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- #include <GL/glfw.h>
- #pragma comment(lib, "OpenGL32.lib")
- #pragma comment(lib, "GLFW.lib")
- int main(void)
- {
- glfwInit();
- glfwOpenWindow(800, 640, 0, 0, 0, 0, 0, 0, GLFW_WINDOW);
- glClearColor(0, 0, 0, 0);
- do {
- glClear(GL_COLOR_BUFFER_BIT);
- glfwSwapBuffers();
- } while(! glfwGetKey(GLFW_KEY_ESC));
- glfwTerminate();
- return 0;
- }
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