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- if Game.PlaceId == 10228136016 then
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- --key system
- local Window = Rayfield:CreateWindow({
- Name = "Fallen Survival🏹 | SCRIPT V1",
- LoadingTitle = "Fallen HUB",
- LoadingSubtitle = "by Zay",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "FALLEN"
- },
- Discord = {
- Enabled = True,
- Invite = "8ZPjVeAX85", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = True, -- Set this to true to use our key system
- KeySettings = {
- Title = "Fallen keySystem",
- Subtitle = "Key System",
- Note = "JOIN DISCORD FOR HELP",
- FileName = "FallenKey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = False, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = True, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"https://pastebin.com/raw/DaRFsY2N"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- --Tabs
- local MainTab = Window:CreateTab("😎Main", nil) -- Title, Image
- local MainSection = MainTab:CreateSection("Main")
- --Notify
- Rayfield:Notify({
- Title = "You have executor this script",
- Content = "this gui is v1 first verion",
- Duration = 5.5,
- Image = nils,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "rd bet / okay",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- --buttons
- local Button = MainTab:CreateButton({
- Name = "aimbot",
- Callback = function()
- local AimBotting=false
- local AimAtTorso=false
- local RayCasting=true
- local TeamCheck=true
- local cast=workspace.FindPartOnRayWithIgnoreList
- local ray=Ray.new
- local MAX_ITERATIONS=25
- local function PiercingCast(p0,p1,ignore)
- local Part
- local i=0
- repeat
- i=i+1
- local cond=(p1-p0).magnitude<999
- Part,p0=cast(workspace,ray(p0,cond and p1-p0 or (p1-p0).unit*999),ignore)
- if Part then
- if Part.CanCollide==false or Part.Transparency==1 then
- ignore[#ignore+1]=Part
- Part=nil
- end
- elseif cond or i>MAX_ITERATIONS then
- break
- end
- until Part
- return Part,p0
- end
- local Camera=Workspace.CurrentCamera
- local Player=game.Players.LocalPlayer
- game:GetService("RunService").RenderStepped:connect(function()
- if AimBotting or AutoAimBot then
- local p=game.Players:GetPlayers()
- local d,t=-1
- local c=Camera.CoordinateFrame
- for i=1,#p do
- local ch=p[i].Character
- if p[i]~=Player
- and ch:FindFirstChild("Humanoid")
- and ch:FindFirstChild("Torso")
- and ch.Humanoid.Health>0
- and not (TeamCheck and Player.TeamColor==p[i].TeamColor or NoKillList[p[i].Name] or ch:FindFirstChild'ForceField') then
- local tp=AimAtTorso and ch.Torso.Position or ch.Torso.CFrame*Vector3.new(0,1.5,0)
- local HitPart=PiercingCast(c.p,tp,{Camera,Player.Character})
- if not (RayCasting and HitPart) or ch:IsAncestorOf(HitPart) then
- local m=(tp-c.p).unit:Dot(c.lookVector)
- if m==m and m>d then
- d,t=m,tp
- end
- end
- end
- end
- if t then
- Camera.CoordinateFrame=CFrame.new(Camera.Focus.p,t)*CFrame.new(0,0,0.5)
- end
- end
- end)
- local Hint=script.AimbotGui.TextLabel
- local m=Player:GetMouse()
- m.Button2Down:connect(function()
- AimBotting=true
- --print("AimBotting")
- end)
- m.Button2Up:connect(function()
- AimBotting=false
- --print("Idle")
- end)
- m.KeyDown:connect(function(k)
- if k=="b" then
- AimAtTorso=not AimAtTorso
- --print("Aiming for:",AimAtTorso and "Torso" or "Head")
- elseif k=="n" then
- RayCasting=not RayCasting
- --print("RayCastCheck:",RayCasting)
- elseif k=="m" then
- TeamCheck=not TeamCheck
- --print("TeamCheck:",TeamCheck)
- elseif k=="k" then
- AutoAimBot=not AutoAimBot
- --print("AutoAimBot:",AutoAimBot)
- elseif k=="h" and Player.Character:FindFirstChild("Humanoid") then
- local h=Player.Character.Humanoid
- h.Health=h.MaxHealth
- end
- Hint.Parent.Parent=Player.PlayerGui
- Hint.Text="Aiming for: "..(AimAtTorso and "Torso" or "Head").." RayCastCheck: "..tostring(RayCasting).." TeamCheck: "..tostring(TeamCheck).." AutoAimBot: "..tostring(AutoAimBot)
- end)
- return true
- end,
- })
- --new one
- local Button = MainTab:CreateButton({
- Name = "esp with Y",
- Callback = function()
- local Player = game.Players.LocalPlayer
- local InputService = game:GetService('UserInputService')
- InputService.InputBegan:Connect(function(Key,GP)
- if Key.KeyCode == Enum.KeyCode.Y and not GP then
- for _, GPlayer in pairs(game.Players:GetPlayers()) do
- local ESP = Instance.new('Highlight',GPlayer.Character)
- ESP.FillColor = Color3.new(0.101961, 1, 0.00392157)
- ESP.OutlineTransparency = 1
- end
- end
- end)
- end,
- })
- --new one button 2
- local Button = MainTab:CreateButton({
- Name = "turn dark to day",
- Callback = function()
- local Players = game:GetService("Players")
- local Lighting = game:GetService("Lighting")
- local UserInputService = game:GetService("UserInputService")
- local dayEnabled = false
- local originalLightingSettings = {}
- -- Function to toggle between day and night lighting
- local function toggleDay()
- dayEnabled = not dayEnabled
- if dayEnabled then
- -- Save original lighting settings
- originalLightingSettings.Brightness = Lighting.Brightness
- originalLightingSettings.ClockTime = Lighting.ClockTime
- -- Adjust lighting for daytime
- Lighting.Brightness = 2 -- Adjust brightness as needed
- Lighting.ClockTime = 12 -- Set clock time to noon (12:00)
- print("Day mode enabled")
- else
- -- Restore original lighting settings
- Lighting.Brightness = originalLightingSettings.Brightness
- Lighting.ClockTime = originalLightingSettings.ClockTime
- print("Day mode disabled")
- end
- end
- -- Function to handle input for toggling day mode
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if not gameProcessed and input.KeyCode == Enum.KeyCode.P then -- Change 'P' to any key you prefer
- toggleDay()
- end
- end)
- -- Handle player leaving event to reset lighting if day mode is active
- Players.PlayerRemoving:Connect(function(player)
- if dayEnabled then
- Lighting.Brightness = originalLightingSettings.Brightness
- Lighting.ClockTime = originalLightingSettings.ClockTime
- end
- end)
- end,
- })
- --slider
- local Slider = MainTab:CreateSlider({
- Name = "run faster (risk)",
- Range = {0, 20},
- Increment = 1,
- Suffix = "speed",
- CurrentValue = 7,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.players.localplayer.character.humanoid.walkspeed = (value)
- end,
- })
- --button 2
- local Button = MainTab:CreateButton({
- Name = "bypass fly (super risk)",
- Callback = function()
- Bypass fly script=
- loadstring(game:HttpGet("https://pastebin.com/raw/TV83kUPv", true))()
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "bypass noclip (risk)",
- Callback = function()
- Bypass fly script=
- --r115 noclip bypass new roblox anti-cheat
- local plr = game.Players.LocalPlayer
- --noclip script starts here.
- if plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- getgenv().r15noclip = true
- game:GetService("RunService").Stepped:Connect(function()
- if getgenv().r15noclip == true then
- Clip = false
- if Clip == false and plr.Character ~= nil then
- for i,v in pairs(plr.Character:GetDescendants()) do
- if v:IsA("BasePart") and v.CanCollide == true and v.Name ~= floatName then
- v.CanCollide = false
- end
- end
- end
- end
- end)
- end
- end,
- })
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