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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
Player = game.Players.LocalPlayer
5
    Character = Player.Character
6
    local txt = Instance.new("BillboardGui", Character)
7
    txt.Adornee = Character.Head
8
    txt.Name = "_status"
9
    txt.Size = UDim2.new(2, 0, 1.2, 0)
10
    txt.StudsOffset = Vector3.new(-9, 8, 0)
11
    local text = Instance.new("TextLabel", txt)
12
    text.Size = UDim2.new(10, 0, 7, 0)
13
    text.FontSize = "Size24"
14
    text.TextScaled = true
15
    text.TextTransparency = 0
16
    text.BackgroundTransparency = 10
17
    text.TextTransparency = 0
18
    text.TextStrokeTransparency = 0
19
    text.Font = "Antique"
20
    text.TextStrokeColor3 = Color3.new(255,255,255)
21-
        text.Text = "Terra God"
21+
        text.Text = "Bread Oof"
22
23
24
local createstuff = function()
25
	local stuff = Instance.new("Model")
26
local collar = Instance.new("Part")
27
local mesh = Instance.new("FileMesh")
28
local part = Instance.new("Part")
29
local mesh_2 = Instance.new("CylinderMesh")
30
local weld = Instance.new("ManualWeld")
31
local eye = Instance.new("Part")
32
local mesh_3 = Instance.new("SpecialMesh")
33
local decal = Instance.new("Decal")
34
local hood = Instance.new("Part")
35
local mesh_4 = Instance.new("FileMesh")
36
local pillar = Instance.new("Part")
37
local rock = Instance.new("Part")
38
local core = Instance.new("Attachment")
39
local emit = Instance.new("ParticleEmitter")
40
local mesh_5 = Instance.new("FileMesh")
41
local rockspike = Instance.new("Part")
42
local mesh_6 = Instance.new("SpecialMesh")
43
local shield = Instance.new("Part")
44
local core_2 = Instance.new("Attachment")
45
local spinepart = Instance.new("Part")
46
local mesh_7 = Instance.new("FileMesh")
47
local pants = Instance.new("Pants")
48
local shirt = Instance.new("Shirt")
49
local emit_2 = Instance.new("ParticleEmitter")
50
local vortex = Instance.new("ParticleEmitter")
51
local wave = Instance.new("ParticleEmitter")
52
53
stuff.Name = "Stuff"
54
stuff.Parent = workspace
55
collar.Size = Vector3.new(2.06, 0.2, 2.06)
56
collar.Name = "Collar"
57
collar.Material = Enum.Material.Glass
58
collar.TopSurface = Enum.SurfaceType.Smooth
59
collar.BottomSurface = Enum.SurfaceType.Smooth
60
collar.Parent = stuff
61
collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
62
mesh.MeshId = "rbxassetid://1861264141"
63
mesh.Parent = collar
64
part.Size = Vector3.new(1.3, 0.2, 1.3)
65
part.BrickColor = BrickColor.new("Really black")
66
part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
67
part.Material = Enum.Material.Glass
68
part.TopSurface = Enum.SurfaceType.Smooth
69
part.BottomSurface = Enum.SurfaceType.Smooth
70
part.Parent = collar
71
part.CFrame = CFrame.new(5.8, 46.2, -39.9)
72
mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
73
mesh_2.Parent = part
74
weld.Part0 = collar
75
weld.Name = "Weld"
76
weld.Part1 = part
77
weld.Parent = collar
78
eye.Anchored = true
79
eye.Size = Vector3.new(2, 2, 2)
80
eye.BottomSurface = Enum.SurfaceType.Smooth
81
eye.Material = Enum.Material.SmoothPlastic
82
eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
83
eye.Name = "Eye"
84
eye.TopSurface = Enum.SurfaceType.Smooth
85
eye.BrickColor = BrickColor.new("Institutional white")
86
eye.Parent = stuff
87
eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
88
mesh_3.MeshType = Enum.MeshType.Sphere
89
mesh_3.Parent = eye
90
decal.Texture = "http://www.roblox.com/asset/?id=743271416"
91
decal.Parent = eye
92
hood.Size = Vector3.new(2.919, 2.394, 2.891)
93
hood.BottomSurface = Enum.SurfaceType.Smooth
94
hood.Material = Enum.Material.SmoothPlastic
95
hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
96
hood.BrickColor = BrickColor.new("Really black")
97
hood.TopSurface = Enum.SurfaceType.Smooth
98
hood.Name = "Hood"
99
hood.Parent = stuff
100
hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
101
mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
102
mesh_4.MeshId = "rbxassetid://16952952"
103
mesh_4.Parent = hood
104
pillar.Size = Vector3.new(1, 1, 1)
105
pillar.Name = "Pillar"
106
pillar.Material = Enum.Material.Metal
107
pillar.TopSurface = Enum.SurfaceType.Smooth
108
pillar.BottomSurface = Enum.SurfaceType.Smooth
109
pillar.Parent = stuff
110
pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
111
rock.Size = Vector3.new(2.03, 1.978, 2.057)
112
rock.BottomSurface = Enum.SurfaceType.Smooth
113
rock.Name = "Rock"
114
rock.TopSurface = Enum.SurfaceType.Smooth
115
rock.Parent = stuff
116
rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
117
core.Name = "Core"
118
core.Parent = rock
119
emit.Enabled = false
120
emit.Lifetime = NumberRange.new(1, 4)
121
emit.Name = "Emit"
122
emit.Speed = NumberRange.new(0, 35)
123
emit.Rotation = NumberRange.new(0, 360)
124
emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
125
emit.VelocitySpread = 360
126
emit.Texture = "rbxassetid://281633012"
127
emit.Acceleration = Vector3.new(0, -15, 0)
128
emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
129
emit.RotSpeed = NumberRange.new(-25, 25)
130
emit.SpreadAngle = Vector2.new(360, 360)
131
emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
132
emit.Parent = core
133
mesh_5.MeshId = "rbxassetid://1861108040"
134
mesh_5.Parent = rock
135
rockspike.Anchored = true
136
rockspike.Size = Vector3.new(3.364, 20, 3.364)
137
rockspike.BottomSurface = Enum.SurfaceType.Smooth
138
rockspike.Material = Enum.Material.Grass
139
rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
140
rockspike.Name = "RockSpike"
141
rockspike.TopSurface = Enum.SurfaceType.Smooth
142
rockspike.BrickColor = BrickColor.new("Pine Cone")
143
rockspike.Parent = stuff
144
rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
145
mesh_6.TextureId = "rbxassetid://136560096"
146
mesh_6.MeshType = Enum.MeshType.FileMesh
147
mesh_6.MeshId = "rbxassetid://1861231635"
148
mesh_6.Parent = rockspike
149
shield.Size = Vector3.new(1, 1, 1)
150
shield.Name = "Shield"
151
shield.Material = "Glass"
152
shield.Transparency = 0.4
153
shield.TopSurface = Enum.SurfaceType.Smooth
154
shield.BottomSurface = Enum.SurfaceType.Smooth
155
shield.Parent = stuff
156
shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
157
core_2.Name = "Core"
158
core_2.Parent = shield
159
spinepart.CanCollide = false
160
spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
161
spinepart.BrickColor = BrickColor.new("Institutional white")
162
spinepart.BottomSurface = Enum.SurfaceType.Smooth
163
spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
164
spinepart.Name = "SpinePart"
165
spinepart.TopSurface = Enum.SurfaceType.Smooth
166
spinepart.Parent = stuff
167
spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
168
mesh_7.MeshId = "rbxassetid://1861166416"
169
mesh_7.Parent = spinepart
170
pants.Name = "Pants"
171
pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
172
pants.Parent = stuff
173
shirt.Name = "Shirt"
174
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
175
shirt.Parent = stuff
176
emit_2.Enabled = false
177
emit_2.Lifetime = NumberRange.new(1, 4)
178
emit_2.Name = "Emit"
179
emit_2.Speed = NumberRange.new(0, 35)
180
emit_2.Rotation = NumberRange.new(0, 360)
181
emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
182
emit_2.VelocitySpread = 360
183
emit_2.Texture = "rbxassetid://281633012"
184
emit_2.Acceleration = Vector3.new(0, -15, 0)
185
emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
186
emit_2.RotSpeed = NumberRange.new(-25, 25)
187
emit_2.SpreadAngle = Vector2.new(360, 360)
188
emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
189
emit_2.Parent = stuff
190
vortex.Enabled = false
191
vortex.Name = "Vortex"
192
vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
193
vortex.Lifetime = NumberRange.new(1)
194
vortex.Rate = 0
195
vortex.Speed = NumberRange.new(0)
196
vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
197
vortex.Rotation = NumberRange.new(0, 360)
198
vortex.ZOffset = -2
199
vortex.RotSpeed = NumberRange.new(360)
200
vortex.LightEmission = 1
201
vortex.Texture = "rbxassetid://1084969997"
202
vortex.LockedToPart = true
203
vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
204
vortex.Parent = stuff
205
wave.Enabled = false
206
wave.Lifetime = NumberRange.new(0.3)
207
wave.Name = "Wave"
208
wave.Speed = NumberRange.new(0)
209
wave.LightEmission = 1
210
wave.Rate = 1
211
wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
212
wave.Texture = "rbxassetid://1084991215"
213
wave.Rotation = NumberRange.new(-180, 180)
214
wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
215
wave.ZOffset = 1
216
wave.Parent = stuff
217
for i,v in pairs(stuff:GetChildren()) do
218
	v.Parent = script
219
end
220
end
221
	
222
createstuff()
223
224
225
226
227
228
wait(0.2)
229
230
Player = game:GetService("Players").LocalPlayer
231
PlayerGui = Player.PlayerGui
232
Cam = workspace.CurrentCamera
233
Backpack = Player.Backpack
234
Character = Player.Character
235
Humanoid = Character.Humanoid
236
Mouse = Player:GetMouse()
237
RootPart = Character["HumanoidRootPart"]
238
Torso = Character["Torso"]
239
Head = Character["Head"]
240
RightArm = Character["Right Arm"]
241
LeftArm = Character["Left Arm"]
242
RightLeg = Character["Right Leg"]
243
LeftLeg = Character["Left Leg"]
244
RootJoint = RootPart["RootJoint"]
245
Neck = Torso["Neck"]
246
RightShoulder = Torso["Right Shoulder"]
247
LeftShoulder = Torso["Left Shoulder"]
248
RightHip = Torso["Right Hip"]
249
LeftHip = Torso["Left Hip"]
250
251
IT = Instance.new
252
CF = CFrame.new
253
VT = Vector3.new
254
RAD = math.rad
255
C3 = Color3.new
256
UD2 = UDim2.new
257
BRICKC = BrickColor.new
258
ANGLES = CFrame.Angles
259
EULER = CFrame.fromEulerAnglesXYZ
260
COS = math.cos
261
ACOS = math.acos
262
SIN = math.sin
263
ASIN = math.asin
264
ABS = math.abs
265
MRANDOM = math.random
266
FLOOR = math.floor
267
268
--//=================================\\
269
--|| 	      USEFUL VALUES
270
--\\=================================//
271
272
Animation_Speed = 3
273
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
274
local Speed = 35
275
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
276
local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
277
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
278
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
279
local DAMAGEMULTIPLIER = 1
280
local ANIM = "Idle"
281
local ATTACK = false
282
local EQUIPPED = false
283
local HOLD = false
284
local COMBO = 1
285
local Rooted = false
286
local SINE = 0
287
local KEYHOLD = false
288
local CHANGE = 2 / Animation_Speed
289
local WALKINGANIM = false
290
local VALUE1 = false
291
local VALUE2 = false
292
local ROBLOXIDLEANIMATION = IT("Animation")
293
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
294
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
295
--ROBLOXIDLEANIMATION.Parent = Humanoid
296
local WEAPONGUI = IT("ScreenGui", PlayerGui)
297
WEAPONGUI.Name = "Weapon GUI"
298
local Effects = IT("Folder", Character)
299
Effects.Name = "Effects"
300
local ANIMATOR = Humanoid.Animator
301
local ANIMATE = Character.Animate
302
local UNANCHOR = true
303
local PLAYSONG = true
304
local EXTRATRANS = 0
305
306
--//=================================\\
307
--\\=================================//
308
309
310
--//=================================\\
311
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
312
--\\=================================//
313
314
ArtificialHB = Instance.new("BindableEvent", script)
315
ArtificialHB.Name = "ArtificialHB"
316
317
script:WaitForChild("ArtificialHB")
318
319
frame = Frame_Speed
320
tf = 0
321
allowframeloss = false
322
tossremainder = false
323
lastframe = tick()
324
script.ArtificialHB:Fire()
325
326
game:GetService("RunService").Heartbeat:connect(function(s, p)
327
	tf = tf + s
328
	if tf >= frame then
329
		if allowframeloss then
330
			script.ArtificialHB:Fire()
331
			lastframe = tick()
332
		else
333
			for i = 1, math.floor(tf / frame) do
334
				script.ArtificialHB:Fire()
335
			end
336
		lastframe = tick()
337
		end
338
		if tossremainder then
339
			tf = 0
340
		else
341
			tf = tf - frame * math.floor(tf / frame)
342
		end
343
	end
344
end)
345
346
--//=================================\\
347
--\\=================================//
348
349
--//=================================\\
350
--|| 	      SOME FUNCTIONS
351
--\\=================================//
352
353
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
354
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
355
end
356
357
function PositiveAngle(NUMBER)
358
	if NUMBER >= 0 then
359
		NUMBER = 0
360
	end
361
	return NUMBER
362
end
363
364
function NegativeAngle(NUMBER)
365
	if NUMBER <= 0 then
366
		NUMBER = 0
367
	end
368
	return NUMBER
369
end
370
371
function Swait(NUMBER)
372
	if NUMBER == 0 or NUMBER == nil then
373
		ArtificialHB.Event:wait()
374
	else
375
		for i = 1, NUMBER do
376
			ArtificialHB.Event:wait()
377
		end
378
	end
379
end
380
381
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
382
	local NEWMESH = IT(MESH)
383
	if MESH == "SpecialMesh" then
384
		NEWMESH.MeshType = MESHTYPE
385
		if MESHID ~= "nil" and MESHID ~= "" then
386
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
387
		end
388
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
389
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
390
		end
391
	end
392
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
393
	NEWMESH.Scale = SCALE
394
	NEWMESH.Parent = PARENT
395
	return NEWMESH
396
end
397
398
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
399
	local NEWPART = IT("Part")
400
	NEWPART.formFactor = FORMFACTOR
401
	NEWPART.Reflectance = REFLECTANCE
402
	NEWPART.Transparency = TRANSPARENCY
403
	NEWPART.CanCollide = false
404
	NEWPART.Locked = true
405
	NEWPART.Anchored = true
406
	if ANCHOR == false then
407
		NEWPART.Anchored = false
408
	end
409
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
410
	NEWPART.Name = NAME
411
	NEWPART.Size = SIZE
412
	NEWPART.Position = Torso.Position
413
	NEWPART.Material = MATERIAL
414
	NEWPART:BreakJoints()
415
	NEWPART.Parent = PARENT
416
	return NEWPART
417
end
418
419
	local function weldBetween(a, b)
420
	    local weldd = Instance.new("ManualWeld")
421
	    weldd.Part0 = a
422
	    weldd.Part1 = b
423
	    weldd.C0 = CFrame.new()
424
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
425
	    weldd.Parent = a
426
	    return weldd
427
	end
428
429
430
function QuaternionFromCFrame(cf)
431
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
432
	local trace = m00 + m11 + m22
433
	if trace > 0 then 
434
		local s = math.sqrt(1 + trace)
435
		local recip = 0.5 / s
436
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
437
	else
438
		local i = 0
439
		if m11 > m00 then
440
			i = 1
441
		end
442
		if m22 > (i == 0 and m00 or m11) then
443
			i = 2
444
		end
445
		if i == 0 then
446
			local s = math.sqrt(m00 - m11 - m22 + 1)
447
			local recip = 0.5 / s
448
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
449
		elseif i == 1 then
450
			local s = math.sqrt(m11 - m22 - m00 + 1)
451
			local recip = 0.5 / s
452
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
453
		elseif i == 2 then
454
			local s = math.sqrt(m22 - m00 - m11 + 1)
455
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
456
		end
457
	end
458
end
459
 
460
function QuaternionToCFrame(px, py, pz, x, y, z, w)
461
	local xs, ys, zs = x + x, y + y, z + z
462
	local wx, wy, wz = w * xs, w * ys, w * zs
463
	local xx = x * xs
464
	local xy = x * ys
465
	local xz = x * zs
466
	local yy = y * ys
467
	local yz = y * zs
468
	local zz = z * zs
469
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
470
end
471
 
472
function QuaternionSlerp(a, b, t)
473
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
474
	local startInterp, finishInterp;
475
	if cosTheta >= 0.0001 then
476
		if (1 - cosTheta) > 0.0001 then
477
			local theta = ACOS(cosTheta)
478
			local invSinTheta = 1 / SIN(theta)
479
			startInterp = SIN((1 - t) * theta) * invSinTheta
480
			finishInterp = SIN(t * theta) * invSinTheta
481
		else
482
			startInterp = 1 - t
483
			finishInterp = t
484
		end
485
	else
486
		if (1 + cosTheta) > 0.0001 then
487
			local theta = ACOS(-cosTheta)
488
			local invSinTheta = 1 / SIN(theta)
489
			startInterp = SIN((t - 1) * theta) * invSinTheta
490
			finishInterp = SIN(t * theta) * invSinTheta
491
		else
492
			startInterp = t - 1
493
			finishInterp = t
494
		end
495
	end
496
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
497
end
498
499
function Clerp(a, b, t)
500
	local qa = {QuaternionFromCFrame(a)}
501
	local qb = {QuaternionFromCFrame(b)}
502
	local ax, ay, az = a.x, a.y, a.z
503
	local bx, by, bz = b.x, b.y, b.z
504
	local _t = 1 - t
505
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
506
end
507
508
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
509
	local frame = IT("Frame")
510
	frame.BackgroundTransparency = TRANSPARENCY
511
	frame.BorderSizePixel = BORDERSIZEPIXEL
512
	frame.Position = POSITION
513
	frame.Size = SIZE
514
	frame.BackgroundColor3 = COLOR
515
	frame.BorderColor3 = BORDERCOLOR
516
	frame.Name = NAME
517
	frame.Parent = PARENT
518
	return frame
519
end
520
521
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
522
	local label = IT("TextLabel")
523
	label.BackgroundTransparency = 1
524
	label.Size = UD2(1, 0, 1, 0)
525
	label.Position = UD2(0, 0, 0, 0)
526
	label.TextColor3 = TEXTCOLOR
527
	label.TextStrokeTransparency = STROKETRANSPARENCY
528
	label.TextTransparency = TRANSPARENCY
529
	label.FontSize = TEXTFONTSIZE
530
	label.Font = TEXTFONT
531
	label.BorderSizePixel = BORDERSIZEPIXEL
532
	label.TextScaled = false
533
	label.Text = TEXT
534
	label.Name = NAME
535
	label.Parent = PARENT
536
	return label
537
end
538
539
function NoOutlines(PART)
540
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
541
end
542
543
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
544
	local NEWWELD = IT(TYPE)
545
	NEWWELD.Part0 = PART0
546
	NEWWELD.Part1 = PART1
547
	NEWWELD.C0 = C0
548
	NEWWELD.C1 = C1
549
	NEWWELD.Parent = PARENT
550
	return NEWWELD
551
end
552
553
local S = IT("Sound")
554
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
555
	local NEWSOUND = nil
556
	coroutine.resume(coroutine.create(function()
557
		NEWSOUND = S:Clone()
558
		NEWSOUND.Parent = PARENT
559
		NEWSOUND.Volume = VOLUME
560
		NEWSOUND.Pitch = PITCH
561
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
562
		NEWSOUND:play()
563
		if DOESLOOP == true then
564
			NEWSOUND.Looped = true
565
		else
566
			repeat wait(1) until NEWSOUND.Playing == false
567
			NEWSOUND:remove()
568
		end
569
	end))
570
	return NEWSOUND
571
end
572
573
function CFrameFromTopBack(at, top, back)
574
	local right = top:Cross(back)
575
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
576
end
577
578
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
579
function WACKYEFFECT(Table)
580
	local TYPE = (Table.EffectType or "Sphere")
581
	local SIZE = (Table.Size or VT(1,1,1))
582
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
583
	local TRANSPARENCY = (Table.Transparency or 0)
584
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
585
	local CFRAME = (Table.CFrame or Torso.CFrame)
586
	local MOVEDIRECTION = (Table.MoveToPos or nil)
587
	local ROTATION1 = (Table.RotationX or 0)
588
	local ROTATION2 = (Table.RotationY or 0)
589
	local ROTATION3 = (Table.RotationZ or 0)
590
	local MATERIAL = (Table.Material or "Neon")
591
	local COLOR = (Table.Color or C3(1,1,1))
592
	local TIME = (Table.Time or 45)
593
	local SOUNDID = (Table.SoundID or nil)
594
	local SOUNDPITCH = (Table.SoundPitch or nil)
595
	local SOUNDVOLUME = (Table.SoundVolume or nil)
596
	coroutine.resume(coroutine.create(function()
597
		local PLAYSSOUND = false
598
		local SOUND = nil
599
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
600
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
601
			PLAYSSOUND = true
602
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
603
		end
604
		EFFECT.Color = COLOR
605
		local MSH = nil
606
		if TYPE == "Sphere" then
607
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
608
		elseif TYPE == "Block" then
609
			MSH = IT("BlockMesh",EFFECT)
610
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
611
		elseif TYPE == "Wave" then
612
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
613
		elseif TYPE == "Ring" then
614
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
615
		elseif TYPE == "Slash" then
616
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
617
		elseif TYPE == "Round Slash" then
618
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
619
		elseif TYPE == "Swirl" then
620
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
621
		elseif TYPE == "Skull" then
622
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
623
		elseif TYPE == "Crystal" then
624
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
625
		end
626
		if MSH ~= nil then
627
			local MOVESPEED = nil
628
			if MOVEDIRECTION ~= nil then
629
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
630
			end
631
			local GROWTH = SIZE - ENDSIZE
632
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
633
			if TYPE == "Block" then
634
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
635
			else
636
				EFFECT.CFrame = CFRAME
637
			end
638
			for LOOP = 1, TIME+1 do
639
				Swait()
640
				MSH.Scale = MSH.Scale - GROWTH/TIME
641
				if TYPE == "Wave" then
642
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
643
				end
644
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
645
				if TYPE == "Block" then
646
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
647
				else
648
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
649
				end
650
				if MOVEDIRECTION ~= nil then
651
					local ORI = EFFECT.Orientation
652
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
653
					EFFECT.Orientation = ORI
654
				end
655
			end
656
			if PLAYSSOUND == false then
657
				EFFECT:remove()
658
			else
659
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
660
				EFFECT:remove()
661
			end
662
		else
663
			if PLAYSSOUND == false then
664
				EFFECT:remove()
665
			else
666
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
667
				EFFECT:remove()
668
			end
669
		end
670
	end))
671
end
672
673
function MakeForm(PART,TYPE)
674
	if TYPE == "Cyl" then
675
		local MSH = IT("CylinderMesh",PART)
676
	elseif TYPE == "Ball" then
677
		local MSH = IT("SpecialMesh",PART)
678
		MSH.MeshType = "Sphere"
679
	elseif TYPE == "Wedge" then
680
		local MSH = IT("SpecialMesh",PART)
681
		MSH.MeshType = "Wedge"
682
	end
683
end
684
685
Debris = game:GetService("Debris")
686
687
function CastProperRay(StartPos, EndPos, Distance, Ignore)
688
	local DIRECTION = CF(StartPos,EndPos).lookVector
689
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
690
end
691
692
local ROCK = script.Rock
693
ROCK.Parent = nil
694
function GetRock(FLOOROBJECT)
695
	local Rock = ROCK:Clone()
696
	Rock.Parent = Effects
697
	if FLOOROBJECT ~= nil then
698
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
699
			Rock.Material = FLOOROBJECT.Material
700
			Rock.Color = FLOOROBJECT.Color
701
		else
702
			Rock.Material = "Slate"
703
			Rock.Color = BRICKC"Dirt brown".Color
704
		end
705
	else
706
		Rock.Material = "Slate"
707
		Rock.Color = BRICKC"Dirt brown".Color
708
	end
709
	Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
710
	return Rock
711
end
712
713
local SPIKE = script.RockSpike
714
SPIKE.Parent = nil
715
function GetSpike(FLOOROBJECT)
716
	local Rock = SPIKE:Clone()
717
	Rock.Parent = Effects
718
	if FLOOROBJECT ~= nil then
719
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
720
			Rock.Material = FLOOROBJECT.Material
721
			Rock.Color = FLOOROBJECT.Color
722
		else
723
			Rock.Material = "Slate"
724
			Rock.Color = BRICKC"Dirt brown".Color
725
		end
726
	else
727
		Rock.Material = "Slate"
728
		Rock.Color = BRICKC"Dirt brown".Color
729
	end
730
	return Rock
731
end
732
733
local SHIELD = script.Shield
734
SHIELD.Parent = nil
735
function GetShield(FLOOROBJECT)
736
	local Rock = SHIELD:Clone()
737
	Rock.Parent = Effects
738
	if FLOOROBJECT ~= nil then
739
		Rock.Material = FLOOROBJECT.Material
740
		Rock.Color = FLOOROBJECT.Color
741
	else
742
		Rock.Material = "Slate"
743
		Rock.Color = BRICKC"Dirt brown".Color
744
	end
745
	return Rock
746
end
747
748
function RespondToImpact(Object,Rock)
749
	local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
750
	for i = 1, #BREAKABLEMATERIALS do
751
		local MATERIAL = BREAKABLEMATERIALS[i]
752
		if Object.Material == MATERIAL[1] then
753
			local A = Rock.Size.Magnitude
754
			local B = Object.Size.Magnitude
755
			if B < A*MATERIAL[2] then
756
				WaveParticles(Object.Position,B*3,Object.Color)
757
				Object:remove()
758
				CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
759
			end
760
		end
761
	end
762
end
763
764
function WaveParticles(Position,Size,Color)
765
	local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
766
	BASE.CFrame = CF(Position)
767
	local A = IT("Attachment",BASE)
768
	local WAVE = script.Wave:Clone()
769
	WAVE.Parent = A
770
	WAVE.Size = NumberSequence.new(0,Size)
771
	WAVE.Color = ColorSequence.new(Color)
772
	Debris:AddItem(BASE,0.5)
773
	WAVE:Emit(1)
774
end
775
776
--//=================================\\
777
--||	     WEAPON CREATION
778
--\\=================================//
779
780
local sick = Instance.new("Sound",Character)
781
782
local PILLAR = script.Pillar
783
PILLAR.Parent = nil
784
local HOOD = script.Hood
785
HOOD.Parent = Character
786
HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
787
weldBetween(Torso,HOOD)
788
Head:ClearAllChildren()
789
Head.Transparency = 1
790
local EYE = script.Eye
791
EYE.Parent = Character
792
EYE.CFrame = Head.CFrame*CF(0,0,0)
793
EYE.Anchored = false
794
weldBetween(EYE,Head)
795
local COLLAR = script.Collar
796
COLLAR.Parent = Character
797
COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
798
weldBetween(Torso,COLLAR)
799
local BONE = script.SpinePart
800
BONE.Parent = nil
801
local TAIL = {}
802
local LASTPART = Torso
803
local SIZE = BONE.Size
804
for i = 1, 23 do
805
	local PART = BONE:Clone()
806
	PART.Anchored = false
807
	PART.Parent = Character
808
	PART.Size = SIZE*((25-i)/10)/1.6
809
	if LASTPART == Torso then
810
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
811
		LASTPART = PART
812
		table.insert(TAIL,WELD)
813
	else
814
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
815
		LASTPART = PART
816
		table.insert(TAIL,WELD)
817
	end
818
end
819
for _, c in pairs(Character:GetChildren()) do
820
	if c:IsA("BasePart") then
821
		if c:FindFirstChildOfClass("ParticleEmitter") then
822
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
823
		end
824
		if c == Head then
825
			if c:FindFirstChild("face") then
826
				c.face:remove()
827
			end
828
		end
829
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
830
		c:remove()
831
	end
832
end
833
local BODY = {}
834
for _, c in pairs(Character:GetDescendants()) do
835
	if c:IsA("BasePart") and c.Name ~= "Handle" then
836
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
837
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
838
		end
839
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
840
	elseif c:IsA("JointInstance") then
841
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
842
	end
843
end
844
for e = 1, #BODY do
845
	if BODY[e] ~= nil then
846
		local STUFF = BODY[e]
847
		local PART = STUFF[1]
848
		local PARENT = STUFF[2]
849
		local MATERIAL = STUFF[3]
850
		local COLOR = STUFF[4]
851
		local TRANSPARENCY = STUFF[5]
852
		if PART.ClassName == "Part" and PART ~= RootPart then
853
			PART.Material = MATERIAL
854
			PART.Color = COLOR
855
			PART.Transparency = TRANSPARENCY
856
		end
857
		PART.AncestryChanged:Connect(function()
858
			PART.Parent = PARENT
859
		end)
860
	end
861
end
862
function refit()
863
	Character.Parent = workspace
864
	for e = 1, #BODY do
865
		if BODY[e] ~= nil then
866
			local STUFF = BODY[e]
867
			local PART = STUFF[1]
868
			local PARENT = STUFF[2]
869
			local MATERIAL = STUFF[3]
870
			local COLOR = STUFF[4]
871
			local TRANSPARENCY = STUFF[5]
872
			if PART:IsA("BasePart") and PART ~= RootPart then
873
				PART.Material = MATERIAL
874
				PART.Color = COLOR
875
				PART.Transparency = TRANSPARENCY+EXTRATRANS
876
			end
877
			if PART.Parent ~= PARENT then
878
				Humanoid:remove()
879
				PART.Parent = PARENT
880
				Humanoid = IT("Humanoid",Character)
881
			end
882
		end
883
	end
884
end
885
886
Humanoid.Died:connect(function()
887
	refit()
888
end)
889
890
--//=================================\\
891
--||			DAMAGING
892
--\\=================================//
893
894
function ApplyDamage(Humanoid,Damage,TorsoPart)
895
	Damage = Damage * DAMAGEMULTIPLIER
896
	if Humanoid.Health ~= 0 then
897
		Humanoid.Health = Humanoid.Health - Damage
898
	end
899
end
900
901
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
902
	local CHILDREN = workspace:GetDescendants()
903
	for index, CHILD in pairs(CHILDREN) do
904
		if CHILD.ClassName == "Model" and CHILD ~= Character then
905
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
906
			if HUM then
907
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
908
				if TORSO then
909
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
910
						if INSTAKILL == true or HUM.MaxHealth > 5000 then
911
							CHILD:BreakJoints()
912
						else
913
							local DMG = MRANDOM(MINDMG,MAXDMG)
914
							ApplyDamage(HUM,DMG,TORSO)
915
						end
916
						if FLING > 0 then
917
							for _, c in pairs(CHILD:GetChildren()) do
918
								if c:IsA("BasePart") then
919
									local bv = Instance.new("BodyVelocity",c) 
920
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
921
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
922
									Debris:AddItem(bv,0.05)
923
								end
924
							end
925
						end
926
					end
927
				end
928
			end
929
		elseif CHILD:IsA("BasePart") and ROCK ~= nil then
930
			if (CHILD.Position - POSITION).Magnitude <= RANGE then
931
				RespondToImpact(CHILD,ROCK)
932
			end
933
		end
934
	end
935
end
936
937
--//=================================\\
938
--||	ATTACK FUNCTIONS AND STUFF
939
--\\=================================//
940
941
function RockExplosion(Rock,Multiplier,Survive)
942
	local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
943
	EXPLOSION.Color = ColorSequence.new(Rock.Color)
944
	local SIZE = (Rock.Size.Y*4)*Multiplier
945
	EXPLOSION.Enabled = false
946
	EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
947
	EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
948
	EXPLOSION:Emit(200,300)
949
	WaveParticles(Rock.Position,SIZE*2,Rock.Color)
950
	coroutine.resume(coroutine.create(function()
951
		Rock:BreakJoints()
952
		if Survive == nil then
953
			Rock.Transparency = 1
954
			Rock.CanCollide = false
955
			Rock.Anchored = true
956
			Debris:AddItem(Rock,5)
957
		end
958
		CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
959
		ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
960
		local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
961
		Swait()
962
		if HITFLOOR then
963
			WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
964
		end
965
		for i = 1, 5 do
966
			WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
967
		end
968
	end))
969
end
970
971
function Bullet()
972
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
973
	ATTACK = true
974
	Rooted = true
975
	local GYRO = IT("BodyGyro",RootPart)
976
	GYRO.D = 2
977
	GYRO.P = 2000
978
	GYRO.MaxTorque = VT(0,4000000,0)
979
	coroutine.resume(coroutine.create(function()
980
		repeat
981
			Swait()
982
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
983
		until ATTACK == false
984
		GYRO:Remove()
985
	end))
986
	local FLOOR = false
987
	if HITFLOOR then
988
		if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
989
			FLOOR = true
990
		end
991
	end
992
	if FLOOR == true then
993
		for i=0, 0.5, 0.1 / Animation_Speed do
994
			Swait()
995
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
996
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
997
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
998
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
999
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1000
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1001
		end
1002
		for i=0, 0.25, 0.1 / Animation_Speed do
1003
			Swait()
1004
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1005
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1006
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1007
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1008
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1009
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1010
		end
1011
		local ROCKPLACED = false
1012
		local Rock = nil
1013
		if HITFLOOR.Anchored == true then
1014
			Rock = GetRock(HITFLOOR)
1015
			Rock.Core.Emit.Enabled = true
1016
			Rock.Size = VT(6,6,6)
1017
			Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
1018
			CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
1019
			coroutine.resume(coroutine.create(function()
1020
				for i = 1, 30 do
1021
					Swait()
1022
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1023
				end
1024
				ROCKPLACED = true
1025
				Rock.Core.Emit.Enabled = false
1026
			end))
1027
		else
1028
			if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
1029
				local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
1030
				if TORSO then
1031
					Rock = TORSO
1032
					ROCK.Core:Clone().Parent = Rock
1033
				else
1034
					Rock = HITFLOOR
1035
					ROCK.Core:Clone().Parent = Rock
1036
				end
1037
			elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1038
				local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
1039
				if TORSO then
1040
					Rock = TORSO
1041
					ROCK.Core:Clone().Parent = Rock
1042
				else
1043
					Rock = HITFLOOR
1044
					ROCK.Core:Clone().Parent = Rock
1045
				end
1046
			else
1047
				Rock = HITFLOOR
1048
				ROCK.Core:Clone().Parent = Rock
1049
			end
1050
			Rock.Anchored = true
1051
			coroutine.resume(coroutine.create(function()
1052
				for i = 1, 30 do
1053
					Swait()
1054
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1055
				end
1056
				ROCKPLACED = true
1057
			end))
1058
		end
1059
		for i=0, 0.1, 0.1 / Animation_Speed do
1060
			Swait()
1061
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1062
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1063
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1064
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1065
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1066
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1067
		end
1068
		repeat
1069
			Swait()
1070
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1071
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1072
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1073
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1074
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
1075
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1076
		until ROCKPLACED == true
1077
		for i=0, 0.1, 0.1 / Animation_Speed do
1078
			Swait()
1079
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1080
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1081
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1082
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1083
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1084
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1085
		end
1086
		WaveParticles(Rock.Position,12,C3(1,1,1))
1087
		CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1088
		coroutine.resume(coroutine.create(function()
1089
			if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
1090
				for i = 1, 200 do
1091
					Swait()
1092
					Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
1093
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1094
					if HIT then
1095
						RespondToImpact(HIT,Rock)
1096
						break
1097
					end
1098
				end
1099
				RockExplosion(Rock,1)
1100
			else
1101
				for i = 1, 60 do
1102
					Swait()
1103
					Rock.CFrame = Rock.CFrame * CF(0,0,-2)
1104
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
1105
					if HIT then
1106
						RespondToImpact(HIT,Rock)
1107
						break
1108
					end
1109
				end
1110
				RockExplosion(Rock,2)
1111
			end
1112
		end))
1113
		for i=0, 0.4, 0.1 / Animation_Speed do
1114
			Swait()
1115
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1116
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1117
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1118
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1119
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1120
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1121
		end
1122
	else
1123
		local GRAV = IT("BodyPosition",RootPart)
1124
		GRAV.D = 250
1125
		GRAV.P = 20000
1126
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1127
		GRAV.Position = RootPart.Position
1128
		local Rock = GetRock()
1129
		Rock.Size = VT(0,0,0)
1130
		Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
1131
		CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
1132
		local DONEROCK = false
1133
		coroutine.resume(coroutine.create(function()
1134
			for i = 1, 15 do
1135
				Swait()
1136
				Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
1137
				Rock.Size = Rock.Size * 1.1
1138
				Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
1139
			end
1140
			DONEROCK = true
1141
		end))
1142
		repeat
1143
			Swait()
1144
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
1145
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1146
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1147
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1148
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1149
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1150
		until DONEROCK == true
1151
		local LOOP = 0
1152
		for i=0, 0.2, 0.1 / Animation_Speed do
1153
			Swait()
1154
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
1155
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1156
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1157
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1158
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1159
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1160
		end
1161
		WaveParticles(Rock.Position,5,C3(1,1,1))
1162
		CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
1163
		coroutine.resume(coroutine.create(function()
1164
			for i = 1, 300 do
1165
				Swait()
1166
				Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
1167
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1168
				if HIT then
1169
					RespondToImpact(HIT,Rock)
1170
					break
1171
				end
1172
			end
1173
			RockExplosion(Rock,1)
1174
		end))
1175
		for i=0, 0.3, 0.1 / Animation_Speed do
1176
			Swait()
1177
			LOOP = LOOP + 15*3
1178
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
1179
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1180
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1181
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1182
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1183
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1184
		end
1185
		GRAV:remove()
1186
	end
1187
	ATTACK = false
1188
	Rooted = false
1189
end
1190
1191
function Melee()
1192
	ATTACK = true
1193
	Rooted = false
1194
	Speed = 12
1195
	repeat
1196
Swait()
1197
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1198
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
1199
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1200
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1201
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1202
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1203
	until KEYHOLD == false
1204
	Speed = 0
1205
	local ROOT = nil
1206
	local TORS = nil
1207
	local HUMAN = nil
1208
	local DIST = 4
1209
	for i=0, 0.2, 0.1 / Animation_Speed do
1210
1211
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1212
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1213
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1214
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1215
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1216
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1217
	end
1218
	for i=0, 1, 0.1 / Animation_Speed do
1219
1220
		local CHILDREN = workspace:GetDescendants()
1221
		for index, CHILD in pairs(CHILDREN) do
1222
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1223
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1224
				if HUM then
1225
					local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1226
					if TORSO and HUM.Health > 0 then
1227
						if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
1228
							DIST = (TORSO.Position - RightArm.Position).Magnitude
1229
							ROOT = TORSO
1230
							HUMAN = HUM
1231
							TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1232
						end
1233
					end
1234
				end
1235
			end
1236
		end
1237
		if ROOT then
1238
			break
1239
		end
1240
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1241
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1242
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1243
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1244
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1245
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1246
	end
1247
	if ROOT then
1248
		local POSITIONED = false
1249
		coroutine.resume(coroutine.create(function()
1250
			ROOT.Anchored = true
1251
			local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
1252
			for i = 1, 25 do
1253
				ROOT.Anchored = true
1254
1255
				ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
1256
			end
1257
			POSITIONED = true
1258
			repeat Swait() ROOT.Anchored = true until ATTACK == false
1259
			ROOT.Anchored = false
1260
		end))
1261
		repeat
1262
1263
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1264
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1265
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1266
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1267
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1268
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1269
		until POSITIONED == true
1270
		for i = 1, 3 do
1271
			for i=0, 0.5, 0.1 / Animation_Speed do
1272
1273
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1274
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1275
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1276
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1277
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1278
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1279
			end
1280
			for i=0, 0.15, 0.1 / Animation_Speed do
1281
1282
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1283
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1284
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1285
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1286
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1287
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1288
			end
1289
			local EMIT = script.Emit:Clone()
1290
			EMIT.Parent = TORS
1291
			EMIT.Size = NumberSequence.new(1,0)
1292
			EMIT:Emit(120)
1293
			Debris:AddItem(EMIT,5)
1294
			CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
1295
			WaveParticles(TORS.Position,12,C3(1,1,1))
1296
			ApplyAoE(RightLeg.Position,8,25,35,0,false)
1297
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1298
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1299
			for i=0, 0.25, 0.1 / Animation_Speed do
1300
1301
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1302
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1303
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1304
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1305
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1306
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1307
			end
1308
			if HUMAN.Health == -5 then
1309
				print('lamo')
1310
			end
1311
			for i=0, 0.2, 0.1 / Animation_Speed do
1312
1313
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1314
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1315
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1316
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1317
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1318
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1319
			end
1320
		end
1321
	end
1322
	Speed = 25
1323
	ATTACK = false
1324
	Rooted = false
1325
end
1326
1327
function Launch()
1328
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1329
	if HITFLOOR then
1330
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
1331
		local P = PILLAR:Clone()
1332
		P.Color = HITFLOOR.Color
1333
		P.Material = HITFLOOR.Material
1334
		P.Parent = Effects
1335
		P.CFrame = CF(HITPOS-VT(0,4.5,0))
1336
		coroutine.resume(coroutine.create(function()
1337
			for i = 1, 6 do
1338
				Swait()
1339
				P.CFrame = P.CFrame * CF(0,0.9,0)
1340
			end
1341
			wait(1)
1342
			for i = 1, 45 do
1343
				Swait()
1344
				P.Transparency =P.Transparency + 1/45 
1345
			end
1346
			P:remove()
1347
		end))
1348
		RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
1349
		RootPart.Velocity = VT(0,0,0)
1350
		local bv = Instance.new("BodyVelocity",RootPart) 
1351
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1352
		bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
1353
		Debris:AddItem(bv,0.1)
1354
	end
1355
end
1356
1357
function Ravage()
1358
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1359
	if HITFLOOR then
1360
		ATTACK = true
1361
		Rooted = false
1362
		for i=0, 0.3, 0.1 / Animation_Speed do
1363
			Swait()
1364
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1365
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1366
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1367
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1368
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1369
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1370
		end
1371
		WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
1372
		Rooted = true
1373
		CreateSound(217767125, RightArm, 5, 1, false)
1374
		for i=0, 0.15, 0.1 / Animation_Speed do
1375
			Swait()
1376
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1377
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1378
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1379
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1380
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1381
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1382
		end
1383
		local HOLD = true
1384
		coroutine.resume(coroutine.create(function()
1385
			repeat
1386
				Swait()
1387
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1388
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
1389
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1390
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1391
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1392
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1393
			until HOLD == false
1394
		end))
1395
		repeat
1396
			wait()
1397
			coroutine.resume(coroutine.create(function()
1398
				local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1399
				if HITFLOOR then
1400
					if HITFLOOR.Anchored == true then
1401
						local ROCK = GetRock(HITFLOOR)
1402
						CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
1403
						ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
1404
						ROCK.Core.Emit.Enabled = true
1405
						ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1406
						local POS = ROCK.CFrame*CF(0,12,0)
1407
						for i = 1, 25 do
1408
							ROCK.Anchored = true
1409
							Swait()
1410
							ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
1411
						end
1412
						ROCK.Core.Emit.Enabled = false
1413
						wait()
1414
						RockExplosion(ROCK,1)
1415
					end
1416
				end
1417
			end))
1418
		until KEYHOLD == false
1419
		wait()
1420
		HOLD = false
1421
		ATTACK = false
1422
		Rooted = false
1423
	end
1424
end
1425
1426
function Shield()
1427
	ATTACK = true
1428
	Rooted = false
1429
	local GYRO = IT("BodyGyro",RootPart)
1430
	GYRO.D = 2
1431
	GYRO.P = 2000
1432
	GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1433
	local GRAV = IT("BodyPosition",RootPart)
1434
	GRAV.D = 250
1435
	GRAV.P = 20000
1436
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1437
	GRAV.Position = RootPart.Position
1438
	coroutine.resume(coroutine.create(function()
1439
		repeat
1440
			Swait()
1441
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1442
		until ATTACK == false
1443
		GYRO:Remove()
1444
		GRAV:Remove()
1445
	end))
1446
	for i=0, 0.3, 0.1 / Animation_Speed do
1447
		Swait()
1448
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1449
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1450
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1451
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1452
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1453
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1454
	end
1455
	local Defence = GetShield()
1456
	Defence.Size = VT(0,2,0)
1457
	Defence.Parent = Effects
1458
	Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1459
	WaveParticles(Defence.Position,12,Defence.Color)
1460
	CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
1461
	local FIX = Defence.AncestryChanged:Connect(function()
1462
		Defence.Parent = Effects
1463
	end)
1464
	for i = 1, 40 do
1465
		Swait()
1466
		Defence.Size = Defence.Size + VT(0.5,0,0.7)
1467
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1468
	end
1469
	repeat
1470
		Swait()
1471
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1472
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1473
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1474
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1475
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1476
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1477
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1478
	until KEYHOLD == false
1479
	FIX:Disconnect()
1480
	coroutine.resume(coroutine.create(function()
1481
		for i = 1, 40 do
1482
			Swait()
1483
			Defence.Size = Defence.Size - VT(0.5,0,0.7)
1484
		end
1485
		WaveParticles(Defence.Position,12,Defence.Color)
1486
		Defence:remove()
1487
	end))
1488
	ATTACK = false
1489
	Rooted = false
1490
end
1491
1492
function TwinMeteor()
1493
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
1494
	if HITFLOOR == nil then
1495
		ATTACK = true
1496
		Rooted = false
1497
		local GYRO = IT("BodyGyro",RootPart)
1498
		GYRO.D = 2
1499
		GYRO.P = 2000
1500
		GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1501
		local GRAV = IT("BodyPosition",RootPart)
1502
		GRAV.D = 250
1503
		GRAV.P = 20000
1504
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1505
		GRAV.Position = RootPart.Position
1506
		coroutine.resume(coroutine.create(function()
1507
			repeat
1508
				Swait()
1509
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1510
			until ATTACK == false
1511
			GYRO:Remove()
1512
			GRAV:Remove()
1513
		end))
1514
		local CHARGED = false
1515
		coroutine.resume(coroutine.create(function()
1516
			repeat
1517
				Swait()
1518
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1519
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1520
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1521
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1522
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1523
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1524
			until CHARGED == true
1525
		end))
1526
		local ROCK1 = GetRock()
1527
		local ROCK2 = GetRock()
1528
		local VORTEX1 = script.Vortex:Clone()
1529
		local VORTEX2 = script.Vortex:Clone()
1530
		VORTEX1.Parent = ROCK1.Core
1531
		VORTEX2.Parent = ROCK2.Core
1532
		ROCK1.Core.Emit.Enabled = true
1533
		ROCK2.Core.Emit.Enabled = true
1534
		ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1535
		ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1536
		CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
1537
		CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
1538
		for i = 1, 70 do
1539
			Swait()
1540
			ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
1541
			ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
1542
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1543
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1544
			VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1545
			VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1546
			VORTEX1:Emit(1)
1547
			VORTEX2:Emit(1)
1548
		end
1549
		CHARGED = true
1550
		for i=0, 1, 0.1 / Animation_Speed do
1551
			Swait()
1552
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1553
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1554
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1555
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1556
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1557
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1558
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1559
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1560
		end
1561
		for i=0, 0.5, 0.1 / Animation_Speed do
1562
			Swait()
1563
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1564
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1565
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1566
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1567
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1568
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1569
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1570
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1571
		end
1572
		coroutine.resume(coroutine.create(function()
1573
			local Rock = ROCK1
1574
			WaveParticles(Rock.Position,30,C3(1,1,1))
1575
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1576
			for i = 1, 200 do
1577
				Swait()
1578
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1579
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1580
				if HIT then
1581
					RespondToImpact(HIT,Rock)
1582
					break
1583
				end
1584
			end
1585
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1586
			for i = 1, 6 do
1587
				RockExplosion(Rock,1.5,true)
1588
				wait(1)
1589
			end
1590
			RockExplosion(Rock,1.5)
1591
		end))
1592
		for i=0, 1, 0.1 / Animation_Speed do
1593
			Swait()
1594
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1595
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
1596
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
1597
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1598
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1599
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1600
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1601
		end
1602
		for i=0, 0.5, 0.1 / Animation_Speed do
1603
			Swait()
1604
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1605
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1606
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1607
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1608
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1609
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1610
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1611
		end
1612
		coroutine.resume(coroutine.create(function()
1613
			local Rock = ROCK2
1614
			WaveParticles(Rock.Position,30,C3(1,1,1))
1615
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1616
			for i = 1, 200 do
1617
				Swait()
1618
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1619
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1620
				if HIT then
1621
					RespondToImpact(HIT,Rock)
1622
					break
1623
				end
1624
			end
1625
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1626
			for i = 1, 6 do
1627
				RockExplosion(Rock,1.5,true)
1628
				wait(1)
1629
			end
1630
			RockExplosion(Rock,1.5)
1631
		end))
1632
		for i=0, 1, 0.1 / Animation_Speed do
1633
			Swait()
1634
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
1635
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1636
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1637
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1638
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1639
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1640
		end
1641
		ATTACK = false
1642
		Rooted = false
1643
	end
1644
end
1645
1646
function Spikes()
1647
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
1648
	if HITFLOOR then
1649
		ATTACK = true
1650
		Rooted = true
1651
		local GYRO = IT("BodyGyro",RootPart)
1652
		GYRO.D = 2
1653
		GYRO.P = 2000
1654
		GYRO.MaxTorque = VT(0,4000000,0)
1655
		coroutine.resume(coroutine.create(function()
1656
			repeat
1657
				Swait()
1658
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1659
			until ATTACK == false
1660
			GYRO:Remove()
1661
		end))
1662
		for i=0, 1, 0.1 / Animation_Speed do
1663
			Swait()
1664
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1665
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1666
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1667
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1668
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1669
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1670
		end
1671
		for i=0, 0.25, 0.1 / Animation_Speed do
1672
			Swait()
1673
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1674
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1675
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1676
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1677
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1678
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1679
		end
1680
		CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
1681
		WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
1682
		coroutine.resume(coroutine.create(function()
1683
			local CFRAME = RootPart.CFrame*CF(0,-3,0)
1684
			for i = 1, 60 do
1685
				Swait()
1686
				local SPIKE = GetSpike(HITFLOOR)
1687
				SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
1688
				ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
1689
				coroutine.resume(coroutine.create(function()
1690
					local POS = SPIKE.CFrame*CF(0,11,0)
1691
					for i = 1, 25 do
1692
						Swait()
1693
						SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
1694
					end
1695
					wait(0.2)
1696
					for i = 1, 45 do
1697
						Swait()
1698
						SPIKE.Transparency = SPIKE.Transparency + 1/45
1699
						SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
1700
					end
1701
					SPIKE:remove()
1702
				end))
1703
			end
1704
		end))
1705
		wait(0.3)
1706
		ATTACK = false
1707
		Rooted = false
1708
	end
1709
end
1710
1711
function TakeOnMe()
1712
	Speed = 5
1713
	local MEME = CreateSound(288703954, Effects, 2, 1, false)
1714
	ATTACK = true
1715
	Rooted = false
1716
	local DANCE = true
1717
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1718
		if NEWKEY == "p" then
1719
			DANCE = false
1720
		end
1721
	end)
1722
	PLAYSONG = false
1723
	while true do
1724
		for i = 1, 15 do
1725
			Swait()
1726
			MEME.Parent = Effects
1727
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1728
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1729
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1730
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1731
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1732
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1733
		end
1734
		if DANCE == false then
1735
			break
1736
		end
1737
		for i = 1, 15 do
1738
			Swait()
1739
			MEME.Parent = Effects
1740
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1741
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1742
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1743
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1744
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1745
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1746
		end
1747
	end
1748
	PLAYSONG = true
1749
	KEY:Disconnect()
1750
	MEME:remove()
1751
	Speed = 25
1752
	ATTACK = false
1753
	Rooted = false
1754
end
1755
1756
function Noclip()
1757
	ATTACK = true
1758
	Rooted = true
1759
	UNANCHOR = false
1760
	RootPart.Anchored = true
1761
	local CLIPPING = true
1762
	local MOVEMENT = nil
1763
	CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
1764
	for i = 1, 50 do
1765
		Swait()
1766
		EXTRATRANS = EXTRATRANS + 0.5/50
1767
		RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
1768
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1769
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1770
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1771
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1772
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1773
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1774
	end
1775
	local AURA = CreateSound(1393698948, Torso, 3, 1, true)
1776
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1777
		if NEWKEY == "w" then
1778
			MOVEMENT = "Forward"
1779
			repeat
1780
				Swait()
1781
				RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
1782
			until KEYHOLD == false
1783
		elseif NEWKEY == "s" then
1784
			MOVEMENT = "Backwards"
1785
			repeat
1786
				Swait()
1787
				RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
1788
			until KEYHOLD == false
1789
		elseif NEWKEY == "a" then
1790
			MOVEMENT = "Strafe"
1791
			repeat
1792
				Swait()
1793
				RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
1794
			until KEYHOLD == false
1795
		elseif NEWKEY == "d" then
1796
			MOVEMENT = "Strafe"
1797
			repeat
1798
				Swait()
1799
				RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
1800
			until KEYHOLD == false
1801
		elseif NEWKEY == "y" then
1802
			CLIPPING = false
1803
		end
1804
		MOVEMENT = nil
1805
	end)
1806
	local LOOP = 0
1807
	repeat
1808
		Swait()
1809
		AURA.Parent = Torso
1810
		LOOP = LOOP + 1
1811
		if LOOP >= 15 then
1812
			LOOP = 0
1813
			WaveParticles(Torso.Position,15,C3(1,1,1))
1814
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1815
		end
1816
		if MOVEMENT == nil then
1817
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1818
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1819
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1820
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1821
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1822
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1823
		elseif MOVEMENT == "Forward" then
1824
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1825
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1826
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1827
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1828
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1829
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1830
		elseif MOVEMENT == "Backwards" then
1831
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1832
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1833
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1834
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1835
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1836
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1837
		elseif MOVEMENT == "Strafe" then
1838
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
1839
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1840
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1841
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1842
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1843
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1844
		end
1845
	until CLIPPING == false
1846
	KEY:Disconnect()
1847
	coroutine.resume(coroutine.create(function()
1848
		for i = 1, 20 do
1849
			Swait()
1850
			AURA.Volume = AURA.Volume - 3/20
1851
		end
1852
		AURA:remove()
1853
	end))
1854
	CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
1855
	for i = 1, 50 do
1856
		Swait()
1857
		EXTRATRANS = EXTRATRANS - 0.5/50
1858
		RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
1859
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1860
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1861
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1862
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1863
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1864
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1865
	end
1866
	EXTRATRANS = 0
1867
	UNANCHOR = true
1868
	ATTACK = false
1869
	Rooted = false
1870
end
1871
1872
function Taunt()
1873
	ATTACK = true
1874
	Rooted = true
1875
	local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
1876
	repeat
1877
		Swait()
1878
		TAUNT.Parent = Torso
1879
		TAUNT.Playing = true
1880
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1881
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1882
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1883
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1884
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1885
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1886
	until TAUNT.TimePosition >= 1.25
1887
	for i=0, 1.6, 0.1 / Animation_Speed do
1888
		Swait()
1889
		TAUNT.Parent = Torso
1890
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1891
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1892
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1893
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1894
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1895
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1896
	end
1897
	ATTACK = false
1898
	Rooted = false
1899
end
1900
1901
--//=================================\\
1902
--||	  ASSIGN THINGS TO KEYS
1903
--\\=================================//
1904
1905
function MouseDown(Mouse)
1906
	if ATTACK == false then
1907
	end
1908
end
1909
1910
function MouseUp(Mouse)
1911
HOLD = false
1912
end
1913
1914
function KeyDown(Key)
1915
	KEYHOLD = true
1916
	if Key == "z" and ATTACK == false then
1917
		Bullet()
1918
	end
1919
1920
	if Key == "b" and ATTACK == false then
1921
		Melee()
1922
	end
1923
1924
	if Key == "c" and ATTACK == false then
1925
		Launch()
1926
	end
1927
1928
	if Key == "v" and ATTACK == false then
1929
		Ravage()
1930
	end
1931
1932
	if Key == "e" and ATTACK == false then
1933
		Shield()
1934
	end
1935
1936
	if Key == "q" and ATTACK == false then
1937
		Spikes()
1938
	end
1939
1940
	if Key == "x" and ATTACK == false then
1941
		TwinMeteor()
1942
	end
1943
1944
	if Key == "y" and ATTACK == false then
1945
		Noclip()
1946
	end
1947
1948
	if Key == "p" and ATTACK == false then
1949
		TakeOnMe()
1950
	end
1951
1952
	if Key == "t" and ATTACK == false then
1953
		Taunt()
1954
	end
1955
1956
	if Key == "]" and ATTACK == false then
1957
		if PLAYSONG == true then
1958
			PLAYSONG = false
1959
		else
1960
			PLAYSONG = true
1961
		end
1962
	end
1963
end
1964
1965
function KeyUp(Key)
1966
	KEYHOLD = false
1967
end
1968
1969
	Mouse.Button1Down:connect(function(NEWKEY)
1970
		MouseDown(NEWKEY)
1971
	end)
1972
	Mouse.Button1Up:connect(function(NEWKEY)
1973
		MouseUp(NEWKEY)
1974
	end)
1975
	Mouse.KeyDown:connect(function(NEWKEY)
1976
		KeyDown(NEWKEY)
1977
	end)
1978
	Mouse.KeyUp:connect(function(NEWKEY)
1979
		KeyUp(NEWKEY)
1980
	end)
1981
1982
--//=================================\\
1983
--\\=================================//
1984
1985
function AntiTimeStop()
1986
	for _, c in pairs(Character:GetChildren()) do
1987
		if c:IsA("BasePart") and c ~= RootPart then
1988
			c.Anchored = false
1989
		end
1990
	end
1991
	if UNANCHOR == true then
1992
		RootPart.Anchored = false
1993
	else
1994
		RootPart.Anchored = true
1995
	end
1996
end
1997
1998
--//=================================\\
1999
--||	WRAP THE WHOLE SCRIPT UP
2000
--\\=================================//
2001
2002
Humanoid.Changed:connect(function(Jump)
2003
	if Jump == "Jump" and (Disable_Jump == true) then
2004
		Humanoid.Jump = false
2005
	end
2006
end)
2007
2008
while true do
2009
	Swait()
2010
	Head:ClearAllChildren()
2011
	script.Parent = WEAPONGUI
2012
	ANIMATE.Parent = nil
2013
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2014
	    v:Stop();
2015
	end
2016
	if Character:FindFirstChildOfClass("Humanoid") == nil then
2017
		Humanoid = IT("Humanoid",Character)
2018
	end
2019
	SINE = SINE + CHANGE
2020
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2021
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2022
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2023
	local WALKSPEEDVALUE = 4
2024
	Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
2025
	if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
2026
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2027
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2028
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2029
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2030
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
2031
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2032
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2033
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2034
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2035
	end
2036
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2037
		ANIM = "Jump"
2038
		if ATTACK == false then
2039
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2040
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2041
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2042
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2043
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2044
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2045
		end
2046
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2047
		ANIM = "Fall"
2048
		if ATTACK == false then
2049
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2050
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2051
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2052
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2053
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2054
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2055
		end
2056
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2057
		ANIM = "Idle"
2058
		if ATTACK == false then
2059
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2060
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2061
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2062
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2063
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2064
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2065
		end
2066
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2067
		ANIM = "Walk"
2068
		if ATTACK == false then
2069
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2070
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2071
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2072
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2073
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2074
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2075
		end
2076
	end
2077
	for _, c in pairs(Character:GetChildren()) do
2078
		if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2079
			c:remove()
2080
		end
2081
	end
2082
	AntiTimeStop()
2083
	Humanoid.MaxHealth = 10e10
2084
	Humanoid.Health = 10e10
2085
	if Rooted == false then
2086
		Disable_Jump = false
2087
		Humanoid.WalkSpeed = Speed
2088
	elseif Rooted == true then
2089
		Disable_Jump = true
2090
		Humanoid.WalkSpeed = 0
2091
	end
2092
	for E = 1, #TAIL do
2093
		TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
2094
	end
2095
	sick.SoundId = "rbxassetid://0"
2096
	sick.Looped = true
2097
	sick.Pitch = 1
2098
	sick.Volume = 2
2099
	sick.Parent = Effects
2100
	sick.Playing = PLAYSONG
2101
	Humanoid.PlatformStand = false
2102
	Humanoid.Name = "I am the god of earth"
2103
	refit()
2104
	if Character:FindFirstChild("Pants") == nil then
2105
		script.Pants:Clone().Parent = Character
2106
	end
2107
	if Character:FindFirstChild("Shirt") == nil then
2108
		script.Shirt:Clone().Parent = Character
2109
	end
2110
	for _, c in pairs(Character:GetChildren()) do
2111
		if c:IsA("BasePart") and ATTACK == false then
2112
			for _, e in pairs(c:GetChildren()) do
2113
				if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
2114
					e:remove()
2115
				end
2116
			end
2117
		end
2118
	end
2119
end
2120
2121
--//=================================\\
2122
--\\=================================//
2123
2124
2125
2126
2127
2128
--//====================================================\\--
2129
--||			  		 END OF SCRIPT
2130
--\\====================================================//--