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BAR flatpak issue

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Oct 30th, 2023
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  1. [4:1030/071951.339352:ERROR:bus.cc(399)] Failed to connect to the bus: Failed to connect to socket /run/dbus/system_bus_socket: No such file or directory
  2. [4:1030/071951.713127:ERROR:bus.cc(399)] Failed to connect to the bus: Failed to connect to socket /run/dbus/system_bus_socket: No such file or directory
  3. [4:1030/071951.713169:ERROR:bus.cc(399)] Failed to connect to the bus: Failed to connect to socket /run/dbus/system_bus_socket: No such file or directory
  4. [48:1030/071951.914764:ERROR:shared_context_state.cc(81)] Skia shader compilation error
  5. ------------------------
  6. // Vertex SKSL
  7. #extension GL_NV_shader_noperspective_interpolation: require
  8. uniform float4 sk_RTAdjust;in float2 position;in half4 color;flat out half4 vcolor_S0;void main() {// Primitive Processor QuadPerEdgeAAGeometryProcessor
  9. vcolor_S0 = color;sk_Position = position.xy01;}
  10. // Fragment SKSL
  11. #extension GL_NV_shader_noperspective_interpolation: require
  12. flat in half4 vcolor_S0;void main() {// Stage 0, QuadPerEdgeAAGeometryProcessor
  13. half4 outputColor_S0;outputColor_S0 = vcolor_S0;const half4 outputCoverage_S0 = half4(1);{ // Xfer Processor: Porter Duff
  14. sk_FragColor = outputColor_S0 * outputCoverage_S0;}}
  15. // Vertex GLSL
  16. #version 300 es
  17.  
  18. #extension GL_NV_shader_noperspective_interpolation : require
  19. precision mediump float;
  20. precision mediump sampler2D;
  21. uniform highp vec4 sk_RTAdjust;
  22. in highp vec2 position;
  23. in mediump vec4 color;
  24. flat out mediump vec4 vcolor_S0;
  25. void main() {
  26.     vcolor_S0 = color;
  27.     gl_Position = vec4(position, 0.0, 1.0);
  28.     gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
  29. }
  30.  
  31. // Fragment GLSL
  32. #version 300 es
  33.  
  34. #extension GL_NV_shader_noperspective_interpolation : require
  35. precision mediump float;
  36. precision mediump sampler2D;
  37. out mediump vec4 sk_FragColor;
  38. flat in mediump vec4 vcolor_S0;
  39. void main() {
  40.     mediump vec4 outputColor_S0;
  41.     outputColor_S0 = vcolor_S0;
  42.     {
  43.         sk_FragColor = outputColor_S0;
  44.     }
  45. }
  46.  
  47.  
  48. Errors:
  49. link failed but did not provide an info log
  50. [48:1030/071951.915626:ERROR:shared_context_state.cc(81)] Skia shader compilation error
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