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- options:
- {cparticleCT::%arg 3%} = {cparticleCT::%player%}
- {cparticleCT::%arg 3%} = {cparticleCT::%loop-player%}
- {cParticleName::%arg 3%} = {cParticleName::%loop-player%}
- {cparticlecn::%arg 2%} = {cparticlecn::%loop-player%}
- {cfireworkspark::%arg 1%} = {cfireworkspark::%loop-player%}
- {cwolfhearts::%arg 1%} = {cwolfhearts::%loop-player%}
- {chead::type::%arg 2%} = {chead::type::%player%}
- {vote::time::%player%} = {vote::time::%loop-player%}
- on join:
- execute console command "mvtp %player% lobby"
- set hunger to 10
- set player's health to 10
- player is in world "lobby":
- clear the player's inventory
- set slot 4 of player to a chest named "&6Cosmetics" with lore "&7Open een cosmetic GUI"
- if {cparticleCT::%player%} is not set:
- set {cparticleCT::%player%} to 0
- if {cadminchange::%player%} is not set:
- set {cadminchange::%player%} to false
- if {vote::time::%player%} is not set:
- set {vote::time::%player%} to 0
- set helmet slot of player to {chead::type::%player%}
- on break:
- if player is in "lobby":
- if {cadminchangeb::%player%} is false:
- send "&6<Lobby> &4Je mag geen blokken breken in de lobby."
- cancel event
- on leftclick:
- if player is holding a chest named "&6Cosmetics" with lore "&7Open een cosmetic GUI":
- execute console command "/cosmeticmain open %player%"
- cancel event
- on rightclick:
- player is holding a chest named "&6Cosmetics" with lore "&7Open een cosmetic GUI":
- execute console command "/cosmeticmain open %player%"
- cancel event
- command /cosmeticmain open <offline player>:
- executable by: console
- trigger:
- open chest with 1 rows named "&6Cosmetics" to arg 1
- format slot 0 of arg 1 with orange dye named "&5Particles" to close then run [execute console command "cosmeticp open %arg 1%"]
- format slot 2 of arg 1 with Skull of ("Tom25W" parsed as an offline player) named "&eHeads" to close then run [execute console command "cosmetich open %arg 1%"]
- #========================================================================================================================
- command /cosmeticp open <offline player>:
- executable by: console
- trigger:
- wait 3 tick
- open chest with 1 rows named "&5Particles" to arg 1
- format slot 0 of arg 1 with leather boots dyed white named "&f&lFirework Sparks" with lore "&710 secondes vuurwerk particles" to close then run [execute console command "cparticle FireworkSpark fireworks_spark %arg 1%"]
- format slot 1 of arg 1 with bone named "&4&lWolf Hearts" with lore "&710 secondes wolven hartjes particles" to close then run [execute console command "cparticle WolfHearts wolfheart %arg 1%"]
- command /cparticle <text> <text> <offline player>:
- executable by: console
- trigger:
- if {cparticlect::%arg 3%} is 0:
- set {cParticleMessage::%arg 3%} to arg 1
- set {cParticleName::%arg 3%} to arg 2
- set {cparticleCT::%arg 3%} to 10
- send "&5<Cosmetics> &dDe particle: &5%{cParticleMessage::%arg 3%}% &dis aangezet." to arg 3
- wait 10 seconds
- delete {cParticleName::%arg 3%}
- send "&5<Cosmetics> &dDe particle: &5%{cParticleMessage::%arg 3%}% &dis uitgezet." to arg 3
- stop
- else:
- send "&5<Cosmetics> &dJe hebt nog een cooldown van: &5%{cparticleCT::%arg 3%}% &dseconden omdat je de particle: &5%{cParticleMessage::%arg 3%}% &dhebt aangezet." to arg 3
- stop
- every 1 second:
- loop all players:
- if {cparticleCT::%loop-player%} is not 0:
- remove 1 from {cparticleCT::%loop-player%}
- stop
- every 5 ticks:
- loop all players:
- if {cParticleName::%loop-player%} is set:
- show 25 "%{cParticleName::%loop-player%}%" particles at location of loop-player for loop-player offset by 0.5, 1, 0.5
- stop
- #=================================================================
- command /cosmetich open <offline player>:
- executable by: console
- trigger:
- wait 3 tick
- open chest with 6 rows named "&5Heads Items" to arg 1
- #Tweede rij
- #Verander slot slot 10 naar een ander slot (na of voor de kist)
- format slot 9 of arg 1 with Skull of ("MHF_PigZombie" parsed as an offline player) named "&eZombiePigman" to close then run [execute console command "chead MHF_PigZombie %arg 1%"]
- format slot 10 of arg 1 with Skull of ("Tom25W" parsed as an offline player) named "&eGoldenChest" to close then run [execute console command "/chead GoldenChest %arg 1%"]
- format slot 11 of arg 1 with Skull of ("http://textures.minecraft.net/texture/dfa695b59618b3616b6aaa910c5a10146195edd6367d25e9399a74ceef966" parsed as an offline player) named "&eGoldenChest" to close then run [execute console command "/chead GoldenChest %arg 1%"]
- #Onderste rij
- format slot 49 of arg 1 with barrier named "&4Sluit het menu" to close
- format slot 50 of arg 1 with arrow named "&cVolgende pagina" to close then run [execute console command "cosmetich2 open %arg 1%"]
- format slot 53 of arg 1 with barrier named "&cVerwijder je head" to close then run [execute console command "chead remove %arg 1%"]
- command /cosmetich2 open <offline player>:
- executable by: console
- trigger:
- wait 3 tick
- send "&5<Cosmetics> &4Er is nog geen 2de pagina" to arg 1
- command /chead <text> <offline player>:
- executable by: console
- trigger:
- if arg 1 is "remove":
- set helmet slot of arg 2 to air
- send "&5<Cosmetics> &dJe head is verwijderd" to arg 2
- stop
- if arg 1 is "GoldenChest":
- set helmet slot of arg 2 to Skull of ("Tom25W" parsed as an offline player)
- set {chead::type::%arg 2%} to Skull of ("Tom25W" parsed as an offline player)
- send "&5<Cosmetics> &dVeel plezier met je head" to arg 2
- if arg 1 is "MHF_PigZombie":
- set helmet slot of arg 2 to Skull of ("MHF_PigZombie" parsed as an offline player)
- set {chead::type::%arg 2%} to Skull of ("MHF_PigZombie" parsed as an offline player)
- send "&5<Cosmetics> &dVeel plezier met je head" to arg 2
- #================================================================
- command /cadmin [<text>] [<text>]:
- trigger:
- if player has permission "adminchange":
- if arg 1 is "invc" OR "invchange" OR "ic":
- if arg 2 is "true" OR "on" OR "aan":
- send "&3<AdminCommands> &bJe kan je inventory nu veranderen"
- set {cadminchangei::%player%} to true
- stop
- if arg 2 is "false" OR "off" OR "uit":
- send "&3<AdminCommands> &bJe kan je inventory nu niet meer veranderen"
- set {cadminchangei::%player%} to false
- stop
- else:
- send "&3<AdminCommands> &4Doe /cadmin &cinvc/invchange/ic true/on/aan &4om inventorychange aan te zetten"
- send "&3<AdminCommands> &4Doe /cadmin &cinvc/invchange/ic false/off/uit &4om inventorychange uit te zetten"
- stop
- if arg 1 is "breakblocks" OR "breakb" OR "bb":
- if arg 2 is "true" OR "on" OR "aan":
- send "&3<AdminCommands> &bJe kan nu blokken breken in de lobby"
- set {cadminchangeb::%player%} to true
- stop
- if arg 2 is "false" OR "off" OR "uit":
- send "&3<AdminCommands> &bJe kan nu geen blokken meer breken in de lobby"
- set {cadminchangeb::%player%} to false
- stop
- else:
- send "&3<AdminCommands> &4Doe /cadmin &cbreakblocks/breakb/bb true/on/aan &4om blokken in de lobby te kunnen breken"
- send "&3<AdminCommands> &4Doe /cadmin &cbreakblocks/breakb/bb false/off/uit &4om geen blokken in de lobby te kunnen breken"
- stop
- if arg 1 is not set:
- send "&3<AdminCommands> &4Doe /cadmin &cinvc/invchange/ic true/on/aan &4om inventorychange aan te zetten"
- send "&3<AdminCommands> &4Doe /cadmin &cinvc/invchange/ic false/off/uit &4om inventorychange uit te zetten"
- stop
- else:
- send "&3<AdminCommands> &4Je hebt onvoldoende permissies hiervoor"
- stop
- on inventory click:
- if player is in world "lobby":
- if {cadminchangei::%player%} is false:
- cancel event
- on drop:
- if player is in world "lobby":
- if {cadminchangei::%player%} is false:
- cancel event
- #=================================================
- #Speciaal item
- #Keys/iets anders
- command /vote:
- trigger:
- if {vote::time::%player%} is 0:
- send "&9<Vote> &3Hier is je vote key"
- give player 1 tripwire hook named "&9VoteKey" with lore "&kl"
- set {vote::time::%player%} to 10
- else:
- send "&9<Vote> &3Je kan pas voten over: &b%{vote::time::%player%}% &3seconden."
- every 1 seconds:
- loop all players:
- if {vote::time::%loop-player%} is not 0:
- remove 1 from {vote::time::%loop-player%}
- on rightclick:
- player is in world "lobby":
- clicked block is a chest:
- if player is holding a tripwire hook named "&9VoteKey" with lore "&kl":
- remove 1 tripwire hook named "&9VoteKey" with lore "&kl" from player
- cancel event
- execute console command "cvoteopen %player%"
- stop
- else:
- send "&9<Vote> &4Je hebt geen &cVoteKey"
- cancel event
- stop
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