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Apr 17th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...error: material AUTUMNAL/WOODS/MAPLEWOODBEAM001A doesn't have a $bottommaterial
  15. error: material AUTUMNAL/WOODS/MAPLEWOODBEAM001A doesn't have a $bottommaterial
  16. error: material AUTUMNAL/WOODS/MAPLEWOODBEAM001A doesn't have a $bottommaterial
  17. done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 540 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.prt...Building visibility clusters...
  27. done (0)
  28. Creating default LDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_day01_01*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Creating default HDR cubemaps for env_cubemap using skybox materials:
  32. skybox/sky_day01_01*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Finding displacement neighbors...
  35. Found a displacement edge abutting multiple other edges.
  36. Finding lightmap sample positions...
  37. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  38. Building Physics collision data...
  39. done (1) (340929 bytes)
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Compacting texture/material tables...
  42. Reduced 2145 texinfos to 1203
  43. Reduced 49 texdatas to 45 (1114 bytes to 966)
  44. Writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp
  45. Wrote ZIP buffer, estimated size 213040, actual size 212156
  46. 3 seconds elapsed
  47.  
  48. ** Executing...
  49. ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  50. ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17"
  51.  
  52. Valve Software - vvis.exe (Aug 2 2018)
  53. 4 threads
  54. reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp
  55. reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.prt
  56. 280 portalclusters
  57. 683 numportals
  58. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  59. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. Optimized: 24 visible clusters (0.14%)
  61. Total clusters visible: 17168
  62. Average clusters visible: 61
  63. Building PAS...
  64. Average clusters audible: 106
  65. visdatasize:15472 compressed from 22400
  66. writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp
  67. 0 seconds elapsed
  68.  
  69. ** Executing...
  70. ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  71. ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17"
  72.  
  73. Valve Software - vrad.exe SSE (Jul 18 2018)
  74.  
  75. Valve Radiosity Simulator
  76. 4 threads
  77. [Reading texlights from 'lights.rad']
  78. unknown light specifier type - lights
  79.  
  80. [56 texlights parsed from 'lights.rad']
  81.  
  82. Loading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp
  83. Setting up ray-trace acceleration structure... Done (3.56 seconds)
  84. 3773 faces
  85. 69592 square feet [10021264.00 square inches]
  86. 887 Displacements
  87. 1452 Square Feet [209200.13 Square Inches]
  88. 3773 patches before subdivision
  89. 12499 patches after subdivision
  90. light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 0.000000
  91. sun extent from map=0.258819
  92. 32 direct lights
  93. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  94. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  95. transfers 837984, max 364
  96. transfer lists: 6.4 megs
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #1 added RGB(35714, 27070, 17640)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #2 added RGB(15016, 11487, 7064)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #3 added RGB(6544, 5113, 3006)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #4 added RGB(2893, 2305, 1300)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #5 added RGB(1305, 1058, 573)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #6 added RGB(598, 490, 255)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #7 added RGB(278, 229, 114)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #8 added RGB(132, 108, 52)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #9 added RGB(63, 51, 23)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #10 added RGB(31, 24, 11)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #11 added RGB(15, 12, 5)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #12 added RGB(8, 6, 2)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #13 added RGB(4, 3, 1)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #14 added RGB(2, 1, 0)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #15 added RGB(1, 1, 0)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #16 added RGB(1, 0, 0)
  129. Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
  130. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  131. FinalLightFace Done
  132. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  133. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  134. Writing leaf ambient...done
  135. Ready to Finish
  136.  
  137. Object names Objects/Maxobjs Memory / Maxmem Fullness
  138. ------------ --------------- --------------- --------
  139. models 90/1024 4320/49152 ( 8.8%)
  140. brushes 834/8192 10008/98304 (10.2%)
  141. brushsides 5681/65536 45448/524288 ( 8.7%)
  142. planes 3422/65536 68440/1310720 ( 5.2%)
  143. vertexes 6704/65536 80448/786432 (10.2%)
  144. nodes 1104/65536 35328/2097152 ( 1.7%)
  145. texinfos 1203/12288 86616/884736 ( 9.8%)
  146. texdata 45/2048 1440/65536 ( 2.2%)
  147. dispinfos 887/0 156112/0 ( 0.0%)
  148. disp_verts 46367/0 927340/0 ( 0.0%)
  149. disp_tris 69856/0 139712/0 ( 0.0%)
  150. disp_lmsamples 33624/0 33624/0 ( 0.0%)
  151. faces 3773/65536 211288/3670016 ( 5.8%)
  152. hdr faces 0/65536 0/3670016 ( 0.0%)
  153. origfaces 3346/65536 187376/3670016 ( 5.1%)
  154. leaves 1195/65536 38240/2097152 ( 1.8%)
  155. leaffaces 3298/65536 6596/131072 ( 5.0%)
  156. leafbrushes 1102/65536 2204/131072 ( 1.7%)
  157. areas 5/256 40/2048 ( 2.0%)
  158. surfedges 30867/512000 123468/2048000 ( 6.0%)
  159. edges 18925/256000 75700/1024000 ( 7.4%)
  160. LDR worldlights 32/8192 2816/720896 ( 0.4%)
  161. HDR worldlights 0/8192 0/720896 ( 0.0%)
  162. leafwaterdata 1/32768 12/393216 ( 0.0%)
  163. waterstrips 221/32768 2210/327680 ( 0.7%)
  164. waterverts 0/65536 0/786432 ( 0.0%)
  165. waterindices 4152/65536 8304/131072 ( 6.3%)
  166. cubemapsamples 0/1024 0/16384 ( 0.0%)
  167. overlays 90/512 31680/180224 (17.6%)
  168. LDR lightdata [variable] 406664/0 ( 0.0%)
  169. HDR lightdata [variable] 0/0 ( 0.0%)
  170. visdata [variable] 15472/16777216 ( 0.1%)
  171. entdata [variable] 95483/393216 (24.3%)
  172. LDR ambient table 1195/65536 4780/262144 ( 1.8%)
  173. HDR ambient table 1195/65536 4780/262144 ( 1.8%)
  174. LDR leaf ambient 3232/65536 90496/1835008 ( 4.9%)
  175. HDR leaf ambient 1195/65536 33460/1835008 ( 1.8%)
  176. occluders 0/0 0/0 ( 0.0%)
  177. occluder polygons 0/0 0/0 ( 0.0%)
  178. occluder vert ind 0/0 0/0 ( 0.0%)
  179. detail props [variable] 1/12 ( 8.3%)
  180. static props [variable] 1/11920 ( 0.0%)
  181. pakfile [variable] 212156/0 ( 0.0%)
  182. physics [variable] 340929/4194304 ( 8.1%)
  183. physics terrain [variable] 289535/1048576 (27.6%)
  184.  
  185. Level flags = 0
  186.  
  187. Total triangle count: 9711
  188. Writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp
  189. 11 seconds elapsed
  190.  
  191. ** Executing...
  192. ** Command: Copy File
  193. ** Parameters: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\maps\hallway17.bsp"
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