL2Object:Deconstruct()
  1957. YL2.YL2Object:Deconstruct()
  1958. YL2.YL2Object:Deconstruct()
  1959. YL2.YL2Object:Deconstruct()
  1960. YL2.YL2Object:Deconstruct()
  1961. YL2.CC.StateCharacterCreator:Leave()
  1962. YL2.StateManager:PopAllStates()
  1963. YL2.CC.UICommandCharacterNew:Execute()
  1964. YL2.MenuOptionUICommand:OnClick()
  1965. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1966. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1967. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1969. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1970. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1971. UnityEngine.EventSystems.EventSystem:Update()
  1972.  
  1973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1974.  
  1975. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  1976. UnityEngine.Logger:Log(LogType, Object)
  1977. UnityEngine.Debug:LogWarning(Object)
  1978. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1979. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1980. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1981. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1982. YL2.YL2Object:Deconstruct()
  1983. YL2.YL2Object:Deconstruct()
  1984. YL2.YL2Object:Deconstruct()
  1985. YL2.YL2Object:Deconstruct()
  1986. YL2.YL2Object:Deconstruct()
  1987. YL2.CC.StateCharacterCreator:Leave()
  1988. YL2.StateManager:PopAllStates()
  1989. YL2.CC.UICommandCharacterNew:Execute()
  1990. YL2.MenuOptionUICommand:OnClick()
  1991. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1992. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1993. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1994. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1995. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1996. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1997. UnityEngine.EventSystems.EventSystem:Update()
  1998.  
  1999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2000.  
  2001. No YL2Object for this scopedID
  2002. UnityEngine.Logger:Log(LogType, Object)
  2003. UnityEngine.Debug:Log(Object)
  2004. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2005. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2006. YL2.YL2Object:Deconstruct()
  2007. YL2.YL2Object:Deconstruct()
  2008. YL2.YL2Object:Deconstruct()
  2009. YL2.YL2Object:Deconstruct()
  2010. YL2.YL2Object:Deconstruct()
  2011. YL2.CC.StateCharacterCreator:Leave()
  2012. YL2.StateManager:PopAllStates()
  2013. YL2.CC.UICommandCharacterNew:Execute()
  2014. YL2.MenuOptionUICommand:OnClick()
  2015. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2016. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2017. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2018. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2019. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2020. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2021. UnityEngine.EventSystems.EventSystem:Update()
  2022.  
  2023. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2024.  
  2025. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2026. UnityEngine.Logger:Log(LogType, Object)
  2027. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2028. UnityEngine.ComputeBuffer:Finalize()
  2029.  
  2030. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2031.  
  2032. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2033. UnityEngine.Logger:Log(LogType, Object)
  2034. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2035. UnityEngine.ComputeBuffer:Finalize()
  2036.  
  2037. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2038.  
  2039. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2040. UnityEngine.Logger:Log(LogType, Object)
  2041. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2042. UnityEngine.ComputeBuffer:Finalize()
  2043.  
  2044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2045.  
  2046. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2047. UnityEngine.Logger:Log(LogType, Object)
  2048. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2049. UnityEngine.ComputeBuffer:Finalize()
  2050.  
  2051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2052.  
  2053. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2054. UnityEngine.Logger:Log(LogType, Object)
  2055. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2056. UnityEngine.ComputeBuffer:Finalize()
  2057.  
  2058. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2059.  
  2060. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2061. UnityEngine.Logger:Log(LogType, Object)
  2062. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2063. UnityEngine.ComputeBuffer:Finalize()
  2064.  
  2065. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2066.  
  2067. Warning! Not using cache for MeshNormals!
  2068. UnityEngine.Logger:Log(LogType, Object)
  2069. UnityEngine.Debug:Log(Object)
  2070. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2071. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2072. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2073. YL2.CC.CharacterBuilder:BuildMesh()
  2074. YL2.CC.StateCharacterCreator:Enter()
  2075. YL2.StateManager:set_Current(State)
  2076. YL2.CC.<>c:<Execute>b__0_0()
  2077. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2078. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2079. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2080.  
  2081. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2082.  
  2083. QuadMesh.Merge(): 74.7243 ms
  2084. Total time: 74.7274 ms
  2085. UnityEngine.Logger:Log(LogType, Object)
  2086. UnityEngine.Debug:Log(Object)
  2087. YL2.QuadMesh:MergeAll(QuadMesh[])
  2088. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2089. YL2.CC.CharacterBuilder:BuildMesh()
  2090. YL2.CC.StateCharacterCreator:Enter()
  2091. YL2.StateManager:set_Current(State)
  2092. YL2.CC.<>c:<Execute>b__0_0()
  2093. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2094. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2095. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2096.  
  2097. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2098.  
  2099. MapTriangleVerticesToQuadVertices: 6.4711 ms
  2100. Total time: 6.4738 ms
  2101. UnityEngine.Logger:Log(LogType, Object)
  2102. UnityEngine.Debug:Log(Object)
  2103. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2104. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2105. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2106. YL2.CC.CharacterBuilder:BuildMesh()
  2107. YL2.CC.StateCharacterCreator:Enter()
  2108. YL2.StateManager:set_Current(State)
  2109. YL2.CC.<>c:<Execute>b__0_0()
  2110. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2111. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2112. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2113.  
  2114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2115.  
  2116. Took 8.9627 ms to rebuild shapes on GPU.
  2117. UnityEngine.Logger:Log(LogType, Object)
  2118. UnityEngine.Debug:Log(Object)
  2119. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2120. YL2.CC.CharacterBuilder:RebuildShapes()
  2121. YL2.CC.CharacterBuilder:BuildMesh()
  2122. YL2.CC.StateCharacterCreator:Enter()
  2123. YL2.StateManager:set_Current(State)
  2124. YL2.CC.<>c:<Execute>b__0_0()
  2125. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2126. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2127. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2128.  
  2129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2130.  
  2131. Took 3.0187 ms to RefreshBakerMesh().
  2132. UnityEngine.Logger:Log(LogType, Object)
  2133. UnityEngine.Debug:Log(Object)
  2134. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2135. YL2.CC.CharacterBuilder:RebuildShapes()
  2136. YL2.CC.CharacterBuilder:BuildMesh()
  2137. YL2.CC.StateCharacterCreator:Enter()
  2138. YL2.StateManager:set_Current(State)
  2139. YL2.CC.<>c:<Execute>b__0_0()
  2140. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2141. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2142. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2143.  
  2144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2145.  
  2146. Reset: 0.5407 ms
  2147. CalculateRefitParallel: 10.2933 ms
  2148. ApplyRefit: 28.8291 ms
  2149. Total time: 39.6948 ms
  2150. UnityEngine.Logger:Log(LogType, Object)
  2151. UnityEngine.Debug:Log(Object)
  2152. YL2.CC.CharacterBuilder:RebuildShapes()
  2153. YL2.CC.CharacterBuilder:BuildMesh()
  2154. YL2.CC.StateCharacterCreator:Enter()
  2155. YL2.StateManager:set_Current(State)
  2156. YL2.CC.<>c:<Execute>b__0_0()
  2157. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2158. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2159. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2160.  
  2161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2162.  
  2163. Rebuilt mesh collider
  2164. UnityEngine.Logger:Log(LogType, Object)
  2165. UnityEngine.Debug:Log(Object)
  2166. YL2.CC.CharacterBuilder:BuildMesh()
  2167. YL2.CC.StateCharacterCreator:Enter()
  2168. YL2.StateManager:set_Current(State)
  2169. YL2.CC.<>c:<Execute>b__0_0()
  2170. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2171. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2172. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2173.  
  2174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2175.  
  2176. Reset: 0.1678 ms
  2177. CalculateRefitParallel: 0.2896 ms
  2178. ApplyRefit: 5.2534 ms
  2179. Total time: 5.7158 ms
  2180. UnityEngine.Logger:Log(LogType, Object)
  2181. UnityEngine.Debug:Log(Object)
  2182. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2183. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2184. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2185. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2186.  
  2187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2188.  
  2189. Reset: 0.1795 ms
  2190. CalculateRefitParallel: 0.2924 ms
  2191. ApplyRefit: 5.3934 ms
  2192. Total time: 5.8732 ms
  2193. UnityEngine.Logger:Log(LogType, Object)
  2194. UnityEngine.Debug:Log(Object)
  2195. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2196. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2197. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2198. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2199.  
  2200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2201.  
  2202. CalculateCorrectiveShapes: 117.6013 ms
  2203. Total time: 117.6107 ms
  2204. UnityEngine.Logger:Log(LogType, Object)
  2205. UnityEngine.Debug:Log(Object)
  2206. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2207. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  2208. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2209.  
  2210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2211.  
  2212. Took 157.6577 ms to rebuild shapes on GPU.
  2213. UnityEngine.Logger:Log(LogType, Object)
  2214. UnityEngine.Debug:Log(Object)
  2215. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2216. YL2.CC.CharacterBuilder:RebuildShapes()
  2217. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2218. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2219. YL2.PropertyBase:FireEventOnChanged()
  2220. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2221. System.Action`1:Invoke(T)
  2222. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2223. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2224. UnityEngine.UI.Slider:Set(Single, Boolean)
  2225. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2226. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2227. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2228. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2229. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2230. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2231. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2232. UnityEngine.EventSystems.EventSystem:Update()
  2233.  
  2234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2235.  
  2236. Took 2.7151 ms to RefreshBakerMesh().
  2237. UnityEngine.Logger:Log(LogType, Object)
  2238. UnityEngine.Debug:Log(Object)
  2239. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2240. YL2.CC.CharacterBuilder:RebuildShapes()
  2241. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2242. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2243. YL2.PropertyBase:FireEventOnChanged()
  2244. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2245. System.Action`1:Invoke(T)
  2246. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2247. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2248. UnityEngine.UI.Slider:Set(Single, Boolean)
  2249. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2250. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2251. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2252. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2253. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2254. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2255. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2256. UnityEngine.EventSystems.EventSystem:Update()
  2257.  
  2258. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2259.  
  2260. Reset: 0.1845 ms
  2261. CalculateRefitParallel: 6.1347 ms
  2262. ApplyRefit: 23.108 ms
  2263. Total time: 29.4389 ms
  2264. UnityEngine.Logger:Log(LogType, Object)
  2265. UnityEngine.Debug:Log(Object)
  2266. YL2.CC.CharacterBuilder:RebuildShapes()
  2267. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2268. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2269. YL2.PropertyBase:FireEventOnChanged()
  2270. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2271. System.Action`1:Invoke(T)
  2272. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2273. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2274. UnityEngine.UI.Slider:Set(Single, Boolean)
  2275. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2276. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2277. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2278. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2279. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2280. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2281. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2282. UnityEngine.EventSystems.EventSystem:Update()
  2283.  
  2284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2285.  
  2286. Took 109.3357 ms to rebuild shapes on GPU.
  2287. UnityEngine.Logger:Log(LogType, Object)
  2288. UnityEngine.Debug:Log(Object)
  2289. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2290. YL2.CC.CharacterBuilder:RebuildShapes()
  2291. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2292. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2293. YL2.PropertyBase:FireEventOnChanged()
  2294. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2295. System.Action`1:Invoke(T)
  2296. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2297. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2298. UnityEngine.UI.Slider:Set(Single, Boolean)
  2299. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2300. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2301. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2302. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2303. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2304. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2305. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2306. UnityEngine.EventSystems.EventSystem:Update()
  2307.  
  2308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2309.  
  2310. Took 2.668 ms to RefreshBakerMesh().
  2311. UnityEngine.Logger:Log(LogType, Object)
  2312. UnityEngine.Debug:Log(Object)
  2313. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2314. YL2.CC.CharacterBuilder:RebuildShapes()
  2315. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2316. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2317. YL2.PropertyBase:FireEventOnChanged()
  2318. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2319. System.Action`1:Invoke(T)
  2320. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2321. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2322. UnityEngine.UI.Slider:Set(Single, Boolean)
  2323. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2324. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2325. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2326. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2327. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2328. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2329. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2330. UnityEngine.EventSystems.EventSystem:Update()
  2331.  
  2332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2333.  
  2334. Reset: 0.2118 ms
  2335. CalculateRefitParallel: 5.7078 ms
  2336. ApplyRefit: 16.3332 ms
  2337. Total time: 22.2598 ms
  2338. UnityEngine.Logger:Log(LogType, Object)
  2339. UnityEngine.Debug:Log(Object)
  2340. YL2.CC.CharacterBuilder:RebuildShapes()
  2341. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2342. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2343. YL2.PropertyBase:FireEventOnChanged()
  2344. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2345. System.Action`1:Invoke(T)
  2346. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2347. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2348. UnityEngine.UI.Slider:Set(Single, Boolean)
  2349. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2350. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2351. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2352. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2353. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2354. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2355. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2356. UnityEngine.EventSystems.EventSystem:Update()
  2357.  
  2358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2359.  
  2360. Rebuilt mesh collider
  2361. UnityEngine.Logger:Log(LogType, Object)
  2362. UnityEngine.Debug:Log(Object)
  2363. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2364. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2365. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2366.  
  2367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2368.  
  2369. Reset: 0.1534 ms
  2370. CalculateRefitParallel: 0.3126 ms
  2371. ApplyRefit: 16.7618 ms
  2372. Total time: 17.2327 ms
  2373. UnityEngine.Logger:Log(LogType, Object)
  2374. UnityEngine.Debug:Log(Object)
  2375. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2376. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2377. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2378. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2379.  
  2380. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2381.  
  2382. Reset: 0.1613 ms
  2383. CalculateRefitParallel: 0.3361 ms
  2384. ApplyRefit: 17.2312 ms
  2385. Total time: 17.7336 ms
  2386. UnityEngine.Logger:Log(LogType, Object)
  2387. UnityEngine.Debug:Log(Object)
  2388. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2389. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2390. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2391. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2392.  
  2393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2394.  
  2395. CalculateCorrectiveShapes: 33.2315 ms
  2396. Total time: 33.235 ms
  2397. UnityEngine.Logger:Log(LogType, Object)
  2398. UnityEngine.Debug:Log(Object)
  2399. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2400. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  2401. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2402.  
  2403. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2404.  
  2405. Took 2213.8109 ms to rebuild shapes on GPU.
  2406. UnityEngine.Logger:Log(LogType, Object)
  2407. UnityEngine.Debug:Log(Object)
  2408. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2409. YL2.CC.CharacterBuilder:RebuildShapes()
  2410. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2411. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2412. YL2.PropertyBase:FireEventOnChanged()
  2413. YL2.UserCommandChangeProperty:Execute()
  2414. YL2.InspectorPropertyCellViewFloat:SetValueWithHistory(Single)
  2415. System.Action`1:Invoke(T)
  2416. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2417. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2418. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2419. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2420. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2421. UnityEngine.EventSystems.EventSystem:Update()
  2422.  
  2423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2424.  
  2425. Took 2.2299 ms to RefreshBakerMesh().
  2426. UnityEngine.Logger:Log(LogType, Object)
  2427. UnityEngine.Debug:Log(Object)
  2428. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2429. YL2.CC.CharacterBuilder:RebuildShapes()
  2430. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2431. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2432. YL2.PropertyBase:FireEventOnChanged()
  2433. YL2.UserCommandChangeProperty:Execute()
  2434. YL2.InspectorPropertyCellViewFloat:SetValueWithHistory(Single)
  2435. System.Action`1:Invoke(T)
  2436. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2437. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2438. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2439. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2440. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2441. UnityEngine.EventSystems.EventSystem:Update()
  2442.  
  2443. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2444.  
  2445. Reset: 0.1901 ms
  2446. CalculateRefitParallel: 6.3333 ms
  2447. ApplyRefit: 52.7218 ms
  2448. Total time: 59.2588 ms
  2449. UnityEngine.Logger:Log(LogType, Object)
  2450. UnityEngine.Debug:Log(Object)
  2451. YL2.CC.CharacterBuilder:RebuildShapes()
  2452. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2453. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2454. YL2.PropertyBase:FireEventOnChanged()
  2455. YL2.UserCommandChangeProperty:Execute()
  2456. YL2.InspectorPropertyCellViewFloat:SetValueWithHistory(Single)
  2457. System.Action`1:Invoke(T)
  2458. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2459. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2460. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2461. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2462. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2463. UnityEngine.EventSystems.EventSystem:Update()
  2464.  
  2465. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2466.  
  2467. Rebuilt mesh collider
  2468. UnityEngine.Logger:Log(LogType, Object)
  2469. UnityEngine.Debug:Log(Object)
  2470. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2471. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2472. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2473.  
  2474. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2475.  
  2476. Reset: 0.1614 ms
  2477. CalculateRefitParallel: 0.3143 ms
  2478. ApplyRefit: 16.7654 ms
  2479. Total time: 17.247 ms
  2480. UnityEngine.Logger:Log(LogType, Object)
  2481. UnityEngine.Debug:Log(Object)
  2482. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2483. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2484. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2485. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2486.  
  2487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2488.  
  2489. Reset: 0.2042 ms
  2490. CalculateRefitParallel: 0.4123 ms
  2491. ApplyRefit: 37.1128 ms
  2492. Total time: 37.7355 ms
  2493. UnityEngine.Logger:Log(LogType, Object)
  2494. UnityEngine.Debug:Log(Object)
  2495. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2496. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2497. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2498. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2499.  
  2500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2501.  
  2502. CalculateCorrectiveShapes: 91.7845 ms
  2503. Total time: 91.7885 ms
  2504. UnityEngine.Logger:Log(LogType, Object)
  2505. UnityEngine.Debug:Log(Object)
  2506. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2507. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  2508. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2509.  
  2510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2511.  
  2512. Took 157.2048 ms to rebuild shapes on GPU.
  2513. UnityEngine.Logger:Log(LogType, Object)
  2514. UnityEngine.Debug:Log(Object)
  2515. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2516. YL2.CC.CharacterBuilder:RebuildShapes()
  2517. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2518. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2519. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  2520. YL2.PropertyBase:FireEventOnChanged()
  2521. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2522. System.Action`1:Invoke(T)
  2523. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2524. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2525. UnityEngine.UI.Slider:Set(Single, Boolean)
  2526. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2527. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2528. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2529. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2530. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2531. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2532. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2533. UnityEngine.EventSystems.EventSystem:Update()
  2534.  
  2535. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2536.  
  2537. Took 3.2612 ms to RefreshBakerMesh().
  2538. UnityEngine.Logger:Log(LogType, Object)
  2539. UnityEngine.Debug:Log(Object)
  2540. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2541. YL2.CC.CharacterBuilder:RebuildShapes()
  2542. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2543. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2544. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  2545. YL2.PropertyBase:FireEventOnChanged()
  2546. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2547. System.Action`1:Invoke(T)
  2548. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2549. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2550. UnityEngine.UI.Slider:Set(Single, Boolean)
  2551. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2552. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2553. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2554. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2555. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2556. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2557. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2558. UnityEngine.EventSystems.EventSystem:Update()
  2559.  
  2560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2561.  
  2562. Reset: 0.2377 ms
  2563. CalculateRefitParallel: 5.9867 ms
  2564. ApplyRefit: 18.5682 ms
  2565. Total time: 24.8083 ms
  2566. UnityEngine.Logger:Log(LogType, Object)
  2567. UnityEngine.Debug:Log(Object)
  2568. YL2.CC.CharacterBuilder:RebuildShapes()
  2569. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2570. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2571. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  2572. YL2.PropertyBase:FireEventOnChanged()
  2573. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2574. System.Action`1:Invoke(T)
  2575. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2576. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2577. UnityEngine.UI.Slider:Set(Single, Boolean)
  2578. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2579. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2580. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2581. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2582. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2583. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2584. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2585. UnityEngine.EventSystems.EventSystem:Update()
  2586.  
  2587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2588.  
  2589. Took 48.0888 ms to rebuild shapes on GPU.
  2590. UnityEngine.Logger:Log(LogType, Object)
  2591. UnityEngine.Debug:Log(Object)
  2592. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2593. YL2.CC.CharacterBuilder:RebuildShapes()
  2594. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2595. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2596. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  2597. YL2.PropertyBase:FireEventOnChanged()
  2598. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2599. System.Action`1:Invoke(T)
  2600. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2601. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2602. UnityEngine.UI.Slider:Set(Single, Boolean)
  2603. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2604. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2605. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2606. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2607. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2608. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2609. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2610. UnityEngine.EventSystems.EventSystem:Update()
  2611.  
  2612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2613.  
  2614. Took 2.2445 ms to RefreshBakerMesh().
  2615. UnityEngine.Logger:Log(LogType, Object)
  2616. UnityEngine.Debug:Log(Object)
  2617. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2618. YL2.CC.CharacterBuilder:RebuildShapes()
  2619. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2620. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2621. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  2622. YL2.PropertyBase:FireEventOnChanged()
  2623. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2624. System.Action`1:Invoke(T)
  2625. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2626. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2627. UnityEngine.UI.Slider:Set(Single, Boolean)
  2628. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2629. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2630. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2631. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2632. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2633. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2634. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2635. UnityEngine.EventSystems.EventSystem:Update()
  2636.  
  2637. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2638.  
  2639. Reset: 0.1988 ms
  2640. CalculateRefitParallel: 5.1921 ms
  2641. ApplyRefit: 15.8452 ms
  2642. Total time: 21.2439 ms
  2643. UnityEngine.Logger:Log(LogType, Object)
  2644. UnityEngine.Debug:Log(Object)
  2645. YL2.CC.CharacterBuilder:RebuildShapes()
  2646. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2647. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2648. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  2649. YL2.PropertyBase:FireEventOnChanged()
  2650. YL2.InspectorPropertyCellViewFloat:OnSliderChanged(Single)
  2651. System.Action`1:Invoke(T)
  2652. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2653. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2654. UnityEngine.UI.Slider:Set(Single, Boolean)
  2655. UnityEngine.UI.Slider:UpdateDrag(PointerEventData, Camera)
  2656. UnityEngine.UI.Slider:OnDrag(PointerEventData)
  2657. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2658. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2659. UnityEngine.EventSystems.PointerInputModule:ProcessDrag(PointerEventData)
  2660. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2661. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2662. UnityEngine.EventSystems.EventSystem:Update()
  2663.  
  2664. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2665.  
  2666. Rebuilt mesh collider
  2667. UnityEngine.Logger:Log(LogType, Object)
  2668. UnityEngine.Debug:Log(Object)
  2669. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2670. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2671. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2672.  
  2673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2674.  
  2675. Reset: 0.1905 ms
  2676. CalculateRefitParallel: 0.2968 ms
  2677. ApplyRefit: 17.1136 ms
  2678. Total time: 17.6072 ms
  2679. UnityEngine.Logger:Log(LogType, Object)
  2680. UnityEngine.Debug:Log(Object)
  2681. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2682. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2683. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2684. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2685.  
  2686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2687.  
  2688. Reset: 0.1637 ms
  2689. CalculateRefitParallel: 0.2759 ms
  2690. ApplyRefit: 16.8884 ms
  2691. Total time: 17.3337 ms
  2692. UnityEngine.Logger:Log(LogType, Object)
  2693. UnityEngine.Debug:Log(Object)
  2694. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2695. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2696. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2697. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2698.  
  2699. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2700.  
  2701. CalculateCorrectiveShapes: 52.2559 ms
  2702. Total time: 52.2669 ms
  2703. UnityEngine.Logger:Log(LogType, Object)
  2704. UnityEngine.Debug:Log(Object)
  2705. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2706. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  2707. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2708.  
  2709. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2710.  
  2711. Took 2206.4381 ms to rebuild shapes on GPU.
  2712. UnityEngine.Logger:Log(LogType, Object)
  2713. UnityEngine.Debug:Log(Object)
  2714. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2715. YL2.CC.CharacterBuilder:RebuildShapes()
  2716. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2717. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2718. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  2719. YL2.PropertyBase:FireEventOnChanged()
  2720. YL2.UserCommandChangeProperty:Execute()
  2721. YL2.InspectorPropertyCellViewFloat:SetValueWithHistory(Single)
  2722. System.Action`1:Invoke(T)
  2723. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2724. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2725. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2726. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2727. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2728. UnityEngine.EventSystems.EventSystem:Update()
  2729.  
  2730. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2731.  
  2732. Took 2.288 ms to RefreshBakerMesh().
  2733. UnityEngine.Logger:Log(LogType, Object)
  2734. UnityEngine.Debug:Log(Object)
  2735. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2736. YL2.CC.CharacterBuilder:RebuildShapes()
  2737. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2738. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2739. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  2740. YL2.PropertyBase:FireEventOnChanged()
  2741. YL2.UserCommandChangeProperty:Execute()
  2742. YL2.InspectorPropertyCellViewFloat:SetValueWithHistory(Single)
  2743. System.Action`1:Invoke(T)
  2744. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2745. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2746. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2747. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2748. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2749. UnityEngine.EventSystems.EventSystem:Update()
  2750.  
  2751. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2752.  
  2753. Reset: 0.1858 ms
  2754. CalculateRefitParallel: 5.3123 ms
  2755. ApplyRefit: 14.9232 ms
  2756. Total time: 20.429 ms
  2757. UnityEngine.Logger:Log(LogType, Object)
  2758. UnityEngine.Debug:Log(Object)
  2759. YL2.CC.CharacterBuilder:RebuildShapes()
  2760. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate()
  2761. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  2762. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  2763. YL2.PropertyBase:FireEventOnChanged()
  2764. YL2.UserCommandChangeProperty:Execute()
  2765. YL2.InspectorPropertyCellViewFloat:SetValueWithHistory(Single)
  2766. System.Action`1:Invoke(T)
  2767. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2768. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2769. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2770. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2771. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2772. UnityEngine.EventSystems.EventSystem:Update()
  2773.  
  2774. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2775.  
  2776. Rebuilt mesh collider
  2777. UnityEngine.Logger:Log(LogType, Object)
  2778. UnityEngine.Debug:Log(Object)
  2779. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2780. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2781. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2782.  
  2783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2784.  
  2785. Reset: 0.2154 ms
  2786. CalculateRefitParallel: 0.3445 ms
  2787. ApplyRefit: 16.805 ms
  2788. Total time: 17.3701 ms
  2789. UnityEngine.Logger:Log(LogType, Object)
  2790. UnityEngine.Debug:Log(Object)
  2791. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2792. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2793. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2794. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2795.  
  2796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2797.  
  2798. Reset: 0.2272 ms
  2799. CalculateRefitParallel: 0.33 ms
  2800. ApplyRefit: 16.9647 ms
  2801. Total time: 17.5292 ms
  2802. UnityEngine.Logger:Log(LogType, Object)
  2803. UnityEngine.Debug:Log(Object)
  2804. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2805. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2806. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2807. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2808.  
  2809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2810.  
  2811. CalculateCorrectiveShapes: 73.994 ms
  2812. Total time: 73.9977 ms
  2813. UnityEngine.Logger:Log(LogType, Object)
  2814. UnityEngine.Debug:Log(Object)
  2815. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2816. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  2817. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2818.  
  2819. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2820.  
  2821. Refreshed 0 assets.
  2822. UnityEngine.Logger:Log(LogType, Object)
  2823. UnityEngine.Debug:Log(Object)
  2824. YL2.LocalAssetManager:RefreshAssets()
  2825. System.Action`1:Invoke(T)
  2826.  
  2827. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2828.  
  2829. Refreshed 0 assets.
  2830. UnityEngine.Logger:Log(LogType, Object)
  2831. UnityEngine.Debug:Log(Object)
  2832. YL2.LocalAssetManager:RefreshAssets()
  2833. System.Action`1:Invoke(T)
  2834.  
  2835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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