Kyle_Dev

WaypointEditor - Waypoint

Nov 3rd, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. namespace Core
  6. {
  7.     namespace Waypoints
  8.     {
  9.         public class Waypoint : MonoBehaviour
  10.         {
  11.             [SerializeField, HideInInspector] string m_areaname;
  12.  
  13.             public string WaypointAreaName { get { return m_areaname; } set { m_areaname = value; } }
  14.             //public int WaypointAreaID { get { return m_waypointID; } set { m_waypointID = value; } }
  15.         }
  16.     }
  17. }
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