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- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.303284
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
- LogPluginManager: Mounting plugin MeshPainting
- LogPluginManager: Mounting plugin XGEController
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin CameraShakePreviewer
- LogPluginManager: Mounting plugin EnvironmentQueryEditor
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin PluginUtils
- LogPluginManager: Mounting plugin PropertyAccessNode
- LogPluginManager: Mounting plugin PlasticSourceControl
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin RiderSourceCodeAccess
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GeometryMode
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin ChaosCloth
- LogPluginManager: Mounting plugin ChaosClothEditor
- LogPluginManager: Mounting plugin ChaosEditor
- LogPluginManager: Mounting plugin ChaosNiagara
- LogPluginManager: Mounting plugin ChaosSolverPlugin
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCollectionPlugin
- LogPluginManager: Mounting plugin GeometryProcessing
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin MotoSynth
- LogPluginManager: Mounting plugin PlanarCut
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin Niagara
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin LuminPlatformFeatures
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin MagicLeapLightEstimation
- LogPluginManager: Mounting plugin MagicLeapPassableWorld
- LogPluginManager: Mounting plugin MLSDK
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin AdvancedRPGSystem
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin Mercuna
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin TemplateSequence
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AudioSynesthesia
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin AssetTags
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin ChunkDownloader
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin GooglePAD
- LogPluginManager: Mounting plugin ScreenshotTools
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin PostSplashScreen
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin PropertyAccessEditor
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SoundFields
- LogPluginManager: Mounting plugin Synthesis
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin ContentBrowserClassDataSource
- LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin SteamVR
- LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- Launching UnrealBuildTool... [D:/Unreal Engine/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -Output="D:/Unreal Engine/Projects/ARPG2/Intermediate/TargetInfo.json"]
- Launching UnrealBuildTool... [D:/Unreal Engine/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -Output="D:/Unreal Engine/Projects/ARPG2/Intermediate/TargetInfo.json"]
- LogDesktopPlatform: Warning: Unable to read target info for ../../../../Projects/ARPG2/ARPG2.uproject
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogInit: Build: ++UE4+Release-4.26-CL-15973114
- LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
- LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
- LogInit: Net CL: 14830424
- LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics 630
- LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
- LogInit: Compiled with Visual C++: 19.24.28315.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.26
- LogInit: Command Line:
- LogInit: Base Directory: D:/Unreal Engine/UE_4.26/Engine/Binaries/Win64/
- LogInit: Allocator: TBB
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 29
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
- LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
- LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[r.VSync:0]]
- LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
- LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogHAL: Display: Platform has ~ 16 GB [17015672832 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogInit: Going up to parent DeviceProfile []
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Engine/Projects/ARPG2/Saved/Config/Windows/Editor.ini]
- LogInit: Computer: MSI
- LogInit: User: Ethan
- LogInit: CPU Page size=4096, Cores=6
- LogInit: High frequency timer resolution =10.000000 MHz
- LogMemory: Memory total: Physical=15.8GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 134.86 MB used, 134.87 MB peak
- LogMemory: Process Virtual Memory: 112.50 MB used, 112.50 MB peak
- LogMemory: Physical Memory: 9000.01 MB used, 7227.40 MB free, 16227.41 MB total
- LogMemory: Virtual Memory: 134195880.00 MB used, 21846.25 MB free, 134217728.00 MB total
- LogWindows: WindowsPlatformFeatures enabled
- LogInit: Physics initialised using underlying interface: PhysX
- LogInit: Using OS detected language (en-GB).
- LogInit: Using OS detected locale (en-CA).
- LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
- LogWindowsTextInputMethodSystem: Display: IME system deactivated.
- LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- LogHMD: Failed to initialize OpenVR with code 110
- LogD3D11RHI: D3D11 min allowed feature level: 11_0
- LogD3D11RHI: D3D11 max allowed feature level: 11_0
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1650' (Feature Level 11_0)
- LogD3D11RHI: 3962/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- LogD3D11RHI: 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
- LogD3D11RHI: 128/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
- LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/8113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x1f91 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'Intel(R) UHD Graphics 630' (P:1 D:1)
- LogWindows: 1. 'Intel(R) UHD Graphics 630' (P:0 D:1)
- LogWindows: 2. 'Intel(R) UHD Graphics 630' (P:0 D:0)
- LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1650
- LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
- LogD3D11RHI: Driver Date: Unknown
- LogRHI: Texture pool is 2773 MB (70% of 3962 MB)
- LogD3D11RHI: RHI has support for 64 bit atomics
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: Array index from any shader is supported
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- LogRHI: GeForceNow SDK initialized: 1
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
- LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (../../../../Projects/ARPG2/Intermediate/Shaders/WorkingDirectory/15184/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Ethan/AppData/Local/Temp/UnrealShaderWorkingDir/9E146FF34D438D413A365F8659397097/'.
- LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- LogShaderCompilers: Display: Using Local Shader Compiler.
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.06s 77MB C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Projects/ARPG2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Projects/ARPG2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Speed tests for C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
- LogDerivedDataCache: Display: Performance to C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=698.38MBs, RandomWriteSpeed=163.37MBs. Assigned SpeedClass 'Local'
- LogDerivedDataCache: Using Local data cache path C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogSlate: Using FreeType 2.10.0
- LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogAssetRegistry: FAssetRegistry took 0.0036 seconds to start up
- LogInit: Selected Device Profile: [Windows]
- LogInit: Active device profile: [000001AAF09D2000][000001AAF141A440 49] Windows
- LogInit: Profiles: [000001AAF09D2000][000001AAF141A440 49] Windows, [000001AAF099E200][000001AAF14645C0 49] WindowsNoEditor, [000001AAF09D3C00][000001AAF1474740 49] WindowsServer, [000001AAF099C600][000001AAF14968C0 49] WindowsClient, [000001AAF09D0700][000001AAF14BEA40 49] IOS, [000001AAF099F700][000001AAF14C2BC0 49] iPadAir, [000001AAF09D2C00][000001AAF14C
- AD40 49] iPadAir2, [000001AAF08E7800][000001AAF156D000 49] IPadPro, [000001AAF08E7900][000001AAF14D3040 49] iPadAir3, [000001AAF09D1600][000001AAF15891C0 49] iPadAir4, [000001AAF08E6700][000001AAF15B1340 49] iPadMini2, [000001AAF09D3800][000001AAF15CB4C0 49] iPadMini3, [000001AAF08E5200][000001AAF15D3640 49] iPadMini4, [000001AAF09D3E00][000001AAF141F780 49]
- iPadMini5, [000001AAF0923100][000001AAF161B9C0 49] iPhone6, [000001AAF0923200][000001AAF1603A00 49] iPodTouch6, [000001AAF08E7700][000001AAF1647CC0 49] iPhone7, [000001AAF08E7600][000001AAF1643D00 49] iPodTouch7, [000001AAF0922600][000001AAF164A1C0 49] iPhone5S, [000001AAF08E5700][000001AAF164E340 49] iPhone6Plus, [000001AAF0920F00][000001AAF16524C0 49] iPh
- one6S, [000001AAF08E4A00][000001AAF1656640 49] iPhone6SPlus, [000001AAF0921800][000001AAF165A7C0 49] iPhone7Plus, [000001AAF08E7A00][000001AAF1EAA940 49] iPhoneSE, [000001AAF0921100][000001AAF1EC0AC0 49] iPhone8, [000001AAF08E4B00][000001AAF1ED4C40 49] iPhone8Plus, [000001AAF0922100][000001AAF1EF6DC0 49] iPhoneX, [000001AAF08E5C00][000001AAF1EFAF40 49] iPhon
- eXS, [000001AAF0920500][000001AAF1F090C0 49] iPhoneXSMax, [000001AAF08E4100][000001AAF1F0D240 49] iPhoneXR, [000001AAF0923600][000001AAF1F113C0 49] iPhone11, [000001AAF08E7300][000001AAF1F15540 49] iPhone11Pro, [000001AAF0922E00][000001AAF1F196C0 49] iPhone11ProMax, [000001AAF08E7B00][000001AAF163F800 49] iPhoneSE2, [000001AAF0921A00][000001AAF1F1D940 49] iP
- hone12Mini, [000001AAF08E6100][000001AAF1F21A80 49] iPhone12, [000001AAF0921300][000001AAF1F29C00 49] iPhone12Pro, [000001AAF08E4F00][000001AAF1F2C0C0 49] iPhone12ProMax, [000001AAF0922800][000001AAF1F30240 49] iPadPro105, [000001AAF08E4C00][000001AAF1F343C0 49] iPadPro129, [000001AAF0922700][000001AAF1F44540 49] iPadPro97, [000001AAF08E5000][000001AAF1F4C6C
- 0 49] iPadPro2_129, [000001AAF0922900][000001AAF1F50840 49] iPad5, [000001AAF0921F00][000001AAF1F549C0 49] iPad6, [000001AAF099E000][000001AAF1F58B40 49] iPad7, [000001AAF0920600][000001AAF1F5CCC0 49] iPad8, [000001AAF099FD00][000001AAF1F60E40 49] iPadPro11, [000001AAF0920B00][000001AAF1F64FC0 49] iPadPro2_11, [000001AAF099E500][000001AAF1F69140 49] iPadPro3
- _129, [000001AAF0923500][000001AAF1F6D2C0 49] iPadPro4_129, [000001AAF099C200][000001AAF1F85440 49] AppleTV, [000001AAF0923900][000001AAF1FAB5C0 49] AppleTV4K, [000001AAF099F600][000001AAF1FD1740 49] TVOS, [000001AAF0922400][000001AAF1F25880 49] Mac, [000001AAF099F400][000001AAF20D79C0 49] MacClient, [000001AAF099D200][000001AAF2265B00 49] MacNoEditor, [0000
- 01AAF08E4D00][000001AAF2269C40 49] MacServer, [000001AAF099C100][000001AAF2270100 49] Linux, [000001AAF08E6200][000001AAF2278280 49] LinuxAArch64, [000001AAF099EE00][000001AAF227C400 49] LinuxNoEditor, [000001AAF0921000][000001AAF2286580 49] LinuxAArch64NoEditor, [000001AAF099C700][000001AAF228A700 49] LinuxClient, [000001AAF0922200][000001AAF228E880 49] Lin
- uxAArch64Client, [000001AAF099CB00][000001AAF2292A00 49] LinuxServer, [000001AAF0920E00][000001AAF2296B80 49] LinuxAArch64Server, [000001AAF099D800][000001AAF1A9ED00 49] Android, [000001AAF0920C00][000001AAF1AB4E80 49] Android_Low, [000001AAF099FC00][000001AAF1ACD000 49] Android_Mid, [000001AAF0921600][000001AAF1AE9180 49] Android_High, [000001AAF099F200][00
- 0001AAF1B33300 49] Android_Default, [000001AAF0921400][000001AAF1B4B480 49] Android_Adreno4xx, [000001AAF099CE00][000001AAF1B5B600 49] Android_Adreno5xx_Low, [000001AAF0921900][000001AAF1B63780 49] Android_Adreno5xx, [000001AAF099DC00][000001AAF226D8C0 49] Android_Adreno6xx, [000001AAF0921200][000001AAF1B67A00 49] Android_Adreno6xx_Vulkan, [000001AAF099FA00]
- [000001AAF1B6BB40 49] Android_Mali_T6xx, [000001AAF0920100][000001AAF1B6FC80 49] Android_Mali_T7xx, [000001AAF099CA00][000001AAF1B76140 49] Android_Mali_T8xx, [000001AAF0920900][000001AAF1B7A2C0 49] Android_Mali_G71, [000001AAF099D100][000001AAF1B7E440 49] Android_Mali_G72, [000001AAF0923D00][000001AAF1B825C0 49] Android_Mali_G72_Vulkan, [000001AAF099FE00][0
- 00001AAF1B86740 49] Android_Mali_G76, [000001AAF0921E00][000001AAF1B8A8C0 49] Android_Mali_G76_Vulkan, [000001AAF099DA00][000001AAF1B8EA40 49] Android_Mali_G77, [000001AAF0923B00][000001AAF1B92BC0 49] Android_Mali_G77_Vulkan, [000001AAF099E400][000001AAF1B96D40 49] Android_Vulkan_SM5, [000001AAF0923800][000001AAF1B9AEC0 49] Android_PowerVR_G6xxx, [000001AAF0
- 99EA00][000001AAF1B9F040 49] Android_PowerVR_GT7xxx, [000001AAF0920700][000001AAF1BA31C0 49] Android_PowerVR_GE8xxx, [000001AAF099E300][000001AAF1BA7340 49] Android_PowerVR_GM9xxx, [000001AAF0922C00][000001AAF1BAB4C0 49] Android_PowerVR_GM9xxx_Vulkan, [000001AAF099E700][000001AAF1BAF640 49] Android_TegraK1, [000001AAF0922500][000001AAF1BBB7C0 49] Android_Unk
- nown_Vulkan, [000001AAF099F900][000001AAF1BBF940 49] Lumin, [000001AAF0920800][000001AAF1B73A80 49] Lumin_Desktop, [000001AAF099CF00][000001AAF1BC3BC0 49] HoloLens,
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: No distributed automatic mesh merging module available
- LogMeshMerging: No distributed automatic mesh merging module available
- LogNetVersion: ARPG2 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 4191627499)
- LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
- LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
- LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
- LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
- LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
- LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
- LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
- LogHMD: PokeAHoleMaterial loaded successfully
- LogPackageLocalizationCache: Processed 24 localized package path(s) for 1 prioritized culture(s) in 0.080510 seconds
- LogUObjectArray: 16831 objects as part of root set at end of initial load.
- LogUObjectAllocator: 4209728 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogMercuna: Display: Mercuna version: 2.2.1
- LogMercuna: Display: Unreal Engine 4 version: 4.26.2
- LogMercuna: Display: Mercuna build type: Development
- LogMercuna: Display: Mercuna compiled with flags: MER_LOGGING MER_DEBUG_DRAW MER_PROFILING MER_ALLOCATION_CHECKS MER_USE_SSE
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogUProjectInfo: Found projects:
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogCollectionManager: Loaded 0 collections in 0.000824 seconds
- LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Saved/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/Developers/Ethan/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/Collections/' took 0.00s
- LogOcInput: OculusInput pre-init called
- LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
- LogWindows: File 'OVRPlugin.dll' does not exist
- LogClass: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogClass: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogClass: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogClass: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogClass: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogClass: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogClass: Display: 6 Uninitialized script struct members found
- LogAutomationTest: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogAutomationTest: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogAutomationTest: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogAutomationTest: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogAutomationTest: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogAutomationTest: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- LogEngine: Initializing Engine...
- LogHMD: Failed to initialize OpenVR with code 110
- LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
- LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
- LogInit: Initializing FReadOnlyCVARCache
- LogAIModule: Creating AISystem for world Untitled
- LogAudio: Display: Initializing Audio Device Manager...
- LogAudio: Display: Audio Device Manager Initialized
- LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Using built-in audio occlusion.
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
- LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- LogDerivedDataCache: Saved boot cache 0.07s 77MB C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26
- LogEngineSessionManager: EngineSessionManager initialized
- LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
- LogEditorSessionSummary: EditorSessionSummaryWriter initialized
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Localization service is disabled
- TimingProfiler: Initialize
- TimingProfiler: OnSessionChanged
- LoadingProfiler: Initialize
- LoadingProfiler: OnSessionChanged
- NetworkingProfiler: Initialize
- NetworkingProfiler: OnSessionChanged
- MemoryProfiler: Initialize
- MemoryProfiler: OnSessionChanged
- LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- LogCook: Display: Mobile HDR setting 1
- LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/Projects/ARPG2/Content/' took 0.17s
- LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
- SourceControl: Source control is disabled
- LogUnrealEdMisc: Loading editor; pre map load, took 11.353
- Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
- LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- LogAudio: Display: Audio Device (ID: 1) registered with world 'Testing'.
- LogAIModule: Creating AISystem for world Testing
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.099ms to complete.
- LogFileHelpers: Loading map 'Testing' took 2.527
- LogUnrealEdMisc: Total Editor Startup Time, took 13.885
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0126 seconds. Added 3661 classes and 881 folders.
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogPakFile: PakFile PrimaryIndexSize=187
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogPakFile: OnPakFileMounted2Time == 0.000009
- LogPakFile: PakFile PrimaryIndexSize=189
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=152
- LogPakFile: OnPakFileMounted2Time == 0.000012
- LogPakFile: PakFile PrimaryIndexSize=191
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=160
- LogPakFile: OnPakFileMounted2Time == 0.000015
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogPakFile: OnPakFileMounted2Time == 0.000034
- LogPakFile: PakFile PrimaryIndexSize=190
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=154
- LogPakFile: OnPakFileMounted2Time == 0.000041
- LogPakFile: PakFile PrimaryIndexSize=192
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=158
- LogPakFile: OnPakFileMounted2Time == 0.000046
- LogPakFile: PakFile PrimaryIndexSize=182
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=138
- LogPakFile: OnPakFileMounted2Time == 0.000048
- LogPakFile: PakFile PrimaryIndexSize=184
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=142
- LogPakFile: OnPakFileMounted2Time == 0.000050
- LogPakFile: PakFile PrimaryIndexSize=188
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=150
- LogPakFile: OnPakFileMounted2Time == 0.000054
- LogPakFile: PakFile PrimaryIndexSize=182
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=138
- LogPakFile: OnPakFileMounted2Time == 0.000056
- LogPakFile: PakFile PrimaryIndexSize=184
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=142
- LogPakFile: OnPakFileMounted2Time == 0.000059
- LogPakFile: PakFile PrimaryIndexSize=183
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=140
- LogPakFile: OnPakFileMounted2Time == 0.000061
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogPakFile: OnPakFileMounted2Time == 0.000064
- LogPakFile: PakFile PrimaryIndexSize=188
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=150
- LogPakFile: OnPakFileMounted2Time == 0.000066
- LogPakFile: PakFile PrimaryIndexSize=190
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=154
- LogPakFile: OnPakFileMounted2Time == 0.000067
- LogPakFile: PakFile PrimaryIndexSize=187
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogPakFile: OnPakFileMounted2Time == 0.000069
- LogPakFile: PakFile PrimaryIndexSize=189
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=152
- LogPakFile: OnPakFileMounted2Time == 0.000076
- LogPakFile: PakFile PrimaryIndexSize=183
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=140
- LogPakFile: OnPakFileMounted2Time == 0.000080
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogPakFile: OnPakFileMounted2Time == 0.000087
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogPakFile: OnPakFileMounted2Time == 0.000107
- LogPakFile: PakFile PrimaryIndexSize=187
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogPakFile: OnPakFileMounted2Time == 0.000111
- LogPakFile: PakFile PrimaryIndexSize=183
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=140
- LogPakFile: OnPakFileMounted2Time == 0.000114
- LogPakFile: PakFile PrimaryIndexSize=186
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=146
- LogPakFile: OnPakFileMounted2Time == 0.000116
- LogPakFile: PakFile PrimaryIndexSize=188
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=150
- LogPakFile: OnPakFileMounted2Time == 0.000117
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogPakFile: OnPakFileMounted2Time == 0.000121
- LogPakFile: PakFile PrimaryIndexSize=192
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=158
- LogPakFile: OnPakFileMounted2Time == 0.000122
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
- LogSlate: Took 0.000318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.000538 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.000760 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- LogSlate: Took 0.000763 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- LogRenderer: Reallocating scene render targets to support 1168x604 Format 10 NumSamples 1 (Frame:1).
- LogSlate: Took 0.000834 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogInput: Warning: Action Jump uses invalid key OculusGo_Left_Trigger_Click.
- LogInput: Warning: Action ResetVR uses invalid key OculusGo_Left_Trackpad_Click.
- LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.
- LogLoad: (Engine Initialization) Total time: 15.09 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- LogInit: First time updating LLM stats...
- LogContentStreaming: Texture pool size now 1000 MB
- LogAssetRegistry: Asset discovery search completed in 7.9799 seconds
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
- LogSlate: Window 'Output Log' being destroyed
- LogSlate: Window 'Output Log' being destroyed
- LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
- Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LogSlate: Took 0.000269 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LightingResults: New page: Lighting Build
- LoadErrors: New page: Loading map: MainMenu.umap
- LogWorld: UWorld::CleanupWorld for Testing, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
- LogAudio: Display: Audio Device (ID: 1) registered with world 'MainMenu'.
- LogAIModule: Creating AISystem for world MainMenu
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.08ms to complete.
- LogFileHelpers: Loading map 'MainMenu' took 0.275
- LogSlate: Window 'Open Level' being destroyed
- LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
- Cmd: MAP LOAD FILE="../../../../Projects/ARPG2/Content/Maps/Overworld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- LoadErrors: New page: Loading map: Overworld.umap
- LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\DragonAnimBP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Main_6x10_mdl.Main_6x10_mdl Referenced by Main_6x10_mdl30E0EA1E4FD1612C8A7B77B853E3E1F0
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Roof_6x10_mdl.Roof_6x10_mdl Referenced by Roof_6x10_mdlE501EE5E463701A9072F909645646178
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- LoadErrors: Failed to load /Game/MedievalVillage/Models/Houses/Floor_6x10_mdl.Floor_6x10_mdl Referenced by Floor_6x10_mdl146F7B4442710AB4B9452E829A43F075
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Overworld.umap: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- LoadErrors: Failed to load /Game/MedievalVillage/Blueprints/DoorWay_Interior.DoorWay_Interior_C Referenced by DoorWay_Interior857A7A9B405EA035CB620A957AE16C1C
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly.EQS_InvestigateArea_Fly Referenced by BTTask_RunEQSQuery_0
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly.EQS_FindRandomLocation_Fly Referenced by BTTask_RunEQSQuery_1
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly.EQS_RandLocationAroundTarget_Fly Referenced by BTTask_RunEQSQuery_5
- LogLinker: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- LoadErrors: Failed to load /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly.EQS_FindHidingSpot_Fly Referenced by BTTask_RunEQSQuery_6
- LogAudio: Display: Audio Device (ID: 1) registered with world 'Overworld'.
- LogAIModule: Creating AISystem for world Overworld
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.123ms to complete.
- LogFileHelpers: Loading map 'Overworld' took 10.781
- LogSlate: Window 'Open Level' being destroyed
- LogSlate: Window 'Message Log' being destroyed
- LogSlate: Window 'Message Log' being destroyed
- LogTemp: Repeating last play command: New Editor Window (PIE)
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Overworld (Sep. 6, 2021, 8:29:35 a.m.)
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Overworld
- LogPlayLevel: PIE: StaticDuplicateObject took: (2.922689s)
- LogAIModule: Creating AISystem for world Overworld
- LogPlayLevel: PIE: World Init took: (0.041701s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Overworld.Overworld to /Game/Maps/UEDPIE_0_Overworld.Overworld (2.965858s)
- LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms
- LogLinker: Warning: Failed to load '/Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded': Can't find file.
- LogLinker: Warning: Failed to load '/Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded': Can't find file.
- LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Maps/UEDPIE_0_Cave_Of_the_Dreaded.Cave_Of_the_Dreaded.PersistentLevel.Pickup_TravelersSword_2'
- LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Using built-in audio occlusion.
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- LogInit: FAudioDevice initialized.
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- LogAudio: Display: Audio Device (ID: 2) registered with world 'Overworld'.
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogLoad: Game class is 'BP_RPGGamemode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_Overworld.Overworld up for play (max tick rate 60) at 2021.09.06-12.29.39
- LogBlueprintUserMessages: [EnemyAIControl_C_0] 1200.0
- LogWorld: Bringing up level for play took: 0.117817
- LogOnline: OSS: Creating online subsystem instance for: :Context_5
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0015 seconds. Added 20 classes and 0 folders.
- PIE: Server logged in
- PIE: Play in editor total start time 3.556 seconds.
- LogRenderer: Reallocating scene render targets to support 1912x1008 Format 10 NumSamples 1 (Frame:1).
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Overworld
- LogSlate: Window 'ARPG2 Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed
- LogWorld: UWorld::CleanupWorld for Overworld, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
- LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
- LogPlayLevel: Display: Destroying online subsystem :Context_5
- LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
- LogMainFrame: Project does not require temp target
- LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Unreal Engine/Projects/ARPG2/ARPG2.uproject" -cook -stage -archive -archivedirectory=F:/UE4projects/Export -package -ue4exe="D:\Unreal Engine\UE_4.26\Engine\Binaries\Win
- 64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
- UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject
- UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject
- UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\Unreal Engine\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-12.29.59.txt
- UATHelper: Packaging (Windows (64-bit)): Running: D:\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Unreal Engine\Projects\ARPG2\ARPG2.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="D:\Unreal Engine\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-12
- .29.59.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: ARPG2
- UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 16 GB [17015672832 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Ethan/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/Ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.13ms. RandomReadSpeed=72.20MBs, RandomWriteSpeed=73.46MBs. Assigned SpeedClass 'Local'
- UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Mercuna version: 2.2.1
- UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Unreal Engine 4 version: 4.26.2
- UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Mercuna build type: Development
- UATHelper: Packaging (Windows (64-bit)): LogMercuna: Display: Mercuna compiled with flags: MER_LOGGING MER_DEBUG_DRAW MER_PROFILING MER_ALLOCATION_CHECKS MER_USE_SSE
- UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Brushify/Materials/Landscape/Mi_VoxelLandscape.uasset has newer custom version of Dev-Rendering
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/GKnight/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/GKnight/Meshes/SK_GothicKnight_VA_CtrlRig.uasset has newer custom version of FortniteMain
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistry: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5_BuiltData.uasset has newer custom version of Dev-Rendering
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld5.umap has newer custom version of Dev-Rendering
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4.umap has newer custom version of Dev-Rendering
- PackagingResults: Error: Package ../../../../Projects/ARPG2/Content/Maps/Overworld4_BuiltData.uasset has newer custom version of Dev-Rendering
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogClass: Display: 6 Uninitialized script struct members found
- PackagingResults: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: BoolProperty FStatistic::HasRegeneration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: FStatistic::RegenDelay is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: FTimedAttributeSetModifier::duration is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: FAttributesSetModifier::Guid is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: FAttributesSetModifier::ModType is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- PackagingResults: Warning: FStatisticModifier::Value is not initialized properly. Module:AdvancedRPGSystem File:Public/ARSStatisticsData.h
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.086 seconds for platforms WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 60 Total 60
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=176, VirtualMemory=539MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 115 Total 215
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- PackagingResults: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 165 Packages Remain 313 Total 478
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 250 Packages Remain 230 Total 480
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- PackagingResults: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- PackagingResults: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can''/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\Maps\Meshes\Houses\MedievalVillage\Blueprints\Prefab_Examples\A4_House.uasset: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Blueprints/DoorWay_Interior': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Floor_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Main_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/MedievalVillage/Models/Houses/Roof_6x10_mdl': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\AiBehaviorToolkit1\Examples\ExampleFlying\BT_FlyingAI.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget_Fly': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Unreal Engine\Projects\ARPG2\Content\DesertDragon\BP\Dragon_BP.uasset: Failed to load '/Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomFlyLocation': Can't find file.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 11 error(s), 69 warning(s)
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 61.63 seconds
- UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
- UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
- UATHelper: Packaging (Windows (64-bit)): Took 84.8713204s to run UE4Editor-Cmd.exe, ExitCode=1
- UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
- UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Ethan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_4.26\Log.txt for full exception trace)
- UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults: Error: Unknown Cook Failure
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