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Tkap1

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Apr 19th, 2024
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  1.  
  2.  
  3. int entity_get_personality_count(Entity entity)
  4. {
  5.     int result = 0;
  6.     for(int i = 0; i < Personality_Count; i++) {
  7.         if(entity.personality_values[i] > 0) { result += 1; }
  8.     }
  9.     return result;
  10. }
  11.  
  12. bool entity_has_personality(Entity entity, Personality personality)
  13. {
  14.     return entity.personality_values[personality] > 0;
  15. }
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