Advertisement
PastryIRL

v0.1.7 Changelog

Aug 29th, 2023
1,642
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.55 KB | None | 0 0
  1. v0.1.7
  2.  
  3. Story:
  4. - +20k words, totaling 101k
  5. - +659 images, totaling 4177
  6. - +10 animations, totaling 70
  7.  
  8. - +6 Main Events
  9. - +1 Megumin H-scene
  10. - +2 new characters
  11. - +1 REDACTED Events
  12. - +1 REDACTED H-scene
  13. - +1 ANOTHER REDACTED H-scene
  14. - +2 Luna Events
  15. - +2 Quests
  16. - + Yunyun recurrent event
  17. - +1 Headpat Event for Darkness
  18. - +1 Movie
  19.  
  20. Technical:
  21. - Added a new responsive cursor (as well as the option to use system cursor instead)
  22. - Added a playtime counter which can be seen in the Stats screen. Since the previous versions did not track time spent adventuring, initially it will be a little off.
  23. - Added 4 more narratives for the procedurally generated Guild Jobs
  24. - Some choices will now be displayed and greyed out if the player doesn't have the Skills, Feat, or Reputation to use them
  25. - Updated the Cheats menu visuals
  26.  
  27. Adventuring:
  28. - Added Divine Boons, which are a new type of Curio that can be found during adventuring. They are stronger than conventional buffs and may offer unique effects, but can only be applied to one hero. Hades fans will know what I'm talking about
  29. - Added a new boss fight (which was the most fun for me to implement so far)
  30. - Added Encounters (meeting NPCs while adventuring)
  31. - Certain dialogues in quests will now only happen once instead of every time they are triggered
  32. - Added a new status effects: Shielded, Disarmed, Silenced, DeathCurse
  33. - +6 new enemy types
  34. - added custom loss conditions for certain quests
  35. - some options (like Attack, Flee) will now be disabled based on StatusEffects or the quest
  36. - Added additional on-screen controls for the lockpicking screen
  37. - Updated enemy AI to have memory for more complex decision making
  38. - Duplicate Status Effects will now be consolidated into one icon, reducing visual clutter.
  39.  
  40. Balancing:
  41. - Added a Casanova feat (a chance to get extra affection at the end of an event), learnable from a new book
  42. - Added a Monster Hunter feat (extra 10% damage to Monster type), learnable from a new book
  43. - Raised Megumin's base Willpower to 25 and willpower increase on levelup from 7->8
  44. - Megumin's Explosion can now be used indoors with "Minor Explosion" upgrade
  45. - Some Status Effects that deal damage over time now deal it in % of the units health
  46. - Megumin's Intense Burns now deals 10% of the target's health every turn instead of 10 damage
  47. - Cowering now increases unit's protection to 75%
  48. - Sacred Dispel will now also remove Silence, Disarm, and Death Curse effects
  49. - Darkness' Bolster will now also apply Mark on her
  50. - Mana Potions will now restore 50 mana instead of 15
  51.  
  52. Minor changes:
  53. - +2 Books
  54. - +4 Gifts (eventually might be moved to a different shop)
  55. - +4 new Achievements
  56. - You can now work at the construction site during evenings
  57. - Slightly reduced likelyhood of rain on any given day
  58. - Updated the Job selection screen to highlight choice selection (and hide exploits/dangers when no choice is selected)
  59. - Added a game over warning & tutorial when the timer is down to 1 day (because so many ppl have no idea how to play the game)
  60. - Added a fallback system to remove duplicated books when trying to read them for the second time
  61. - Adjusted some popup hint messages to appear at top-left of the cursor instead of behind it
  62. - Added navigational arrows to each Girl info page to provide an easy way to cycle through all girls
  63. - Added an animated glint to collectible items in the background to make them easier to spot
  64. - Reencoded the intro movie in VP8
  65. - Chris can now teach you Advanced lockpicking techniques
  66. - Applied blur to the farthermost background layer in adventuring
  67. - Books can now apply feats to heroes directly
  68. - Books with more than 3 pages will now only show the counter instead of one icon per page in the Book Reading screen
  69.  
  70. Fixes:
  71. - Fixed the jerky camera upon entering a new room while Adventuring
  72. - Fixed a bug with book reading which could result in "There are still some pages left to read" message displayed even after you finish the book
  73. - Notification screen not showing up SHOULD be fixed now
  74. - Fixed issue with text overlap in Guild Job Result screen
  75. - Fixed a bug which could result in an uncaught exception being thrown in guildwork
  76. - Fixed a bug with Skeleton King AI that could result in an uncaught exception
  77. - Fixed improperly looping animation in Darkness' "How Far I've Fallen"
  78. - Bit of a band-aid solution but achievements not being granted should be fixed
  79. - Fixed Item effects being boostable
  80. - Fixed ability tooltip that could mislead players into thinking Item effects were providing boosts
  81. - Fixed a bug with some status effects not triggering during turn start/end
  82. - Fixed a bug with ability modifiers, preventing ability upgrades from increasing/decreasing damage via multipliers. Thanks M-L for the report
  83. - Fixed a bug that would case some StatusEffects to be removed after combat, even if they were meant to stay
  84. - Fixed a bug that would reset heroes' health to max when overhealed and then healed via regular means. Thanks M-L for the report
  85. - Fixed a bug that would reset overhealed amount when heroes level up. Thanks M-L for the report
  86. - Fixed a bug where a boss fight could not be instantiated properly. Thanks Leon for the report
  87. - Fixed a bug where using arrows in girl tracker info screen could select locked characters. Thanks Leon for the report
  88. - Fixed hero portraits not using the correct skin when in quest selection menu. Thanks M-L for the report
  89. - Fixed a bug which would result in an uncaught exception thrown if the last enemy dies to a Damage-Over-Time effect. Thanks M-L for the report
  90. - Fixed medals not displaying correctly in the Hall of Fame
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement