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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. Player = game.Players.LocalPlayer
  5.     Character = Player.Character
  6.     local txt = Instance.new("BillboardGui", Character)
  7.     txt.Adornee = Character.Head
  8.     txt.Name = "_status"
  9.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  10.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  11.     local text = Instance.new("TextLabel", txt)
  12.     text.Size = UDim2.new(10, 0, 7, 0)
  13.     text.FontSize = "Size24"
  14.     text.TextScaled = true
  15.     text.TextTransparency = 0
  16.     text.BackgroundTransparency = 10
  17.     text.TextTransparency = 0
  18.     text.TextStrokeTransparency = 0
  19.     text.Font = "Antique"
  20.     text.TextStrokeColor3 = Color3.new(255,255,255)
  21.         text.Text = "Bread Oof"
  22.  
  23.  
  24. local createstuff = function()
  25.     local stuff = Instance.new("Model")
  26. local collar = Instance.new("Part")
  27. local mesh = Instance.new("FileMesh")
  28. local part = Instance.new("Part")
  29. local mesh_2 = Instance.new("CylinderMesh")
  30. local weld = Instance.new("ManualWeld")
  31. local eye = Instance.new("Part")
  32. local mesh_3 = Instance.new("SpecialMesh")
  33. local decal = Instance.new("Decal")
  34. local hood = Instance.new("Part")
  35. local mesh_4 = Instance.new("FileMesh")
  36. local pillar = Instance.new("Part")
  37. local rock = Instance.new("Part")
  38. local core = Instance.new("Attachment")
  39. local emit = Instance.new("ParticleEmitter")
  40. local mesh_5 = Instance.new("FileMesh")
  41. local rockspike = Instance.new("Part")
  42. local mesh_6 = Instance.new("SpecialMesh")
  43. local shield = Instance.new("Part")
  44. local core_2 = Instance.new("Attachment")
  45. local spinepart = Instance.new("Part")
  46. local mesh_7 = Instance.new("FileMesh")
  47. local pants = Instance.new("Pants")
  48. local shirt = Instance.new("Shirt")
  49. local emit_2 = Instance.new("ParticleEmitter")
  50. local vortex = Instance.new("ParticleEmitter")
  51. local wave = Instance.new("ParticleEmitter")
  52.  
  53. stuff.Name = "Stuff"
  54. stuff.Parent = workspace
  55. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  56. collar.Name = "Collar"
  57. collar.Material = Enum.Material.Glass
  58. collar.TopSurface = Enum.SurfaceType.Smooth
  59. collar.BottomSurface = Enum.SurfaceType.Smooth
  60. collar.Parent = stuff
  61. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  62. mesh.MeshId = "rbxassetid://1861264141"
  63. mesh.Parent = collar
  64. part.Size = Vector3.new(1.3, 0.2, 1.3)
  65. part.BrickColor = BrickColor.new("Really black")
  66. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  67. part.Material = Enum.Material.Glass
  68. part.TopSurface = Enum.SurfaceType.Smooth
  69. part.BottomSurface = Enum.SurfaceType.Smooth
  70. part.Parent = collar
  71. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  72. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  73. mesh_2.Parent = part
  74. weld.Part0 = collar
  75. weld.Name = "Weld"
  76. weld.Part1 = part
  77. weld.Parent = collar
  78. eye.Anchored = true
  79. eye.Size = Vector3.new(2, 2, 2)
  80. eye.BottomSurface = Enum.SurfaceType.Smooth
  81. eye.Material = Enum.Material.SmoothPlastic
  82. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  83. eye.Name = "Eye"
  84. eye.TopSurface = Enum.SurfaceType.Smooth
  85. eye.BrickColor = BrickColor.new("Institutional white")
  86. eye.Parent = stuff
  87. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  88. mesh_3.MeshType = Enum.MeshType.Sphere
  89. mesh_3.Parent = eye
  90. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  91. decal.Parent = eye
  92. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  93. hood.BottomSurface = Enum.SurfaceType.Smooth
  94. hood.Material = Enum.Material.SmoothPlastic
  95. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  96. hood.BrickColor = BrickColor.new("Really black")
  97. hood.TopSurface = Enum.SurfaceType.Smooth
  98. hood.Name = "Hood"
  99. hood.Parent = stuff
  100. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  101. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  102. mesh_4.MeshId = "rbxassetid://16952952"
  103. mesh_4.Parent = hood
  104. pillar.Size = Vector3.new(1, 1, 1)
  105. pillar.Name = "Pillar"
  106. pillar.Material = Enum.Material.Metal
  107. pillar.TopSurface = Enum.SurfaceType.Smooth
  108. pillar.BottomSurface = Enum.SurfaceType.Smooth
  109. pillar.Parent = stuff
  110. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  111. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  112. rock.BottomSurface = Enum.SurfaceType.Smooth
  113. rock.Name = "Rock"
  114. rock.TopSurface = Enum.SurfaceType.Smooth
  115. rock.Parent = stuff
  116. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  117. core.Name = "Core"
  118. core.Parent = rock
  119. emit.Enabled = false
  120. emit.Lifetime = NumberRange.new(1, 4)
  121. emit.Name = "Emit"
  122. emit.Speed = NumberRange.new(0, 35)
  123. emit.Rotation = NumberRange.new(0, 360)
  124. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  125. emit.VelocitySpread = 360
  126. emit.Texture = "rbxassetid://281633012"
  127. emit.Acceleration = Vector3.new(0, -15, 0)
  128. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  129. emit.RotSpeed = NumberRange.new(-25, 25)
  130. emit.SpreadAngle = Vector2.new(360, 360)
  131. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  132. emit.Parent = core
  133. mesh_5.MeshId = "rbxassetid://1861108040"
  134. mesh_5.Parent = rock
  135. rockspike.Anchored = true
  136. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  137. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  138. rockspike.Material = Enum.Material.Grass
  139. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  140. rockspike.Name = "RockSpike"
  141. rockspike.TopSurface = Enum.SurfaceType.Smooth
  142. rockspike.BrickColor = BrickColor.new("Pine Cone")
  143. rockspike.Parent = stuff
  144. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  145. mesh_6.TextureId = "rbxassetid://136560096"
  146. mesh_6.MeshType = Enum.MeshType.FileMesh
  147. mesh_6.MeshId = "rbxassetid://1861231635"
  148. mesh_6.Parent = rockspike
  149. shield.Size = Vector3.new(1, 1, 1)
  150. shield.Name = "Shield"
  151. shield.Material = "Glass"
  152. shield.Transparency = 0.4
  153. shield.TopSurface = Enum.SurfaceType.Smooth
  154. shield.BottomSurface = Enum.SurfaceType.Smooth
  155. shield.Parent = stuff
  156. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  157. core_2.Name = "Core"
  158. core_2.Parent = shield
  159. spinepart.CanCollide = false
  160. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  161. spinepart.BrickColor = BrickColor.new("Institutional white")
  162. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  163. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  164. spinepart.Name = "SpinePart"
  165. spinepart.TopSurface = Enum.SurfaceType.Smooth
  166. spinepart.Parent = stuff
  167. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  168. mesh_7.MeshId = "rbxassetid://1861166416"
  169. mesh_7.Parent = spinepart
  170. pants.Name = "Pants"
  171. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  172. pants.Parent = stuff
  173. shirt.Name = "Shirt"
  174. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  175. shirt.Parent = stuff
  176. emit_2.Enabled = false
  177. emit_2.Lifetime = NumberRange.new(1, 4)
  178. emit_2.Name = "Emit"
  179. emit_2.Speed = NumberRange.new(0, 35)
  180. emit_2.Rotation = NumberRange.new(0, 360)
  181. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  182. emit_2.VelocitySpread = 360
  183. emit_2.Texture = "rbxassetid://281633012"
  184. emit_2.Acceleration = Vector3.new(0, -15, 0)
  185. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  186. emit_2.RotSpeed = NumberRange.new(-25, 25)
  187. emit_2.SpreadAngle = Vector2.new(360, 360)
  188. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  189. emit_2.Parent = stuff
  190. vortex.Enabled = false
  191. vortex.Name = "Vortex"
  192. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  193. vortex.Lifetime = NumberRange.new(1)
  194. vortex.Rate = 0
  195. vortex.Speed = NumberRange.new(0)
  196. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  197. vortex.Rotation = NumberRange.new(0, 360)
  198. vortex.ZOffset = -2
  199. vortex.RotSpeed = NumberRange.new(360)
  200. vortex.LightEmission = 1
  201. vortex.Texture = "rbxassetid://1084969997"
  202. vortex.LockedToPart = true
  203. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  204. vortex.Parent = stuff
  205. wave.Enabled = false
  206. wave.Lifetime = NumberRange.new(0.3)
  207. wave.Name = "Wave"
  208. wave.Speed = NumberRange.new(0)
  209. wave.LightEmission = 1
  210. wave.Rate = 1
  211. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  212. wave.Texture = "rbxassetid://1084991215"
  213. wave.Rotation = NumberRange.new(-180, 180)
  214. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  215. wave.ZOffset = 1
  216. wave.Parent = stuff
  217. for i,v in pairs(stuff:GetChildren()) do
  218.     v.Parent = script
  219. end
  220. end
  221.    
  222. createstuff()
  223.  
  224.  
  225.  
  226.  
  227.  
  228. wait(0.2)
  229.  
  230. Player = game:GetService("Players").LocalPlayer
  231. PlayerGui = Player.PlayerGui
  232. Cam = workspace.CurrentCamera
  233. Backpack = Player.Backpack
  234. Character = Player.Character
  235. Humanoid = Character.Humanoid
  236. Mouse = Player:GetMouse()
  237. RootPart = Character["HumanoidRootPart"]
  238. Torso = Character["Torso"]
  239. Head = Character["Head"]
  240. RightArm = Character["Right Arm"]
  241. LeftArm = Character["Left Arm"]
  242. RightLeg = Character["Right Leg"]
  243. LeftLeg = Character["Left Leg"]
  244. RootJoint = RootPart["RootJoint"]
  245. Neck = Torso["Neck"]
  246. RightShoulder = Torso["Right Shoulder"]
  247. LeftShoulder = Torso["Left Shoulder"]
  248. RightHip = Torso["Right Hip"]
  249. LeftHip = Torso["Left Hip"]
  250.  
  251. IT = Instance.new
  252. CF = CFrame.new
  253. VT = Vector3.new
  254. RAD = math.rad
  255. C3 = Color3.new
  256. UD2 = UDim2.new
  257. BRICKC = BrickColor.new
  258. ANGLES = CFrame.Angles
  259. EULER = CFrame.fromEulerAnglesXYZ
  260. COS = math.cos
  261. ACOS = math.acos
  262. SIN = math.sin
  263. ASIN = math.asin
  264. ABS = math.abs
  265. MRANDOM = math.random
  266. FLOOR = math.floor
  267.  
  268. --//=================================\\
  269. --||          USEFUL VALUES
  270. --\\=================================//
  271.  
  272. Animation_Speed = 3
  273. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  274. local Speed = 35
  275. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  276. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  277. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  278. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  279. local DAMAGEMULTIPLIER = 1
  280. local ANIM = "Idle"
  281. local ATTACK = false
  282. local EQUIPPED = false
  283. local HOLD = false
  284. local COMBO = 1
  285. local Rooted = false
  286. local SINE = 0
  287. local KEYHOLD = false
  288. local CHANGE = 2 / Animation_Speed
  289. local WALKINGANIM = false
  290. local VALUE1 = false
  291. local VALUE2 = false
  292. local ROBLOXIDLEANIMATION = IT("Animation")
  293. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  294. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  295. --ROBLOXIDLEANIMATION.Parent = Humanoid
  296. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  297. WEAPONGUI.Name = "Weapon GUI"
  298. local Effects = IT("Folder", Character)
  299. Effects.Name = "Effects"
  300. local ANIMATOR = Humanoid.Animator
  301. local ANIMATE = Character.Animate
  302. local UNANCHOR = true
  303. local PLAYSONG = true
  304. local EXTRATRANS = 0
  305.  
  306. --//=================================\\
  307. --\\=================================//
  308.  
  309.  
  310. --//=================================\\
  311. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  312. --\\=================================//
  313.  
  314. ArtificialHB = Instance.new("BindableEvent", script)
  315. ArtificialHB.Name = "ArtificialHB"
  316.  
  317. script:WaitForChild("ArtificialHB")
  318.  
  319. frame = Frame_Speed
  320. tf = 0
  321. allowframeloss = false
  322. tossremainder = false
  323. lastframe = tick()
  324. script.ArtificialHB:Fire()
  325.  
  326. game:GetService("RunService").Heartbeat:connect(function(s, p)
  327.     tf = tf + s
  328.     if tf >= frame then
  329.         if allowframeloss then
  330.             script.ArtificialHB:Fire()
  331.             lastframe = tick()
  332.         else
  333.             for i = 1, math.floor(tf / frame) do
  334.                 script.ArtificialHB:Fire()
  335.             end
  336.         lastframe = tick()
  337.         end
  338.         if tossremainder then
  339.             tf = 0
  340.         else
  341.             tf = tf - frame * math.floor(tf / frame)
  342.         end
  343.     end
  344. end)
  345.  
  346. --//=================================\\
  347. --\\=================================//
  348.  
  349. --//=================================\\
  350. --||          SOME FUNCTIONS
  351. --\\=================================//
  352.  
  353. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  354.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  355. end
  356.  
  357. function PositiveAngle(NUMBER)
  358.     if NUMBER >= 0 then
  359.         NUMBER = 0
  360.     end
  361.     return NUMBER
  362. end
  363.  
  364. function NegativeAngle(NUMBER)
  365.     if NUMBER <= 0 then
  366.         NUMBER = 0
  367.     end
  368.     return NUMBER
  369. end
  370.  
  371. function Swait(NUMBER)
  372.     if NUMBER == 0 or NUMBER == nil then
  373.         ArtificialHB.Event:wait()
  374.     else
  375.         for i = 1, NUMBER do
  376.             ArtificialHB.Event:wait()
  377.         end
  378.     end
  379. end
  380.  
  381. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  382.     local NEWMESH = IT(MESH)
  383.     if MESH == "SpecialMesh" then
  384.         NEWMESH.MeshType = MESHTYPE
  385.         if MESHID ~= "nil" and MESHID ~= "" then
  386.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  387.         end
  388.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  389.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  390.         end
  391.     end
  392.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  393.     NEWMESH.Scale = SCALE
  394.     NEWMESH.Parent = PARENT
  395.     return NEWMESH
  396. end
  397.  
  398. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  399.     local NEWPART = IT("Part")
  400.     NEWPART.formFactor = FORMFACTOR
  401.     NEWPART.Reflectance = REFLECTANCE
  402.     NEWPART.Transparency = TRANSPARENCY
  403.     NEWPART.CanCollide = false
  404.     NEWPART.Locked = true
  405.     NEWPART.Anchored = true
  406.     if ANCHOR == false then
  407.         NEWPART.Anchored = false
  408.     end
  409.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  410.     NEWPART.Name = NAME
  411.     NEWPART.Size = SIZE
  412.     NEWPART.Position = Torso.Position
  413.     NEWPART.Material = MATERIAL
  414.     NEWPART:BreakJoints()
  415.     NEWPART.Parent = PARENT
  416.     return NEWPART
  417. end
  418.  
  419.     local function weldBetween(a, b)
  420.         local weldd = Instance.new("ManualWeld")
  421.         weldd.Part0 = a
  422.         weldd.Part1 = b
  423.         weldd.C0 = CFrame.new()
  424.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  425.         weldd.Parent = a
  426.         return weldd
  427.     end
  428.  
  429.  
  430. function QuaternionFromCFrame(cf)
  431.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  432.     local trace = m00 + m11 + m22
  433.     if trace > 0 then
  434.         local s = math.sqrt(1 + trace)
  435.         local recip = 0.5 / s
  436.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  437.     else
  438.         local i = 0
  439.         if m11 > m00 then
  440.             i = 1
  441.         end
  442.         if m22 > (i == 0 and m00 or m11) then
  443.             i = 2
  444.         end
  445.         if i == 0 then
  446.             local s = math.sqrt(m00 - m11 - m22 + 1)
  447.             local recip = 0.5 / s
  448.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  449.         elseif i == 1 then
  450.             local s = math.sqrt(m11 - m22 - m00 + 1)
  451.             local recip = 0.5 / s
  452.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  453.         elseif i == 2 then
  454.             local s = math.sqrt(m22 - m00 - m11 + 1)
  455.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  456.         end
  457.     end
  458. end
  459.  
  460. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  461.     local xs, ys, zs = x + x, y + y, z + z
  462.     local wx, wy, wz = w * xs, w * ys, w * zs
  463.     local xx = x * xs
  464.     local xy = x * ys
  465.     local xz = x * zs
  466.     local yy = y * ys
  467.     local yz = y * zs
  468.     local zz = z * zs
  469.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  470. end
  471.  
  472. function QuaternionSlerp(a, b, t)
  473.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  474.     local startInterp, finishInterp;
  475.     if cosTheta >= 0.0001 then
  476.         if (1 - cosTheta) > 0.0001 then
  477.             local theta = ACOS(cosTheta)
  478.             local invSinTheta = 1 / SIN(theta)
  479.             startInterp = SIN((1 - t) * theta) * invSinTheta
  480.             finishInterp = SIN(t * theta) * invSinTheta
  481.         else
  482.             startInterp = 1 - t
  483.             finishInterp = t
  484.         end
  485.     else
  486.         if (1 + cosTheta) > 0.0001 then
  487.             local theta = ACOS(-cosTheta)
  488.             local invSinTheta = 1 / SIN(theta)
  489.             startInterp = SIN((t - 1) * theta) * invSinTheta
  490.             finishInterp = SIN(t * theta) * invSinTheta
  491.         else
  492.             startInterp = t - 1
  493.             finishInterp = t
  494.         end
  495.     end
  496.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  497. end
  498.  
  499. function Clerp(a, b, t)
  500.     local qa = {QuaternionFromCFrame(a)}
  501.     local qb = {QuaternionFromCFrame(b)}
  502.     local ax, ay, az = a.x, a.y, a.z
  503.     local bx, by, bz = b.x, b.y, b.z
  504.     local _t = 1 - t
  505.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  506. end
  507.  
  508. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  509.     local frame = IT("Frame")
  510.     frame.BackgroundTransparency = TRANSPARENCY
  511.     frame.BorderSizePixel = BORDERSIZEPIXEL
  512.     frame.Position = POSITION
  513.     frame.Size = SIZE
  514.     frame.BackgroundColor3 = COLOR
  515.     frame.BorderColor3 = BORDERCOLOR
  516.     frame.Name = NAME
  517.     frame.Parent = PARENT
  518.     return frame
  519. end
  520.  
  521. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  522.     local label = IT("TextLabel")
  523.     label.BackgroundTransparency = 1
  524.     label.Size = UD2(1, 0, 1, 0)
  525.     label.Position = UD2(0, 0, 0, 0)
  526.     label.TextColor3 = TEXTCOLOR
  527.     label.TextStrokeTransparency = STROKETRANSPARENCY
  528.     label.TextTransparency = TRANSPARENCY
  529.     label.FontSize = TEXTFONTSIZE
  530.     label.Font = TEXTFONT
  531.     label.BorderSizePixel = BORDERSIZEPIXEL
  532.     label.TextScaled = false
  533.     label.Text = TEXT
  534.     label.Name = NAME
  535.     label.Parent = PARENT
  536.     return label
  537. end
  538.  
  539. function NoOutlines(PART)
  540.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  541. end
  542.  
  543. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  544.     local NEWWELD = IT(TYPE)
  545.     NEWWELD.Part0 = PART0
  546.     NEWWELD.Part1 = PART1
  547.     NEWWELD.C0 = C0
  548.     NEWWELD.C1 = C1
  549.     NEWWELD.Parent = PARENT
  550.     return NEWWELD
  551. end
  552.  
  553. local S = IT("Sound")
  554. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  555.     local NEWSOUND = nil
  556.     coroutine.resume(coroutine.create(function()
  557.         NEWSOUND = S:Clone()
  558.         NEWSOUND.Parent = PARENT
  559.         NEWSOUND.Volume = VOLUME
  560.         NEWSOUND.Pitch = PITCH
  561.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  562.         NEWSOUND:play()
  563.         if DOESLOOP == true then
  564.             NEWSOUND.Looped = true
  565.         else
  566.             repeat wait(1) until NEWSOUND.Playing == false
  567.             NEWSOUND:remove()
  568.         end
  569.     end))
  570.     return NEWSOUND
  571. end
  572.  
  573. function CFrameFromTopBack(at, top, back)
  574.     local right = top:Cross(back)
  575.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  576. end
  577.  
  578. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  579. function WACKYEFFECT(Table)
  580.     local TYPE = (Table.EffectType or "Sphere")
  581.     local SIZE = (Table.Size or VT(1,1,1))
  582.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  583.     local TRANSPARENCY = (Table.Transparency or 0)
  584.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  585.     local CFRAME = (Table.CFrame or Torso.CFrame)
  586.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  587.     local ROTATION1 = (Table.RotationX or 0)
  588.     local ROTATION2 = (Table.RotationY or 0)
  589.     local ROTATION3 = (Table.RotationZ or 0)
  590.     local MATERIAL = (Table.Material or "Neon")
  591.     local COLOR = (Table.Color or C3(1,1,1))
  592.     local TIME = (Table.Time or 45)
  593.     local SOUNDID = (Table.SoundID or nil)
  594.     local SOUNDPITCH = (Table.SoundPitch or nil)
  595.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  596.     coroutine.resume(coroutine.create(function()
  597.         local PLAYSSOUND = false
  598.         local SOUND = nil
  599.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  600.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  601.             PLAYSSOUND = true
  602.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  603.         end
  604.         EFFECT.Color = COLOR
  605.         local MSH = nil
  606.         if TYPE == "Sphere" then
  607.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  608.         elseif TYPE == "Block" then
  609.             MSH = IT("BlockMesh",EFFECT)
  610.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  611.         elseif TYPE == "Wave" then
  612.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  613.         elseif TYPE == "Ring" then
  614.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  615.         elseif TYPE == "Slash" then
  616.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  617.         elseif TYPE == "Round Slash" then
  618.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  619.         elseif TYPE == "Swirl" then
  620.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  621.         elseif TYPE == "Skull" then
  622.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  623.         elseif TYPE == "Crystal" then
  624.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  625.         end
  626.         if MSH ~= nil then
  627.             local MOVESPEED = nil
  628.             if MOVEDIRECTION ~= nil then
  629.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  630.             end
  631.             local GROWTH = SIZE - ENDSIZE
  632.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  633.             if TYPE == "Block" then
  634.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  635.             else
  636.                 EFFECT.CFrame = CFRAME
  637.             end
  638.             for LOOP = 1, TIME+1 do
  639.                 Swait()
  640.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  641.                 if TYPE == "Wave" then
  642.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  643.                 end
  644.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  645.                 if TYPE == "Block" then
  646.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  647.                 else
  648.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  649.                 end
  650.                 if MOVEDIRECTION ~= nil then
  651.                     local ORI = EFFECT.Orientation
  652.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  653.                     EFFECT.Orientation = ORI
  654.                 end
  655.             end
  656.             if PLAYSSOUND == false then
  657.                 EFFECT:remove()
  658.             else
  659.                 repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  660.                 EFFECT:remove()
  661.             end
  662.         else
  663.             if PLAYSSOUND == false then
  664.                 EFFECT:remove()
  665.             else
  666.                 repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  667.                 EFFECT:remove()
  668.             end
  669.         end
  670.     end))
  671. end
  672.  
  673. function MakeForm(PART,TYPE)
  674.     if TYPE == "Cyl" then
  675.         local MSH = IT("CylinderMesh",PART)
  676.     elseif TYPE == "Ball" then
  677.         local MSH = IT("SpecialMesh",PART)
  678.         MSH.MeshType = "Sphere"
  679.     elseif TYPE == "Wedge" then
  680.         local MSH = IT("SpecialMesh",PART)
  681.         MSH.MeshType = "Wedge"
  682.     end
  683. end
  684.  
  685. Debris = game:GetService("Debris")
  686.  
  687. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  688.     local DIRECTION = CF(StartPos,EndPos).lookVector
  689.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  690. end
  691.  
  692. local ROCK = script.Rock
  693. ROCK.Parent = nil
  694. function GetRock(FLOOROBJECT)
  695.     local Rock = ROCK:Clone()
  696.     Rock.Parent = Effects
  697.     if FLOOROBJECT ~= nil then
  698.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  699.             Rock.Material = FLOOROBJECT.Material
  700.             Rock.Color = FLOOROBJECT.Color
  701.         else
  702.             Rock.Material = "Slate"
  703.             Rock.Color = BRICKC"Dirt brown".Color
  704.         end
  705.     else
  706.         Rock.Material = "Slate"
  707.         Rock.Color = BRICKC"Dirt brown".Color
  708.     end
  709.     Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  710.     return Rock
  711. end
  712.  
  713. local SPIKE = script.RockSpike
  714. SPIKE.Parent = nil
  715. function GetSpike(FLOOROBJECT)
  716.     local Rock = SPIKE:Clone()
  717.     Rock.Parent = Effects
  718.     if FLOOROBJECT ~= nil then
  719.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  720.             Rock.Material = FLOOROBJECT.Material
  721.             Rock.Color = FLOOROBJECT.Color
  722.         else
  723.             Rock.Material = "Slate"
  724.             Rock.Color = BRICKC"Dirt brown".Color
  725.         end
  726.     else
  727.         Rock.Material = "Slate"
  728.         Rock.Color = BRICKC"Dirt brown".Color
  729.     end
  730.     return Rock
  731. end
  732.  
  733. local SHIELD = script.Shield
  734. SHIELD.Parent = nil
  735. function GetShield(FLOOROBJECT)
  736.     local Rock = SHIELD:Clone()
  737.     Rock.Parent = Effects
  738.     if FLOOROBJECT ~= nil then
  739.         Rock.Material = FLOOROBJECT.Material
  740.         Rock.Color = FLOOROBJECT.Color
  741.     else
  742.         Rock.Material = "Slate"
  743.         Rock.Color = BRICKC"Dirt brown".Color
  744.     end
  745.     return Rock
  746. end
  747.  
  748. function RespondToImpact(Object,Rock)
  749.     local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  750.     for i = 1, #BREAKABLEMATERIALS do
  751.         local MATERIAL = BREAKABLEMATERIALS[i]
  752.         if Object.Material == MATERIAL[1] then
  753.             local A = Rock.Size.Magnitude
  754.             local B = Object.Size.Magnitude
  755.             if B < A*MATERIAL[2] then
  756.                 WaveParticles(Object.Position,B*3,Object.Color)
  757.                 Object:remove()
  758.                 CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  759.             end
  760.         end
  761.     end
  762. end
  763.  
  764. function WaveParticles(Position,Size,Color)
  765.     local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  766.     BASE.CFrame = CF(Position)
  767.     local A = IT("Attachment",BASE)
  768.     local WAVE = script.Wave:Clone()
  769.     WAVE.Parent = A
  770.     WAVE.Size = NumberSequence.new(0,Size)
  771.     WAVE.Color = ColorSequence.new(Color)
  772.     Debris:AddItem(BASE,0.5)
  773.     WAVE:Emit(1)
  774. end
  775.  
  776. --//=================================\\
  777. --||         WEAPON CREATION
  778. --\\=================================//
  779.  
  780. local sick = Instance.new("Sound",Character)
  781.  
  782. local PILLAR = script.Pillar
  783. PILLAR.Parent = nil
  784. local HOOD = script.Hood
  785. HOOD.Parent = Character
  786. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  787. weldBetween(Torso,HOOD)
  788. Head:ClearAllChildren()
  789. Head.Transparency = 1
  790. local EYE = script.Eye
  791. EYE.Parent = Character
  792. EYE.CFrame = Head.CFrame*CF(0,0,0)
  793. EYE.Anchored = false
  794. weldBetween(EYE,Head)
  795. local COLLAR = script.Collar
  796. COLLAR.Parent = Character
  797. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  798. weldBetween(Torso,COLLAR)
  799. local BONE = script.SpinePart
  800. BONE.Parent = nil
  801. local TAIL = {}
  802. local LASTPART = Torso
  803. local SIZE = BONE.Size
  804. for i = 1, 23 do
  805.     local PART = BONE:Clone()
  806.     PART.Anchored = false
  807.     PART.Parent = Character
  808.     PART.Size = SIZE*((25-i)/10)/1.6
  809.     if LASTPART == Torso then
  810.         local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  811.         LASTPART = PART
  812.         table.insert(TAIL,WELD)
  813.     else
  814.         local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  815.         LASTPART = PART
  816.         table.insert(TAIL,WELD)
  817.     end
  818. end
  819. for _, c in pairs(Character:GetChildren()) do
  820.     if c:IsA("BasePart") then
  821.         if c:FindFirstChildOfClass("ParticleEmitter") then
  822.             c:FindFirstChildOfClass("ParticleEmitter"):remove()
  823.         end
  824.         if c == Head then
  825.             if c:FindFirstChild("face") then
  826.                 c.face:remove()
  827.             end
  828.         end
  829.     elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  830.         c:remove()
  831.     end
  832. end
  833. local BODY = {}
  834. for _, c in pairs(Character:GetDescendants()) do
  835.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  836.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  837.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  838.         end
  839.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  840.     elseif c:IsA("JointInstance") then
  841.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  842.     end
  843. end
  844. for e = 1, #BODY do
  845.     if BODY[e] ~= nil then
  846.         local STUFF = BODY[e]
  847.         local PART = STUFF[1]
  848.         local PARENT = STUFF[2]
  849.         local MATERIAL = STUFF[3]
  850.         local COLOR = STUFF[4]
  851.         local TRANSPARENCY = STUFF[5]
  852.         if PART.ClassName == "Part" and PART ~= RootPart then
  853.             PART.Material = MATERIAL
  854.             PART.Color = COLOR
  855.             PART.Transparency = TRANSPARENCY
  856.         end
  857.         PART.AncestryChanged:Connect(function()
  858.             PART.Parent = PARENT
  859.         end)
  860.     end
  861. end
  862. function refit()
  863.     Character.Parent = workspace
  864.     for e = 1, #BODY do
  865.         if BODY[e] ~= nil then
  866.             local STUFF = BODY[e]
  867.             local PART = STUFF[1]
  868.             local PARENT = STUFF[2]
  869.             local MATERIAL = STUFF[3]
  870.             local COLOR = STUFF[4]
  871.             local TRANSPARENCY = STUFF[5]
  872.             if PART:IsA("BasePart") and PART ~= RootPart then
  873.                 PART.Material = MATERIAL
  874.                 PART.Color = COLOR
  875.                 PART.Transparency = TRANSPARENCY+EXTRATRANS
  876.             end
  877.             if PART.Parent ~= PARENT then
  878.                 Humanoid:remove()
  879.                 PART.Parent = PARENT
  880.                 Humanoid = IT("Humanoid",Character)
  881.             end
  882.         end
  883.     end
  884. end
  885.  
  886. Humanoid.Died:connect(function()
  887.     refit()
  888. end)
  889.  
  890. --//=================================\\
  891. --||            DAMAGING
  892. --\\=================================//
  893.  
  894. function ApplyDamage(Humanoid,Damage,TorsoPart)
  895.     Damage = Damage * DAMAGEMULTIPLIER
  896.     if Humanoid.Health ~= 0 then
  897.         Humanoid.Health = Humanoid.Health - Damage
  898.     end
  899. end
  900.  
  901. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  902.     local CHILDREN = workspace:GetDescendants()
  903.     for index, CHILD in pairs(CHILDREN) do
  904.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  905.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  906.             if HUM then
  907.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  908.                 if TORSO then
  909.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  910.                         if INSTAKILL == true or HUM.MaxHealth > 5000 then
  911.                             CHILD:BreakJoints()
  912.                         else
  913.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  914.                             ApplyDamage(HUM,DMG,TORSO)
  915.                         end
  916.                         if FLING > 0 then
  917.                             for _, c in pairs(CHILD:GetChildren()) do
  918.                                 if c:IsA("BasePart") then
  919.                                     local bv = Instance.new("BodyVelocity",c)
  920.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  921.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  922.                                     Debris:AddItem(bv,0.05)
  923.                                 end
  924.                             end
  925.                         end
  926.                     end
  927.                 end
  928.             end
  929.         elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  930.             if (CHILD.Position - POSITION).Magnitude <= RANGE then
  931.                 RespondToImpact(CHILD,ROCK)
  932.             end
  933.         end
  934.     end
  935. end
  936.  
  937. --//=================================\\
  938. --||    ATTACK FUNCTIONS AND STUFF
  939. --\\=================================//
  940.  
  941. function RockExplosion(Rock,Multiplier,Survive)
  942.     local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  943.     EXPLOSION.Color = ColorSequence.new(Rock.Color)
  944.     local SIZE = (Rock.Size.Y*4)*Multiplier
  945.     EXPLOSION.Enabled = false
  946.     EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  947.     EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  948.     EXPLOSION:Emit(200,300)
  949.     WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  950.     coroutine.resume(coroutine.create(function()
  951.         Rock:BreakJoints()
  952.         if Survive == nil then
  953.             Rock.Transparency = 1
  954.             Rock.CanCollide = false
  955.             Rock.Anchored = true
  956.             Debris:AddItem(Rock,5)
  957.         end
  958.         CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  959.         ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  960.         local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  961.         Swait()
  962.         if HITFLOOR then
  963.             WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  964.         end
  965.         for i = 1, 5 do
  966.             WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  967.         end
  968.     end))
  969. end
  970.  
  971. function Bullet()
  972.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  973.     ATTACK = true
  974.     Rooted = true
  975.     local GYRO = IT("BodyGyro",RootPart)
  976.     GYRO.D = 2
  977.     GYRO.P = 2000
  978.     GYRO.MaxTorque = VT(0,4000000,0)
  979.     coroutine.resume(coroutine.create(function()
  980.         repeat
  981.             Swait()
  982.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  983.         until ATTACK == false
  984.         GYRO:Remove()
  985.     end))
  986.     local FLOOR = false
  987.     if HITFLOOR then
  988.         if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  989.             FLOOR = true
  990.         end
  991.     end
  992.     if FLOOR == true then
  993.         for i=0, 0.5, 0.1 / Animation_Speed do
  994.             Swait()
  995.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  996.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  997.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  998.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  999.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1000.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1001.         end
  1002.         for i=0, 0.25, 0.1 / Animation_Speed do
  1003.             Swait()
  1004.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010.         end
  1011.         local ROCKPLACED = false
  1012.         local Rock = nil
  1013.         if HITFLOOR.Anchored == true then
  1014.             Rock = GetRock(HITFLOOR)
  1015.             Rock.Core.Emit.Enabled = true
  1016.             Rock.Size = VT(6,6,6)
  1017.             Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1018.             CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1019.             coroutine.resume(coroutine.create(function()
  1020.                 for i = 1, 30 do
  1021.                     Swait()
  1022.                     Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1023.                 end
  1024.                 ROCKPLACED = true
  1025.                 Rock.Core.Emit.Enabled = false
  1026.             end))
  1027.         else
  1028.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1029.                 local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1030.                 if TORSO then
  1031.                     Rock = TORSO
  1032.                     ROCK.Core:Clone().Parent = Rock
  1033.                 else
  1034.                     Rock = HITFLOOR
  1035.                     ROCK.Core:Clone().Parent = Rock
  1036.                 end
  1037.             elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1038.                 local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1039.                 if TORSO then
  1040.                     Rock = TORSO
  1041.                     ROCK.Core:Clone().Parent = Rock
  1042.                 else
  1043.                     Rock = HITFLOOR
  1044.                     ROCK.Core:Clone().Parent = Rock
  1045.                 end
  1046.             else
  1047.                 Rock = HITFLOOR
  1048.                 ROCK.Core:Clone().Parent = Rock
  1049.             end
  1050.             Rock.Anchored = true
  1051.             coroutine.resume(coroutine.create(function()
  1052.                 for i = 1, 30 do
  1053.                     Swait()
  1054.                     Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1055.                 end
  1056.                 ROCKPLACED = true
  1057.             end))
  1058.         end
  1059.         for i=0, 0.1, 0.1 / Animation_Speed do
  1060.             Swait()
  1061.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067.         end
  1068.         repeat
  1069.             Swait()
  1070.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1071.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1072.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1073.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1074.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1075.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.         until ROCKPLACED == true
  1077.         for i=0, 0.1, 0.1 / Animation_Speed do
  1078.             Swait()
  1079.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1080.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1081.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1082.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1083.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1084.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085.         end
  1086.         WaveParticles(Rock.Position,12,C3(1,1,1))
  1087.         CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1088.         coroutine.resume(coroutine.create(function()
  1089.             if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1090.                 for i = 1, 200 do
  1091.                     Swait()
  1092.                     Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1093.                     local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1094.                     if HIT then
  1095.                         RespondToImpact(HIT,Rock)
  1096.                         break
  1097.                     end
  1098.                 end
  1099.                 RockExplosion(Rock,1)
  1100.             else
  1101.                 for i = 1, 60 do
  1102.                     Swait()
  1103.                     Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1104.                     local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1105.                     if HIT then
  1106.                         RespondToImpact(HIT,Rock)
  1107.                         break
  1108.                     end
  1109.                 end
  1110.                 RockExplosion(Rock,2)
  1111.             end
  1112.         end))
  1113.         for i=0, 0.4, 0.1 / Animation_Speed do
  1114.             Swait()
  1115.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1116.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1117.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1118.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1119.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1120.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121.         end
  1122.     else
  1123.         local GRAV = IT("BodyPosition",RootPart)
  1124.         GRAV.D = 250
  1125.         GRAV.P = 20000
  1126.         GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1127.         GRAV.Position = RootPart.Position
  1128.         local Rock = GetRock()
  1129.         Rock.Size = VT(0,0,0)
  1130.         Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1131.         CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1132.         local DONEROCK = false
  1133.         coroutine.resume(coroutine.create(function()
  1134.             for i = 1, 15 do
  1135.                 Swait()
  1136.                 Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1137.                 Rock.Size = Rock.Size * 1.1
  1138.                 Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1139.             end
  1140.             DONEROCK = true
  1141.         end))
  1142.         repeat
  1143.             Swait()
  1144.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1148.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150.         until DONEROCK == true
  1151.         local LOOP = 0
  1152.         for i=0, 0.2, 0.1 / Animation_Speed do
  1153.             Swait()
  1154.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160.         end
  1161.         WaveParticles(Rock.Position,5,C3(1,1,1))
  1162.         CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1163.         coroutine.resume(coroutine.create(function()
  1164.             for i = 1, 300 do
  1165.                 Swait()
  1166.                 Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1167.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1168.                 if HIT then
  1169.                     RespondToImpact(HIT,Rock)
  1170.                     break
  1171.                 end
  1172.             end
  1173.             RockExplosion(Rock,1)
  1174.         end))
  1175.         for i=0, 0.3, 0.1 / Animation_Speed do
  1176.             Swait()
  1177.             LOOP = LOOP + 15*3
  1178.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1182.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1183.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184.         end
  1185.         GRAV:remove()
  1186.     end
  1187.     ATTACK = false
  1188.     Rooted = false
  1189. end
  1190.  
  1191. function Melee()
  1192.     ATTACK = true
  1193.     Rooted = false
  1194.     Speed = 12
  1195.     repeat
  1196. Swait()
  1197.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1199.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203.     until KEYHOLD == false
  1204.     Speed = 0
  1205.     local ROOT = nil
  1206.     local TORS = nil
  1207.     local HUMAN = nil
  1208.     local DIST = 4
  1209.     for i=0, 0.2, 0.1 / Animation_Speed do
  1210.  
  1211.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1212.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1213.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217.     end
  1218.     for i=0, 1, 0.1 / Animation_Speed do
  1219.  
  1220.         local CHILDREN = workspace:GetDescendants()
  1221.         for index, CHILD in pairs(CHILDREN) do
  1222.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1223.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1224.                 if HUM then
  1225.                     local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1226.                     if TORSO and HUM.Health > 0 then
  1227.                         if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1228.                             DIST = (TORSO.Position - RightArm.Position).Magnitude
  1229.                             ROOT = TORSO
  1230.                             HUMAN = HUM
  1231.                             TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1232.                         end
  1233.                     end
  1234.                 end
  1235.             end
  1236.         end
  1237.         if ROOT then
  1238.             break
  1239.         end
  1240.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1241.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1242.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1244.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246.     end
  1247.     if ROOT then
  1248.         local POSITIONED = false
  1249.         coroutine.resume(coroutine.create(function()
  1250.             ROOT.Anchored = true
  1251.             local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1252.             for i = 1, 25 do
  1253.                 ROOT.Anchored = true
  1254.  
  1255.                 ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1256.             end
  1257.             POSITIONED = true
  1258.             repeat Swait() ROOT.Anchored = true until ATTACK == false
  1259.             ROOT.Anchored = false
  1260.         end))
  1261.         repeat
  1262.  
  1263.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269.         until POSITIONED == true
  1270.         for i = 1, 3 do
  1271.             for i=0, 0.5, 0.1 / Animation_Speed do
  1272.  
  1273.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1274.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1275.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1276.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1277.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1278.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1279.             end
  1280.             for i=0, 0.15, 0.1 / Animation_Speed do
  1281.  
  1282.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1285.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1286.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288.             end
  1289.             local EMIT = script.Emit:Clone()
  1290.             EMIT.Parent = TORS
  1291.             EMIT.Size = NumberSequence.new(1,0)
  1292.             EMIT:Emit(120)
  1293.             Debris:AddItem(EMIT,5)
  1294.             CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1295.             WaveParticles(TORS.Position,12,C3(1,1,1))
  1296.             ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1297.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1298.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1299.             for i=0, 0.25, 0.1 / Animation_Speed do
  1300.  
  1301.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1304.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1305.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307.             end
  1308.             if HUMAN.Health == -5 then
  1309.                 print('lamo')
  1310.             end
  1311.             for i=0, 0.2, 0.1 / Animation_Speed do
  1312.  
  1313.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319.             end
  1320.         end
  1321.     end
  1322.     Speed = 25
  1323.     ATTACK = false
  1324.     Rooted = false
  1325. end
  1326.  
  1327. function Launch()
  1328.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1329.     if HITFLOOR then
  1330.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1331.         local P = PILLAR:Clone()
  1332.         P.Color = HITFLOOR.Color
  1333.         P.Material = HITFLOOR.Material
  1334.         P.Parent = Effects
  1335.         P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1336.         coroutine.resume(coroutine.create(function()
  1337.             for i = 1, 6 do
  1338.                 Swait()
  1339.                 P.CFrame = P.CFrame * CF(0,0.9,0)
  1340.             end
  1341.             wait(1)
  1342.             for i = 1, 45 do
  1343.                 Swait()
  1344.                 P.Transparency =P.Transparency + 1/45
  1345.             end
  1346.             P:remove()
  1347.         end))
  1348.         RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1349.         RootPart.Velocity = VT(0,0,0)
  1350.         local bv = Instance.new("BodyVelocity",RootPart)
  1351.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1352.         bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1353.         Debris:AddItem(bv,0.1)
  1354.     end
  1355. end
  1356.  
  1357. function Ravage()
  1358.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1359.     if HITFLOOR then
  1360.         ATTACK = true
  1361.         Rooted = false
  1362.         for i=0, 0.3, 0.1 / Animation_Speed do
  1363.             Swait()
  1364.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1365.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1366.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370.         end
  1371.         WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1372.         Rooted = true
  1373.         CreateSound(217767125, RightArm, 5, 1, false)
  1374.         for i=0, 0.15, 0.1 / Animation_Speed do
  1375.             Swait()
  1376.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1377.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1378.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382.         end
  1383.         local HOLD = true
  1384.         coroutine.resume(coroutine.create(function()
  1385.             repeat
  1386.                 Swait()
  1387.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1388.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1389.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393.             until HOLD == false
  1394.         end))
  1395.         repeat
  1396.             wait()
  1397.             coroutine.resume(coroutine.create(function()
  1398.                 local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1399.                 if HITFLOOR then
  1400.                     if HITFLOOR.Anchored == true then
  1401.                         local ROCK = GetRock(HITFLOOR)
  1402.                         CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1403.                         ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1404.                         ROCK.Core.Emit.Enabled = true
  1405.                         ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1406.                         local POS = ROCK.CFrame*CF(0,12,0)
  1407.                         for i = 1, 25 do
  1408.                             ROCK.Anchored = true
  1409.                             Swait()
  1410.                             ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1411.                         end
  1412.                         ROCK.Core.Emit.Enabled = false
  1413.                         wait()
  1414.                         RockExplosion(ROCK,1)
  1415.                     end
  1416.                 end
  1417.             end))
  1418.         until KEYHOLD == false
  1419.         wait()
  1420.         HOLD = false
  1421.         ATTACK = false
  1422.         Rooted = false
  1423.     end
  1424. end
  1425.  
  1426. function Shield()
  1427.     ATTACK = true
  1428.     Rooted = false
  1429.     local GYRO = IT("BodyGyro",RootPart)
  1430.     GYRO.D = 2
  1431.     GYRO.P = 2000
  1432.     GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1433.     local GRAV = IT("BodyPosition",RootPart)
  1434.     GRAV.D = 250
  1435.     GRAV.P = 20000
  1436.     GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1437.     GRAV.Position = RootPart.Position
  1438.     coroutine.resume(coroutine.create(function()
  1439.         repeat
  1440.             Swait()
  1441.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1442.         until ATTACK == false
  1443.         GYRO:Remove()
  1444.         GRAV:Remove()
  1445.     end))
  1446.     for i=0, 0.3, 0.1 / Animation_Speed do
  1447.         Swait()
  1448.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1449.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1450.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1451.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1452.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454.     end
  1455.     local Defence = GetShield()
  1456.     Defence.Size = VT(0,2,0)
  1457.     Defence.Parent = Effects
  1458.     Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1459.     WaveParticles(Defence.Position,12,Defence.Color)
  1460.     CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1461.     local FIX = Defence.AncestryChanged:Connect(function()
  1462.         Defence.Parent = Effects
  1463.     end)
  1464.     for i = 1, 40 do
  1465.         Swait()
  1466.         Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1467.         Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1468.     end
  1469.     repeat
  1470.         Swait()
  1471.         Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1472.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1473.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1474.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1475.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1476.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478.     until KEYHOLD == false
  1479.     FIX:Disconnect()
  1480.     coroutine.resume(coroutine.create(function()
  1481.         for i = 1, 40 do
  1482.             Swait()
  1483.             Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1484.         end
  1485.         WaveParticles(Defence.Position,12,Defence.Color)
  1486.         Defence:remove()
  1487.     end))
  1488.     ATTACK = false
  1489.     Rooted = false
  1490. end
  1491.  
  1492. function TwinMeteor()
  1493.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1494.     if HITFLOOR == nil then
  1495.         ATTACK = true
  1496.         Rooted = false
  1497.         local GYRO = IT("BodyGyro",RootPart)
  1498.         GYRO.D = 2
  1499.         GYRO.P = 2000
  1500.         GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1501.         local GRAV = IT("BodyPosition",RootPart)
  1502.         GRAV.D = 250
  1503.         GRAV.P = 20000
  1504.         GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1505.         GRAV.Position = RootPart.Position
  1506.         coroutine.resume(coroutine.create(function()
  1507.             repeat
  1508.                 Swait()
  1509.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1510.             until ATTACK == false
  1511.             GYRO:Remove()
  1512.             GRAV:Remove()
  1513.         end))
  1514.         local CHARGED = false
  1515.         coroutine.resume(coroutine.create(function()
  1516.             repeat
  1517.                 Swait()
  1518.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524.             until CHARGED == true
  1525.         end))
  1526.         local ROCK1 = GetRock()
  1527.         local ROCK2 = GetRock()
  1528.         local VORTEX1 = script.Vortex:Clone()
  1529.         local VORTEX2 = script.Vortex:Clone()
  1530.         VORTEX1.Parent = ROCK1.Core
  1531.         VORTEX2.Parent = ROCK2.Core
  1532.         ROCK1.Core.Emit.Enabled = true
  1533.         ROCK2.Core.Emit.Enabled = true
  1534.         ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1535.         ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1536.         CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1537.         CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1538.         for i = 1, 70 do
  1539.             Swait()
  1540.             ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1541.             ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1542.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1543.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1544.             VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1545.             VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1546.             VORTEX1:Emit(1)
  1547.             VORTEX2:Emit(1)
  1548.         end
  1549.         CHARGED = true
  1550.         for i=0, 1, 0.1 / Animation_Speed do
  1551.             Swait()
  1552.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1553.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1554.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1557.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1558.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560.         end
  1561.         for i=0, 0.5, 0.1 / Animation_Speed do
  1562.             Swait()
  1563.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1564.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1565.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1566.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1567.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571.         end
  1572.         coroutine.resume(coroutine.create(function()
  1573.             local Rock = ROCK1
  1574.             WaveParticles(Rock.Position,30,C3(1,1,1))
  1575.             CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1576.             for i = 1, 200 do
  1577.                 Swait()
  1578.                 Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1579.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1580.                 if HIT then
  1581.                     RespondToImpact(HIT,Rock)
  1582.                     break
  1583.                 end
  1584.             end
  1585.             ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1586.             for i = 1, 6 do
  1587.                 RockExplosion(Rock,1.5,true)
  1588.                 wait(1)
  1589.             end
  1590.             RockExplosion(Rock,1.5)
  1591.         end))
  1592.         for i=0, 1, 0.1 / Animation_Speed do
  1593.             Swait()
  1594.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1595.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1596.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1597.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1598.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1599.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601.         end
  1602.         for i=0, 0.5, 0.1 / Animation_Speed do
  1603.             Swait()
  1604.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1605.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1606.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1607.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1608.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1609.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611.         end
  1612.         coroutine.resume(coroutine.create(function()
  1613.             local Rock = ROCK2
  1614.             WaveParticles(Rock.Position,30,C3(1,1,1))
  1615.             CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1616.             for i = 1, 200 do
  1617.                 Swait()
  1618.                 Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1619.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1620.                 if HIT then
  1621.                     RespondToImpact(HIT,Rock)
  1622.                     break
  1623.                 end
  1624.             end
  1625.             ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1626.             for i = 1, 6 do
  1627.                 RockExplosion(Rock,1.5,true)
  1628.                 wait(1)
  1629.             end
  1630.             RockExplosion(Rock,1.5)
  1631.         end))
  1632.         for i=0, 1, 0.1 / Animation_Speed do
  1633.             Swait()
  1634.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1635.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1636.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1637.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1638.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640.         end
  1641.         ATTACK = false
  1642.         Rooted = false
  1643.     end
  1644. end
  1645.  
  1646. function Spikes()
  1647.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1648.     if HITFLOOR then
  1649.         ATTACK = true
  1650.         Rooted = true
  1651.         local GYRO = IT("BodyGyro",RootPart)
  1652.         GYRO.D = 2
  1653.         GYRO.P = 2000
  1654.         GYRO.MaxTorque = VT(0,4000000,0)
  1655.         coroutine.resume(coroutine.create(function()
  1656.             repeat
  1657.                 Swait()
  1658.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1659.             until ATTACK == false
  1660.             GYRO:Remove()
  1661.         end))
  1662.         for i=0, 1, 0.1 / Animation_Speed do
  1663.             Swait()
  1664.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1665.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1666.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1667.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1668.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1669.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1670.         end
  1671.         for i=0, 0.25, 0.1 / Animation_Speed do
  1672.             Swait()
  1673.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1676.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679.         end
  1680.         CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1681.         WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1682.         coroutine.resume(coroutine.create(function()
  1683.             local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1684.             for i = 1, 60 do
  1685.                 Swait()
  1686.                 local SPIKE = GetSpike(HITFLOOR)
  1687.                 SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1688.                 ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1689.                 coroutine.resume(coroutine.create(function()
  1690.                     local POS = SPIKE.CFrame*CF(0,11,0)
  1691.                     for i = 1, 25 do
  1692.                         Swait()
  1693.                         SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1694.                     end
  1695.                     wait(0.2)
  1696.                     for i = 1, 45 do
  1697.                         Swait()
  1698.                         SPIKE.Transparency = SPIKE.Transparency + 1/45
  1699.                         SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1700.                     end
  1701.                     SPIKE:remove()
  1702.                 end))
  1703.             end
  1704.         end))
  1705.         wait(0.3)
  1706.         ATTACK = false
  1707.         Rooted = false
  1708.     end
  1709. end
  1710.  
  1711. function TakeOnMe()
  1712.     Speed = 5
  1713.     local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1714.     ATTACK = true
  1715.     Rooted = false
  1716.     local DANCE = true
  1717.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1718.         if NEWKEY == "p" then
  1719.             DANCE = false
  1720.         end
  1721.     end)
  1722.     PLAYSONG = false
  1723.     while true do
  1724.         for i = 1, 15 do
  1725.             Swait()
  1726.             MEME.Parent = Effects
  1727.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1730.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1731.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733.         end
  1734.         if DANCE == false then
  1735.             break
  1736.         end
  1737.         for i = 1, 15 do
  1738.             Swait()
  1739.             MEME.Parent = Effects
  1740.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746.         end
  1747.     end
  1748.     PLAYSONG = true
  1749.     KEY:Disconnect()
  1750.     MEME:remove()
  1751.     Speed = 25
  1752.     ATTACK = false
  1753.     Rooted = false
  1754. end
  1755.  
  1756. function Noclip()
  1757.     ATTACK = true
  1758.     Rooted = true
  1759.     UNANCHOR = false
  1760.     RootPart.Anchored = true
  1761.     local CLIPPING = true
  1762.     local MOVEMENT = nil
  1763.     CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1764.     for i = 1, 50 do
  1765.         Swait()
  1766.         EXTRATRANS = EXTRATRANS + 0.5/50
  1767.         RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1768.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1771.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1772.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774.     end
  1775.     local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1776.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1777.         if NEWKEY == "w" then
  1778.             MOVEMENT = "Forward"
  1779.             repeat
  1780.                 Swait()
  1781.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1782.             until KEYHOLD == false
  1783.         elseif NEWKEY == "s" then
  1784.             MOVEMENT = "Backwards"
  1785.             repeat
  1786.                 Swait()
  1787.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1788.             until KEYHOLD == false
  1789.         elseif NEWKEY == "a" then
  1790.             MOVEMENT = "Strafe"
  1791.             repeat
  1792.                 Swait()
  1793.                 RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1794.             until KEYHOLD == false
  1795.         elseif NEWKEY == "d" then
  1796.             MOVEMENT = "Strafe"
  1797.             repeat
  1798.                 Swait()
  1799.                 RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1800.             until KEYHOLD == false
  1801.         elseif NEWKEY == "y" then
  1802.             CLIPPING = false
  1803.         end
  1804.         MOVEMENT = nil
  1805.     end)
  1806.     local LOOP = 0
  1807.     repeat
  1808.         Swait()
  1809.         AURA.Parent = Torso
  1810.         LOOP = LOOP + 1
  1811.         if LOOP >= 15 then
  1812.             LOOP = 0
  1813.             WaveParticles(Torso.Position,15,C3(1,1,1))
  1814.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1815.         end
  1816.         if MOVEMENT == nil then
  1817.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1820.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1821.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823.         elseif MOVEMENT == "Forward" then
  1824.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1827.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1828.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830.         elseif MOVEMENT == "Backwards" then
  1831.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1834.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1835.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837.         elseif MOVEMENT == "Strafe" then
  1838.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1842.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844.         end
  1845.     until CLIPPING == false
  1846.     KEY:Disconnect()
  1847.     coroutine.resume(coroutine.create(function()
  1848.         for i = 1, 20 do
  1849.             Swait()
  1850.             AURA.Volume = AURA.Volume - 3/20
  1851.         end
  1852.         AURA:remove()
  1853.     end))
  1854.     CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1855.     for i = 1, 50 do
  1856.         Swait()
  1857.         EXTRATRANS = EXTRATRANS - 0.5/50
  1858.         RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1859.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1862.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1863.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865.     end
  1866.     EXTRATRANS = 0
  1867.     UNANCHOR = true
  1868.     ATTACK = false
  1869.     Rooted = false
  1870. end
  1871.  
  1872. function Taunt()
  1873.     ATTACK = true
  1874.     Rooted = true
  1875.     local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1876.     repeat
  1877.         Swait()
  1878.         TAUNT.Parent = Torso
  1879.         TAUNT.Playing = true
  1880.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1882.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1883.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1884.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886.     until TAUNT.TimePosition >= 1.25
  1887.     for i=0, 1.6, 0.1 / Animation_Speed do
  1888.         Swait()
  1889.         TAUNT.Parent = Torso
  1890.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1891.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1892.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1893.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1894.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1896.     end
  1897.     ATTACK = false
  1898.     Rooted = false
  1899. end
  1900.  
  1901. --//=================================\\
  1902. --||      ASSIGN THINGS TO KEYS
  1903. --\\=================================//
  1904.  
  1905. function MouseDown(Mouse)
  1906.     if ATTACK == false then
  1907.     end
  1908. end
  1909.  
  1910. function MouseUp(Mouse)
  1911. HOLD = false
  1912. end
  1913.  
  1914. function KeyDown(Key)
  1915.     KEYHOLD = true
  1916.     if Key == "z" and ATTACK == false then
  1917.         Bullet()
  1918.     end
  1919.  
  1920.     if Key == "b" and ATTACK == false then
  1921.         Melee()
  1922.     end
  1923.  
  1924.     if Key == "c" and ATTACK == false then
  1925.         Launch()
  1926.     end
  1927.  
  1928.     if Key == "v" and ATTACK == false then
  1929.         Ravage()
  1930.     end
  1931.  
  1932.     if Key == "e" and ATTACK == false then
  1933.         Shield()
  1934.     end
  1935.  
  1936.     if Key == "q" and ATTACK == false then
  1937.         Spikes()
  1938.     end
  1939.  
  1940.     if Key == "x" and ATTACK == false then
  1941.         TwinMeteor()
  1942.     end
  1943.  
  1944.     if Key == "y" and ATTACK == false then
  1945.         Noclip()
  1946.     end
  1947.  
  1948.     if Key == "p" and ATTACK == false then
  1949.         TakeOnMe()
  1950.     end
  1951.  
  1952.     if Key == "t" and ATTACK == false then
  1953.         Taunt()
  1954.     end
  1955.  
  1956.     if Key == "]" and ATTACK == false then
  1957.         if PLAYSONG == true then
  1958.             PLAYSONG = false
  1959.         else
  1960.             PLAYSONG = true
  1961.         end
  1962.     end
  1963. end
  1964.  
  1965. function KeyUp(Key)
  1966.     KEYHOLD = false
  1967. end
  1968.  
  1969.     Mouse.Button1Down:connect(function(NEWKEY)
  1970.         MouseDown(NEWKEY)
  1971.     end)
  1972.     Mouse.Button1Up:connect(function(NEWKEY)
  1973.         MouseUp(NEWKEY)
  1974.     end)
  1975.     Mouse.KeyDown:connect(function(NEWKEY)
  1976.         KeyDown(NEWKEY)
  1977.     end)
  1978.     Mouse.KeyUp:connect(function(NEWKEY)
  1979.         KeyUp(NEWKEY)
  1980.     end)
  1981.  
  1982. --//=================================\\
  1983. --\\=================================//
  1984.  
  1985. function AntiTimeStop()
  1986.     for _, c in pairs(Character:GetChildren()) do
  1987.         if c:IsA("BasePart") and c ~= RootPart then
  1988.             c.Anchored = false
  1989.         end
  1990.     end
  1991.     if UNANCHOR == true then
  1992.         RootPart.Anchored = false
  1993.     else
  1994.         RootPart.Anchored = true
  1995.     end
  1996. end
  1997.  
  1998. --//=================================\\
  1999. --||    WRAP THE WHOLE SCRIPT UP
  2000. --\\=================================//
  2001.  
  2002. Humanoid.Changed:connect(function(Jump)
  2003.     if Jump == "Jump" and (Disable_Jump == true) then
  2004.         Humanoid.Jump = false
  2005.     end
  2006. end)
  2007.  
  2008. while true do
  2009.     Swait()
  2010.     Head:ClearAllChildren()
  2011.     script.Parent = WEAPONGUI
  2012.     ANIMATE.Parent = nil
  2013.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2014.         v:Stop();
  2015.     end
  2016.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2017.         Humanoid = IT("Humanoid",Character)
  2018.     end
  2019.     SINE = SINE + CHANGE
  2020.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2021.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2022.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2023.     local WALKSPEEDVALUE = 4
  2024.     Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2025.     if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
  2026.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2027.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2028.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2029.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2030.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2031.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2032.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2033.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035.     end
  2036.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2037.         ANIM = "Jump"
  2038.         if ATTACK == false then
  2039.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2042.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2043.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045.         end
  2046.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2047.         ANIM = "Fall"
  2048.         if ATTACK == false then
  2049.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2052.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2053.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055.         end
  2056.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2057.         ANIM = "Idle"
  2058.         if ATTACK == false then
  2059.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2061.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2062.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2063.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065.         end
  2066.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2067.         ANIM = "Walk"
  2068.         if ATTACK == false then
  2069.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2072.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2073.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2074.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2075.         end
  2076.     end
  2077.     for _, c in pairs(Character:GetChildren()) do
  2078.         if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2079.             c:remove()
  2080.         end
  2081.     end
  2082.     AntiTimeStop()
  2083.     Humanoid.MaxHealth = 10e10
  2084.     Humanoid.Health = 10e10
  2085.     if Rooted == false then
  2086.         Disable_Jump = false
  2087.         Humanoid.WalkSpeed = Speed
  2088.     elseif Rooted == true then
  2089.         Disable_Jump = true
  2090.         Humanoid.WalkSpeed = 0
  2091.     end
  2092.     for E = 1, #TAIL do
  2093.         TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2094.     end
  2095.     sick.SoundId = "rbxassetid://0"
  2096.     sick.Looped = true
  2097.     sick.Pitch = 1
  2098.     sick.Volume = 2
  2099.     sick.Parent = Effects
  2100.     sick.Playing = PLAYSONG
  2101.     Humanoid.PlatformStand = false
  2102.     Humanoid.Name = "I am the god of earth"
  2103.     refit()
  2104.     if Character:FindFirstChild("Pants") == nil then
  2105.         script.Pants:Clone().Parent = Character
  2106.     end
  2107.     if Character:FindFirstChild("Shirt") == nil then
  2108.         script.Shirt:Clone().Parent = Character
  2109.     end
  2110.     for _, c in pairs(Character:GetChildren()) do
  2111.         if c:IsA("BasePart") and ATTACK == false then
  2112.             for _, e in pairs(c:GetChildren()) do
  2113.                 if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2114.                     e:remove()
  2115.                 end
  2116.             end
  2117.         end
  2118.     end
  2119. end
  2120.  
  2121. --//=================================\\
  2122. --\\=================================//
  2123.  
  2124.  
  2125.  
  2126.  
  2127.  
  2128. --//====================================================\\--
  2129. --||                     END OF SCRIPT
  2130. --\\====================================================//--
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