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- // ---------------------------------------------------------------------------- //
- // //
- // Deadbeats Dub AKA The Writer's gmod better settings/FPS booster config. //
- // This is currently on version 1.1, released 2019 by me! Check out my steam //
- // https://steamcommunity.com/id/deadbeatsdubs/ //
- // //
- // //
- // //
- // This file can increase FPS even for people that have high end computers and //
- // don't want to make their game look bad. Change everything in the graphics //
- // and misc section to their most demanding values and your game will look and //
- // run perfectly! Have fun fellas! //
- // //
- // Don't think of this doc as only an FPS booster for low end computers as it //
- // actually functions more closely to a settings file with more felxability //
- // than the default settings menu. In fact, a couple commands, especially in //
- // the experimental section can actually sacrafice FPS in exchange for insane //
- // graphics quality! //
- // ---------------------------------------------------------------------------- //
- // (putting two slashes in front of something disables it from being read by your game)
- // ---------------------------------------------------------------------------- //
- // Basic Graphics Settings //
- // //
- // For the most part, these can be controlled by the settings dialogue but //
- // having them here can avoid a crash from changing them in game, and allows //
- // a little bit more flexability in a couple of the settings. //
- // You can delete this section if you want to use the game dialogue, but I //
- // don't suggest it. //
- // ---------------------------------------------------------------------------- //
- //r_rootlod "0" // Model details :: 2=low 1=medium 0=high
- //mat_picmip "0" // Texture details :: 2=low 1=medium 0=high -1=ultra ::
- // -2, -3, -4, -5, -6, -7, -8, -9 also work. They give you better visuals than GMod normally does,
- // but they're very performance heavy!
- // Highest impact on FPS and visuals.
- //mat_reducefillrate "0" // Shader quality :: 1=low 0=high
- //mat_hdr_level "1" // HDR levels :: 0=off 1=bloom 2=HDR
- // High HDR levels makes lighting look really nice, but can be performance heavy.
- //r_waterforceexpensive "1" // Reflections of the world on water :: 0=simple 1=on
- //r_waterforcereflectentities "1" // Reflections of entities on water :: 0=off 1=on
- // Both of these setting can be really performance heavy, but can make for some great views.
- //r_shadows "1" // Toggles shadows in the game :: 0=off 1=on
- //r_shadowrendertotexture "1" // Shadow quality :: 0=low 1=medium
- //r_flashlightdepthtexture "1" // Set this and r_shadowrendertotexture to 1 to enable high quality shadows.
- //mat_vsync "1" // Toggles vSync :: 0=off 1=on
- // vSync syncs your monitor's refresh rate with the game's FPS.
- // Disabling it can improve your max FPS, but enabling it can improve the stability of it.
- // ---------------------------------------------------------------------------- //
- // Advanced Graphics Settings & Effects //
- // //
- // Everything here are in game variables that can't be changed in the settings. //
- // Some things in this list can make the game look really bad, while others can //
- // make the game run immensely better without any noticeable changes. //
- // ---------------------------------------------------------------------------- //
- r_eyes "1" // Rendering of eyes on player models :: 0=off 1=on
- r_teeth "1" // Rendering of the insides of player model's mouths :: 0=off 1=on
- cl_ejectbrass "1" // Eject shell from guns when firing :: 0=off 1=on
- cl_new_impact_effects "1" // Particles created from bullet impacts :: 0=off 1=on
- mp_decals "100" // # of bullet hole decales that can be rendered. Lower numbers = better performance
- violence_ablood "1" // Blood from shooting alien npcs (yellow blood in game) :: 0=disabled 1=enabled
- violence_hblood "1" // Blood from shooting player or human npcs :: 0=disabled 1=enabled
- r_3dsky "1" // Rendering of 3D objects in the skybox :: 0=off 1=on
- r_lod "-1" // Lowers the detail of objects that are at a distance :: -1=on 0=off
- // ---------------------------------------------------------------------------- //
- // Misc. Settings //
- // //
- // There's a lot of differant things in this section. //
- // ---------------------------------------------------------------------------- //
- cl_jiggle_bone_framerate_cutoff "0" // Jiggle Bones :: 1=off 0=on
- // JB is a system in Source that makes ragdolls look more realistic when moving
- violence_agibs "1" // Gibs from killing alien npcs :: 0=disabled 1=enabled
- violence_hgibs "1" // Gibs from killing human players/npcs :: 0=disabled 1=enabled
- cl_burninggibs "0" // A fire effect shown on gibs created by killing players who are on fire :: 0=disabled 1=enabled
- cl_playerspraydisable "0" // Disables players' sprays :: 1=sprays aren't rendered 0=renders sprays
- rope_rendersolid "1" // Enables or disables ropes completely :: 0=off 1=on
- rope_subdiv "2" // Amount of subdivisions within a rope. Higher values make ropes look better, but lower = better performance
- rope_smooth "1" // Enable to make ropes look smoother :: 0=off 1=on
- rope_averagelight "1" // How lighting works on ropes :: 0 makes ropes 100% bright, 1 enables lighting on them
- rope_collide "0" // Ropes colliding with the world :: 0=off 1=on
- rope_shake "1" // Effect where ropes sway with the wind :: 0=off 1=on
- rope_wind_dist "500" // Distance at which rope_shake stops, no effect if rope_shake is set to 0. Lower values = better performance
- // ---------------------------------------------------------------------------- //
- // Optimization //
- // //
- // These are things that optimizes the way the game works. It's hard to explain //
- // what each one does, but nothing here should change anything in the way the //
- // game looks. Don't mess with things here!!! //
- // ---------------------------------------------------------------------------- //
- adsp_debug "0"
- cl_clearhinthistory "1"
- cl_debugrumble "0"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_debug_postprocessing_effects "0" // This group heavily limits what info is put into debug logs, which speeds up FPS
- // delete all six of the above if you need to use debugging logs.
- mat_queue_mode "2"
- r_threaded_renderables "1"
- cl_threaded_client_leaf_system "1"
- r_threaded_particles "1"
- cl_threaded_bone_setup "1"
- r_threaded_client_shadow_manager "1"
- gmod_mcore_test "1"
- snd_mix_async "1" // Enables multi-core rendering.
- r_fastzreject "-1" // Enables a fast z-setting algorithm. Setting this to -1, which it is set to, detects if your
- // system can do this. Not everybody's computer can, so don't set it to 1.
- mat_forcehardwaresync "0"
- in_usekeyboardsampletime "0"
- mat_levelflush "1"
- cl_forcepreload "1" // Forces content to be pre-loaded into your RAM instead of loading it on the fly.
- recompute_speed
- // ---------------------------------------------------------------------------- //
- // Experimental //
- // //
- // This section is filled with things that can yield different results on //
- // different people's computers. Play around with enabling and disabling //
- // different things in it! //
- // //
- // This is also where I put the commands with stability issues. I did my best //
- // to give as much debugging information as I could here, so if you have any //
- // issues at all, come here first!! //
- // ---------------------------------------------------------------------------- //
- snd_async_fullyasync "1"
- snd_pitchquality "0"
- snd_spatialize_roundrobin "1"
- dsp_enhance_stereo "0"
- dsp_slow_cpu "1" // If you have problems with sound, delete all five of the above commands.
- // Closing section --
- clear
- echo |----------------------------------------------------------------------------------------------|
- echo |.....................................................................................................................|
- echo |.Deadbeats Dub aka The Writer's FPS config has been succesfully loaded! Cool!.|
- echo |.Version 1.0C, created Febuary of 2019.............................................................|
- echo |.....................................................................................................................|
- echo |----------------------------------------------------------------------------------------------|
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