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- To get to where we were yesterday...
- on some clone of the UE build you have where you don't care much about 4.18 branch, do the following:
- =====Switch git branch to 4.18=====
- git checkout -b 4.18
- =====Hard reset to old commit=====
- git reset --hard e8a9d1e6d75213cb55d2dd2bf07ee158e633c5b5
- Now you're on 4.18.1.
- There was a preprocessor #if directive somewhere in the code base that allowed us to load unversioned files, you just changed it to #if 0.
- =====UnrealPak=====
- The file you need to run UnrealPak on is at:
- https://mikomiko.org/priv/Octopath_Traveler-WindowsNoEditor.pak
- I have to make a list file before I can unpack it, so the unpack process is:
- UnrealPak.exe -list Octopath_Traveler-WindowsNoEditor.pak > lista.txt
- UnrealPak.exe -extract Octopath_Traveler-WindowsNoEditor.pak unpacked_files
- =====Relevant looking files=====
- Dialogue text
- ------------------------
- Octopath_Traveler/Content/Talk/Database/TalkData_EN.uasset
- Octopath_Traveler/Content/Talk/Database/TalkData_EN.uexp
- Octopath_Traveler/Content/Talk/Database/TalkData_JA.uasset
- Octopath_Traveler/Content/Talk/Database/TalkData_JA.uexp
- Descriptors(?) for dialogue text
- ------------------------
- Octopath_Traveler/Content/Event/json/*
- Various UI/Data text
- ------------------------
- Octopath_Traveler/Content/GameText/Database/GameTextEN.uasset
- Octopath_Traveler/Content/GameText/Database/GameTextEN.uexp
- Octopath_Traveler/Content/GameText/Database/GameTextJA.uasset
- Octopath_Traveler/Content/GameText/Database/GameTextJA.uexp
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