Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [4:1030/071951.339352:ERROR:bus.cc(399)] Failed to connect to the bus: Failed to connect to socket /run/dbus/system_bus_socket: No such file or directory
- [4:1030/071951.713127:ERROR:bus.cc(399)] Failed to connect to the bus: Failed to connect to socket /run/dbus/system_bus_socket: No such file or directory
- [4:1030/071951.713169:ERROR:bus.cc(399)] Failed to connect to the bus: Failed to connect to socket /run/dbus/system_bus_socket: No such file or directory
- [48:1030/071951.914764:ERROR:shared_context_state.cc(81)] Skia shader compilation error
- ------------------------
- // Vertex SKSL
- #extension GL_NV_shader_noperspective_interpolation: require
- uniform float4 sk_RTAdjust;in float2 position;in half4 color;flat out half4 vcolor_S0;void main() {// Primitive Processor QuadPerEdgeAAGeometryProcessor
- vcolor_S0 = color;sk_Position = position.xy01;}
- // Fragment SKSL
- #extension GL_NV_shader_noperspective_interpolation: require
- flat in half4 vcolor_S0;void main() {// Stage 0, QuadPerEdgeAAGeometryProcessor
- half4 outputColor_S0;outputColor_S0 = vcolor_S0;const half4 outputCoverage_S0 = half4(1);{ // Xfer Processor: Porter Duff
- sk_FragColor = outputColor_S0 * outputCoverage_S0;}}
- // Vertex GLSL
- #version 300 es
- #extension GL_NV_shader_noperspective_interpolation : require
- precision mediump float;
- precision mediump sampler2D;
- uniform highp vec4 sk_RTAdjust;
- in highp vec2 position;
- in mediump vec4 color;
- flat out mediump vec4 vcolor_S0;
- void main() {
- vcolor_S0 = color;
- gl_Position = vec4(position, 0.0, 1.0);
- gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
- }
- // Fragment GLSL
- #version 300 es
- #extension GL_NV_shader_noperspective_interpolation : require
- precision mediump float;
- precision mediump sampler2D;
- out mediump vec4 sk_FragColor;
- flat in mediump vec4 vcolor_S0;
- void main() {
- mediump vec4 outputColor_S0;
- outputColor_S0 = vcolor_S0;
- {
- sk_FragColor = outputColor_S0;
- }
- }
- Errors:
- link failed but did not provide an info log
- [48:1030/071951.915626:ERROR:shared_context_state.cc(81)] Skia shader compilation error
Advertisement
Add Comment
Please, Sign In to add comment