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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Core
- {
- namespace Waypoints
- {
- public class Waypoint : MonoBehaviour
- {
- [SerializeField, HideInInspector] string m_areaname;
- public string WaypointAreaName { get { return m_areaname; } set { m_areaname = value; } }
- //public int WaypointAreaID { get { return m_waypointID; } set { m_waypointID = value; } }
- }
- }
- }
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