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- ** Executing...
- ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...error: material AUTUMNAL/WOODS/MAPLEWOODBEAM001A doesn't have a $bottommaterial
- error: material AUTUMNAL/WOODS/MAPLEWOODBEAM001A doesn't have a $bottommaterial
- error: material AUTUMNAL/WOODS/MAPLEWOODBEAM001A doesn't have a $bottommaterial
- done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 540 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (340929 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2145 texinfos to 1203
- Reduced 49 texdatas to 45 (1114 bytes to 966)
- Writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp
- Wrote ZIP buffer, estimated size 213040, actual size 212156
- 3 seconds elapsed
- ** Executing...
- ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17"
- Valve Software - vvis.exe (Aug 2 2018)
- 4 threads
- reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp
- reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.prt
- 280 portalclusters
- 683 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 24 visible clusters (0.14%)
- Total clusters visible: 17168
- Average clusters visible: 61
- Building PAS...
- Average clusters audible: 106
- visdatasize:15472 compressed from 22400
- writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp
- Setting up ray-trace acceleration structure... Done (3.56 seconds)
- 3773 faces
- 69592 square feet [10021264.00 square inches]
- 887 Displacements
- 1452 Square Feet [209200.13 Square Inches]
- 3773 patches before subdivision
- 12499 patches after subdivision
- light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.258819
- 32 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 837984, max 364
- transfer lists: 6.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(35714, 27070, 17640)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(15016, 11487, 7064)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(6544, 5113, 3006)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2893, 2305, 1300)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1305, 1058, 573)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(598, 490, 255)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(278, 229, 114)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(132, 108, 52)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(63, 51, 23)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(31, 24, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(15, 12, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(8, 6, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(4, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 90/1024 4320/49152 ( 8.8%)
- brushes 834/8192 10008/98304 (10.2%)
- brushsides 5681/65536 45448/524288 ( 8.7%)
- planes 3422/65536 68440/1310720 ( 5.2%)
- vertexes 6704/65536 80448/786432 (10.2%)
- nodes 1104/65536 35328/2097152 ( 1.7%)
- texinfos 1203/12288 86616/884736 ( 9.8%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 887/0 156112/0 ( 0.0%)
- disp_verts 46367/0 927340/0 ( 0.0%)
- disp_tris 69856/0 139712/0 ( 0.0%)
- disp_lmsamples 33624/0 33624/0 ( 0.0%)
- faces 3773/65536 211288/3670016 ( 5.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3346/65536 187376/3670016 ( 5.1%)
- leaves 1195/65536 38240/2097152 ( 1.8%)
- leaffaces 3298/65536 6596/131072 ( 5.0%)
- leafbrushes 1102/65536 2204/131072 ( 1.7%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 30867/512000 123468/2048000 ( 6.0%)
- edges 18925/256000 75700/1024000 ( 7.4%)
- LDR worldlights 32/8192 2816/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 221/32768 2210/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4152/65536 8304/131072 ( 6.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 90/512 31680/180224 (17.6%)
- LDR lightdata [variable] 406664/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 15472/16777216 ( 0.1%)
- entdata [variable] 95483/393216 (24.3%)
- LDR ambient table 1195/65536 4780/262144 ( 1.8%)
- HDR ambient table 1195/65536 4780/262144 ( 1.8%)
- LDR leaf ambient 3232/65536 90496/1835008 ( 4.9%)
- HDR leaf ambient 1195/65536 33460/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/11920 ( 0.0%)
- pakfile [variable] 212156/0 ( 0.0%)
- physics [variable] 340929/4194304 ( 8.1%)
- physics terrain [variable] 289535/1048576 (27.6%)
- Level flags = 0
- Total triangle count: 9711
- Writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp
- 11 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\maps\hallway17.bsp"
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