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- public class Settings
- {
- public struct Setting
- {
- public List<Walker.Waypoint> Waypoints;
- public List<Healer.Rule> Healing;
- public List<Targeting.Monster> Targeting;
- public List<Alarms.Alarm> Alarms;
- public List<Looting.ItemToLoot> Looting;
- }
- public static Setting GetSettings()
- {
- Setting settings = new Setting();
- settings.Waypoints = Walker.GetSettings();
- settings.Healing = Healer.GetSettings();
- settings.Targeting = Targeting.GetSettings();
- settings.Alarms = Alarms.GetSettings();
- settings.Looting = Looting.GetSettings();
- return settings;
- }
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