LIBGL: Initialising gl4es LIBGL: v1.1.5 built on Sep 28 2022 15:01:11 LIBGL: Using GLES 2.0 backend LIBGL: Using Warp3DNova.library v54 revision 16 LIBGL: Using OGLES2.library v3 revision 3 LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Targeting OpenGL 2.1 LIBGL: Not trying to batch small subsequent glDrawXXXX LIBGL: try to use VBO LIBGL: Force texture for Attachment color0 on FBO LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done LIBGL: Current folder is:Work:Games/croMagRally LIBGL: Hardware test on current Context... LIBGL: Hardware Full NPOT detected and used LIBGL: Extension GL_EXT_blend_minmax detected and used LIBGL: FBO are in core, and so used LIBGL: PointSprite are in core, and so used LIBGL: CubeMap are in core, and so used LIBGL: BlendColor is in core, and so used LIBGL: Blend Subtract is in core, and so used LIBGL: Blend Function and Equation Separation is in core, and so used LIBGL: Texture Mirrored Repeat is in core, and so used LIBGL: Extension GL_OES_mapbuffer detected LIBGL: Extension GL_OES_element_index_uint detected and used LIBGL: Extension GL_OES_packed_depth_stencil detected and used LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used LIBGL: Extension GL_OES_texture_float detected and used LIBGL: Extension GL_AOS4_texture_format_RGB332 detected LIBGL: Extension GL_AOS4_texture_format_RGB332REV detected LIBGL: Extension GL_AOS4_texture_format_RGBA1555REV detected and used LIBGL: Extension GL_AOS4_texture_format_RGBA8888 detected and used LIBGL: Extension GL_AOS4_texture_format_RGBA8888REV detected and used LIBGL: high precision float in fragment shader available and used LIBGL: Extension GL_EXT_frag_depth detected and used LIBGL: Max vertex attrib: 16 LIBGL: Max texture size: 16384 LIBGL: Max Varying Vector: 32 LIBGL: Texture Units: 16/16 (hardware: 32), Max lights: 8, Max planes: 6 LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used LIBGL: Max Anisotropic filtering: 16 LIBGL: Max Color Attachments: 1 / Draw buffers: 1 LIBGL: Hardware vendor is A-EON Technology Ltd. Written by Daniel 'Daytona675x' Müßener @ GoldenCode.eu LIBGL: GLSL 300 es supported LIBGL: GLSL 310 es supported and used Joystick(s) found, but none is suitable as an SDL_GameController. Joystick(s) found, but none is suitable as an SDL_GameController. Joystick(s) found, but none is suitable as an SDL_GameController. Joystick(s) found, but none is suitable as an SDL_GameController. Wrote Prefs Joystick(s) found, but none is suitable as an SDL_GameController. Joystick(s) found, but none is suitable as an SDL_GameController. Wrote Prefs LIBGL: Shuting down LIBGL: Saved a PSA with 9 Precompiled Programs