lyrical

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Mar 18th, 2021
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  1. To get to where we were yesterday...
  2.  
  3. on some clone of the UE build you have where you don't care much about 4.18 branch, do the following:
  4.  
  5. =====Switch git branch to 4.18=====
  6.  
  7. git checkout -b 4.18
  8.  
  9. =====Hard reset to old commit=====
  10.  
  11. git reset --hard e8a9d1e6d75213cb55d2dd2bf07ee158e633c5b5
  12.  
  13. Now you're on 4.18.1.
  14. There was a preprocessor #if directive somewhere in the code base that allowed us to load unversioned files, you just changed it to #if 0.
  15.  
  16. =====UnrealPak=====
  17.  
  18. The file you need to run UnrealPak on is at:
  19. https://mikomiko.org/priv/Octopath_Traveler-WindowsNoEditor.pak
  20.  
  21. I have to make a list file before I can unpack it, so the unpack process is:
  22.  
  23. UnrealPak.exe -list Octopath_Traveler-WindowsNoEditor.pak > lista.txt
  24. UnrealPak.exe -extract Octopath_Traveler-WindowsNoEditor.pak unpacked_files
  25.  
  26.  
  27. =====Relevant looking files=====
  28.  
  29. Dialogue text
  30. ------------------------
  31. Octopath_Traveler/Content/Talk/Database/TalkData_EN.uasset
  32. Octopath_Traveler/Content/Talk/Database/TalkData_EN.uexp
  33. Octopath_Traveler/Content/Talk/Database/TalkData_JA.uasset
  34. Octopath_Traveler/Content/Talk/Database/TalkData_JA.uexp
  35.  
  36.  
  37. Descriptors(?) for dialogue text
  38. ------------------------
  39. Octopath_Traveler/Content/Event/json/*
  40.  
  41.  
  42. Various UI/Data text
  43. ------------------------
  44. Octopath_Traveler/Content/GameText/Database/GameTextEN.uasset
  45. Octopath_Traveler/Content/GameText/Database/GameTextEN.uexp
  46. Octopath_Traveler/Content/GameText/Database/GameTextJA.uasset
  47. Octopath_Traveler/Content/GameText/Database/GameTextJA.uexp
  48.  
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