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** Executing... ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.vmf" Valve Software - vbsp.exe (Aug 2 2018) 4 threads materialPath: D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\materials Loading D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...error: material AUTUMNAL/WOODS/MAPLEWOODBEAM001A doesn't have a $bottommaterial error: material AUTUMNAL/WOODS/MAPLEWOODBEAM001A doesn't have a $bottommaterial error: material AUTUMNAL/WOODS/MAPLEWOODBEAM001A doesn't have a $bottommaterial done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 540 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (340929 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2145 texinfos to 1203 Reduced 49 texdatas to 45 (1114 bytes to 966) Writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp Wrote ZIP buffer, estimated size 213040, actual size 212156 3 seconds elapsed ** Executing... ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17" Valve Software - vvis.exe (Aug 2 2018) 4 threads reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.prt 280 portalclusters 683 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 24 visible clusters (0.14%) Total clusters visible: 17168 Average clusters visible: 61 Building PAS... Average clusters audible: 106 visdatasize:15472 compressed from 22400 writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp 0 seconds elapsed ** Executing... ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17" Valve Software - vrad.exe SSE (Jul 18 2018) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights [56 texlights parsed from 'lights.rad'] Loading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp Setting up ray-trace acceleration structure... Done (3.56 seconds) 3773 faces 69592 square feet [10021264.00 square inches] 887 Displacements 1452 Square Feet [209200.13 Square Inches] 3773 patches before subdivision 12499 patches after subdivision light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 0.000000 sun extent from map=0.258819 32 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 837984, max 364 transfer lists: 6.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(35714, 27070, 17640) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(15016, 11487, 7064) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(6544, 5113, 3006) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2893, 2305, 1300) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1305, 1058, 573) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(598, 490, 255) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(278, 229, 114) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(132, 108, 52) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(63, 51, 23) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(31, 24, 11) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(15, 12, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(8, 6, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(4, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0040 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 90/1024 4320/49152 ( 8.8%) brushes 834/8192 10008/98304 (10.2%) brushsides 5681/65536 45448/524288 ( 8.7%) planes 3422/65536 68440/1310720 ( 5.2%) vertexes 6704/65536 80448/786432 (10.2%) nodes 1104/65536 35328/2097152 ( 1.7%) texinfos 1203/12288 86616/884736 ( 9.8%) texdata 45/2048 1440/65536 ( 2.2%) dispinfos 887/0 156112/0 ( 0.0%) disp_verts 46367/0 927340/0 ( 0.0%) disp_tris 69856/0 139712/0 ( 0.0%) disp_lmsamples 33624/0 33624/0 ( 0.0%) faces 3773/65536 211288/3670016 ( 5.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3346/65536 187376/3670016 ( 5.1%) leaves 1195/65536 38240/2097152 ( 1.8%) leaffaces 3298/65536 6596/131072 ( 5.0%) leafbrushes 1102/65536 2204/131072 ( 1.7%) areas 5/256 40/2048 ( 2.0%) surfedges 30867/512000 123468/2048000 ( 6.0%) edges 18925/256000 75700/1024000 ( 7.4%) LDR worldlights 32/8192 2816/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 221/32768 2210/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4152/65536 8304/131072 ( 6.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 90/512 31680/180224 (17.6%) LDR lightdata [variable] 406664/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 15472/16777216 ( 0.1%) entdata [variable] 95483/393216 (24.3%) LDR ambient table 1195/65536 4780/262144 ( 1.8%) HDR ambient table 1195/65536 4780/262144 ( 1.8%) LDR leaf ambient 3232/65536 90496/1835008 ( 4.9%) HDR leaf ambient 1195/65536 33460/1835008 ( 1.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/11920 ( 0.0%) pakfile [variable] 212156/0 ( 0.0%) physics [variable] 340929/4194304 ( 8.1%) physics terrain [variable] 289535/1048576 (27.6%) Level flags = 0 Total triangle count: 9711 Writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp 11 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway17.bsp" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\maps\hallway17.bsp"
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