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  1. Joyous Requiem
  2. IZI TE CONCUUR EYYUT SAMNEL DEATH WILL DESCEND UPON THIS WORLD
  3. CHARACTERS
  4. Knight Sharo Locksin: High Ranking knight of the Kingdom of Aerobor. Ex-Mercenary who
  5. uses his position to murder indiscriminately. He was prophesied to bring an end to the Crystalline Church, which is why a spy was sent to prevent that from coming to fruition.
  6. Sharo starts off the story as an unforgivable bastard. His first appearance shows him slaughtering an entire village of innocents, just before being awarded the next day, taking part in a ceremony commemorating him and his troupe for their bravery as Knights. He cons, pillages, and murders for a laugh, only ever showing any signs of weakness near his mother, who is the only one he feels safe around.
  7. He decides to leave the knighthood, after he befriends Thath and begins to take up bounties as a mercenary again, as Knights are prohibited from taking up bounties.
  8. Over the course of the story, he bears witness to the pain he’s created. He vows to turn over a new leaf, thanks to the manipulation of Thath Aegla, a Crystalline spy posing as a thief sent to prevent any complications for the Church. His change of heart was too late, however, as he takes his own life after he is forced to kill Thath, and witnesses the power of Apolyse.
  9. Thief/Spy Thath Aegla: Primary antagonist: An orphaned child taken in by the Crystalline Church, Thath was raised as a disciple of the Crystalline faith. He spends the entire narrative spying on Sharo and the party.
  10. The Prophet Gertrude foretold that Sharo may lead to the Church's downfall. Thath was sent to avert Sharo’s path. He was able to seduce the former Knight, and secures the occurrence of the Apocalypse.
  11. Thath is typically a pacifist, only attacking in self defense. He has a collection of amulets which alter the wearers appearance into whomever they wish, albeit for a limited time. He uses this to sneak around guards, and even impersonate important figures.
  12. However, Thath is not always who he seems. As a member of the Crystalline Church, he will commit mass atrocities if ordered to by the High Priest. Burning villages, sacrificing friends, and bringing about the apocalypse will not phase Thath, if it is done in service of the Church.
  13.  
  14. Despite all of this, Thath really does like Sharo. He truly feels for him, and likely would have lived with him the rest of his life had the apocalypse not occured.
  15. Mercenary Zylake Netal: A leader of a mercenary group, she taught Sharo everything he knew about combat. She was close friends with Sharo, though soured towards him after he left to join the Knights of Aerobor, seeing him as weak because of it. She joins the party in order to reconnect with Sharo after supposedly being overthrown by her own group.
  16. Zylake is typically boisterous and outgoing, though she uses this to try and hide how she’s feeling. She’s loud and bombastic in order to try and distract herself from her issues, even something that requires immediate attention. She’d rather laugh everything off, rather than address it directly.
  17. Zylake is later revealed to be bearing a child, though the father is unknown. After the party gets rid of Graaf, and begins to be hunted by mercenaries, she decides to hang up her sword and live a life in peace, as she has no bounty, and recently gave birth to her son. This peace is short lived, however, as the church kidnaps her and sacrifice her and her son for the summoning ritual of Apolyse.
  18. Magic Apprentices Throntikus and Throntikes Eos: The Eos twins are that of high complexion.They’re hails from Moiria, where they were students of the most prominent magic schools in Sunwoll, the Moirian School of Elevated Magics and Sorceries. However, after finding themselves in a drunken stupor at a banquet, they unintentionally set fire to the entire School’s collection of books, which then spread to the rest of the kingdom They were exiled from the Kingdom, later deciding to become clerics in the neighboring kingdoms with the magic they’d learned in their short tenure at the school.
  19. However, due to repeatedly being around the dead, most of whom died due to the effects of Green Eye, Throntikes fell ill. In order to save his sister’s life, Throntikus created a Soul Bond between them. It allows Throntikes to be alleviated of all the ailments that which Green Eye brings forth, for the price of the two being linked when it comes to physical harm. Whatever injuries a recipient sustains is dealt to the other in equal measure.
  20. Though they fancy themselves proper folk, they are not afforded such luxury in Sunwoll, blood and Green Eye constantly sullying their typically lavish attire. Though they aren’t introduced on the best of terms, the two quickly become an irreplaceable part of the party. They die at the hands of mercenaries, due to Throntikus receiving a bolt to the throat, after the Church places a bounty on him and the party.
  21. Dark Liege Graaf: The False antagonist of the story. After the King of Moiria learned the true intentions of the Church, he set out to stop them before it is too late. The Church responded by framing him for a myriad of crimes and placing a one million nent bounty on his head, which is
  22.  
  23. what the party are after. Only after killing Graaf does the party learn of the coming apocalypse, but it is too little too late.
  24. Crystalline Church: The true antagonists of the story. They believe the world to be filled with rot and decay, with corrupt kings slaughtering millions, knights being heralded for their bravery whilst they burn down villages in the name of the crown, and bars and brothels filled to the brim with disease and gore. They seek to make a world reborn by summoning the Arch Daemon Apolyse, which will lay waste to the world. They follow the teachings of a long dead civilization. Their language is unknown, as all of their art and culture was lost when King Aerobor (the first king of the Kingdom of Aerobor) ordered all traces of the previous kingdom to be destroyed.
  25. However, one phrase on one piece of paper survived: “Izi te Concuur Eyyut Samnel”:Death Will Descend Upon This World.
  26. The Church was founded by the last member of the Coracil, the civilization that existed before Aerobor. The Coracil had mystical abilities due to worshipping a Pantheon of deities and daemons. As previously mentioned, King Aerobor conquered their land, slaughtered every member of the race, and had all traces of their existence removed. All were killed. All but one.
  27. The Coracil did not reveal his true intentions, instead using religion to take advantage of the public’s slow descent into death (see Opening Monologue ) and posing as a prophet (see Prophet Gertrude )
  28. The remaining member created the Church in order to get revenge for the death of his civilization, deceiving his believers in order to bring down Aerobor. He foretells that Sharo may bring down the Church, and sends Thath, a long time member at this point, to ensure he does not thwart their plans. He summons Apolyse and sacrifices himself to bring about the Apocalypse.
  29. Prophet Gertrude: Alias of the last of the Coracil. Created the Crystalline Church to enact revenge upon Aerobor.
  30. Sharo’s Mother: An old soul who is kind to all. She makes it her life’s work to bring joy to all those in her village, hoping to make the world a wee bit better as a result. She dies in a fire cause by the Knights of Aerobor, as directed by Thath.
  31. Additional Notes
  32. A Prophecy: Prophet Gertrude foretells (thanks to his Coracilian abilities) that Sharo, if left to his own devices, will eventually dismantle the Church. To avoid this, they send Thath to make him less bloodthirsty and to try and make him human.
  33.  
  34. Aerobor: The kingdom the story takes place in. Created after the slaughter and subsequent erasure of the Coracil race.
  35. King Aerobor: The first king of Aerobor. He ransacked and demolished Coracilia and its people, systematically erasing all traces of their existence.
  36. King Aerobor the VII: the current king. The party learns that he is and has been attempting to make reforms to the Kingdom, but the actions of his forefathers make change impossible. His hands are bound.
  37. Green Eye: A disease that infests Aerobor. Named for causing the patients brains to turn green and liquify, leaking out the eyes. The Crystalline Church uses it as proof to show that the world is tainted and must be purged.
  38. Nent: Currency used in the universe
  39. Moiria: Neighboring kingdom. Filled with incredible feats of architecture, with clean streets and extravagant cathedrals. Sharo here learns that death and pestilence is not the norm. Their king turns out to be Dark Liege Graaf. The Kingdom falls to ruin after the party kill him.
  40. Coricilia: Previous kingdom before Aerobor. Destroyed by King Aerobor
  41. Coracil: Race of the doomed Coricilia. All but one were wiped out. The Prophecy is written in
  42. their language
  43. The Blinded Drunkard: The tavern in Aerobor, where Thath and Sharo first meet
  44. The Children: The devout members of the Crystalline Church. The last Coracil manipulates them to serve his plans for the apocalypse (note: not actual children)
  45. Tritza : opposing force in the Generation War. The creation and subsequent mass production of complex war machines gave them the edge to win the war, causing Aerobor to spiral down into a state of disrepair
  46. Generation War: the longest war in Sunwoll history, spanning across generations. Territorial and trading disputes between Aerobor and Tritza led to a large scale conflict which led to Tritza flourishing, while Aerobor was nearly destroyed.
  47.  
  48. Preface/Opening Monologue
  49. My children, I come bringing you good news of the Modern Day. A shining glimmer of hope that will alleviate us of our suffering. For I come with stories that which tell of a new day for our kingdom. For the Pantheon has spoken, and has told me this:
  50. Centuries ago saw the birth of the flourishing Kingdom of Coricilia. Working together in harmony, they worshipped the Pantheon as they deserved to be, and created the greatest civilization that has ever graced this continent of Sunwoll. However, only so much is known about Coricilia, as all was lost once King Aerobor I, with his armies and his naivete, conquered the Kingdom before they could disseminate their culture to the rest of Sunwoll, dooming both Coricilia and Aerobor to a future of darkness and decay. After his slaughter, the first king ordered the destruction of every remnant of Coricilian culture, leaving it to exist only in the legends and hearsay of the people.
  51. Today, this Kingdom of Aerobor lies in ruin. Decades of fruitless wars leave the peoples uneducated, and the children without homes. As the kings prosper in their palaces, the rest of the citizens scavenge and pillage for a single night’s meal. Aerobor has been tainted, and has a future fraught with death.
  52. However, a remnant of Coricilian culture remains. A single fragment of a single page of a single book was found amidst the charred remains of a library. Translated into the common tongue, it provides us with a prophecy for the future:
  53. It read: IZI TE CONCUUR EYYUT SAMNEL. Death will descend upon this world.
  54. -Prophet Gertrude
  55.  
  56. TIMELINE
  57. ● Intro monologue
  58. ● Sharo and the Knights of Aerobor are introduced; pillage and mauraude a village. Sharo
  59. remarks how mundane it’s becoming. He reminisces on his days as a mercenary.
  60. ● Sharo is awarded for his bravery as a knight during a ceremony the next day. The
  61. difference in status between the lavish castle and the destitute audience makes itself
  62. apparent.
  63. ● Sharo is granted a day’s leave on the day of the ceremony
  64. ● Sharo visits his mother’s house. His mother is introduced. He gives her a portion of his
  65. pay.
  66. ● Sharo stops by a tavern known as the Blinded Drunkard. A fight breaks out, and a man
  67. is killed with a long sword. Business continues as usual, many don’t notice.
  68. ● Sharo comes in contact with Thath
  69. ● Thath and Sharo share a few pints of ale. Sharo just wants Thath to leave
  70. ● Thath tips Sharo off to the bounty board.
  71. ● Sharo notices the million Nent bounty on Graaf.
  72. ● Sharo leaves the tavern and returns to his mother’s home.
  73. ● Sharo returns from his leave
  74. ● Sharo goes on another mission. He is told to dismantle a cultish organization speaking ill
  75. of the crown.
  76. ● It does not go as planned. Sharo is forced to kill civilians who attack him for being a
  77. knight, while the leader disappears into the crowd.
  78. ● He returns to his room, armor still caked with blood
  79. ● Bronce enters his room. He saw what happened.
  80. ● He tells Sharo that he won’t report it to the Generals, but he says Sharo needs to learn
  81. why he is still fighting, and that he can’t use his sword to run away from the things he
  82. doesn’t want to address.
  83. ● He gives Sharo another container of ale. This one is a surprising improvement.
  84. ● Bronce leaves Sharo to himself.
  85. ● Sharo receives word that he’s to raid an enemy camp site the next day. Sharo starts to
  86. consider leaving.
  87. ● Sharo goes to the Blinded Drunkard at night, bringing
  88. ● Thath is there in the same seat he was the last time.
  89. ● Sharo and Thath share a few more pints.
  90. ● After discussing with Thath, he decides to leave the knighthood and to become a
  91. mercenary once more. Thath is a bit reluctant, as he does not enjoy fighting. Sharo
  92. convinces him to stick with him, and he’ll save all the killing for himself.
  93. ● Sharo and Thath take up a bounty to steal a prized jewel located in a Thieves guild.
  94. ● Before he leaves, he collects a few of his things from his room in the castle.
  95. ● He encounters Bronce inside. He asks Sharo if he’s getting to bed. Sharo says yes.
  96. Bronce says his goodnites, and tells him to not go running away from his problems.
  97. ● Once Bronce leaves, Sharo leaves the castle for good
  98.  
  99. ● Thath offers that Sharo and he sneak in with Thath’s amulets, items of great power that can disguise it’s wearer as whomever they please.
  100. ● Sharo refuses, wary of Thath’s use of magic. There aren’t any magic users in Aerobor
  101. ● He offers to just attack head on.
  102. ● Due to Thath’s pacifism, Sharo goes headlong through the front gate, sustaining
  103. multiple wounds from guards and other such thieves. After much deliberation, he arrives
  104. where the jewel was to be kept, finding nothing.
  105. ● He assumes that the thieves took it and ran
  106. ● He makes his way outside the guildhouse, only to find Thath polishing the jewel.
  107. ● On their way back, Thath and Sharo discuss the amulets, Sharo coming around to his
  108. use of it, due to its limited nature.
  109. ● The duo continue with bounties, making quite a bit of nent.
  110. ● Sharo takes a large portion of his nent and gives it to his mother. She then uses it to
  111. help the members of her village.
  112. ● Her mother tells Sharo about the terrible things she’s heard of. A neighbor of hers
  113. recently road into the capital and witnessed the horrors that are plaguing the city.
  114. ● Sharo and Thath return to the tavern to share some more pints. Zylake sits next to
  115. Sharo, after years of not seeing each other.
  116. ● Zylake teases Sharo on leaving her mercenary group, later revealing she was kicked out
  117. of it herself.
  118. ● After a few more pints, Zylake decides to join the party.
  119. ● The three decide to take up the Million Nent bounty on Graaf.
  120. ● They start by having Thath find clues as to his whereabouts. He finds out is that he may
  121. be a political figure of the kingdom of Moiria.
  122. ● They set out immediately
  123. ● On the way, they come across what they believe to be trade envoy, moving down the
  124. street behind them
  125. ● Sharo and Zylake decide to pillage it to break up the monotony of travel.
  126. ● They succeed, though Zylake sustains heavy injury
  127. ● She has a gaping wound on the side of her stomach. Blood is pouring out at an alarming
  128. rate.
  129. ● “Shit, Zylake are you alright?”/”What are you talking about? This is nothing.”/ “This isn’t
  130. “nothing” you dumb cunt, you’re losing a lot of blood. You need to cover it or something, I don’t know. Point is you need to fix that now.”/ “Oh shut up, you’ve just gone soft. I feel fine, I am fine. E-Evrythins fne....” She begins to feel a tad woozy. “I’m just-gonna take a lil’ nap for th whoile mkay?” She collapses onto the floor.
  131. ● Thath runs back to the camp, yelling at Thath to come over quickly
  132. ● Thath arrives, horrified at all the blood
  133. ● Sharo asks Thath to do something.
  134. ● It turns out Thath is afraid of blood
  135. ● “One of these days, I am going to kill you. What kid of thief are you that you get scared over blood?”
  136. ● Thath eventually gets the nerve to assist Zylake, who is still out of it.
  137.  
  138. ● He pulls out another purple cloak from his bag, pressing it inside the wound.
  139. ● He then mixes together a collection of herbs and fluids in a wooden bowl.
  140. ● He then removes the cloak, pouring the mixture onto the wound.
  141. ● “I’m sorry, but this will take awhile given how severe the wound is.”/ “Oh come on, by the
  142. time we’re through Graaf’ll be dead. Can’t we just pick her up and travel on foot?” /
  143. “Alright fine, but you’re carrying her.”
  144. ● Sharo picks up the unconscious Zylake and puts her over his shoulder. However, he
  145. realizes that the sun is already setting.
  146. ● “Fine, you win. Just set up the fire.”
  147. ● Camp is set up. Thath drifts to sleep while Sharo waits for Zylake to wake up.
  148. ● Many hours pass.
  149. ● More hours pass.
  150. ● Hours pass still
  151. ● Finally, it is daybreak.
  152. ● Sharo was not able to sleep.
  153. ● Zylake wakes up.
  154. ● “Alright you bum-fuckers let’s go”/ Thath speaks up “Let’s go? You were completely out
  155. of it you’re in no condition to be walking” / “Eh. It’ll heal. ONWARD WE GO” She
  156. marches on, though noticeably limping on her right side.
  157. ● Blood was still dripping from the wound, but Thath didn’t want to say anything.
  158. ● “Is she always like this?” / “What, a half-wit? Of course. Something tells me that part of
  159. her head that gives off pain never formed.”
  160. ● While pillaging, they find a half-finished letter, revealing that they were on their way to
  161. Aerobor and had lost their way. They were to deliver supplies to the King to be
  162. distributed throughout the Kingdom.
  163. ● They make out with thousands of Nent each, though Thath is reluctant to accept. They
  164. decide to set up camp.
  165. ● Thath uses a flint and a piece of iron to make a campfire that he kept in his pouch he
  166. keeps around his neck
  167. ● Zylake cooks for the group. Makes a specialty spicy chicken that causes Thath to faint
  168. and Sharo to have convulsions due to the spice. Zylake is unphased. She is used to this
  169. reaction. She continues to eat her chicken.
  170. ● In the middle of the night, Sharo decides to stop by his mother’s house to drop off some
  171. of the Nent he’d made. Thath notices him gone, and follows him into the night.
  172. ● Sharo sees the village ablaze. He rushes in to find the cause.
  173. ● He finds Lik and Bronce, two of the Knights he had commanded.
  174. ● The knights welcome him back, saying they were just following an order given by the
  175. King. There was apparently a rebel group in one of the houses.
  176. ● Sharo goes blank. The knights approach him.
  177. ● Sharo loses his touch on reality. He brutalizes the knights.
  178. ● He walk towards his house. He sees his mother’s corpse.
  179. ● He falls to his knees and sobs uncontrollably.
  180. ● Thath finds him in front of the house. He holds Sharo to comfort him.
  181.  
  182. ● Sharo stays on his knees. His tears run dry, yet he still stays.
  183. ● After an unknown amount of time, the fire stops. Ash coats their apparel.they return to
  184. the campsite. It is daybreak.
  185. ● Sharo is still digesting everything. Zylake asks what happened, but neither answer. They
  186. continue to Moiriawith newfound silence.
  187. ● The party encounters a fire. A small church has been lit ablaze.
  188. ● Graaf stands at the center of the destruction.
  189. ● The party instigates a fight (excluding Thath)
  190. ● The party collapses, Graaf unmoving. Their fates are unknown.
  191. ● Perspective shifts to two new characters, Throntikus and Throntikes Eos. They’ve been
  192. called to assist a man with Green Eye.
  193. ● Throntikus says the man is too far gone, and is already close to death. Throntikes
  194. mutters an incantation to numb the patient to let them die in peace.
  195. ● On his travel home, the twins encounter the party. They take them into their keep.
  196. ● The party wakes up, their wounds mended.
  197. ● They awake to find a well kept house, soft, silk carpets with a kettle of tea over an open
  198. flame in a fireplace.
  199. ● The twins introduce themselves. Their accents are unknown to the party, though
  200. decidedly posh. They appear to have inverse scars. One has a scar that curves
  201. downward just under the left eye, and the other has one across the right eye,
  202. ● After a bit of small talk, the twins offers to go with them after hearing of the bounty. They
  203. plans to use his cut of the bounty to help develop the cure for Green Eye.
  204. ● Sharo objects. Aeroborians have a stigma towards magic users.
  205. ● Suddenly, a hatchet is thrown through the door. Before it reaches Sharo’s head,
  206. Throntkes casts a protective barrier.
  207. ● They both unsheath rapiers and cast some sort of enchantment on them in
  208. synchronization.
  209. ● A mob has developed around the twins home, believing them to be lying con artists for
  210. not curing their village leader of Green Eye (this is the person he was helping before)
  211. ● The party escapes, though the home is pillaged and burned.
  212. ● The twins say that they’d better be on his way, though Thath says he can come with
  213. them.
  214. ● Sharo concedes. “Alright then fine. You can come with us. Just know that in Aerobor, we
  215. burn witches, warlocks, and the rest of your ilk.”
  216. ● Throntikes “Only to be expected of a city so severely lacking in culture in intellect”
  217. ● Thath holds Sharo back from murdering her
  218. ● They continue to Moiria.
  219. ● The party arrives at Moiria. The quality of life is immeasurably greater than Aerobor.
  220. ● Moiriais almost entirely made of marble. Lavish structure of intense complexity dotting an
  221. unkempt city square.
  222. ● The party enters a tavern called Ambrosia. The party orders three ales and a
  223. pomegranate tea (take a guess as to who ordered that)
  224.  
  225. ● The tavern utilizes magic for all its beverages, and is thoroughly well kept; a far cry from the filthy taverns of Aerobor.
  226. ● Thath overhears discussion of a political meeting taking place the next day. They theorize that they might be able to learn of Graaf’s true identity.
  227. ● The party agrees to infiltrate the meeting, using Thath’s amulets.
  228. ● The party spends the night in the tavern. They’ve only funds for three beds. Zylake insists on sleeping alone, and the twins do not wish to share the company of virtual
  229. strangers, leaving Thath and Sharo to sleep together
  230. ● Sharo is plagued by nightmares of his mother, and of the people he’s killed. He fears
  231. acknowledging what he’s done before and after his tenure as a knight, and is dreads one
  232. day keeling over due to an incurable disease.
  233. ● Sharo wakes up. He completely breaks down
  234. ● Thath was awoken by Sharo during his nightmare. He was apparently having
  235. conniptions
  236. ● Sharo tells Thath of his problems.
  237. ● Sharo is interrupted with gay
  238. ● Sharo for once feels joy.
  239. ● The party awakens, and set out to learn more about the meeting
  240. ● Zylake stays behind, doesn’t explain why.
  241. ● The rest of the party continues forth.
  242. ● They spot a noblemen on his way towards the capital, Sharo takes him into the alley for
  243. questioning.
  244. ● After a few threats from Sharo (and a few flustered objections from Thath) they learn that
  245. the meeting will be held in the palace, and that it will include representatives from all
  246. across Sunwoll, including the Crystalline Church and King Aerobor VII.
  247. ● Sharo slits his throat, much to the dismay of Thath
  248. ● The party returns to Ambrosia. They find Zylake in her room. She appears fine, though
  249. the twins have their doubts.
  250. ● They make their way to the palace. They adorn Thath’s amulets and pose as noblemen
  251. from a made up land
  252. ● Before they enter, Thath explains that they can only stay for so long, due to the limited
  253. amount of time that the amulets have to function.
  254. ● They find a banquet with rulers from a multitude of lands
  255. ● The twins and Zylake decide to question the nobles, while Thath investigates the rooms
  256. with Sharo standing guard
  257. ● Throntikes casts a sigil on Sharo’s hand. He tells him to activate it once they find
  258. something, or if something goes wrong.
  259. ● The twins and Zylake learn that Graaf exclusively targets the Church
  260. ● They plan to use this to lure Graaf out into the open, and attacking him when the time
  261. arrives.
  262. ● We then cut to Thath and Sharo. They begin walking towards the abodes of the Moirian
  263. political figures, bickering back and forth on how illogical this all is. On the way, Sharo passes by a certain man exiting the lavatory. King Aerobor VII
  264.  
  265. ● Sharo leaves Thath behind. He knocks the King to the floor. Demanding the reason he commanded the deaths of so many innocents.
  266. ● The King concedes that he has little power to do what he wishes. The way his ancestor set up the laws made alterations impossible; change has been bound by miles of red tape. He reluctantly rules with an iron fist, powerless to stop the kingdom’s decline after decades of war.
  267. ● However, he holds little hatred towards his forefather. He claims he was naive, and was more of a conqueror than a ruler. He died very shortly after taking the former kingdom
  268. ● Sharo raises his sword, but is stopped by a teary-eyed Thath. Sharo decides to show mercy.
  269. ● The King flees from Sharo, not knowing his true identity.
  270. ● They then begin to look through the rooms of all the political figures of Moiria. The lords,
  271. the advisors, and finally arriving at the king’s abode.
  272. ● Thath finds nothing, but notices a magical barrier inside one of the king’s closets.
  273. ● Sharo calls for Throntikes. She appears in a blinding flash.
  274. ● Throntikes destroys the barrier, revealing the armour of Dark Liege Graaf.
  275. ● The group agrees to get Zylake and leave the party. Before they can, in walks the King.
  276. He says to meet him in his throne room at midnight, and asks them to come without their
  277. amulets
  278. ● Throntikes collects Zylake, says it’s urgent that they leave. The party returns to Ambrosia
  279. ● Sharo tells of what happened. Thath proposes they leave, as he believes they are
  280. woefully unqualified to kill Graaf.
  281. ● Zylake lashes out in anger, claiming that Thath is weak. The whole tavern goes silent.
  282. ● Sharo tells Zylake that if she is to lay a hand on Thath, he will “chop off her dried out
  283. cunt, amputate her limbs, and throw her to the corpse gatherer”. She grows silent.
  284. ● The party agree on confronting Graaf in his domain. They each have a round of ales,
  285. excluding the twins, who order two pomegranate teas once more.
  286. ● Sharo tells the twins to put some alcohol in his system, as it very well may be the last
  287. chance they have to drink.
  288. ● The twins, amidst the yelling, tell them the last time they got drunk, he burnt down a
  289. library and was exiled from his kingdom.
  290. ● The party naturally asks him to elaborate. He concedes, but not after a few drinks.
  291. ● He explains how we was a student of the Moirian School of Elevated Magics and
  292. Sorceries. The most prestigious magic school in all of Sunwoll
  293. ● At one point, they attended a party in which they became victim to a drunken stupor. A
  294. fellow classmate asked them to perform pyromancy for the group.
  295. ● The twins never had the company of others, feeling it necessary to keep to themselves,
  296. leaving them to feel alone, even when in each others company.
  297. ● Due to being inexperienced in magic (and being blackout drunk) the fire slipped from his
  298. hands, spreading across the banquet hall and eventually burning down the Moirian Library. Thousands of books, filled with arcane knowledge of sorceries and spells, lost forever.
  299. ● The fire began to spread to the rest of the city. Moirianearly collapsed because of him.
  300.  
  301. ● The party asks how a city of marble caught fire. Throntikes says he’s the reason they use marble in the first place.
  302. ● He reveals that he’s always had a problem being accepted, even going as far as to fake his accent to appear more interesting.
  303. ● He then concedes that his previous fear of being alone has gone away as of late, seeing as how he’d managed to quickly make friends with these perfect strangers.
  304. ● The others are touched, but decide that the twins probably shouldn’t be drinking.
  305. ● The clock chimes twelve. The party makes their leave.
  306. ● They approach the palace. The gate is open.
  307. ● The inner halls have shifted. All pathways and escape routes are gone. The cream
  308. colored marble was replaced with soot colored obsidian.
  309. ● They arrive in the throne room. Dim blue lights reveal the typically cheerful king in a state
  310. of malicious apathy.
  311. ● He asks the party if “they” sent them. They don’t know what he’s referring to
  312. ● He laughs, saying he knows all too well what’s going on
  313. ● He asks them to engage in a duel, and to not hold back. Refusal would bring the King’s
  314. entire army on them.
  315. ● The party accepts. Graaf’s armor appears on the king. Wielding an overbearing black
  316. greatsword, the battle has begun.
  317. ● Thath refuses to fight, but is encouraged by Sharo. He unsheathes his apparently
  318. unused dagger
  319. ● During the fight, Graaf gets the upper hand on Thath, and swings his hulken weapon
  320. down on Thath.
  321. ● Sharo blocks the sword with his, but loses his right arm in the process.
  322. ● Throntikes falls back to tend to Sharo, while Thath, Zylake, and Throntikus continue
  323. fighting.
  324. ● The Party eventually bests Graaf. He warns them of the Crystalline Church and their
  325. intentions. He tells them of the Church’s plan to resurrect Apolyse, though doesn’t know
  326. why they’d want to.
  327. ● He tells them to watch their back, as they might be coming after them.
  328. ● He dies, and the palace begins to fall apart. Throntikes collects the helmet to prove their
  329. victory
  330. ● They escape, and set off for Aerobor to collect the bounty. Behind them, Moiriadevolves
  331. into chaos
  332. ● Every night of their travels, the twins assist Sharo in learning how to wield and fight with
  333. the rapier. The loss of his arm left him unable to wield his broadsword.
  334. ● They continue on to Aerobor. Silence once again permeates the party.
  335. ● Camp is set up. Zylake once again makes her chicken. The twins decides to try it, not
  336. heeding the warnings of the other two. They apparently like it
  337. ● The party turns in for the night
  338. ● After the others go to sleep, Thath moves and goes to rest with Sharo
  339. ● Sharo hears a muffled noise. He gets up, careful not to wake Thath.
  340. ● Sharo looks around, Zylake is gone.
  341.  
  342. ● He follows the noise
  343. ● Heisledtoatree
  344. ● Sharo finds Zylake behind it
  345. ● Her water broke
  346. ● Sharo gazed into Zylake’s eyes, baffled at the sight before him.
  347. ● Sharo called for Throntikus. He’d no idea how to deliver a child. He only knows basic
  348. healing.
  349. ● Thath come over as well, wanting to see what all the fuss is about, Throntikes following
  350. suit
  351. ● The four agree that she needs to be taken to a clinic at once. They grab their things and
  352. prepare to head off.
  353. ● The four together lift up Zylake. They make their way to Aerobor.
  354. ● Zylake continuously snaps at them to hurry up.
  355. ● After extensive running, The party arrives at Aerobor.
  356. ● They make their way to the clinic. Zylake is taken inside. She tells the rest to leave them
  357. be.
  358. ● The four make their way to the Blinded Drunkard
  359. ● They collect the one million nent bounty. They split it amongst themselves, setting aside
  360. 250,000 for Zylake
  361. ● The whole tavern glares at them, but not in adoration.
  362. ● They decide to rest and give Zylake her payment come morning
  363. ● In the cloak of night, a figure makes their way into Sharo and Thath’s room.
  364. ● A knife is thrown as Sharo. Thath catches it mid-air and throws it back at the perpetrator.
  365. ● The figure falls to the ground, knife protruding from his head.
  366. ● Thath unmasks the would-be murderer. It’s one of the regulars of the Blinded Drunkard.
  367. ● Sharo sees all of this, questioning why Thath never did something like that before.
  368. ● “Like I said. Only in self-defence.”
  369. ● Sharo drifts back to sleep while Thath keeps watch. No one else comes in the night.
  370. ● The four wake up, and quickly make their way to the clinic
  371. ● Zylake is resting on one of the mattresses. Decades of disease and rot apparent on
  372. each bed.
  373. ● She’s found cradling her newborn son. Sharo places her nent on the bed.
  374. ● Zylake thanks the four for taking her to the clinic, but is still angry about their lack of
  375. speed.
  376. ● She decides she is through with adventuring. She plans to use her nent to buy a home
  377. for her and her son and try and live a simpler life.
  378. ● The party understands, and make their farewells.
  379. ● Throntikus casts the same sigil for Zylake that Throntikes did for Sharo during the
  380. banquet. He tells her to call upon him if anything occurs
  381. ● Zylake leaves the party.
  382. ● The four decide to once again take up another bounty.
  383. ● They go to the bounty board
  384. ● They find three one million nent bounties
  385.  
  386. ● Sharo, Thath, and the twins are dead men walking.
  387. ● They flee the kingdom and discuss how this happened.
  388. ● They at first believe it might be due to their pillaging of the royal envoy
  389. ● They recall what Graaf told them about the Church.
  390. ● They must have made the bounty, but the group isn’t entirely sure.
  391. ● They plan to to search for the Church in hope of answers.
  392. ● Problem is, no one knows where to exactly find them.
  393. ● Thath suggests that they travel to Moiriaand live on the quiet side before things blow
  394. over in Aerobor.
  395. ● They make their way to Moiria.
  396. ● After an uneventful travel, they enter the kingdom
  397. ● It most certainly shows signs of ruin. A multitude of buildings have been destroyed, only
  398. a few standing intact. The majority of buildings have pieces missing.
  399. ● More importantly to Sharo, Ambrosia has been demolished.
  400. ● They find a traveling brewery, and order a few pints, though the twins refuses, claiming
  401. he’s lost his tolerance.
  402. ● The two ask if they’d any tolerance to begin with
  403. ● They learn, much to Sharo’s dismay, that the church has taken over Moiria.
  404. ● They also converted the palace into a place of worship
  405. ● The other three suggest they stay and watch, while Sharo is hesitant after what
  406. happened in Aerobor
  407. ● Thath offers that Sharo wears one of his amulets
  408. ● The service is quite boring. Thath falls asleep.
  409. ● Prophet Gertrude makes his appearance, begins his lengthy sermon
  410. ● Discusses enemies of the faith, drawing attention to Sharo and the party.
  411. ● Gertrude somehow recognized him even with the amulet
  412. ● Sharo believes this is due to him persecuting them in his tenure as a knight, but isn’t
  413. entirely sure. He wakes up Thath.
  414. ● The attendants surround them. Thath is knocked out by one of them while the rest
  415. unsheathe their daggers.
  416. ● The party is forced to flee.
  417. ● They make their way out of Moiria.
  418. ● Sharo reawakens Thath
  419. ● The party plans to travel to the neighboring kingdom of Tritza to lay low until they can
  420. once again live in Aerobor, conceding that they may never find out who made the
  421. bounty.
  422. ● They don the amulets to wear on their travels to avoid being recognized by mercenaries
  423. and the church
  424. ● One day, they lose their function, forcing the party to travel uncloaked.
  425. ● A mercenary group encounters them, battle ensues.
  426. ● The party defeats them with relative ease.
  427. ● While they are cleaning up, a shot is heard
  428. ● A bolt is fired
  429.  
  430. ● It whips through the air
  431. ● A wounded mercenary unaccounted for
  432. ● Throntikus’ neck runs red. He collapses to the ground
  433. ● Throntikes follows suit, blood pouring out from a freshly open wound.
  434. ● The two scramble to save them
  435. ● Thath uses his cloak to put pressure on Throntikes’ wound. Sharo is left alone, unable to
  436. save Throntikus.
  437. ● Throntikes’ wound slows down it’s downpour. Sharo begs Throntikus to do something.
  438. ● A smile grows across his face
  439. ● “Thanks for everything”
  440. ● Life leaves Throntikus’ eyes. Throntikes’ struggles to speak
  441. ● “Leave me. You do not wish to see what happens next.”
  442. ● The sigil on his hand begins to glow. Life leaves his eyes.
  443. ● The two realize that Zylake needs help.
  444. ● Before they can leave, they need to get Throntikes help
  445. ● They don Thath’s amulets and go back into Moiria
  446. ● They find a cleric to heal her
  447. ● They help alleviate the effects, but they came too late.
  448. ● Throntikes is stuck in a comatose state, her eyes functional, yet unresponsive.
  449. ● The cleric offers to keep her in his stay, and will use her to hopefully find a cure for her,
  450. and Green Eye as a whole.
  451. ● They reluctantly agree
  452. ● They say their goodbyes
  453. ● They once again travel for Aerobor.
  454. ● They bust in to Zylake’s house. Upturned tables, smashed to bits on the floor. The walls
  455. bear the marks of a lengthy scuffle. Almost no piece of furniture is left standing.
  456. ● They search through the abode. Zylake and her son are nowhere to be found
  457. ● They find a crystal dagger in the crib.
  458. ● Sharo’s vision goes black.
  459. ● They awake in a stone dungeon.
  460. ● They are chained onto marble pillars, surrounded by the Children of the Crystal
  461. ● Prophet Gertrude appears before the two
  462. ● He asks the two what their plans were
  463. ● Thath says they were just passing through, and they would be on their way.
  464. ● Gertrude’s eyebrows lifted up. “I see”. He seems unimpressed.
  465. ● Sharo asks what Thath was trying to accomplish. Thath says he panicked.
  466. ● Gertrude’s eye glow light blue. Sharo begins having convulsions.
  467. ● “What were you really here for?’
  468. ● Sharo says they had a bounty on them, and they thought that the Church might have
  469. created it.
  470. ● Sharo coughs up blood. He feels disgusted being puppeteered in such a way.
  471.  
  472. ● Gertrude recognizes that they must have been the ones who killed Graaf. He concedes that the Church orchestrated both bounties. They say it doesn’t matter anymore, as they have everything they need.
  473. ● Sharo grows silent, suddenly realizing that they caused the twins to die. He lashes out in anger.
  474. ● Gertrude’s eyes glow blue again, putting Sharo to sleep.
  475. ● One of the Children unshackles Thath. Gertrude leads him outside the cell.
  476. ● Sharo awakens in an unknown location
  477. ● He is tied with rope on a large rock, sourrounded by the Children.
  478. ● Before him is the vast ocean, something he’s never seen before.
  479. ● A sheet of ominous clouds covers the sky, sunlight just barely permeating.
  480. ● Gertrude stands, looking off into the ocean.
  481. ● The waves are clashing against the rock filled shore
  482. ● Gertrude apologizes for causing so much trouble for Sharo. He only wanted him dead.
  483. ● Sharo asks what he means.
  484. ● Gertrude explains that he foretold a future in which Sharo would dismantle the
  485. Crystalline Church. Gertrude wanted him gone so he would not thwart his plans.
  486. ● Sharo asks why he didn’t just kill him.
  487. ● Gertrude say it’s because his spy is a pacifist
  488. ● Thath steps forward
  489. ● Sharo loses his anger
  490. ● His hatred
  491. ● His remorse
  492. ● He isn’t entirely sure what he’s feeling.
  493. ● “Why?”
  494. ● Thath does not answer, instead begins to explain what he did
  495. ● Thath explains his plot to further the Chruch’s goals.
  496. ● He says he did what he had to do to weaken Sharo in order to prevent his possible
  497. victory, and to help them take Moiriaand secure power.
  498. ● “Did you really think it was a coincidence that you found me as soon as you had your
  499. leave? Did you really think it was a coincidence that I told you about the bounty board? Did you think it was happenstance that the Church seized Moiria as soon as we were through? Did you really believe the King orchestrated that bounty on us and the twins?
  500. ● “Did you really think the King had your mother killed?”
  501. ● Sharo asks what he meant by that, finally lashing out.
  502. ● Thath said nothing.
  503. ● Sharo goes numb. The one he loved killed his mother, and betrayed his friends.
  504. ● Gertrude speaks. “Well that’s quite enough of that. Let’s continue with what we are here
  505. for.”
  506. ● Gertrude begins preparations for a ritual.
  507. ● Sharo asks Thath what they are doing.
  508. ● Gertrude instead responds “My child, did you not pay attention to that vile Graaf?”
  509. ● The Six Children make into a diamond formation.
  510.  
  511. ● Gertrude stands in the center.
  512. ● “Bring me the sacrificial sheep and her lamb”
  513. ● One of the children brings Zylake, tattered and bruised. She is clutching her son.
  514. ● Sharo tries to scream, but he cannot find his voice.
  515. ● Gertrude takes off his cloak hood. His head inscribed with dotted patterns interconnected
  516. with short lines, covering his entirely bald skull.
  517. ● He holds Zylake by the head and begins chanting an incantation in a language no man
  518. can comprehend. His ornate markings begin to radiate.
  519. ● Sharo finally speaks up. “What are you?”
  520. ● The Children speak to him.
  521. ● “Our master is the last of his kind”
  522. ● “His people massacred by an ignorant king”
  523. ● “His home ravaged”
  524. ● “His culture devastated”
  525. ● “But his pantheon lived on.”
  526. ● “Ever vengeful, they exist to serve those devout.”
  527. ● “And they know not of the concept of mercy.”
  528. ● “He lay in waiting for the stars to align, awaiting his moment to take back what was once
  529. his.”
  530. ● They speak as one. “He is the Last of the Coracil, inhabitant of the doomed Coricilia.
  531. Bringer of the end, creator of the new. He shall summon the Daemon Apolyse, and lay
  532. waste to this wretched plain.”
  533. ● Gertrude smiles. He performs an incantation. Zylake and her son are lit ablaze.
  534. ● Their shrieks and wails of suffering penetrate Sharo’s subconscious. He finally breaks
  535. into hysteric
  536. ● The fire flickers and turns a shade of blue
  537. ● Gertrude’s eyes glow blue
  538. ● The diamond formation has become entranced, each of their eyes glowing a blinding
  539. color
  540. ● They turn to the sea.
  541. ● Gertrude exclaims
  542. ● “IZI TE CONCUUR EYYUT SAMNEL”
  543. ● A light is seen in the distance.
  544. ● A large dome-like expanse hurtling towards the continent.
  545. ● It expands, further and further, it’s peak touching the sky.
  546. ● The Children smile.
  547. ● Sharo looks on with terror.
  548. ● The light reaches the boulder.
  549. ● Sharo closes his eyes.
  550. ● At the last moment, Thath looks away.
  551. ● He hears Gertrude mutter to himself “And all was right with the world”
  552. ● He wakes up, his constraints in tatters.
  553. ● He finds no rock.
  554.  
  555. ● He finds no ocean.
  556. ● No kingdoms off into the horizon.
  557. ● A vast grey wasteland. Cracked earth whose dust has no wind to lift it.
  558. ● He finds the robes of the Children. No trace remnants of its owners are to be found.
  559. ● He sees Thath, alone and on his knees, looking off into what is left of the horizon.
  560. ● Sharo limps towards him.
  561. ● He collapses onto him, embracing him in his hour of need.
  562. ● “Please tell me it’s a dream, for only a mind such as mine could dream up such
  563. unspeakable suffering. We were supposed to be together. We were to be married. We could live our lives as one, spending nights under the moonlight in each others embrace. Please help me wake up.”
  564. ● “I’m sorry Sharo, I really am.”
  565. ● Thath begins to cry.
  566. ● “izi te concuur eyyut samnel.” He increases in volume” “Izi Te Concuur Eyyut Samnel.”
  567. He increases in volume “ Izi Te Concuur Eyyut Samnel .” He increases in volume “ Izi Te
  568. Concuur Eyyut samNEL-.”
  569. ● Thath’s dagger runs red.
  570. ● Sharo removes it from his lover’s heart. It drips onto the plain, slowly enveloped by the
  571. dust.
  572. ● Thath falls to the ground. He bleeds out on the wasteland.
  573. ● Sharo stands up
  574. ● Silence envelops the world.
  575. ● The clouds begin to part, revealing beams of golden sun.
  576. ● The ground shakes.
  577. ● Sharo gazes forth.
  578. ● Large stone horns rize from below the horizon. Eyes of molten rock drip down it’s
  579. hardened face, if one could call it that. It rises, its arms eyes gazing forth unto the world it has been summoned to fix. It stands, hunched forth with volcanic crevices adorning its arched spine. It steps forward with legs comparable in size to that of a thousand tree trunks, though is likely larger up close. It smiles with the innocence of a child, yet with the menace of a murderer. Thick, blunt teeth riddle it's gaping maw, never ceasing it’s expression of endless joy through destruction.
  580. ● Sharo looks to Thath. He bares the container of brew from Bronce
  581. ● He covers himself with it, the alcohol dripping down his face
  582. ● He opens Thath’s bag, and reveals the flint and steel.
  583. ● He strikes the flint
  584. ● He is lit ablaze
  585. ● He stumbles forward to Thath’s lifeless body
  586. ● He collapses and holds him close in his dying moments.
  587. ● Thath’s body catches fire. They burn in solemn silence.
  588. ● The flame stops
  589. ● A mere pile of ash is left, no sign of where one man began and where one ended.
  590.  
  591. ● There they sit, untouched, and undisturbed. Eternally locked in each other’s embrace, yet never able to feel the other’s touch. They were unable to live their lives as they wished.
  592. ● They are truly alone.
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