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- using System.Collections.Generic;
- using UnityEngine;
- using Cinemachine;
- public class CameraManager : MonoBehaviour
- {
- static List<CinemachineVirtualCamera> cameras = new List<CinemachineVirtualCamera>();
- public static CinemachineVirtualCamera ActiveCamera = null;
- public static bool IsActiveCamera(CinemachineVirtualCamera camera)
- {
- return camera == ActiveCamera;
- }
- public static void SwitchCamera(CinemachineVirtualCamera newCamera)
- {
- newCamera.Priority = 10;
- ActiveCamera = newCamera;
- foreach (CinemachineVirtualCamera cam in cameras)
- {
- if (cam != newCamera)
- {
- cam.Priority = 0;
- }
- }
- }
- public static void Register(CinemachineVirtualCamera camera)
- {
- cameras.Add(camera);
- }
- public static void Unregister(CinemachineVirtualCamera camera)
- {
- cameras.Remove(camera);
- }
- }
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