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- LIBGL: Initialising gl4es
- LIBGL: v1.1.5 built on Sep 28 2022 15:01:11
- LIBGL: Using GLES 2.0 backend
- LIBGL: Using Warp3DNova.library v54 revision 16
- LIBGL: Using OGLES2.library v3 revision 3
- LIBGL: OGLES2 Library and Interface open successfuly
- LIBGL: Targeting OpenGL 2.1
- LIBGL: Not trying to batch small subsequent glDrawXXXX
- LIBGL: try to use VBO
- LIBGL: Force texture for Attachment color0 on FBO
- LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
- LIBGL: Current folder is:Work:Games/croMagRally
- LIBGL: Hardware test on current Context...
- LIBGL: Hardware Full NPOT detected and used
- LIBGL: Extension GL_EXT_blend_minmax detected and used
- LIBGL: FBO are in core, and so used
- LIBGL: PointSprite are in core, and so used
- LIBGL: CubeMap are in core, and so used
- LIBGL: BlendColor is in core, and so used
- LIBGL: Blend Subtract is in core, and so used
- LIBGL: Blend Function and Equation Separation is in core, and so used
- LIBGL: Texture Mirrored Repeat is in core, and so used
- LIBGL: Extension GL_OES_mapbuffer detected
- LIBGL: Extension GL_OES_element_index_uint detected and used
- LIBGL: Extension GL_OES_packed_depth_stencil detected and used
- LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
- LIBGL: Extension GL_OES_texture_float detected and used
- LIBGL: Extension GL_AOS4_texture_format_RGB332 detected
- LIBGL: Extension GL_AOS4_texture_format_RGB332REV detected
- LIBGL: Extension GL_AOS4_texture_format_RGBA1555REV detected and used
- LIBGL: Extension GL_AOS4_texture_format_RGBA8888 detected and used
- LIBGL: Extension GL_AOS4_texture_format_RGBA8888REV detected and used
- LIBGL: high precision float in fragment shader available and used
- LIBGL: Extension GL_EXT_frag_depth detected and used
- LIBGL: Max vertex attrib: 16
- LIBGL: Max texture size: 16384
- LIBGL: Max Varying Vector: 32
- LIBGL: Texture Units: 16/16 (hardware: 32), Max lights: 8, Max planes: 6
- LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used
- LIBGL: Max Anisotropic filtering: 16
- LIBGL: Max Color Attachments: 1 / Draw buffers: 1
- LIBGL: Hardware vendor is A-EON Technology Ltd. Written by Daniel 'Daytona675x' Müßener @ GoldenCode.eu
- LIBGL: GLSL 300 es supported
- LIBGL: GLSL 310 es supported and used
- Joystick(s) found, but none is suitable as an SDL_GameController.
- Joystick(s) found, but none is suitable as an SDL_GameController.
- Joystick(s) found, but none is suitable as an SDL_GameController.
- Joystick(s) found, but none is suitable as an SDL_GameController.
- Wrote Prefs
- Joystick(s) found, but none is suitable as an SDL_GameController.
- Joystick(s) found, but none is suitable as an SDL_GameController.
- Wrote Prefs
- LIBGL: Shuting down
- LIBGL: Saved a PSA with 9 Precompiled Programs
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