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ZETA/XI 1.

Oct 15th, 2016
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  1. A B Y S S A L 8 O D D I T Y
  2. PLAY GAME / ACHIEVEMENTS / MODULES / MUSIC / SOLIDUS / CREDITS / QUIT
  3. > PLAY GAME
  4. [OUTPUT: Loading last saved game.]
  5. [OUTPUT: Loading...]
  6. [OUTPUT: Loading...]
  7. [OUTPUT: Game loaded successfully. Please enter command.]
  8. >quick recap
  9. [OUTPUT: You just returned from the Alpha Sector, victorious, and possessed of another VOID SHARD, only to find that Charoite was evidently shaken by some unknown force. Heliotrope, Charoite, and yourself are all in Hug City right now.]
  10. >this is why I need to read more logs
  11. >can't really tactics into this without much info
  12. >look around
  13. >Hrm.
  14. [OUTPUT: You're on your ship, in the main hold. The door to the deck is wide open.]
  15. [OUTPUT: According to Charoite's plan, you are to head to the Zeta Sector next.]
  16. [OUTPUT: You have yet to ask Charoite what, precisely, was assailing her.]
  17. >Ask her, then
  18. > ask this charorite person
  19. [OUTPUT: Charoite adopts a pained expression, before gesturing over to the wall behind you.]
  20. [OUTPUT: "He's right there. Laughing at us, right now."]
  21. > Look at the wall behind you.
  22. [OUTPUT: There's a sealed metallic crate, and nothing else.]
  23. >"Who?"
  24. [OUTPUT: "That... that asshole we... no. I. Burned earlier, just after we met."]
  25. >Malpeiyc?
  26. >Crap.
  27. >Ask the wall if Malpeiyc's there.
  28. [OUTPUT: The wall tells you no. By which I mean it does not respond.]
  29. >uh..
  30. >Are we in transit to Zeta?
  31. [OUTPUT: Not currently. You have not yet plotted a course.]
  32. >Plot course, then.
  33. [OUTPUT: ETA: forty-five minutes.]
  34. >Ah.
  35. [OUTPUT: How will you spend your time?]
  36. >practice fusion?
  37. >check inventory
  38. [OUTPUT: Would you like to examine your full inventory, or just your personal inventory.]
  39. >full
  40. [OUTPUT: AZURE INV: Water Vial, Mercurial Water Vial, Undulating Water Vial, Welding Equipment, Cthk'aryvt's Blessing/Curse x7, Gem Fragment x3, Ylahrthuian Salt x11, Amalgam Interface, Flipside Elixir, Potion of the Nine, Duopen, Sniper Rifle, Ink Cartridge x2, Gluon Destabilizer x3, Ink Canister x2, Manufactory Key, Tenebrous Substance, Fluchwater, Brinewater, Bristewater, Frequency Resonator, Fountain Pen, Handwritten Post-It Note, Autumnal Hand, Verdant Dust, Main Phase Artillery Cannon x4, Gem Shard Pile x19, Ochre Tablet - Vardiveig, Andalusite Bubble.
  41. CYAN INV: δ-ψ-φ-Bioschema, Laser Pointer, Plasma Rifle, Medkit x5, Gluon Destabilizer x4, Limb Destabilizer Cannon.
  42. TOPAZ INV: Longsword, Medkit x6, Gluon Destabilizer x2.
  43. CHAROITE INV: Potion of the Nine, Elixir Ophidion, Falyscint.
  44. GSS EXSANGUINATOR INV: Hunk of Refined Infused Arcanium x5, Hunk of Vesperium x2, Pile of Metal Plates, Pile of Wiring, Pile of Core Mechanics, Psioglass Tube x8, Cyanic Mechanovitae Tube, Sonic Repulsor Engine, Psionic Filter (12/14), Psiofiber x5, Sheet of Corotite x1, Crystal Core Chassis, Sensor x3, Lapis Stone Shard x2, Cloth Wrappings x3, Witch-Doctor Disguise x2, Murder Cylinder x4, Irhvium Plate x3, Month's Supply of Food and Water x6, Nanite Fluid Container.
  45. BUBBLE STORAGE: Fluorite, Delta, Strawberry Golem x3, Fallen Soldier, Flopbird Senator x2, Flopbird Archmagister, Rushed Ruby, Rushed Amber.]
  46. [OUTPUT: In any case, will you attempt to practice fusion?]
  47. >Yes.
  48. [OUTPUT: You do so. Aquamarine, Heliotrope, Beryl, all are achieved, with an abnormal amount of falling in the process.]
  49. [OUTPUT: Charoite just watches it all unfold, a sad look in her eyes.]
  50. [OUTPUT: ETA: 25 minutes.]
  51. >try combining weapons as a fusion
  52. [OUTPUT: Which fusion shall you attempt this with?]
  53. >uh
  54. >recall individual weapons
  55. [OUTPUT: Cyan hasn't yet summoned hers, Topaz has got a sword, and you have the wings, of course.]
  56. >Try combining Topaz's and your weapons.
  57. > fuse tenebrous substance and cannon
  58. [OUTPUT: Charoite mutters something to the tune of being too sick inside to attempt fusion, and you make what appears to be some sort of blade with what appears to be wings near the guard, frozen into ice. Odd.]
  59. [OUTPUT: How will you attempt to fuse your Tenebrous Substance and a Main Phase Artillery Cannon?]
  60. >shove the tenebrous substance into the cannon?
  61. [OUTPUT: You pour the Tenebrous Substance into the cannon's barrel.]
  62. >...
  63. >kek
  64. [OUTPUT: The thing promptly begins smoking, and fizzles out. Then, it explodes.]
  65. >kek
  66. >Is the tenebrous substance safe?
  67. [OUTPUT: You no longer have any Tenebrous Substance, or one of the cannons.]
  68. [OUTPUT: In other news, you're there.]
  69. [OUTPUT: Who will you take with you?]
  70. >leave someone behind to keep charoite company
  71. >Take Cyan.
  72. [OUTPUT: The old gang is back together. The two of you exit the ship.]
  73. [OUTPUT: Observing your general location, it appears that calling the landmass of the Nu Sector a continent was a bit of an understatement in comparison with this.]
  74. >How big is this place?
  75. [OUTPUT: You can't see it end, certainly. But that might just be the mountainous nature of the area in all directions.]
  76. [OUTPUT: Well, save for one.]
  77. >Look in the one direction.
  78. [OUTPUT: You turn, and examine it. It appears as if a pathway was cleaved into the mountainside by monolithic hands. The thing is nearly two miles in width, leading upwards, to the peak of the nearest mountain.]
  79. [OUTPUT: Stains of pure gem dust appear to occasionally line this path.]
  80. >gem dust?
  81. >Do we have anything to collect it in?
  82. [OUTPUT: Not really.]
  83. [OUTPUT: Walk to the nearest mountain with Cyan.]
  84. [OUTPUT: You head down the trail of death, side-by-side, and tense.]
  85. [OUTPUT: Before long, you can see what appears to be some massive complex composed of stone and metal blocking the path, with multiple layers, the tops of which appear to have been crushed utterly.]
  86. >Open the door.
  87. [OUTPUT: You walk over to the construct. It appears to be around eight meters tall, and primarily triangular. It has no handle, and displays the image of a messy counterclockwise spiral. A small image of a hand is directly below said spiral.]
  88. [OUTPUT: Pressing the hand, the two of you head down the triangular passage. Neon lights line the walls. Regardless, the further you go, the darker it gets. You arrive in what appears to be a rectangular chamber leading to another door.
  89. >Open the door.
  90. [OUTPUT: You step over to the thing. As you do so, however, you stop. Some sort of gurgling noise is coming from right behind it.]
  91. >Take out your weapon, tell Cyan to do so, and proceed.
  92. [OUTPUT: Your weapon is water, and Cyan's weapon is literally grafted to her arm.]
  93. >kek
  94. [OUTPUT: Do you activate the door?]
  95. >wow
  96. >Yeah.
  97. >Do it.
  98. >Take out a water vial first, and make a sword.
  99. [OUTPUT: You place your hand on the thing. Too late for making swords.]
  100. >Then do the doory thing.
  101. >rip
  102. >Just make water fists after opening the door.
  103. >(That never stopped being a thing you could do or anything.)
  104. [OUTPUT: The thing slides down, revealing a wretched abomination, just sitting there. Cyan immediately grips your hand, almost impulsively, and pulls you back.]
  105. [OUTPUT: Gemstones are just sticking out of the thing's body.]
  106. >How "wretched" are we talking here? Like, from Donald Trump to Lovecraftian horror.
  107. [OUTPUT: The thing appears to be a fused mass of at least six humanoid bodies, several of which are missing various vital parts. Two of the heads are stuck together, and the thing is uttering a combination of agonized screaming and gurgling.]
  108. >It could just want to make friends.
  109. >So it's a forced fusion, yes?
  110. [OUTPUT: It would appear so.]
  111. >Attack it. No use in trying to reason with something that can't be reasoned with.
  112. [OUTPUT: Several hands reach out to grab at you.]
  113. >See?
  114. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  115. >Observe.
  116. [OUTPUT: Philosophorum Shard: 10/10 HP.
  117. NOTES: The Lapis Philosophorum was solely utilized in the siege of the Zeta Sector. The thing was so remarkably unstable that mere plasma shots melted off hunks of the geoweapon's core. The pond has been stagnant too long. It requires a disturbance.]
  118. >Can I see inventory?
  119. > Test out the cannon on the Shard's face.
  120. [OUTPUT: AZURE INV: Water Vial, Mercurial Water Vial, Undulating Water Vial, Welding Equipment, Cthk'aryvt's Blessing/Curse x7, Gem Fragment x3, Ylahrthuian Salt x11, Amalgam Interface, Flipside Elixir, Potion of the Nine, Duopen, Sniper Rifle, Ink Cartridge x2, Gluon Destabilizer x3, Ink Canister x2, Manufactory Key, Fluchwater, Brinewater, Bristewater, Frequency Resonator, Fountain Pen, Handwritten Post-It Note, Autumnal Hand, Verdant Dust, Main Phase Artillery Cannon x3, Gem Shard Pile x19, Ochre Tablet - Vardiveig, Andalusite Bubble.
  121. CYAN INV: δ-ψ-φ-Bioschema, Laser Pointer, Plasma Rifle, Medkit x5, Gluon Destabilizer x4, Limb Destabilizer Cannon.]
  122. >Cyan uses a basic attack.
  123. >Goddamnit I forgot what most of these do.
  124. >Cyan fires the Limb Destabilizer Cannon. Azure follows up with water fists intent on ripping apart the Shard's limbs. Basically - make sure it can't attack as quickly as possible.
  125. [OUTPUT: Cyan blows a hole into one of the heads of the beast, and you remove a good deal of its limbs.]
  126. **ENEMY TURN.**
  127. [OUTPUT: The creature lifts itself into the air with what appears to be four pairs of legs, and lunges at you. It slashes your arm viciously.]
  128. **YOUR TURN.**
  129. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  130. >Observe.
  131. [OUTPUT: Azure Lapis: 9/15 HP.
  132. Cyan Amaranthine: 10/10 HP.
  133. Philosophorum Shard: 5/10 HP.
  134. NOTES: The Lapis Philosophorum was solely utilized in the siege of the Zeta Sector. The thing was so remarkably unstable that mere plasma shots melted off hunks of the geoweapon's core. The pond has been stagnant too long. It requires a disturbance.]
  135. >Smash it with water fists and Cyan's weapon.
  136. [OUTPUT: The beast leaps out of the way of both of your assaults deftly, and proceeds to kick Cyan in the face twice.]
  137. **ENEMY TURN.**
  138. [OUTPUT: The Shard then grabs Cyan by the leg, and uses her as a club. Screaming all the while, you are both smashed into each other, and sent into a wall.]
  139. **YOUR TURN.**
  140. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  141. >Observe.
  142. [OUTPUT: Azure Lapis: 4/15 HP.
  143. Cyan Amaranthine: 3/10 HP.
  144. Philosophorum Shard: 5/10 HP.
  145. NOTES: The Lapis Philosophorum was solely utilized in the siege of the Zeta Sector. The thing was so remarkably unstable that mere plasma shots melted off hunks of the geoweapon's core. The pond has been stagnant too long. It requires a disturbance.]
  146. >ABSCOND
  147. [OUTPUT: Very well. All you need to do is answer one question.]
  148. [OUTPUT: A r e y o u a c o w a r d ?]
  149. >Yes.
  150. >Bravery can get you killed.
  151. [OUTPUT: You abscond back into the hallway. The Philosophorum Shard gives chase.]
  152. [OUTPUT: The Shard grabs at the ceiling, and proceeds to vault itself over the two of you, blocking the exit.]
  153. [OUTPUT: The beast's fifth mouth opens.]
  154. [OUTPUT: "TLRMT HL HLLM? SVOK FH."]
  155. >"Hello?"
  156. [OUTPUT: "SVOK FH."]
  157. >"How?"
  158. [OUTPUT: "SVOK FH URMW LFIHVOEVH."]
  159. >"Where were you turned into this?"
  160. [OUTPUT: The Shard stares at you blankly for a few seconds at that inquiry, begins to screech, "DSVIVDSVIVDSVIVDSVIVDSVIV," and promptly explodes into a poof of dust, leaving behind a hunk of fused gemstones.]
  161. >uh...
  162. >Pick up the fused gemstones, and if possible, bubble them.
  163. [OUTPUT: You bubble the Philosophorum Shard, and send it back to the ship.]
  164. [OUTPUT: Shall you proceed?]
  165. >With caution.
  166. [OUTPUT: You head back to the square chamber the Shard was hiding within. It is otherwise empty. There are three triangular doors in the place, one for each wall. Each is adorned with nothing but a hand symbol, save for the one on the right, which has a computer terminal installed into it.]
  167. >Examine terminal.
  168. [OUTPUT: As you step over to it, it projects a holographic keyboard. A message blinks onto the screen.]
  169. [002120 002220 010010 002120 010001 002222 002102 010002 010002 010020 002221 010001 002112 002121 002221 010001 "011021 010121 011101 010121 011002 011022 011022 010121 011021 010200 010212 010202 011022 010202 011020 002101 011021 011010 011000 010220 010201 011100 011021 001201 010121 011000 010211."]
  170. >did we ever get that password...
  171. [OUTPUT: Did you?]
  172. [OUTPUT: The passwords you have received are σερυαντετερναλ and emeraldχtsavorite.]
  173. >Enter the second password.
  174. [OUTPUT: The screen flashes red.]
  175. [OUTPUT: A few moments later, it shifts back to normal.]
  176. >Enter the first password.
  177. [OUTPUT: The screen flashes green, and the door slides down. The room beyond appears to be a small closet, containing an odd curved object with a vesperium plate atop it, and a small wooden chest.]
  178. >Examine chest and object.
  179. [OUTPUT: Wooden Chest: A polished rectangular oak box with an iron latch. Unlocked.]
  180. [OUTPUT: Wailing Stone: Ancient artifact designed to transmit and receive audio and audiovisual messages. While incapable of receiving or sending audiovisual information without an interface aid, audio messages can be transmitted and replayed from one Stone to the next. The button on this particular wailing stone has been bolted down with a removable vesperium device, for some unknown reason.]
  181. >Completely ignore stone and check chest for l00t
  182. [OUTPUT: You open the chest, to see a singular object atop red velvet.]
  183. [OUTPUT: Emissary Amulet: A golden amulet, embedded with a large rhomboid cut ruby. It seems to draw you in the more you observe it, compelling you to don it. D WKURQH LQWR TXDGUDQWV VSOLW; WKRXJK WKH UHDSHU VRZV, IROORZ LW.]
  184. >ok, take but don't don
  185. [OUTPUT: You reseal the wooden box, and take it.]
  186. [OUTPUT: What shall you do with the other object in the closet?]
  187. >Let's examine the Wailing Stone further. I assume pressing the button activates it?
  188. [OUTPUT: The button is sealed off by a removable device.]
  189. [OUTPUT: Shall you remove said device?]
  190. >Sure.
  191. [OUTPUT: The wailing stone shudders, and the button capping it slides upwards, repeating a distorted fragment of a conversation.]
  192. [OUTPUT: "This is Comman-bzzt-az, still in position, to Drenovit. Imperium forces driving us down into Facet Ni-bzzt-cements requested. Division twenty-four downed by artillery volley, quadrant three overru-bzzt."
  193. "Bzzt-ear you quite clearly, Top-bzzt-nnot afford to reinf-bzzt-РАХИС. BZZT-earl out."]
  194. [OUTPUT: The message repeats ceaselessly, akin to a broken record.]
  195. >Replace the device.
  196. >You do so.
  197. >There is nothing else in the closet.
  198. >Loot stone, exit.
  199. [OUTPUT: You step back into the main room. Two more doors have been left unopened.]
  200. [OUTPUT: One on the left, the other in the center.]
  201. >Enter center.
  202. [OUTPUT: You open the center door. Nothing is within the spacious chamber behind it, save for a crystalline pad, and lit candles.]
  203. >Examine pad.
  204. [OUTPUT: You examine the pad. It seems rather peculiar, not appearing to serve any real purpose. At least, to your knowledge.]
  205. [OUTPUT: And Cyan's, of course.]
  206. >Examine candles.
  207. [OUTPUT: The candles are burning with standard flame. Several are dripping with molten wax.]
  208. >Stand on pad.
  209. [OUTPUT: You stand on the pad. Nothing happens.]
  210. >Ok... Exit room, enter left door.
  211. [OUTPUT: You open the left door. The room behind it is about three meters by three meters in size, and entirely devoid of light sources. On the far wall, there is a messy counterclockwise spiral and a note, both in what appears to be... maroon spray paint?]
  212. >Read note.
  213. >(Shit, Malpeiyc?)
  214. [OUTPUT: "Gsv wvnlm'h kvm ufmxgrlmh rm gsv glmtfv lu xlmjfvilih, hzev uli lmv.
  215. Trevm gszg hkrmmrmt vevi yzxpdziwh ivjfrivh ml ufm.
  216. Zmw bvg, oruv rh hgizmtv, zmw rgh hvggrmt ufoo lu pvbh.
  217. Gsv ozitvhg lu dsrxs hszoo uold gsilfts blfi kvmmvw yivvav."]
  218. >Take out a piece of paper and the Fountain Pen, and draw that counterclockwise spiral on the paper.
  219. [OUTPUT: You draw the counterclockwise spiral. Slowly, the spiral seems to be drained of color, from the outermost line inwards.]
  220. >Wait patiently and watch for anything else to happen.
  221. [OUTPUT: Nothing you can see, at the utmost least.]
  222. >Back to the center room!
  223. [OUTPUT: You turn around to leave, only to find the door has sealed itself from the inside out. There are two more notes on the wall in maroon spray paint when you turn back to the spiral.]
  224. >Read the two notes.
  225. [OUTPUT: The first reads, "Qrw txlwh. Jr ixfn brxuvhoi, Dcxuh Odslv. Brx wrr, Vrod Dpdudqwklqh. Kdk."]
  226. [OUTPUT: The second, "МАИВ ВИСЕ З-ВЕТАСЦО ВУЛ ПХЫЛАХ ЕМ АФТьМАТХАИ."]
  227. >we could always just copy down the Drenovian with the Pen.
  228. [OUTPUT: Will you do so?]
  229. >let's see..
  230. >Sec, checking Drenovian dictionary.
  231. >I recognize none of these except for Aft'mathai, who, as I recall, was the name of the mass-murdering ash phoenix back in wherever.
  232. [OUTPUT: This is true.]
  233. [OUTPUT: Shall you write the words down with the Pen?]
  234. >Sure, why not. We're locked in anyway, either this unlocks the door or it'll do something else horrible.
  235. [OUTPUT: You write the sentence down. Immediately, the paper begins to vibrate, levitating into the air of its own volition.]
  236. >Also, this is the first ever instance of the Pen doing something actually meaningful, so let's save this sentence for later. (By 'actually meaningful' I mean something more than just random color changes or changing the ink into shapes.)
  237. [OUTPUT: The thing immediately bursts into maroon flames. Cyan grabs your hand. The fire emits an actual voice instead of the crackling of flame.]
  238. [OUTPUT: "One new message from Malpeiyc of Geten, Lord of ИОУЦОС, and all that jazz. Would you like to play it?"]
  239. >Yes.
  240. >Lord of IOUCOS? Well, if Malpeiyc holds the power of IOUCOS, that certainly explains some of the crazier shit he's done.
  241. >Like talking to the fourth wall.
  242. [OUTPUT: "Hey, you two. I know there's two of you, and I can sure as hell feel this new environment. The grayness in existence dulls my lesser aperionic senses. Call me back when you can. Oh, yeah. Listen to this, as well. 'Only words can save you in Aft'mathai's realm.'"]
  243. >Check if the door's opened again. Also, Charoite was exactly right about Malpeiyc being around. The maroon spray paint proves it.
  244. [OUTPUT: You turn back around to find, "That's probably true!" on the wall in maroon. The door is open.]
  245. >Pf.
  246. >Ultimate-powered pranksters are always fun.
  247. >Exit.
  248. [OUTPUT: You are now back in the center room.
  249. >Go back and check the center room, the one with the pad.
  250. [OUTPUT: You step back into the front room, and check it. The pad is now glowing softly.]
  251. >Step onto pad. (Both Azure and Cyan.)
  252. [OUTPUT: You step onto it. You are promptly engulfed in a beam of light. A curious sensation comes over you, almost as if your stomach were being twisted about.]
  253. [OUTPUT: In moments, the light fades, and you are both standing on another glowing pad in a completely different room.]
  254. >Examine room.
  255. [OUTPUT: The room is massive, with four sets of staircases and innumerable ornate pillars within. A red crow creeps around near your pad.]
  256. >Examine crow further.
  257. [OUTPUT: You step over to it. It promptly attempts to peck your eyes out.]
  258. [OUTPUT: Do you wish to engage in combat?]
  259. >Yes.
  260. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  261. >Observe.
  262. [OUTPUT: Azure Lapis: 4/15 HP.
  263. Cyan Amaranthine: 3/10 HP.
  264. Light Crow: 3/3 HP.
  265. NOTES: A crow composed of pure red light. The curious result of prismatic distribution technology.]
  266. >Oh my god
  267. >Attack the Light
  268. >Assault. Azure: Entrap it in a cage of water, being as sneaky as you can before caging it. Crush it in water pressure afterwards, if you can. Cyan: Limb destabilizer cannon to the beak, aided by Azure trapping it.
  269. [OUTPUT: You... kill it instantly.]
  270. [OUTPUT: It is vaporized into particles of red light.]
  271. >Examine the staircases.
  272. [OUTPUT: There are four sets of stairs, two for each wall. There is also a spiral staircase downwards near a corner.]
  273. >First, check out that spiral staircase.
  274. [OUTPUT: You head down the spiral staircase. It leads into a mass of computers and advanced technology, beeping and blinking.]
  275. >Examine room.
  276. [OUTPUT: There are several holotables ostensibly viewing a battlefield. All of them are frozen on some massive blinking red dot nearing the edge of the map. The computers all display static.]
  277. >Hrm.
  278. >This would be awesome loot, but I bet we either can't or shouldn't take it. Instead, let's examine the holotables.
  279. [OUTPUT: The tables all display what appears to be the mountainous range you saw outside. At least, where you were before you took that warp pad back there. There are a number of pale dots around the large red one.]
  280. >Is there anything attached to the computers?
  281. [OUTPUT: Some psioglass wiring.]
  282. >Is there a keyboard?
  283. [OUTPUT: Every computer has a keyboard, yes.]
  284. >Are there any computers that seem less important than the others?
  285. [OUTPUT: None of them seem particularly important.]
  286. >Can I see where the wiring leads?
  287. [OUTPUT: No. It all leads into the far wall.]
  288. >I'll try to restart one.
  289. >Yeah, let's try to restart one.
  290. [OUTPUT: The computer resets, displaying the code "01010111 01000101 01001100 01000011 01001111 01001101 01000101 00100000 01010100 01001111 00100000 01010100 01001000 01000101 00100000 01011010 01000101 01010100 01000001 00101111 01011000 01001001 00100000 01001101 01000001 01000011 01010010 01001111 01010011 01000101 01000011 01010100 01001111 01010010 00100000 01000100 01000101 01000110 01000101 01001110 01010011 01000101 00100000 01010011 01011001 01010011 01010100 01000101 01001101 00101100 00100000 01010110 01000101 01010010 01010011 01001001 01001111 01001110 00100000 00110001 00101110 00110001 00101110 00110000 00101110," instead of a loading screen.]
  291. [OUTPUT: WELCOME TO THE ZETA/XI MACROSECTOR DEFENSE SYSTEM, VERSION 1.1.0.]
  292. >type HELP
  293. [OUTPUT: The second you press the shift key, the computer begins to smoke, and the screen goes black.]
  294. >Open up the computer's case
  295. [OUTPUT: It appears the computer's innards all inexplicably melted.]
  296. >Open up the case of a different computer.
  297. [OUTPUT: They're all half-melted.]
  298. >Are they even remotely salvageable?
  299. [OUTPUT: The psioglass wire sticking out of them is.]
  300. >Are the same parts melted on each one?
  301. [OUTPUT: On some of them. Others are entirely different.]
  302. >Attempt to make a computer out of the non-melted parts.
  303. [OUTPUT: You successfully construct a whole computer, albeit roughly.]
  304. >Turn it on
  305. [OUTPUT: WELCOME TO THE ZETA/XI MACROSECTOR DEFENSE SYSTEM, VERSION 1.1.0.]
  306. >type HELP
  307. [OUTPUT: Type commands into the prompt, and control the security of the fortress.]
  308. >type LS /bin
  309. **ERROR: SOFTWARE NOT FOUND. CRITICAL PROBLEM DETECTED.**
  310. [OUTPUT: Cyan speaks up. "Uh, we can just take this thing with us, if you want, and keep on going."]
  311. >sure
  312. >Yeah, let's do that.
  313. [OUTPUT: You take the entire computer.]
  314. >Try another staircase
  315. [OUTPUT: You ascend the nearest staircase upwards. It leads up into a room filled with glass prisms, and careful lighting systems, entirely controlled by a panel of buttons near the stairs.]
  316. >Examine panel.
  317. [OUTPUT: There are two dials on the top of the panel, and six different sliders below.]
  318. >See what happens if I change the dials.
  319. [OUTPUT: The lights dim.]
  320. >And the sliders?
  321. [OUTPUT: Specific lights in the room dim.]
  322. >Are the prisms doing anything notable with the light?
  323. [OUTPUT: Not particularly. The light doesn't appear to be quite focused enough to do so.]
  324. >Try to use some psioglass wire as a lens.
  325. [OUTPUT: You focus the light into a beam, and project it into a nearby prism. The thing glows and shudders for a few moments, before emitting an incredibly large amount of indigo light.]
  326. [OUTPUT: The light seems to coalesce, and form some sort of creature of immense size.]
  327. >Quickly remove the focusing wire.
  328. [OUTPUT: You do so, but it is too late. You are assailed by the entity.]
  329. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  330. >Observe
  331. [OUTPUT: Azure Lapis: 4/15 HP.
  332. Cyan Amaranthine: 3/10 HP.
  333. Photobehemoth: 9/9 HP.
  334. NOTES: Beast composed of hard-light. Defense is of utmost importance, and a light murder is not going to stop a raging experimental geoweapon. The curious result of prismatic distribution technology. YLPVS: 0/2.]
  335. >Azure: Disrupt the light by covering the Prism with water. Cyan: Heal Azure and hide in the stairs or, if that's too far, behind Azure.
  336. [OUTPUT: You successfully deactivate the prism. The Photobehemoth still lives, however. You are then fully healed by Cyan, who proceeds to hide behind you.]
  337. **ENEMY TURN.**
  338. [OUTPUT: The photobehemoth charges straight at you, crashing into you head-on. You would fly straight into the wall head-first, but Cyan catches you.]
  339. **YOUR TURN.**
  340. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  341. >Observe.
  342. [OUTPUT: Azure Lapis: 12/15 HP.
  343. Cyan Amaranthine: 3/10 HP.
  344. Photobehemoth: 9/9 HP.
  345. NOTES: Beast composed of hard-light. Defense is of utmost importance, and a light murder is not going to stop a raging experimental geoweapon. The curious result of prismatic distribution technology. YLPVS: 1/2.]
  346. >What weapons do we have?
  347. [OUTPUT: You've got your hydrokinesis, the Duopen, a plasma sniper rifle, the Autumnal Hand, and the Fountain Pen. Cyan has her limb enhancer destabilizer cannon, four gluon destabilizers, electrokinesis, the δ-ψ-φ-Bioschema, and a plasma rifle.]
  348. >Azure: Use the Plasma Sniper Rifle, then retreat to safe cover. Cyan: Use the Limb Enhancer Destabilizer Cannon, then retreat to safe cover.
  349. [OUTPUT: The Photobehemoth is sniped twice, and blown into a wall by Cyan's armcannon.]
  350. **ENEMY TURN.**
  351. [OUTPUT: YLPVS: 2/2. Expended.]
  352. [OUTPUT: Bizarre flashes emanate throughout the room, and you hear the clicking sound of thousands of cameras at once. Your vision grows blurry.]
  353. **YOUR TURN.**
  354. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  355. >Observe
  356. [OUTPUT: Azure Lapis: 12/15 HP. Bokeh.
  357. Cyan Amaranthine: 3/10 HP.
  358. Photobehemoth: 6/9 HP.
  359. NOTES: Beast composed of hard-light. Defense is of utmost importance, and a light murder is not going to stop a raging experimental geoweapon. The curious result of prismatic distribution technology. YLPVS: 0/2.]
  360. >Azure: Plasma Sniper Rifle. Cyan: Heal.
  361. [OUTPUT: You shoot the Photobehemoth in the face.]
  362. **ENEMY TURN.**
  363. [OUTPUT: The beast, angered immensely by this, proceeds to charge you.]
  364. [OUTPUT: Fortunately, you mostly dodge out of the way, and only get a minor scrape.]
  365. **YOUR TURN.**
  366. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  367. >Observe
  368. [OUTPUT: Azure Lapis: 11/15 HP. Bokeh.
  369. Cyan Amaranthine: 10/10 HP.
  370. Photobehemoth: 5/9 HP.
  371. NOTES: Beast composed of hard-light. Defense is of utmost importance, and a light murder is not going to stop a raging experimental geoweapon. The curious result of prismatic distribution technology. YLPVS: 1/2.]
  372. >Cyan: Plasma Rifle. Azure: Destroy the Prism using Hydrokenisis.
  373. [OUTPUT: Cyan shoots the Photobehemoth in the foot. It stomps in anger.]
  374. [OUTPUT: You crush the prism utterly.]
  375. **ENEMY TURN.**
  376. [OUTPUT: Cyan gets a small tail whip to the chest, but is otherwise okay. Too many close calls.]
  377. **YOUR TURN.**
  378. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  379. >Azure: Smash the Photobehemoth against the ceiling with Hydrokenisis. Cyan: Use Electrokenisis to explode lightbulbs onto the Photobehemoth.
  380. [OUTPUT: You smash the Photobehemoth against the ceiling, cracking it, and evidently crushing the creature itself.]
  381. [OUTPUT: Cyan fills the Photobehemoth up with shattered glass shards, as well.]
  382. **ENEMY TURN.**
  383. [OUTPUT: YLPVS: 2/2. Expended.]
  384. [OUTPUT: This time, Cyan is afflicted.]
  385. **YOUR TURN.**
  386. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  387. >Azure: Slam the Photobehemoth against a wall. Cyan: Electrocute the Photobehemoth.
  388. [OUTPUT: Everything suddenly goes incredibly blurry, and you miss the Photobehemoth entirely, slamming a water fist into the wall.]
  389. [OUTPUT: Cyan electrocutes the Photobehemoth half to death.]
  390. **ENEMY TURN.**
  391. [OUTPUT: The beast charges forward, crashing into both of you whilst screeching. You grunt (and Cyan lets out some sort of whimper) as you are both slammed into the wall.]
  392. **YOUR TURN.**
  393. **ASSAULT / UTILIZE / DEFEND / ABSCOND / COALESCE / OBSERVE**
  394. >Observe
  395. [OUTPUT: Azure Lapis: 7/15 HP. Bokeh.
  396. Cyan Amaranthine: 5/10 HP. Bokeh.
  397. Photobehemoth: 1/9 HP.
  398. NOTES: Beast composed of hard-light. Defense is of utmost importance, and a light murder is not going to stop a raging experimental geoweapon. The curious result of prismatic distribution technology. YLPVS: 1/2.]
  399. >Azure: Water-slap the Photobehemoth. Cyan: Electrocute the Photobehemoth again.
  400. [OUTPUT: You give the Photobehemoth Azure Lapis's Famous Slap of Death. It dies.]
  401. [OUTPUT: The blurriness fades, and you note a full medkit lying on its side behind a toppled ornate table holding prisms.]
  402. >Take the medkit.
  403. [OUTPUT: You take the medkit.]
  404. >distribute medkits evenly
  405. [OUTPUT: You now both have two medkits.]
  406. >Check another staircase.
  407. [OUTPUT: You head up the staircase across from the one of your current presence. The room contains a wooden writing desk with a wooden box atop it, several tripods, and a plastic crate filled with empty binders.]
  408. >Check the box.
  409. [OUTPUT: You open the box. There's some instant film, a small jar of magetear, a carven maple pipe, a lighter, and some sort of camera with odd modifications.]
  410. >Take the contents of the box.
  411. [OUTPUT: You take the instant film, magetear jar, pipe, lighter, and The Polaroid.]
  412. >OH SHIIIT
  413. >examine Polaroid
  414. [OUTPUT: The Polaroid: A retro instant camera. There are a few faded words scribbled on the side in maroon ink. Capturing the moment is a vital aspect of anyone's life, let alone a photographer's. Two small tubes of magetear have been attached to the left side of the camera.]
  415. >What are the words
  416. [OUTPUT: If you examine them closely enough, they read something to the tune of, "It took a while to make this. Hope you like it, V. -M."]
  417. >Malpeiyc?
  418. >Oh my god. Malpeiyc made this for... another member of the Nine.
  419. >Ah, shit.
  420. >Is there a limit to how many pictures we can take?
  421. [OUTPUT: If you run out of that instant film, which can probably be fixed.]
  422. [OUTPUT: Cyan taps you on the shoulder.]
  423. >Listen to Cyan.
  424. >What does she have to say
  425. [OUTPUT: "You know what time it is, Azure? And please don't say adventure time."]
  426. >11:04 PM.
  427. [OUTPUT: "What time is it?"]
  428. [OUTPUT: "We just got a free camera. This clearly means double-selfie time."]
  429. >"Oh, sure."
  430. >So, shall we? The camera probably won't -- yeah, sure.
  431. >Let's do it.
  432. >INB4 THE PHOTO COMES TO LIFE LIKE DOUBLE DIPPER
  433. >CALLING IT NOW
  434. >Theres a tripod in the room
  435. [OUTPUT: You take a double-selfie.]
  436. [OUTPUT: The photo is immediately printed out of the camera's front, as advertised by the name.]
  437. >Do you have a marker?
  438. >Inspect the photo.
  439. >I gotta say, magetear is a very interesting thing.
  440. [OUTPUT: You have a Pen.]
  441. [OUTPUT: In any case, you examine the photo.]
  442. >Something tells me the pen wouldn't be good for writing "DONT BELIEVE HIS LIES" as a reference
  443. >I have a bad feeling writing even a phrase would give it power
  444. >It only works with Drenovian, so we theoretically could.
  445. >Ohh
  446. >Okay
  447. [OUTPUT: The two of you look surprisingly happy and friendly in it, given the circumstances of this world. However, the wall behind you in the photo is covered in what appears to be magetear, reading, "UVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLWUVZIGSVKIRHNZGRXTLW."]
  448. >Take a picture of the prisms?
  449. >So the Polaroid, what, shows the truth of a situation? Through convenient magetear commentary?
  450. [OUTPUT: Captures a moment of truth.]
  451. [OUTPUT: Shall you take a picture of the prisms?]
  452. >Sure.
  453. [OUTPUT: You take a photo of the prisms in the other room. The floor in the photo reads, "Yilpvm tozhh svzigh, kirhnzgrx orvh, zmw uilavm grnv. Ulinvi gdl yfimrmt, ozggvi ivnzrmrmt."]
  454. >Take a picture of the computer room.
  455. [OUTPUT: There's some more magetear writing on the back of the prism photo, as well. You head down to the computer room.]
  456. >Read the back of the prism photo as well.
  457. [OUTPUT: "That reminds me, V, and I know you'll love this being on the second photo in here. This can only be used by the people who first reveal themselves to it."
  458. You take a photo of the computer room. Text in the margins of the photo states, "Z kozmmrmt illn, yilpvm yb z hglmv lu ksrolhlksvih."]
  459. >Take a photo of the room with the pad.
  460. [OUTPUT: You take a photo of the main room. "Qfhg z kivervd lu dszg'h gl xlnv!"]
  461. >This is interesting.
  462. [OUTPUT: There are two staircases you have yet to travel up.]
  463. >Travel up the longer one
  464. [OUTPUT: The longer one leads to a dust-filled stone chamber with nothing but an oak table bearing a slab of stone marked with an obscure rune.]
  465. >Investigate slab of stone
  466. [OUTPUT: АQ-ЦЕЛПХ: The vapors of the air cling to each other. Break these bonds into their base components, and harness that which was lost to you before. The symbol is burned into your memory.]
  467. >take a group selfie
  468. [OUTPUT: You and Cyan take a group selfie right in front of the table.]
  469. [OUTPUT: The words "Dzgvi-kirhlm" cover the stone slab entirely when the picture prints out.]
  470. Otherwise, the selfie gets a 10/10.
  471. [OUTPUT: AUTOQUIT INITIATED. GAME SAVED. HAVE A NICE DAY.]
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