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croMag Rally

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Sep 29th, 2022
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  1. LIBGL: Initialising gl4es
  2. LIBGL: v1.1.5 built on Sep 28 2022 15:01:11
  3. LIBGL: Using GLES 2.0 backend
  4. LIBGL: Using Warp3DNova.library v54 revision 16
  5. LIBGL: Using OGLES2.library v3 revision 3
  6. LIBGL: OGLES2 Library and Interface open successfuly
  7. LIBGL: Targeting OpenGL 2.1
  8. LIBGL: Not trying to batch small subsequent glDrawXXXX
  9. LIBGL: try to use VBO
  10. LIBGL: Force texture for Attachment color0 on FBO
  11. LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
  12. LIBGL: Current folder is:Work:Games/croMagRally
  13. LIBGL: Hardware test on current Context...
  14. LIBGL: Hardware Full NPOT detected and used
  15. LIBGL: Extension GL_EXT_blend_minmax detected and used
  16. LIBGL: FBO are in core, and so used
  17. LIBGL: PointSprite are in core, and so used
  18. LIBGL: CubeMap are in core, and so used
  19. LIBGL: BlendColor is in core, and so used
  20. LIBGL: Blend Subtract is in core, and so used
  21. LIBGL: Blend Function and Equation Separation is in core, and so used
  22. LIBGL: Texture Mirrored Repeat is in core, and so used
  23. LIBGL: Extension GL_OES_mapbuffer detected
  24. LIBGL: Extension GL_OES_element_index_uint detected and used
  25. LIBGL: Extension GL_OES_packed_depth_stencil detected and used
  26. LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
  27. LIBGL: Extension GL_OES_texture_float detected and used
  28. LIBGL: Extension GL_AOS4_texture_format_RGB332 detected
  29. LIBGL: Extension GL_AOS4_texture_format_RGB332REV detected
  30. LIBGL: Extension GL_AOS4_texture_format_RGBA1555REV detected and used
  31. LIBGL: Extension GL_AOS4_texture_format_RGBA8888 detected and used
  32. LIBGL: Extension GL_AOS4_texture_format_RGBA8888REV detected and used
  33. LIBGL: high precision float in fragment shader available and used
  34. LIBGL: Extension GL_EXT_frag_depth detected and used
  35. LIBGL: Max vertex attrib: 16
  36. LIBGL: Max texture size: 16384
  37. LIBGL: Max Varying Vector: 32
  38. LIBGL: Texture Units: 16/16 (hardware: 32), Max lights: 8, Max planes: 6
  39. LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used
  40. LIBGL: Max Anisotropic filtering: 16
  41. LIBGL: Max Color Attachments: 1 / Draw buffers: 1
  42. LIBGL: Hardware vendor is A-EON Technology Ltd. Written by Daniel 'Daytona675x' Müßener @ GoldenCode.eu
  43. LIBGL: GLSL 300 es supported
  44. LIBGL: GLSL 310 es supported and used
  45. Joystick(s) found, but none is suitable as an SDL_GameController.
  46. Joystick(s) found, but none is suitable as an SDL_GameController.
  47. Joystick(s) found, but none is suitable as an SDL_GameController.
  48. Joystick(s) found, but none is suitable as an SDL_GameController.
  49. Wrote Prefs
  50. Joystick(s) found, but none is suitable as an SDL_GameController.
  51. Joystick(s) found, but none is suitable as an SDL_GameController.
  52. Wrote Prefs
  53. LIBGL: Shuting down
  54. LIBGL: Saved a PSA with 9 Precompiled Programs
  55.  
Tags: amiga
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