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T3RM1N4T0R

CS2 dump

Mar 23rd, 2023 (edited)
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  1. [VScript] {
  2. [VScript]    DMG_BULLET                         = 2 (number)
  3. [VScript]    DMG_SLASH                          = 4 (number)
  4. [VScript]    DMG_BURN                           = 8 (number)
  5. [VScript]    DMG_VEHICLE                        = 16 (number)
  6. [VScript]    DMG_FALL                           = 32 (number)
  7. [VScript]    DMG_BLAST                          = 64 (number)
  8. [VScript]    DMG_CLUB                           = 128 (number)
  9. [VScript]    DMG_SHOCK                          = 256 (number)
  10. [VScript]    DMG_SONIC                          = 512 (number)
  11. [VScript]    DMG_ENERGYBEAM                     = 1024 (number)
  12. [VScript]    DMG_PREVENT_PHYSICS_FORCE          = 2048 (number)
  13. [VScript]    DMG_NEVERGIB                       = 4096 (number)
  14. [VScript]    DMG_ALWAYSGIB                      = 8192 (number)
  15. [VScript]    DMG_DROWN                          = 16384 (number)
  16. [VScript]    FireEntityIOInputNameOnly          = function: 0x00523f60 (function)
  17. [VScript]    SetRenderingEnabled                = function: 0x00524020 (function)
  18. [VScript]    DMG_POISON                         = 131072 (number)
  19. [VScript]    DMG_RADIATION                      = 262144 (number)
  20. [VScript]    DMG_DROWNRECOVER                   = 524288 (number)
  21. [VScript]    DMG_ACID                           = 1048576 (number)
  22. [VScript]    DMG_SLOWBURN                       = 2097152 (number)
  23. [VScript]    DMG_REMOVENORAGDOLL                = 4194304 (number)
  24. [VScript]    DMG_PHYSGUN                        = 8388608 (number)
  25. [VScript]    DMG_PLASMA                         = 16777216 (number)
  26. [VScript]    EMPTY                              = 0 (number)
  27. [VScript]    SINGLE_SHOT                        = 1 (number)
  28. [VScript]    DOUBLE_SHOT                        = 2 (number)
  29. [VScript]    RELOAD                             = 3 (number)
  30. [VScript]    MELEE_MISS                         = 4 (number)
  31. [VScript]    MELEE_HIT                          = 5 (number)
  32. [VScript]    MELEE_HIT_WORLD                    = 6 (number)
  33. [VScript]    MELEE_HIT_PLAYER                   = 7 (number)
  34. [VScript]    SPECIAL1                           = 8 (number)
  35. [VScript]    SPECIAL2                           = 9 (number)
  36. [VScript]    SPECIAL3                           = 10 (number)
  37. [VScript]    NEARLYEMPTY                        = 11 (number)
  38. [VScript]    __UNKNOWN__                        = 19 (number)
  39. [VScript]    SINGLE_SHOT_ACCURATE               = 14 (number)
  40. [VScript]    CEntityInstance                    = table: 0x0051a808 (table)
  41. [VScript]    {
  42. [VScript]       Destroy                             = function: 0x0051ddd0 (function)
  43. [VScript]       GetPublicScriptScope                = function: 0x0051af30 (function)
  44. [VScript]       GetOrCreatePublicScriptScope        = function: 0x0051afe8 (function)
  45. [VScript]       GetPrivateScriptScope               = function: 0x0051d9e8 (function)
  46. [VScript]       GetOrCreatePrivateScriptScope       = function: 0x0051daa0 (function)
  47. [VScript]       IsNull                              = function: 0x0051a850 (function)
  48. [VScript]       FireOutput                          = function: 0x0051a968 (function)
  49. [VScript]       RemoveSelf                          = function: 0x0051aa80 (function)
  50. [VScript]       GetIntAttr                          = function: 0x0051ab30 (function)
  51. [VScript]       SetIntAttr                          = function: 0x0051abe0 (function)
  52. [VScript]       GetName                             = function: 0x0051dbf0 (function)
  53. [VScript]       GetDebugName                        = function: 0x0051add0 (function)
  54. [VScript]       FDesc                               = table: 0x0051a8e8 (table)
  55. [VScript]       {
  56. [VScript]          Destroy                          = void Destroy()
  57.  (userdata)
  58. [VScript]          GetPublicScriptScope             = handle GetPublicScriptScope()
  59. Retrieve the public script-side data associated with an entity (userdata)
  60. [VScript]          GetOrCreatePublicScriptScope     = handle GetOrCreatePublicScriptScope()
  61. Retrieve, creating if necessary, the public script-side data associated with an entity (userdata)
  62. [VScript]          GetPrivateScriptScope            = handle GetPrivateScriptScope()
  63. Retrieve the private per-instance script-side data associated with an entity (userdata)
  64. [VScript]          GetOrCreatePrivateScriptScope    = handle GetOrCreatePrivateScriptScope()
  65. Retrieve, creating if necessary, the private per-instance script-side data associated with an entity (userdata)
  66. [VScript]          FireOutput                       = void FireOutput(string, handle, handle, table, float)
  67. Fire an entity output (userdata)
  68. [VScript]          RemoveSelf                       = void RemoveSelf()
  69. Delete this entity (userdata)
  70. [VScript]          GetIntAttr                       = int GetIntAttr(string)
  71. Get Integer Attribute (userdata)
  72. [VScript]          SetIntAttr                       = void SetIntAttr(string, int)
  73. Set Integer Attribute (userdata)
  74. [VScript]          GetName                          = string GetName()
  75.  (userdata)
  76. [VScript]          GetDebugName                     = string GetDebugName()
  77. Get the entity name w/help if not defined (i.e. classname/etc) (userdata)
  78. [VScript]          ConnectOutput                    = void ConnectOutput(string, string)
  79. Adds an I/O connection that will call the named function on this entity when the specified output fires. (userdata)
  80. [VScript]          RedirectOutput                   = void RedirectOutput(string, string, handle)
  81. Adds an I/O connection that will call the named function on the passed entity when the specified output fires. (userdata)
  82. [VScript]          DisconnectOutput                 = void DisconnectOutput(string, string)
  83. Removes a connected script function from an I/O event on this entity. (userdata)
  84. [VScript]          DisconnectRedirectedOutput       = void DisconnectRedirectedOutput(string, string, handle)
  85. Removes a connected script function from an I/O event on the passed entity. (userdata)
  86. [VScript]          GetEntityIndex                   = int GetEntityIndex()
  87.  (userdata)
  88. [VScript]          entindex                         = int entindex()
  89.  (userdata)
  90. [VScript]          GetClassname                     = string GetClassname()
  91.  (userdata)
  92. [VScript]          GetEntityHandle                  = ehandle GetEntityHandle()
  93. Get the entity as an EHANDLE (userdata)
  94. [VScript]       }
  95. [VScript]       ConnectOutput                       = function: 0x0051ae80 (function)
  96. [VScript]       RedirectOutput                      = function: 0x0051b0b8 (function)
  97. [VScript]       DisconnectOutput                    = function: 0x0051b168 (function)
  98. [VScript]       DisconnectRedirectedOutput          = function: 0x0051a248 (function)
  99. [VScript]       GetEntityIndex                      = function: 0x0051ad48 (function)
  100. [VScript]       entindex                            = function: 0x0051db70 (function)
  101. [VScript]       GetClassname                        = function: 0x0051dc70 (function)
  102. [VScript]       GetEntityHandle                     = function: 0x0051dd20 (function)
  103. [VScript]    }
  104. [VScript]    ListenToGameEvent                  = function: 0x00525bd8 (function)
  105. [VScript]    StopListeningToGameEvent           = function: 0x00525c90 (function)
  106. [VScript]    StopListeningToAllGameEvents       = function: 0x00525d50 (function)
  107. [VScript]    FireGameEvent                      = function: 0x00525e10 (function)
  108. [VScript]    FireGameEventLocal                 = function: 0x00525ec0 (function)
  109. [VScript]    EntIndexToHScript                  = function: 0x00525f78 (function)
  110. [VScript]    UserIDToControllerHScript          = function: 0x00526030 (function)
  111. [VScript]    PlayerInstanceFromIndex            = function: 0x005260f0 (function)
  112. [VScript]    GetListenServerHost                = function: 0x005261a8 (function)
  113. [VScript]    ScreenShake                        = function: 0x00526260 (function)
  114. [VScript]    SpawnEntityFromTableSynchronous    = function: 0x00526310 (function)
  115. [VScript]    SpawnEntityFromTableAsynchronous   = function: 0x005263d0 (function)
  116. [VScript]    SpawnEntityGroupFromTable          = function: 0x00526498 (function)
  117. [VScript]    SpawnEntityListFromTableSynchronous    = function: 0x00526558 (function)
  118. [VScript]    SpawnEntityListFromTableAsynchronous   = function: 0x00526620 (function)
  119. [VScript]    PrecacheEntityFromTable            = function: 0x005266e8 (function)
  120. [VScript]    PrecacheEntityListFromTable        = function: 0x005267a0 (function)
  121. [VScript]    PrecacheResource                   = function: 0x00526918 (function)
  122. [VScript]    AnglesToVector                     = function: 0x00526998 (function)
  123. [VScript]    VectorToAngles                     = function: 0x00526a48 (function)
  124. [VScript]    RotatePosition                     = function: 0x00526af8 (function)
  125. [VScript]    RotateOrientation                  = function: 0x00526ba8 (function)
  126. [VScript]    AngleDiff                          = function: 0x00526c60 (function)
  127. [VScript]    RotationDelta                      = function: 0x00525280 (function)
  128. [VScript]    EmitSoundOn                        = function: 0x00525330 (function)
  129. [VScript]    EmitSoundOnClient                  = function: 0x005253e0 (function)
  130. [VScript]    StopSoundOn                        = function: 0x00525498 (function)
  131. [VScript]    SetOpvarFloatAll                   = function: 0x00525548 (function)
  132. [VScript]    SetOpvarFloatPlayer                = function: 0x00525600 (function)
  133. [VScript]    CreateUniformRandomStream          = function: 0x005256b8 (function)
  134. [VScript]    MakeStringToken                    = function: 0x0053dd78 (function)
  135. [VScript]    QSlerp                             = function: 0x00525828 (function)
  136. [VScript]    StartSoundEvent                    = function: 0x00527980 (function)
  137. [VScript]    StartSoundEventReliable            = function: 0x00527a30 (function)
  138. [VScript]    StartSoundEventUnreliable          = function: 0x00527ae8 (function)
  139. [VScript]    StopSoundEvent                     = function: 0x00527cd8 (function)
  140. [VScript]    StartSoundEventFromPosition        = function: 0x00527d58 (function)
  141. [VScript]    StartSoundEventFromPositionReliable    = function: 0x00527e18 (function)
  142. [VScript]    StartSoundEventFromPositionUnreliable  = function: 0x00527ee0 (function)
  143. [VScript]    GetPhysVelocity                    = function: 0x00527fa8 (function)
  144. [VScript]    GetPhysAngularVelocity             = function: 0x00528058 (function)
  145. [VScript]    SetPhysAngularVelocity             = function: 0x00528110 (function)
  146. [VScript]    Say                                = function: 0x005281c8 (function)
  147. [VScript]    LoadKeyValues                      = function: 0x00528270 (function)
  148. [VScript]    LoadKeyValuesFromString            = function: 0x00528320 (function)
  149. [VScript]    DebugDrawScreenTextLine            = function: 0x0051b218 (function)
  150. [VScript]    DebugScreenTextPretty              = function: 0x0051b2d0 (function)
  151. [VScript]    DebugDrawText                      = function: 0x0051b388 (function)
  152. [VScript]    DebugDrawBox                       = function: 0x0051b438 (function)
  153. [VScript]    DebugDrawLine                      = function: 0x0051b4e8 (function)
  154. [VScript]    DebugDrawCircle                    = function: 0x0051b598 (function)
  155. [VScript]    DebugDrawSphere                    = function: 0x0051b648 (function)
  156. [VScript]    DebugDrawLine_vCol                 = function: 0x0051b6f8 (function)
  157. [VScript]    DebugDrawBoxDirection              = function: 0x0051b7b0 (function)
  158. [VScript]    DebugDrawClear                     = function: 0x0051b868 (function)
  159. [VScript]    ReloadMOTD                         = function: 0x0051b918 (function)
  160. [VScript]    CreateDamageInfo                   = function: 0x0051b9c8 (function)
  161. [VScript]    DestroyDamageInfo                  = function: 0x0051ba80 (function)
  162. [VScript]    CreateEffect                       = function: 0x0051bb38 (function)
  163. [VScript]    StopEffect                         = function: 0x0051bbe8 (function)
  164. [VScript]    TraceLine                          = function: 0x0051bc98 (function)
  165. [VScript]    TraceHull                          = function: 0x0051bd48 (function)
  166. [VScript]    TraceCollideable                   = function: 0x0051bdf8 (function)
  167. [VScript]    GetFrameCount                      = function: 0x0051beb0 (function)
  168. [VScript]    RegisterSpawnGroupFilterProxy      = function: 0x0051bf60 (function)
  169. [VScript]    RemoveSpawnGroupFilterProxy        = function: 0x0051c020 (function)
  170. [VScript]    UnloadSpawnGroup                   = function: 0x0051c0e0 (function)
  171. [VScript]    UnloadSpawnGroupByHandle           = function: 0x0051c198 (function)
  172. [VScript]    GetActiveSpawnGroupHandle          = function: 0x0052a420 (function)
  173. [VScript]    ManuallyTriggerSpawnGroupCompletion    = function: 0x0052a4e0 (function)
  174. [VScript]    CreateTrigger                      = function: 0x0052a5a8 (function)
  175. [VScript]    CreateTriggerRadiusApproximate     = function: 0x0052a658 (function)
  176. [VScript]    UTIL_MessageTextAll                = function: 0x0052a718 (function)
  177. [VScript]    UTIL_MessageText                   = function: 0x0052a7d0 (function)
  178. [VScript]    UTIL_MessageTextAll_WithContext    = function: 0x0052a888 (function)
  179. [VScript]    UTIL_MessageText_WithContext       = function: 0x0052a948 (function)
  180. [VScript]    UTIL_ResetMessageTextAll           = function: 0x0052aa08 (function)
  181. [VScript]    UTIL_ResetMessageText              = function: 0x0052aac8 (function)
  182. [VScript]    IsDedicatedServer                  = function: 0x0052ab80 (function)
  183. [VScript]    IsServer                           = function: 0x0052ac38 (function)
  184. [VScript]    IsClient                           = function: 0x0052ace8 (function)
  185. [VScript]    IsInToolsMode                      = function: 0x0052ad98 (function)
  186. [VScript]    CalcClosestPointOnEntityOBB        = function: 0x0052ae48 (function)
  187. [VScript]    CalcDistanceBetweenEntityOBB       = function: 0x0051c220 (function)
  188. [VScript]    CalcDistanceToLineSegment2D        = function: 0x0051c2e0 (function)
  189. [VScript]    CEntities                          = table: 0x0051c450 (table)
  190. [VScript]    {
  191. [VScript]       GetLocalPlayerController            = function: 0x0051c8b8 (function)
  192. [VScript]       CreateByClassname                   = function: 0x0051c978 (function)
  193. [VScript]       FindByClassname                     = function: 0x0051cac0 (function)
  194. [VScript]       FindAllByClassname                  = function: 0x0051cb70 (function)
  195. [VScript]       FindByName                          = function: 0x0051cdb0 (function)
  196. [VScript]       FindAllByName                       = function: 0x0051ce60 (function)
  197. [VScript]       FindInSphere                        = function: 0x0051d098 (function)
  198. [VScript]       IsNull                              = function: 0x0051c498 (function)
  199. [VScript]       FindByTarget                        = function: 0x0051d1f8 (function)
  200. [VScript]       FindAllByTarget                     = function: 0x0051d2a8 (function)
  201. [VScript]       FindByModel                         = function: 0x0051d358 (function)
  202. [VScript]       FindAllByModel                      = function: 0x0051d408 (function)
  203. [VScript]       FindByModelWithin                   = function: 0x0051d7c0 (function)
  204. [VScript]       FindByNameNearest                   = function: 0x0051d878 (function)
  205. [VScript]       FindByNameWithin                    = function: 0x0051d930 (function)
  206. [VScript]       FindAllByNameWithin                 = function: 0x0051c620 (function)
  207. [VScript]       FindByClassnameNearest              = function: 0x0051ca70 (function)
  208. [VScript]       FindByClassnameWithin               = function: 0x0051c828 (function)
  209. [VScript]       FindAllByClassnameWithin            = function: 0x0051cc60 (function)
  210. [VScript]       FindAllInSphere                     = function: 0x0051d148 (function)
  211. [VScript]       FDesc                               = table: 0x0051c508 (table)
  212. [VScript]       {
  213. [VScript]          GetLocalPlayerController         = handle GetLocalPlayerController()
  214. Get the local player controller. (userdata)
  215. [VScript]          CreateByClassname                = handle CreateByClassname(string)
  216. Creates an entity by classname (userdata)
  217. [VScript]          FindByClassname                  = handle FindByClassname(handle, string)
  218. Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search (userdata)
  219. [VScript]          FindAllByClassname               = table FindAllByClassname(string)
  220. Finds all entities by class name. Returns an array containing all the found entities. (userdata)
  221. [VScript]          FindByName                       = handle FindByName(handle, string)
  222. Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search (userdata)
  223. [VScript]          FindAllByName                    = table FindAllByName(string)
  224. Find all entities by name. Returns an array containing all the found entities in it. (userdata)
  225. [VScript]          FindInSphere                     = handle FindInSphere(handle, Vector, float)
  226. Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search (userdata)
  227. [VScript]          FindAllInSphere                  = table FindAllInSphere(Vector, float)
  228. Find entities within a radius. (userdata)
  229. [VScript]          FindByTarget                     = handle FindByTarget(handle, string)
  230. Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search (userdata)
  231. [VScript]          FindAllByTarget                  = table FindAllByTarget(string)
  232. Find entities by targetname. (userdata)
  233. [VScript]          FindByModel                      = handle FindByModel(handle, string)
  234. Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search (userdata)
  235. [VScript]          FindAllByModel                   = table FindAllByModel(string)
  236. Find entities by model name. (userdata)
  237. [VScript]          FindByModelWithin                = handle FindByModelWithin(handle, string, Vector, float)
  238. Find entities by model name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search (userdata)
  239. [VScript]          FindByNameNearest                = handle FindByNameNearest(string, Vector, float)
  240. Find entities by name nearest to a point. (userdata)
  241. [VScript]          FindByNameWithin                 = handle FindByNameWithin(handle, string, Vector, float)
  242. Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search (userdata)
  243. [VScript]          FindAllByNameWithin              = table FindAllByNameWithin(string, Vector, float)
  244. Find entities by name within a radius. (userdata)
  245. [VScript]          FindByClassnameNearest           = handle FindByClassnameNearest(string, Vector, float)
  246. Find entities by class name nearest to a point. (userdata)
  247. [VScript]          FindByClassnameWithin            = handle FindByClassnameWithin(handle, string, Vector, float)
  248. Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search (userdata)
  249. [VScript]          FindAllByClassnameWithin         = table FindAllByClassnameWithin(string, Vector, float)
  250. Find entities by class name within a radius. (userdata)
  251. [VScript]          First                            = handle First()
  252. Begin an iteration over the list of entities (userdata)
  253. [VScript]          Next                             = handle Next(handle)
  254. Continue an iteration over the list of entities, providing reference to a previously found entity (userdata)
  255. [VScript]          GetLocalPlayerPawn               = handle GetLocalPlayerPawn()
  256. Get the local player pawn. (userdata)
  257. [VScript]       }
  258. [VScript]       First                               = function: 0x0051c5b8 (function)
  259. [VScript]       Next                                = function: 0x0051c6c8 (function)
  260. [VScript]       GetLocalPlayerPawn                  = function: 0x0051c770 (function)
  261. [VScript]    }
  262. [VScript]    EntFireByHandle                    = function: 0x0055ba10 (function)
  263. [VScript]    __ReplaceClosures                  = function: 0x00558400 (function)
  264. [VScript]    __OutputsPattern                   = "^On.*Output$" (string)
  265. [VScript]    ConnectOutputs                     = function: 0x00558430 (function)
  266. [VScript]    __DumpScope                        = function: 0x00558460 (function)
  267. [VScript]    DeepPrintTable                     = function: 0x00562b38 (function)
  268. [VScript]    Dynamic_Wrap                       = function: 0x00558490 (function)
  269. [VScript]    Entities                           = table: 0x0051cf10 (table)
  270. [VScript]    {
  271. [VScript]       metatable                           = table: 0x0051c450 (table, already seen)
  272. [VScript]       __self                              = userdata: 0x0051cf88 (userdata)
  273. [VScript]    }
  274. [VScript]    Convars                            = table: 0x0052ee50 (table)
  275. [VScript]    {
  276. [VScript]       metatable = table: 0x0052e280
  277. [VScript]       {
  278. [VScript]          RegisterConvar                   = function: 0x0052e7d8 (function)
  279. [VScript]          GetCommandClient                 = function: 0x0052ed50 (function)
  280. [VScript]          GetInt                           = function: 0x0052e380 (function)
  281. [VScript]          SetStr                           = function: 0x0052e5e8 (function)
  282. [VScript]          IsNull                           = function: 0x0052e2c8 (function)
  283. [VScript]          GetFloat                         = function: 0x0052e490 (function)
  284. [VScript]          GetBool                          = function: 0x0052e540 (function)
  285. [VScript]          GetStr                           = function: 0x0052e6d8 (function)
  286. [VScript]          SetInt                           = function: 0x0052e758 (function)
  287. [VScript]          SetFloat                         = function: 0x0052e670 (function)
  288. [VScript]          SetBool                          = function: 0x0052e910 (function)
  289. [VScript]          FDesc                            = table: 0x0052e338 (table)
  290. [VScript]          {
  291. [VScript]             RegisterConvar                    = void RegisterConvar(string, string, string, int)
  292. RegisterConvar(name, defaultValue, helpString, flags): register a new console variable. (userdata)
  293. [VScript]             GetCommandClient                  = handle GetCommandClient()
  294. GetCommandClient() : returns the player who issued this console command. (userdata)
  295. [VScript]             GetInt                            = table GetInt(string)
  296. GetInt(name) : returns the convar as an int. May return null if no such convar. (userdata)
  297. [VScript]             GetFloat                          = table GetFloat(string)
  298. GetFloat(name) : returns the convar as a float. May return null if no such convar. (userdata)
  299. [VScript]             GetBool                           = table GetBool(string)
  300. GetBool(name) : returns the convar as a boolean flag. (userdata)
  301. [VScript]             GetStr                            = table GetStr(string)
  302. GetStr(name) : returns the convar as a string. May return null if no such convar. (userdata)
  303. [VScript]             SetInt                            = void SetInt(string, int)
  304. SetInt(name, val) : sets the value of the convar to the int. (userdata)
  305. [VScript]             SetFloat                          = void SetFloat(string, float)
  306. SetFloat(name, val) : sets the value of the convar to the float. (userdata)
  307. [VScript]             SetBool                           = void SetBool(string, bool)
  308. SetBool(name, val) : sets the value of the convar to the bool. (userdata)
  309. [VScript]             SetStr                            = void SetStr(string, string)
  310. SetStr(name, val) : sets the value of the convar to the string. (userdata)
  311. [VScript]             RegisterCommand                   = void RegisterCommand(string, handle, string, int)
  312. RegisterCommand(name, fn, helpString, flags) : register a console command. (userdata)
  313. [VScript]          }
  314. [VScript]          RegisterCommand                  = function: 0x0052eb18 (function)
  315. [VScript]       }
  316. [VScript]       __self                              = userdata: 0x0052eec8 (userdata)
  317. [VScript]    }
  318. [VScript]    __RegisterGameEventListeners       = function: 0x005584c0 (function)
  319. [VScript]    ScriptDebugFirstLine               = 6 (number)
  320. [VScript]    ScriptDebugTextLines               = 20 (number)
  321. [VScript]    ScriptDebugTextTime                = 10 (number)
  322. [VScript]    ScriptDebugWatchFistLine           = 26 (number)
  323. [VScript]    NDEBUG_PERSIST_TILL_NEXT_SERVER    = 0.01023 (number)
  324. [VScript]    GlobalSys                          = table: 0x0052f5d0 (table)
  325. [VScript]    {
  326. [VScript]       metatable = table: 0x0052f010
  327. [VScript]       {
  328. [VScript]          CommandLineCheck                 = function: 0x0052f508 (function)
  329. [VScript]          CommandLineInt                   = function: 0x0051c550 (function)
  330. [VScript]          CommandLineFloat                 = function: 0x0052f2b0 (function)
  331. [VScript]          CommandLineStr                   = function: 0x0052f368 (function)
  332. [VScript]          FDesc                            = table: 0x0052f0c8 (table)
  333. [VScript]          {
  334. [VScript]             CommandLineFloat                  = table CommandLineFloat(string, float)
  335. CommandLineFloat(name) : returns the command line param as a float. (userdata)
  336. [VScript]             CommandLineStr                    = table CommandLineStr(string, string)
  337. CommandLineStr(name) : returns the command line param as a string. (userdata)
  338. [VScript]             CommandLineCheck                  = table CommandLineCheck(string)
  339. CommandLineCheck(name) : returns true if the command line param was used, otherwise false. (userdata)
  340. [VScript]             CommandLineInt                    = table CommandLineInt(string, int)
  341. CommandLineInt(name) : returns the command line param as an int. (userdata)
  342. [VScript]          }
  343. [VScript]          IsNull                           = function: 0x0052f058 (function)
  344. [VScript]       }
  345. [VScript]       __self                              = userdata: 0x0052f648 (userdata)
  346. [VScript]    }
  347. [VScript]    ScriptDebugText                    = table: 0x005580a8 (table)
  348. [VScript]    {
  349. [VScript]    }
  350. [VScript]    ScriptDebugTextIndent              = 0 (number)
  351. [VScript]    ScriptDebugTextFilters             = table: 0x005580f0 (table)
  352. [VScript]    {
  353. [VScript]    }
  354. [VScript]    ScriptDebugInDebugDraw             = false (boolean)
  355. [VScript]    SteamInfo                          = table: 0x0052f9f8 (table)
  356. [VScript]    {
  357. [VScript]       metatable = table: 0x0052f790
  358. [VScript]       {
  359. [VScript]          IsPublicUniverse                 = function: 0x0052f890 (function)
  360. [VScript]          FDesc                            = table: 0x0052f848 (table)
  361. [VScript]          {
  362. [VScript]             IsPublicUniverse                  = bool IsPublicUniverse()
  363. Is the script connected to the public Steam universe (userdata)
  364. [VScript]          }
  365. [VScript]          IsNull                           = function: 0x0052f7d8 (function)
  366. [VScript]       }
  367. [VScript]       __self                              = userdata: 0x0052fa70 (userdata)
  368. [VScript]    }
  369. [VScript]    ScriptDebugDrawTextEnabled         = true (boolean)
  370. [VScript]    ScriptDebugWatches                 = table: 0x00558138 (table)
  371. [VScript]    {
  372. [VScript]    }
  373. [VScript]    ScriptDebugTraces                  = table: 0x00558180 (table)
  374. [VScript]    {
  375. [VScript]    }
  376. [VScript]    ScriptDebugTraceAllOn              = false (boolean)
  377. [VScript]    ScriptDebugDraw                    = function: 0x005584f0 (function)
  378. [VScript]    ScriptDebugTextDraw                = function: 0x00553238 (function)
  379. [VScript]    ScriptDebugDrawWatches             = function: 0x005581c8 (function)
  380. [VScript]    ScriptDebugTextPrint               = function: 0x00553208 (function)
  381. [VScript]    ScriptDebugAddWatch                = function: 0x005581f8 (function)
  382. [VScript]    debugoverlay                       = table: 0x0054ab28 (table)
  383. [VScript]    {
  384. [VScript]       metatable = table: 0x00557138
  385. [VScript]       {
  386. [VScript]          PopDebugOverlayScope             = function: 0x0054a5f8 (function)
  387. [VScript]          RemoveAllInScope                 = function: 0x0054a6b0 (function)
  388. [VScript]          EntityText                       = function: 0x0054a768 (function)
  389. [VScript]          EntityBounds                     = function: 0x0054a818 (function)
  390. [VScript]          EntityAxis                       = function: 0x0054a8c8 (function)
  391. [VScript]          EntitySkeleton                   = function: 0x0054a978 (function)
  392. [VScript]          EntityAttachments                = function: 0x0054aa28 (function)
  393. [VScript]          Line                             = function: 0x00557238 (function)
  394. [VScript]          FDesc                            = table: 0x005571f0 (table)
  395. [VScript]          {
  396. [VScript]             PopDebugOverlayScope              = void PopDebugOverlayScope()
  397. Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. (userdata)
  398. [VScript]             RemoveAllInScope                  = void RemoveAllInScope(utlstringtoken)
  399. Removes all overlays marked with a specific identifier, regardless of their lifetime. (userdata)
  400. [VScript]             EntityText                        = void EntityText(ehandle, int, string, int, int, int, int, float)
  401. Draws text on an entity (userdata)
  402. [VScript]             EntityBounds                      = void EntityBounds(ehandle, int, int, int, int, bool, float)
  403. Draws bounds of an entity (userdata)
  404. [VScript]             EntityAxis                        = void EntityAxis(ehandle, float, bool, float)
  405. Draws the axis of the entity origin (userdata)
  406. [VScript]             EntitySkeleton                    = void EntitySkeleton(ehandle, float)
  407. Draws the skeleton of the entity (userdata)
  408. [VScript]             EntityAttachments                 = void EntityAttachments(ehandle, float, float)
  409. Draws the attachments of the entity (userdata)
  410. [VScript]             Cross                             = void Cross(Vector, float, int, int, int, int, bool, float)
  411. Draws a screen-aligned cross. Specify origin in world space. (userdata)
  412. [VScript]             Line                              = void Line(Vector, Vector, int, int, int, int, bool, float)
  413. Draws a line between two points (userdata)
  414. [VScript]             Line2D                            = void Line2D(Vector2D, Vector2D, int, int, int, int, float)
  415. Draws a line between two points in screenspace (userdata)
  416. [VScript]             BoxAngles                         = void BoxAngles(Vector, Vector, Vector, <unknown>, int, int, int, int, bool, float)
  417. Draws an oriented box at the origin. Specify bounds in local space. (userdata)
  418. [VScript]             Box                               = void Box(Vector, Vector, int, int, int, int, bool, float)
  419. Draws a world-space axis-aligned box. Specify bounds in world space. (userdata)
  420. [VScript]             Sphere                            = void Sphere(Vector, float, int, int, int, int, bool, float)
  421. Draws a wireframe sphere. Specify center in world space. (userdata)
  422. [VScript]             Capsule                           = void Capsule(Vector, <unknown>, float, float, int, int, int, int, bool, float)
  423. Draws a capsule. Specify base in world space. (userdata)
  424. [VScript]             VectorText3D                      = void VectorText3D(Vector, <unknown>, string, int, int, int, int, bool, float)
  425. Draws 3D text. Specify origin + orientation in world space. (userdata)
  426. [VScript]             FilledRect2D                      = void FilledRect2D(Vector2D, Vector2D, int, int, int, int, float)
  427. Draws a screen-space filled 2D rectangle. Coordinates are in pixels. (userdata)
  428. [VScript]             Texture                           = void Texture(string, Vector2D, Vector2D, int, int, int, int, Vector2D, Vector2D, float)
  429. Draws a screen-space texture. Coordinates are in pixels. (userdata)
  430. [VScript]             Text                              = void Text(Vector, int, string, float, int, int, int, int, float)
  431. Draws 2D text. Specify origin in world space. (userdata)
  432. [VScript]             Axis                              = void Axis(Vector, <unknown>, float, bool, float)
  433. Draws an axis. Specify origin + orientation in world space. (userdata)
  434. [VScript]             Cross3D                           = void Cross3D(Vector, float, int, int, int, int, bool, float)
  435. Draws a world-aligned cross. Specify origin in world space. (userdata)
  436. [VScript]             Cross3DOriented                   = void Cross3DOriented(Vector, <unknown>, float, int, int, int, int, bool, float)
  437. Draws an oriented cross. Specify origin in world space. (userdata)
  438. [VScript]             Triangle                          = void Triangle(Vector, Vector, Vector, int, int, int, int, bool, float)
  439. Draws a filled triangle. Specify vertices in world space. (userdata)
  440. [VScript]             Circle                            = void Circle(Vector, <unknown>, float, int, int, int, int, bool, float)
  441. Draws a circle. Specify center in world space. (userdata)
  442. [VScript]             CircleScreenOriented              = void CircleScreenOriented(Vector, float, int, int, int, int, bool, float)
  443. Draws a circle oriented to the screen. Specify center in world space. (userdata)
  444. [VScript]             HorzArrow                         = void HorzArrow(Vector, Vector, float, int, int, int, int, bool, float)
  445. Draws a horizontal arrow. Specify endpoints in world space. (userdata)
  446. [VScript]             YawArrow                          = void YawArrow(Vector, float, float, float, int, int, int, int, bool, float)
  447. Draws a arrow associated with a specific yaw. Specify endpoints in world space. (userdata)
  448. [VScript]             VertArrow                         = void VertArrow(Vector, Vector, float, int, int, int, int, bool, float)
  449. Draws a vertical arrow. Specify endpoints in world space. (userdata)
  450. [VScript]             Cone                              = void Cone(Vector, Vector, float, float, int, int, int, int, bool, float)
  451. Draws a wireframe cone. Specify endpoint and direction in world space. (userdata)
  452. [VScript]             SolidCone                         = void SolidCone(Vector, Vector, float, float, int, int, int, int, bool, float)
  453. Draws a solid cone. Specify endpoint and direction in world space. (userdata)
  454. [VScript]             DrawTickMarkedLine                = void DrawTickMarkedLine(Vector, Vector, float, int, int, int, int, int, bool, float)
  455. Draws a dashed line. Specify endpoints in world space. (userdata)
  456. [VScript]             SweptBox                          = void SweptBox(Vector, Vector, Vector, Vector, <unknown>, int, int, int, int, float)
  457. Draws a swept box. Specify endpoints in world space and the bounds in local space. (userdata)
  458. [VScript]             PushAndClearDebugOverlayScope     = void PushAndClearDebugOverlayScope(utlstringtoken)
  459. Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id. (userdata)
  460. [VScript]             PushDebugOverlayScope             = void PushDebugOverlayScope(utlstringtoken)
  461. Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. (userdata)
  462. [VScript]          }
  463. [VScript]          Cross                            = function: 0x00567890 (function)
  464. [VScript]          IsNull                           = function: 0x00557180 (function)
  465. [VScript]          Line2D                           = function: 0x00557320 (function)
  466. [VScript]          BoxAngles                        = function: 0x005573a0 (function)
  467. [VScript]          Box                              = function: 0x005574e8 (function)
  468. [VScript]          Sphere                           = function: 0x00557568 (function)
  469. [VScript]          Capsule                          = function: 0x005576b0 (function)
  470. [VScript]          VectorText3D                     = function: 0x00557278 (function)
  471. [VScript]          FilledRect2D                     = function: 0x00557420 (function)
  472. [VScript]          Texture                          = function: 0x00567588 (function)
  473. [VScript]          Text                             = function: 0x00567790 (function)
  474. [VScript]          Axis                             = function: 0x00567810 (function)
  475. [VScript]          Cross3D                          = function: 0x00567910 (function)
  476. [VScript]          Cross3DOriented                  = function: 0x00567990 (function)
  477. [VScript]          Triangle                         = function: 0x00567a40 (function)
  478. [VScript]          Circle                           = function: 0x00567af0 (function)
  479. [VScript]          CircleScreenOriented             = function: 0x00567b70 (function)
  480. [VScript]          HorzArrow                        = function: 0x00557628 (function)
  481. [VScript]          YawArrow                         = function: 0x00567440 (function)
  482. [VScript]          VertArrow                        = function: 0x005674f0 (function)
  483. [VScript]          Cone                             = function: 0x00567648 (function)
  484. [VScript]          SolidCone                        = function: 0x005676c8 (function)
  485. [VScript]          DrawTickMarkedLine               = function: 0x0055f298 (function)
  486. [VScript]          SweptBox                         = function: 0x0055f350 (function)
  487. [VScript]          PushAndClearDebugOverlayScope    = function: 0x0055f400 (function)
  488. [VScript]          PushDebugOverlayScope            = function: 0x0054a540 (function)
  489. [VScript]       }
  490. [VScript]       __self                              = userdata: 0x0054aba0 (userdata)
  491. [VScript]    }
  492. [VScript]    CDebugOverlayScriptHelper          = table: 0x00557138 (table, already seen)
  493. [VScript]    CustomGameEventManager             = table: 0x00529208 (table)
  494. [VScript]    {
  495. [VScript]       metatable = table: 0x00554020
  496. [VScript]       {
  497. [VScript]          Send_ServerToPlayer              = function: 0x0055ccf0 (function)
  498. [VScript]          RegisterListener                 = function: 0x005291c8 (function)
  499. [VScript]          UnregisterListener               = function: 0x005292b0 (function)
  500. [VScript]          Send_ServerToAllClients          = function: 0x0055e750 (function)
  501. [VScript]          Send_ServerToTeam                = function: 0x0055e5d8 (function)
  502. [VScript]          FDesc                            = table: 0x005603a0 (table)
  503. [VScript]          {
  504. [VScript]             RegisterListener                  = int RegisterListener(string, handle)
  505. ( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later. (userdata)
  506. [VScript]             UnregisterListener                = void UnregisterListener(int)
  507. ( int ListnerID ) - Unregister a specific listener (userdata)
  508. [VScript]             Send_ServerToAllClients           = void Send_ServerToAllClients(string, handle)
  509. ( string EventName, table EventData ) (userdata)
  510. [VScript]             Send_ServerToTeam                 = void Send_ServerToTeam(int, string, handle)
  511. ( int TeamNumber, string EventName, table EventData ) (userdata)
  512. [VScript]             Send_ServerToPlayer               = void Send_ServerToPlayer(handle, string, handle)
  513. ( Entity Player, string EventName, table EventData ) (userdata)
  514. [VScript]          }
  515. [VScript]          IsNull                           = function: 0x00560330 (function)
  516. [VScript]       }
  517. [VScript]       __self                              = userdata: 0x00555868 (userdata)
  518. [VScript]    }
  519. [VScript]    CCustomGameEventManager            = table: 0x00554020 (table, already seen)
  520. [VScript]    h                                  = function: 0x00560100 (function)
  521. [VScript]    c                                  = table: 0x0055a830 (table)
  522. [VScript]    {
  523. [VScript]       metatable = table: 0x0051e580
  524. [VScript]       {
  525. [VScript]          FollowEntity                     = function: 0x00521868 (function)
  526. [VScript]          FollowEntityMerge                = function: 0x005218e8 (function)
  527. [VScript]          Trigger                          = function: 0x00521968 (function)
  528. [VScript]          SetContextThink                  = function: 0x005219a8 (function)
  529. [VScript]          SetContext                       = function: 0x00521a28 (function)
  530. [VScript]          SetContextNum                    = function: 0x005202b0 (function)
  531. [VScript]          GetContext                       = function: 0x00520330 (function)
  532. [VScript]          GatherCriteria                   = function: 0x005203b0 (function)
  533. [VScript]          TakeDamage                       = function: 0x00520460 (function)
  534. [VScript]          IsNull                           = function: 0x0051e5c8 (function)
  535. [VScript]          IsInstance                       = function: 0x00553550 (function)
  536. [VScript]          StopThink                        = function: 0x00553520 (function)
  537. [VScript]          SetThink                         = function: 0x005534f0 (function)
  538. [VScript]          GetOrigin                        = function: 0x00523920 (function)
  539. [VScript]          PrecacheScriptSound              = function: 0x00523868 (function)
  540. [VScript]          GetSoundDuration                 = function: 0x005237b0 (function)
  541. [VScript]          StopSound                        = function: 0x00523700 (function)
  542. [VScript]          EmitSoundParams                  = function: 0x00523650 (function)
  543. [VScript]          EmitSound                        = function: 0x005235a0 (function)
  544. [VScript]          OverrideFriction                 = function: 0x005234e8 (function)
  545. [VScript]          GetBaseVelocity                  = function: 0x00523438 (function)
  546. [VScript]          GetLocalAngularVelocity          = function: 0x00523380 (function)
  547. [VScript]          ApplyLocalAngularVelocityImpulse = function: 0x005232b8 (function)
  548. [VScript]          ApplyAbsVelocityImpulse          = function: 0x00520e00 (function)
  549. [VScript]          GetVelocity                      = function: 0x00520d50 (function)
  550. [VScript]          GetLocalVelocity                 = function: 0x00520c98 (function)
  551. [VScript]          SetVelocity                      = function: 0x00520be8 (function)
  552. [VScript]          SetFriction                      = function: 0x00520b38 (function)
  553. [VScript]          SetGravity                       = function: 0x00520a88 (function)
  554. [VScript]          GetHealth                        = function: 0x005209d8 (function)
  555. [VScript]          SetHealth                        = function: 0x00520928 (function)
  556. [VScript]          SetMaxHealth                     = function: 0x00520878 (function)
  557. [VScript]          GetMaxHealth                     = function: 0x005207c8 (function)
  558. [VScript]          IsNPC                            = function: 0x00520720 (function)
  559. [VScript]          IsPlayerController               = function: 0x00520668 (function)
  560. [VScript]          IsPlayerPawn                     = function: 0x005205b8 (function)
  561. [VScript]          IsAlive                          = function: 0x00520510 (function)
  562. [VScript]          FDesc                            = table: 0x0051e638 (table)
  563. [VScript]          {
  564. [VScript]             FollowEntity                      = void FollowEntity(handle hEnt, bool bBoneMerge)
  565. hEntity to follow, bool bBoneMerge (userdata)
  566. [VScript]             FollowEntityMerge                 = void FollowEntityMerge(handle hEnt, string pszBoneOrAttachName)
  567. hEntity to follow, string BoneOrAttachName (userdata)
  568. [VScript]             Trigger                           = void Trigger()
  569. Fires off this entity's OnTrigger responses. (userdata)
  570. [VScript]             SetContextThink                   = void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval)
  571. Set a think function on this entity. (userdata)
  572. [VScript]             SetContext                        = void SetContext(string pName, string pValue, float duration)
  573. SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a string. Will last for duration (set 0 to mean 'forever'). (userdata)
  574. [VScript]             SetContextNum                     = void SetContextNum(string pName, float fValue, float duration)
  575. SetContextNum( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (int or float). Will last for duration (set 0 to mean 'forever'). (userdata)
  576. [VScript]             GetContext                        = table GetContext(string name)
  577. GetContext( name ): looks up a context and returns it if available. May return string, float, or null (if the context isn't found). (userdata)
  578. [VScript]             GatherCriteria                    = void GatherCriteria(handle hResult)
  579. Returns a table containing the criteria that would be used for response queries on this entity. This is the same as the table that is passed to response rule script function callbacks. (userdata)
  580. [VScript]             TakeDamage                        = int TakeDamage(handle hInfo)
  581. Apply damage to this entity. Use CreateDamageInfo() to create a damageinfo object. (userdata)
  582. [VScript]             GetOrigin                         = Vector GetOrigin()
  583.  (userdata)
  584. [VScript]             PrecacheScriptSound               = void PrecacheScriptSound(string soundname)
  585. Precache a sound for later playing. (userdata)
  586. [VScript]             GetSoundDuration                  = float GetSoundDuration(string soundname, string actormodel)
  587. Returns float duration of the sound. Takes soundname and optional actormodelname. (userdata)
  588. [VScript]             StopSound                         = void StopSound(string soundname)
  589. Stops a named sound playing from this entity. (userdata)
  590. [VScript]             EmitSoundParams                   = void EmitSoundParams(string soundname, int nPitch, float flVolume, float flDelay)
  591. Plays/modifies a sound from this entity. changes sound if nPitch and/or flVol or flSoundTime is > 0. (userdata)
  592. [VScript]             EmitSound                         = void EmitSound(string soundname)
  593. Plays a sound from this entity. (userdata)
  594. [VScript]             OverrideFriction                  = void OverrideFriction(float duration, float friction)
  595. Takes duration, value for a temporary override. (userdata)
  596. [VScript]             GetBaseVelocity                   = Vector GetBaseVelocity()
  597. Get Base? velocity. (userdata)
  598. [VScript]             GetLocalAngularVelocity           = QAngle GetLocalAngularVelocity()
  599. Maybe local angvel (userdata)
  600. [VScript]             ApplyLocalAngularVelocityImpulse  = void ApplyLocalAngularVelocityImpulse(Vector angImpulse)
  601. Apply an Ang Velocity Impulse (userdata)
  602. [VScript]             ApplyAbsVelocityImpulse           = void ApplyAbsVelocityImpulse(Vector vecImpulse)
  603. Apply a Velocity Impulse (userdata)
  604. [VScript]             GetVelocity                       = Vector GetVelocity()
  605.  (userdata)
  606. [VScript]             GetLocalVelocity                  = Vector GetLocalVelocity()
  607. Get Entity relative velocity. (userdata)
  608. [VScript]             SetVelocity                       = void SetVelocity(Vector vecVelocity)
  609.  (userdata)
  610. [VScript]             SetFriction                       = void SetFriction(float flFriction)
  611. Set PLAYER friction, ignored for objects. (userdata)
  612. [VScript]             SetGravity                        = void SetGravity(float flGravity)
  613. Set PLAYER gravity, ignored for objects. (userdata)
  614. [VScript]             GetHealth                         = int GetHealth()
  615. Get the health of this entity. (userdata)
  616. [VScript]             SetHealth                         = void SetHealth(int nHealth)
  617. Set the health of this entity. (userdata)
  618. [VScript]             SetMaxHealth                      = void SetMaxHealth(int amt)
  619. Set the maximum health of this entity. (userdata)
  620. [VScript]             GetMaxHealth                      = int GetMaxHealth()
  621. Get the maximum health of this entity. (userdata)
  622. [VScript]             IsNPC                             = bool IsNPC()
  623. Is this entity an CAI_BaseNPC? (userdata)
  624. [VScript]             IsPlayerController                = bool IsPlayerController()
  625. Is this entity a player controller? (userdata)
  626. [VScript]             IsPlayerPawn                      = bool IsPlayerPawn()
  627. Is this entity a player pawn? (userdata)
  628. [VScript]             IsAlive                           = bool IsAlive()
  629. Is this entity alive? (userdata)
  630. [VScript]             Kill                              = void Kill()
  631.  (userdata)
  632. [VScript]             GetForwardVector                  = Vector GetForwardVector()
  633. Get the forward vector of the entity. (userdata)
  634. [VScript]             GetRightVector                    = Vector GetRightVector()
  635. Get the right vector of the entity. WARNING: This produces a left-handed coordinate system. Use GetLeftVector instead (which is aligned with the y axis of the entity). (userdata)
  636. [VScript]             GetLeftVector                     = Vector GetLeftVector()
  637. Get the left vector of the entity. (userdata)
  638. [VScript]             GetUpVector                       = Vector GetUpVector()
  639. Get the up vector of the entity. (userdata)
  640. [VScript]             GetModelName                      = string GetModelName()
  641. Returns the name of the model. (userdata)
  642. [VScript]             GetMoveParent                     = handle GetMoveParent()
  643. If in hierarchy, retrieves the entity's parent. (userdata)
  644. [VScript]             GetRootMoveParent                 = handle GetRootMoveParent()
  645. If in hierarchy, walks up the hierarchy to find the root parent. (userdata)
  646. [VScript]             FirstMoveChild                    = handle FirstMoveChild()
  647. (userdata)
  648. [VScript]             NextMovePeer                      = handle NextMovePeer()
  649. (userdata)
  650. [VScript]             GetOwnerEntity                    = handle GetOwnerEntity()
  651. Get the owner entity, if there is one (userdata)
  652. [VScript]             GetChildren                       = handle GetChildren()
  653. Get the entities parented to this entity. (userdata)
  654. [VScript]             SetParent                         = void SetParent(handle hParent, string pAttachmentname)
  655. Set the parent for this entity. (userdata)
  656. [VScript]             SetConstraint                     = void SetConstraint(Vector vPos)
  657. Set the position of the constraint. (userdata)
  658. [VScript]             EyePosition                       = Vector EyePosition()
  659. Get vector to eye position - absolute coords. (userdata)
  660. [VScript]             SetAngles                         = void SetAngles(float fPitch, float fYaw, float fRoll)
  661. Set entity pitch, yaw, roll by component. (userdata)
  662. [VScript]             SetAbsAngles                      = void SetAbsAngles(float fPitch, float fYaw, float fRoll)
  663. Set entity pitch, yaw, roll by component. (userdata)
  664. [VScript]             GetAnglesAsVector                 = Vector GetAnglesAsVector()
  665. Get entity pitch, yaw, roll as a vector. (userdata)
  666. [VScript]             EyeAngles                         = QAngle EyeAngles()
  667. Get the qangles that this entity is looking at. (userdata)
  668. [VScript]             SetOrigin                         = void SetOrigin(Vector v)
  669. (userdata)
  670. [VScript]             SetLocalAngles                    = void SetLocalAngles(float fPitch, float fYaw, float fRoll)
  671. Set entity local pitch, yaw, roll by component (userdata)
  672. [VScript]             GetLocalAngles                    = QAngle GetLocalAngles()
  673. Get entity local pitch, yaw, roll as a QAngle (userdata)
  674. [VScript]             SetLocalOrigin                    = void SetLocalOrigin(Vector origin)
  675. Set entity local origin from a Vector (userdata)
  676. [VScript]             GetLocalOrigin                    = Vector GetLocalOrigin()
  677. Get entity local origin as a Vector (userdata)
  678. [VScript]             TransformPointEntityToWorld       = Vector TransformPointEntityToWorld(Vector vPoint)
  679. Returns the input Vector transformed from entity to world space (userdata)
  680. [VScript]             TransformPointWorldToEntity       = Vector TransformPointWorldToEntity(Vector vPoint)
  681. Returns the input Vector transformed from world to entity space (userdata)
  682. [VScript]             SetForwardVector                  = void SetForwardVector(Vector v)
  683. Set the orientation of the entity to have this forward vector. (userdata)
  684. [VScript]             GetBoundingMins                   = Vector GetBoundingMins()
  685. Get a vector containing min bounds, centered on object. (userdata)
  686. [VScript]             GetBoundingMaxs                   = Vector GetBoundingMaxs()
  687. Get a vector containing max bounds, centered on object. (userdata)
  688. [VScript]             GetBounds                         = table GetBounds()
  689. Get a table containing the 'Mins' & 'Maxs' vector bounds, centered on object. (userdata)
  690. [VScript]             GetAngularVelocity                = Vector GetAngularVelocity()
  691. Get the local angular velocity - returns a vector of pitch,yaw,roll (userdata)
  692. [VScript]             SetAngularVelocity                = void SetAngularVelocity(float pitchVel, float yawVel, float rollVel)
  693. Set the local angular velocity - takes float pitch,yaw,roll velocities (userdata)
  694. [VScript]             AddEffects                        = void AddEffects(int nFlags)
  695. AddEffects( int ): Adds the render effect flag. (userdata)
  696. [VScript]             RemoveEffects                     = void RemoveEffects(int nFlags)
  697. RemoveEffects( int ): Removes the render effect flag. (userdata)
  698. [VScript]             Attribute_SetFloatValue           = void Attribute_SetFloatValue(string pName, float flValue)
  699. Set float value for an entity attribute. (userdata)
  700. [VScript]             Attribute_GetFloatValue           = float Attribute_GetFloatValue(string pName, float flDefault)
  701. Get float value for an entity attribute. (userdata)
  702. [VScript]             Attribute_SetIntValue             = void Attribute_SetIntValue(string pName, int nValue)
  703. Set int value for an entity attribute. (userdata)
  704. [VScript]             Attribute_GetIntValue             = int Attribute_GetIntValue(string pName, int nDefault)
  705. Get int value for an entity attribute. (userdata)
  706. [VScript]             HasAttribute                      = bool HasAttribute(string pName)
  707. See if an entity has a particular attribute. (userdata)
  708. [VScript]             DeleteAttribute                   = void DeleteAttribute(string pName)
  709. Delete an entity attribute. (userdata)
  710. [VScript]             ValidatePrivateScriptScope        = void ValidatePrivateScriptScope()
  711. Validates the private script scope and creates it if one doesn't exist. (userdata)
  712. [VScript]             GetOwner                          = handle GetOwner()
  713. Gets this entity's owner (userdata)
  714. [VScript]             SetOwner                          = void SetOwner(handle pOwner)
  715. Sets this entity's owner (userdata)
  716. [VScript]             SetEntityName                     = void SetEntityName(string pName)
  717. Set the name of an entity. (userdata)
  718. [VScript]             GetMass                           = float GetMass()
  719. Get the mass of an entity. (returns 0 if it doesn't have a physics object) (userdata)
  720. [VScript]             SetMass                           = void SetMass(float flMass)
  721. Set the mass of an entity. (does nothing if it doesn't have a physics object) (userdata)
  722. [VScript]             GetSpawnGroupHandle               = int GetSpawnGroupHandle()
  723. Returns the spawn group handle of this entity (userdata)
  724. [VScript]             GetAbsOrigin                      = Vector GetAbsOrigin()
  725.  (userdata)
  726. [VScript]             GetAngles                         = QAngle GetAngles()
  727.  (userdata)
  728. [VScript]             GetAbsScale                       = float GetAbsScale()
  729.  (userdata)
  730. [VScript]             SetAbsScale                       = void SetAbsScale(float flScale)
  731.  (userdata)
  732. [VScript]             GetLocalScale                     = float GetLocalScale()
  733.  (userdata)
  734. [VScript]             SetLocalScale                     = void SetLocalScale(float flScale)
  735.  (userdata)
  736. [VScript]             SetAbsOrigin                      = void SetAbsOrigin(Vector origin)
  737.  (userdata)
  738. [VScript]             GetCenter                         = Vector GetCenter()
  739. Get vector to center of object - absolute coords (userdata)
  740. [VScript]             GetTeamNumber                     = int GetTeamNumber()
  741. Get the team number of this entity. (userdata)
  742. [VScript]             GetTeam                           = int GetTeam()
  743. Get the team number of this entity. (userdata)
  744. [VScript]             SetTeam                           = void SetTeam(int iTeamNum)
  745.  (userdata)
  746. [VScript]          }
  747. [VScript]          Kill                             = function: 0x0051e680 (function)
  748. [VScript]          GetForwardVector                 = function: 0x0051e790 (function)
  749. [VScript]          GetRightVector                   = function: 0x0051e848 (function)
  750. [VScript]          GetLeftVector                    = function: 0x0051e9e8 (function)
  751. [VScript]          GetUpVector                      = function: 0x0051ea68 (function)
  752. [VScript]          GetModelName                     = function: 0x0051e980 (function)
  753. [VScript]          GetMoveParent                    = function: 0x0051ec50 (function)
  754. [VScript]          GetRootMoveParent                = function: 0x0051e8f8 (function)
  755. [VScript]          FirstMoveChild                   = function: 0x0051ee88 (function)
  756. [VScript]          NextMovePeer                     = function: 0x0051eb18 (function)
  757. [VScript]          GetOwnerEntity                   = function: 0x0051f0c0 (function)
  758. [VScript]          GetChildren                      = function: 0x0051f170 (function)
  759. [VScript]          SetParent                        = function: 0x0051f220 (function)
  760. [VScript]          SetConstraint                    = function: 0x0051f2d0 (function)
  761. [VScript]          EyePosition                      = function: 0x0051f380 (function)
  762. [VScript]          SetAngles                        = function: 0x0051ed00 (function)
  763. [VScript]          SetAbsAngles                     = function: 0x0051edb0 (function)
  764. [VScript]          GetAnglesAsVector                = function: 0x0051ef38 (function)
  765. [VScript]          EyeAngles                        = function: 0x0051eff0 (function)
  766. [VScript]          SetOrigin                        = function: 0x0051fa40 (function)
  767. [VScript]          SetLocalAngles                   = function: 0x0051faf0 (function)
  768. [VScript]          GetLocalAngles                   = function: 0x0051fba0 (function)
  769. [VScript]          SetLocalOrigin                   = function: 0x0051fc50 (function)
  770. [VScript]          GetLocalOrigin                   = function: 0x0051fd00 (function)
  771. [VScript]          TransformPointEntityToWorld      = function: 0x0051fdb0 (function)
  772. [VScript]          TransformPointWorldToEntity      = function: 0x0051fe70 (function)
  773. [VScript]          SetForwardVector                 = function: 0x0051ff30 (function)
  774. [VScript]          GetBoundingMins                  = function: 0x0051ffe8 (function)
  775. [VScript]          GetBoundingMaxs                  = function: 0x00520098 (function)
  776. [VScript]          GetBounds                        = function: 0x00520148 (function)
  777. [VScript]          GetAngularVelocity               = function: 0x005201f8 (function)
  778. [VScript]          SetAngularVelocity               = function: 0x0051f430 (function)
  779. [VScript]          AddEffects                       = function: 0x0051f4e8 (function)
  780. [VScript]          RemoveEffects                    = function: 0x0051f598 (function)
  781. [VScript]          Attribute_SetFloatValue          = function: 0x0051f648 (function)
  782. [VScript]          Attribute_GetFloatValue          = function: 0x0051f778 (function)
  783. [VScript]          Attribute_SetIntValue            = function: 0x0051f7f8 (function)
  784. [VScript]          Attribute_GetIntValue            = function: 0x0051f8b0 (function)
  785. [VScript]          HasAttribute                     = function: 0x0051f968 (function)
  786. [VScript]          DeleteAttribute                  = function: 0x00520e80 (function)
  787. [VScript]          ValidatePrivateScriptScope       = function: 0x00514e40 (function)
  788. [VScript]          GetOwner                         = function: 0x00520f70 (function)
  789. [VScript]          SetOwner                         = function: 0x00520ff0 (function)
  790. [VScript]          SetEntityName                    = function: 0x005210a0 (function)
  791. [VScript]          GetMass                          = function: 0x00521150 (function)
  792. [VScript]          SetMass                          = function: 0x005211d0 (function)
  793. [VScript]          GetSpawnGroupHandle              = function: 0x00521250 (function)
  794. [VScript]          GetAbsOrigin                     = function: 0x005212c8 (function)
  795. [VScript]          GetAngles                        = function: 0x00521348 (function)
  796. [VScript]          GetAbsScale                      = function: 0x005213f8 (function)
  797. [VScript]          SetAbsScale                      = function: 0x005214a8 (function)
  798. [VScript]          GetLocalScale                    = function: 0x00521558 (function)
  799. [VScript]          SetLocalScale                    = function: 0x00521608 (function)
  800. [VScript]          SetAbsOrigin                     = function: 0x005216b8 (function)
  801. [VScript]          GetCenter                        = function: 0x00514ba0 (function)
  802. [VScript]          GetTeamNumber                    = function: 0x00514db0 (function)
  803. [VScript]          GetTeam                          = function: 0x00521768 (function)
  804. [VScript]          SetTeam                          = function: 0x005217e8 (function)
  805. [VScript]          Destroy                          = function: 0x0051ddd0 (function)
  806. [VScript]          GetPublicScriptScope             = function: 0x0051af30 (function)
  807. [VScript]          GetOrCreatePublicScriptScope     = function: 0x0051afe8 (function)
  808. [VScript]          GetPrivateScriptScope            = function: 0x0051d9e8 (function)
  809. [VScript]          GetOrCreatePrivateScriptScope    = function: 0x0051daa0 (function)
  810. [VScript]          IsNull                           = function: 0x0051a850 (function)
  811. [VScript]          FireOutput                       = function: 0x0051a968 (function)
  812. [VScript]          RemoveSelf                       = function: 0x0051aa80 (function)
  813. [VScript]          GetIntAttr                       = function: 0x0051ab30 (function)
  814. [VScript]          SetIntAttr                       = function: 0x0051abe0 (function)
  815. [VScript]          GetName                          = function: 0x0051dbf0 (function)
  816. [VScript]          GetDebugName                     = function: 0x0051add0 (function)
  817. [VScript]          FDesc                            = table: 0x0051a8e8 (table, already seen)
  818. [VScript]          ConnectOutput                    = function: 0x0051ae80 (function)
  819. [VScript]          RedirectOutput                   = function: 0x0051b0b8 (function)
  820. [VScript]          DisconnectOutput                 = function: 0x0051b168 (function)
  821. [VScript]          DisconnectRedirectedOutput       = function: 0x0051a248 (function)
  822. [VScript]          GetEntityIndex                   = function: 0x0051ad48 (function)
  823. [VScript]          entindex                         = function: 0x0051db70 (function)
  824. [VScript]          GetClassname                     = function: 0x0051dc70 (function)
  825. [VScript]          GetEntityHandle                  = function: 0x0051dd20 (function)
  826. [VScript]       }
  827. [VScript]       __initprops__                       = table: 0x00528740 (table)
  828. [VScript]       {
  829. [VScript]       }
  830. [VScript]       constructor                         = function: 0x0055ceb0 (function)
  831. [VScript]       describe_R                          = function: 0x0055cee0 (function)
  832. [VScript]       Specification                       = table: 0x00558fe0 (table)
  833. [VScript]       {
  834. [VScript]          scriptclassname                  = "CBaseEntity" (string)
  835. [VScript]       }
  836. [VScript]       __instanceof__                      = function: 0x0055f5b8 (function)
  837. [VScript]       inspect                             = function: 0x005600d0 (function)
  838. [VScript]       __class__                           = table: 0x0055a830 (table, already seen)
  839. [VScript]       __getclass__                        = function: 0x005591a0 (function)
  840. [VScript]       __getbase__                         = function: 0x00560100 (function)
  841. [VScript]    }
  842. [VScript]    ExtendInstance                     = function: 0x0055f960 (function)
  843. [VScript]    _G                                 = table: 0x00511da0 (table, already seen)
  844. [VScript]    FrameTime                          = function: 0x00523a50 (function)
  845. [VScript]    SplineQuaternions                  = function: 0x00523b00 (function)
  846. [VScript]    ScriptDebugRemoveWatch             = function: 0x00558258 (function)
  847. [VScript]    assert                             = function: builtin#2 (function)
  848. [VScript]    ScriptDebugAddWatchPattern         = function: 0x005582b8 (function)
  849. [VScript]    AxisAngleToQuaternion              = function: 0x005240e8 (function)
  850. [VScript]    string                             = table: 0x00515f70 (table)
  851. [VScript]    {
  852. [VScript]       byte                                = function: builtin#78 (function)
  853. [VScript]       char                                = function: builtin#79 (function)
  854. [VScript]       sub                                 = function: builtin#80 (function)
  855. [VScript]       rep                                 = function: builtin#81 (function)
  856. [VScript]       reverse                             = function: builtin#82 (function)
  857. [VScript]       lower                               = function: builtin#83 (function)
  858. [VScript]       upper                               = function: builtin#84 (function)
  859. [VScript]       dump                                = function: builtin#85 (function)
  860. [VScript]       find                                = function: builtin#86 (function)
  861. [VScript]       match                               = function: builtin#87 (function)
  862. [VScript]       gmatch                              = function: builtin#89 (function)
  863. [VScript]       gsub                                = function: builtin#90 (function)
  864. [VScript]       format                              = function: builtin#91 (function)
  865. [VScript]       gfind                               = function: builtin#89 (function)
  866. [VScript]       len                                 = function: 0x005161e8 (function)
  867. [VScript]    }
  868. [VScript]    cvar_getf                          = function: 0x005248f8 (function)
  869. [VScript]    CreateSceneEntity                  = function: 0x005248b8 (function)
  870. [VScript]    ScriptDebugRemoveWatches           = function: 0x00558288 (function)
  871. [VScript]    ScriptDebugRemoveWatchPattern      = function: 0x005582e8 (function)
  872. [VScript]    ScriptDebugClearWatches            = function: 0x005530e8 (function)
  873. [VScript]    table                              = table: 0x00515368 (table)
  874. [VScript]    {
  875. [VScript]       foreachi                            = function: 0x00515618 (function)
  876. [VScript]       foreach                             = function: 0x00515730 (function)
  877. [VScript]       getn                                = function: 0x00515808 (function)
  878. [VScript]       maxn                                = function: builtin#92 (function)
  879. [VScript]       insert                              = function: builtin#93 (function)
  880. [VScript]       remove                              = function: 0x00515a20 (function)
  881. [VScript]       move                                = function: 0x00515b78 (function)
  882. [VScript]       concat                              = function: builtin#94 (function)
  883. [VScript]       sort                                = function: builtin#99 (function)
  884. [VScript]    }
  885. [VScript]    RegisterSpawnGroupEntityFilter     = function: 0x005533d0 (function)
  886. [VScript]    type                               = function: builtin#3 (function)
  887. [VScript]    next                               = function: builtin#4 (function)
  888. [VScript]    pairs                              = function: builtin#5 (function)
  889. [VScript]    ipairs                             = function: builtin#7 (function)
  890. [VScript]    getmetatable                       = function: builtin#8 (function)
  891. [VScript]    setmetatable                       = function: builtin#9 (function)
  892. [VScript]    getfenv                            = function: builtin#10 (function)
  893. [VScript]    setfenv                            = function: builtin#11 (function)
  894. [VScript]    rawget                             = function: builtin#12 (function)
  895. [VScript]    rawset                             = function: builtin#13 (function)
  896. [VScript]    rawequal                           = function: builtin#14 (function)
  897. [VScript]    unpack                             = function: builtin#15 (function)
  898. [VScript]    select                             = function: builtin#16 (function)
  899. [VScript]    tonumber                           = function: builtin#17 (function)
  900. [VScript]    tostring                           = function: builtin#18 (function)
  901. [VScript]    error                              = function: builtin#19 (function)
  902. [VScript]    pcall                              = function: builtin#20 (function)
  903. [VScript]    xpcall                             = function: builtin#21 (function)
  904. [VScript]    loadfile                           = function: 0x00519c98 (function)
  905. [VScript]    load                               = function: builtin#23 (function)
  906. [VScript]    loadstring                         = function: builtin#24 (function)
  907. [VScript]    dofile                             = function: 0x00519cd0 (function)
  908. [VScript]    gcinfo                             = function: builtin#26 (function)
  909. [VScript]    collectgarbage                     = function: builtin#27 (function)
  910. [VScript]    newproxy                           = function: builtin#28 (function)
  911. [VScript]    print                              = function: 0x00519bd8 (function)
  912. [VScript]    _VERSION                           = "Lua 5.1" (string)
  913. [VScript]    coroutine                          = table: 0x00514440 (table)
  914. [VScript]    {
  915. [VScript]       resume                              = function: builtin#35 (function)
  916. [VScript]       wrap                                = function: builtin#37 (function)
  917. [VScript]       status                              = function: builtin#30 (function)
  918. [VScript]       running                             = function: builtin#31 (function)
  919. [VScript]       isyieldable                         = function: builtin#32 (function)
  920. [VScript]       create                              = function: builtin#33 (function)
  921. [VScript]       yield                               = function: builtin#34 (function)
  922. [VScript]    }
  923. [VScript]    PRESENSING                         = 1 (number)
  924. [VScript]    PRESIM                             = 0 (number)
  925. [VScript]    EntityUtils                        = table: 0x005411a8 (table)
  926. [VScript]    {
  927. [VScript]       GetRootScriptClass                  = function: 0x0054be80 (function)
  928. [VScript]       GetClassFieldType                   = function: 0x00564808 (function)
  929. [VScript]    }
  930. [VScript]    EntityFramework                    = table: 0x00540f20 (table)
  931. [VScript]    {
  932. [VScript]       InstallClass_BuildCompleteSpecification = function: 0x0054caf0 (function)
  933. [VScript]       InstallClass_HandleEntityIO         = function: 0x00528ba0 (function)
  934. [VScript]       UnserializeForPrecache              = function: 0x00548b70 (function)
  935. [VScript]       InstallClass_MergeSpecifications    = function: 0x0054ca20 (function)
  936. [VScript]       AddClassToGameData                  = function: 0x00529148 (function)
  937. [VScript]       UnserializeForSpawn                 = function: 0x00548a68 (function)
  938. [VScript]       LoadEntityClasses                   = function: 0x0052a328 (function)
  939. [VScript]       CreateScriptProxyClass              = function: 0x00529690 (function)
  940. [VScript]       DispatchPrecache                    = function: 0x00548a98 (function)
  941. [VScript]       DispatchSpawn                       = function: 0x005374c0 (function)
  942. [VScript]       DispatchActivate                    = function: 0x005374f0 (function)
  943. [VScript]       DispatchUpdateOnRemove              = function: 0x00537ff0 (function)
  944. [VScript]       DispatchInput                       = function: 0x00538020 (function)
  945. [VScript]       CreateCppClassProxy                 = function: 0x00529330 (function)
  946. [VScript]       CreateEntity                        = function: 0x00554700 (function)
  947. [VScript]       CreateCppLinkClassProxyInstance     = function: 0x00554c78 (function)
  948. [VScript]       GetClassNameOverride                = function: 0x00555450 (function)
  949. [VScript]       GetScriptClassForDesignerName       = function: 0x00528950 (function)
  950. [VScript]       GetDesignerNameForScriptClass       = function: 0x0054bb48 (function)
  951. [VScript]       GetInputsForScriptClass             = function: 0x005590e8 (function)
  952. [VScript]       GetNativeClassForScriptClass        = function: 0x005592e8 (function)
  953. [VScript]       InstallClassMixinKeysToIgnore       = table: 0x00518ef0 (array table)
  954. [VScript]       [
  955. [VScript]          1                                = "Specification" (string)
  956. [VScript]       ]
  957. [VScript]       GetNativeClassForDesignerName       = function: 0x00559440 (function)
  958. [VScript]       GetNativeOutputsForClass            = function: 0x0055a7b0 (function)
  959. [VScript]       PrecacheResource                    = function: 0x005382b8 (function)
  960. [VScript]       InstallClassVisits                  = table: 0x00548988 (table)
  961. [VScript]       {
  962. [VScript]          CEntityInstance                  = true (boolean)
  963. [VScript]          CBaseEntity                      = true (boolean)
  964. [VScript]       }
  965. [VScript]       InputValueConverters                = table: 0x0054cb78 (table)
  966. [VScript]       {
  967. [VScript]          string                           = function: 0x00527c98 (function)
  968. [VScript]          integer                          = function: 0x00525778 (function)
  969. [VScript]          number                           = function: 0x00553670 (function)
  970. [VScript]          float                            = function: 0x00518e80 (function)
  971. [VScript]       }
  972. [VScript]       InstallClassMixinKeysToMakeUnique   = table: 0x0054f088 (array table)
  973. [VScript]       [
  974. [VScript]          1                                = "Spawn" (string)
  975. [VScript]       ]
  976. [VScript]       InstallClass                        = function: 0x0054db80 (function)
  977. [VScript]       InstallClasses                      = function: 0x0053ea38 (function)
  978. [VScript]       InstallClass_Publish                = function: 0x0052a2a0 (function)
  979. [VScript]       IsKeyValueUsed                      = function: 0x00548b40 (function)
  980. [VScript]       GetEntityHandle                     = function: 0x00538288 (function)
  981. [VScript]    }
  982. [VScript]    EntityDesignerNameToClassname      = table: 0x005402b8 (table)
  983. [VScript]    {
  984. [VScript]    }
  985. [VScript]    ScriptAssert                       = function: 0x0055b9b0 (function)
  986. [VScript]    EntityClassNameOverrides           = table: 0x0053fe10 (table)
  987. [VScript]    {
  988. [VScript]    }
  989. [VScript]    __VScriptServerDebugHook           = function: 0x005532f8 (function)
  990. [VScript]    BeginScriptDebug                   = function: 0x00553328 (function)
  991. [VScript]    EntityLinkClasses                  = table: 0x0053f658 (table)
  992. [VScript]    {
  993. [VScript]    }
  994. [VScript]    package                            = table: 0x00514af0 (table)
  995. [VScript]    {
  996. [VScript]       searchpath                          = function: 0x00514c00 (function)
  997. [VScript]       seeall                              = function: 0x00514c68 (function)
  998. [VScript]       loaders                             = table: 0x00514cc8 (array table)
  999. [VScript]       [
  1000. [VScript]          1                                = function: 0x00514d38 (function)
  1001. [VScript]          2                                = function: 0x00518748 (function)
  1002. [VScript]       ]
  1003. [VScript]       path                                = ".\?.lua;C:\Users\lizhu\OneDrive\Desktop\CAGO\game\bin\win64\lua\?.lua;C:\Users\lizhu\OneDrive\Desktop\CAGO\game\bin\win64\lua\?\init.lua;" (string)
  1004. [VScript]       cpath                               = ".\?.dll;C:\Users\lizhu\OneDrive\Desktop\CAGO\game\bin\win64\?.dll;C:\Users\lizhu\OneDrive\Desktop\CAGO\game\bin\win64\loadall.dll" (string)
  1005. [VScript]       config                              = "\
  1006. ;
  1007. ?
  1008. !
  1009. -
  1010. " (string)
  1011. [VScript]       loaded                              = table: 0x00513548 (table)
  1012. [VScript]       {
  1013. [VScript]          utils.class                      = true (boolean)
  1014. [VScript]          utils.library                    = true (boolean)
  1015. [VScript]          utils.vscriptinit                = true (boolean)
  1016. [VScript]          core.coreinit                    = true (boolean)
  1017. [VScript]          utils.utilsinit                  = true (boolean)
  1018. [VScript]          framework.frameworkinit          = true (boolean)
  1019. [VScript]          framework.entities.entitiesinit  = true (boolean)
  1020. [VScript]          game.gameinit                    = true (boolean)
  1021. [VScript]          _G                               = table: 0x00511da0 (table, already seen)
  1022. [VScript]          debug                            = table: 0x00517950 (table)
  1023. [VScript]          {
  1024. [VScript]             getregistry                       = function: builtin#133 (function)
  1025. [VScript]             getinfo                           = function: builtin#138 (function)
  1026. [VScript]             getlocal                          = function: builtin#139 (function)
  1027. [VScript]             setlocal                          = function: builtin#140 (function)
  1028. [VScript]             getupvalue                        = function: builtin#141 (function)
  1029. [VScript]             setupvalue                        = function: builtin#142 (function)
  1030. [VScript]             upvalueid                         = function: builtin#143 (function)
  1031. [VScript]             upvaluejoin                       = function: builtin#144 (function)
  1032. [VScript]             sethook                           = function: builtin#145 (function)
  1033. [VScript]             gethook                           = function: builtin#146 (function)
  1034. [VScript]             traceback                         = function: builtin#148 (function)
  1035. [VScript]             getmetatable                      = function: builtin#134 (function)
  1036. [VScript]             setmetatable                      = function: builtin#135 (function)
  1037. [VScript]             getfenv                           = function: builtin#136 (function)
  1038. [VScript]             setfenv                           = function: builtin#137 (function)
  1039. [VScript]             debug                             = function: builtin#147 (function)
  1040. [VScript]          }
  1041. [VScript]          coroutine                        = table: 0x00514440 (table, already seen)
  1042. [VScript]          table                            = table: 0x00515368 (table, already seen)
  1043. [VScript]          game.entities.entmixin_enabledisable = true (boolean)
  1044. [VScript]          bit                              = table: 0x005180f8 (table)
  1045. [VScript]          {
  1046. [VScript]             rshift                            = function: builtin#70 (function)
  1047. [VScript]             arshift                           = function: builtin#71 (function)
  1048. [VScript]             rol                               = function: builtin#72 (function)
  1049. [VScript]             ror                               = function: builtin#73 (function)
  1050. [VScript]             band                              = function: builtin#74 (function)
  1051. [VScript]             bor                               = function: builtin#75 (function)
  1052. [VScript]             bxor                              = function: builtin#76 (function)
  1053. [VScript]             tohex                             = function: builtin#77 (function)
  1054. [VScript]             tobit                             = function: builtin#66 (function)
  1055. [VScript]             bnot                              = function: builtin#67 (function)
  1056. [VScript]             bswap                             = function: builtin#68 (function)
  1057. [VScript]             lshift                            = function: builtin#69 (function)
  1058. [VScript]          }
  1059. [VScript]          string                           = table: 0x00515f70 (table, already seen)
  1060. [VScript]          package                          = table: 0x00514af0 (table, already seen)
  1061. [VScript]          math                             = table: 0x00516990 (table)
  1062. [VScript]          {
  1063. [VScript]             modf                              = function: builtin#56 (function)
  1064. [VScript]             log                               = function: builtin#57 (function)
  1065. [VScript]             deg                               = function: 0x00517450 (function)
  1066. [VScript]             rad                               = function: 0x00517530 (function)
  1067. [VScript]             atan2                             = function: builtin#58 (function)
  1068. [VScript]             pow                               = function: builtin#59 (function)
  1069. [VScript]             fmod                              = function: builtin#60 (function)
  1070. [VScript]             ldexp                             = function: builtin#61 (function)
  1071. [VScript]             min                               = function: builtin#62 (function)
  1072. [VScript]             max                               = function: builtin#63 (function)
  1073. [VScript]             pi                                = 3.1415926535898 (number)
  1074. [VScript]             huge                              = inf (number)
  1075. [VScript]             random                            = function: builtin#64 (function)
  1076. [VScript]             randomseed                        = function: builtin#65 (function)
  1077. [VScript]             mod                               = function: builtin#60 (function)
  1078. [VScript]             abs                               = function: builtin#40 (function)
  1079. [VScript]             floor                             = function: builtin#41 (function)
  1080. [VScript]             ceil                              = function: builtin#42 (function)
  1081. [VScript]             sqrt                              = function: builtin#43 (function)
  1082. [VScript]             log10                             = function: builtin#44 (function)
  1083. [VScript]             exp                               = function: builtin#45 (function)
  1084. [VScript]             sin                               = function: builtin#46 (function)
  1085. [VScript]             cos                               = function: builtin#47 (function)
  1086. [VScript]             tan                               = function: builtin#48 (function)
  1087. [VScript]             asin                              = function: builtin#49 (function)
  1088. [VScript]             acos                              = function: builtin#50 (function)
  1089. [VScript]             atan                              = function: builtin#51 (function)
  1090. [VScript]             sinh                              = function: builtin#52 (function)
  1091. [VScript]             cosh                              = function: builtin#53 (function)
  1092. [VScript]             tanh                              = function: builtin#54 (function)
  1093. [VScript]             frexp                             = function: builtin#55 (function)
  1094. [VScript]          }
  1095. [VScript]          utils.deepprint                  = true (boolean)
  1096. [VScript]       }
  1097. [VScript]       preload                             = table: 0x00514828 (table)
  1098. [VScript]       {
  1099. [VScript]          string.buffer                    = function: 0x005167a0 (function)
  1100. [VScript]          table.isarray                    = function: 0x00515d38 (function)
  1101. [VScript]          table.new                        = function: 0x00515c68 (function)
  1102. [VScript]          table.clone                      = function: 0x00515cd0 (function)
  1103. [VScript]          thread.exdata                    = function: 0x005148d8 (function)
  1104. [VScript]          table.nkeys                      = function: 0x00514870 (function)
  1105. [VScript]          table.isempty                    = function: 0x00515e68 (function)
  1106. [VScript]          table.clear                      = function: 0x00515ed0 (function)
  1107. [VScript]          thread.exdata2                   = function: 0x00514940 (function)
  1108. [VScript]       }
  1109. [VScript]    }
  1110. [VScript]    ParticleManager                    = table: 0x00530870 (table)
  1111. [VScript]    {
  1112. [VScript]       metatable = table: 0x0051a680
  1113. [VScript]       {
  1114. [VScript]          CreateParticle                   = function: 0x0052fd18 (function)
  1115. [VScript]          CreateParticleForPlayer          = function: 0x0052fe00 (function)
  1116. [VScript]          SetParticleControl               = function: 0x0052feb8 (function)
  1117. [VScript]          SetParticleControlOffset         = function: 0x00530060 (function)
  1118. [VScript]          SetParticleControlTransformForward   = function: 0x00530120 (function)
  1119. [VScript]          SetParticleControlTransform      = function: 0x0052fff8 (function)
  1120. [VScript]          ReleaseParticleIndex             = function: 0x00530330 (function)
  1121. [VScript]          SetParticleAlwaysSimulate        = function: 0x0052ff70 (function)
  1122. [VScript]          SetParticleControlEnt            = function: 0x00530538 (function)
  1123. [VScript]          GetParticleReplacement           = function: 0x005301e8 (function)
  1124. [VScript]          DestroyParticle                  = function: 0x00530778 (function)
  1125. [VScript]          FDesc                            = table: 0x0051a738 (table)
  1126. [VScript]          {
  1127. [VScript]             CreateParticle                    = int CreateParticle(string, int, handle)
  1128. Creates a new particle effect (userdata)
  1129. [VScript]             CreateParticleForPlayer           = int CreateParticleForPlayer(string, int, handle, handle)
  1130. Creates a new particle effect that only plays for the specified player (userdata)
  1131. [VScript]             SetParticleControl                = void SetParticleControl(int, int, Vector)
  1132. Set the control point data for a control on a particle effect (userdata)
  1133. [VScript]             SetParticleControlOffset          = void SetParticleControlOffset(int, int, Vector)
  1134. (int iIndex, int iPoint, Vector vecOffset ) - Set the linear offset for a control on a particle effect (userdata)
  1135. [VScript]             SetParticleControlTransformForward    = void SetParticleControlTransformForward(int, int, Vector, Vector)
  1136. (int iIndex, int iPoint, Vector vOrigin, Vector vecForward ) - Set the origin and forward direction for a control on a particle effect (userdata)
  1137. [VScript]             SetParticleControlTransform       = void SetParticleControlTransform(int, int, Vector, QAngle)
  1138. (int iIndex, int iPoint, Vector vOrigin, QAngle qAngles ) - Set the transform for a control on a particle effect (userdata)
  1139. [VScript]             ReleaseParticleIndex              = void ReleaseParticleIndex(int)
  1140. Frees the specified particle index (userdata)
  1141. [VScript]             SetParticleAlwaysSimulate         = void SetParticleAlwaysSimulate(int)
  1142.  (userdata)
  1143. [VScript]             SetParticleControlEnt             = void SetParticleControlEnt(int, int, handle, int, string, Vector, bool)
  1144.  (userdata)
  1145. [VScript]             GetParticleReplacement            = string GetParticleReplacement(string, handle)
  1146.  (userdata)
  1147. [VScript]             DestroyParticle                   = void DestroyParticle(int, bool)
  1148. (int index, bool bDestroyImmediately) - Destroy a particle, if bDestroyImmediately destroy it without playing end caps. (userdata)
  1149. [VScript]          }
  1150. [VScript]          IsNull                           = function: 0x0051a6c8 (function)
  1151. [VScript]       }
  1152. [VScript]       __self                              = userdata: 0x005308e8 (userdata)
  1153. [VScript]    }
  1154. [VScript]    FCVAR_NONE                         = 0 (number)
  1155. [VScript]    FCVAR_DEVELOPMENTONLY              = 2 (number)
  1156. [VScript]    FCVAR_HIDDEN                       = 16 (number)
  1157. [VScript]    FCVAR_PROTECTED                    = 32 (number)
  1158. [VScript]    FCVAR_SPONLY                       = 64 (number)
  1159. [VScript]    FCVAR_ARCHIVE                      = 128 (number)
  1160. [VScript]    FCVAR_NOTIFY                       = 256 (number)
  1161. [VScript]    FCVAR_USERINFO                     = 512 (number)
  1162. [VScript]    FCVAR_UNLOGGED                     = 2048 (number)
  1163. [VScript]    FCVAR_REPLICATED                   = 8192 (number)
  1164. [VScript]    FCVAR_CHEAT                        = 16384 (number)
  1165. [VScript]    FCVAR_PER_USER                     = 32768 (number)
  1166. [VScript]    FCVAR_DEMO                         = 65536 (number)
  1167. [VScript]    FCVAR_DONTRECORD                   = 131072 (number)
  1168. [VScript]    FCVAR_NOT_CONNECTED                = 4194304 (number)
  1169. [VScript]    module                             = function: 0x00514f90 (function)
  1170. [VScript]    require                            = function: 0x00514ff0 (function)
  1171. [VScript]    ACTIVATE_TYPE_DATAUPDATE_CREATION  = 1 (number)
  1172. [VScript]    ACTIVATE_TYPE_ONRESTORE            = 2 (number)
  1173. [VScript]    PATTACH_ABSORIGIN                  = 0 (number)
  1174. [VScript]    PATTACH_ABSORIGIN_FOLLOW           = 1 (number)
  1175. [VScript]    PATTACH_CUSTOMORIGIN               = 2 (number)
  1176. [VScript]    PATTACH_CUSTOMORIGIN_FOLLOW        = 3 (number)
  1177. [VScript]    PATTACH_POINT                      = 4 (number)
  1178. [VScript]    PATTACH_POINT_FOLLOW               = 5 (number)
  1179. [VScript]    PATTACH_EYES_FOLLOW                = 6 (number)
  1180. [VScript]    PATTACH_OVERHEAD_FOLLOW            = 7 (number)
  1181. [VScript]    PATTACH_WORLDORIGIN                = 8 (number)
  1182. [VScript]    PATTACH_ROOTBONE_FOLLOW            = 9 (number)
  1183. [VScript]    PATTACH_RENDERORIGIN_FOLLOW        = 10 (number)
  1184. [VScript]    MAX_PATTACH_TYPES                  = 16 (number)
  1185. [VScript]    SERVER_DLL                         = 1 (number)
  1186. [VScript]    vec3_origin                        = Vector 00000000005310B0 [0.000000 0.000000 0.000000] (userdata)
  1187. [VScript]    vec3_invalid                       = Vector 0000000000531128 [340282346638528859811704183484516925440.000000 340282346638528859811704183484516925440.000000 34028234 (userdata)
  1188. [VScript]    ScriptSetPlayerCompletedTraining   = function: 0x00531170 (function)
  1189. [VScript]    ScriptGetPlayerCompletedTraining   = function: 0x00531238 (function)
  1190. [VScript]    ScriptSetBestTrainingCourseTime    = function: 0x00526d10 (function)
  1191. [VScript]    ScriptGetBestTrainingCourseTime    = function: 0x00526dd0 (function)
  1192. [VScript]    ScriptGetValveTrainingCourseTime   = function: 0x00526e90 (function)
  1193. [VScript]    ScriptTrainingGivePlayerAmmo       = function: 0x00526f58 (function)
  1194. [VScript]    ScriptSetMiniScoreHidden           = function: 0x00527018 (function)
  1195. [VScript]    ScriptSetRadarHidden               = function: 0x005270d8 (function)
  1196. [VScript]    ScriptHighlightAmmoCounter         = function: 0x00527190 (function)
  1197. [VScript]    ScriptShowFinishMsgBox             = function: 0x00527250 (function)
  1198. [VScript]    ScriptShowExitDoorMsg              = function: 0x00527308 (function)
  1199. [VScript]    ScriptIsLocalPlayerUsingController = function: 0x005273c0 (function)
  1200. [VScript]    ScriptPrintMessageCenterAll        = function: 0x00527488 (function)
  1201. [VScript]    ScriptPrintMessageCenterAllWithParams  = function: 0x00527548 (function)
  1202. [VScript]    math                               = table: 0x00516990 (table, already seen)
  1203. [VScript]    ScriptPrintMessageCenterTeam       = function: 0x005276d0 (function)
  1204. [VScript]    ScriptPrintMessageChatTeam         = function: 0x00527790 (function)
  1205. [VScript]    ScriptGetGameMode                  = function: 0x00527850 (function)
  1206. [VScript]    ScriptGetGameType                  = function: 0x00532b08 (function)
  1207. [VScript]    ScriptGetRoundsPlayed              = function: 0x00532bc0 (function)
  1208. [VScript]    ScriptIsWarmupPeriod               = function: 0x00532c78 (function)
  1209. [VScript]    ScriptCoopSetBotQuotaAndRefreshSpawns  = function: 0x00532d30 (function)
  1210. [VScript]    ScriptCoopMissionSpawnFirstEnemies = function: 0x00532df8 (function)
  1211. [VScript]    ScriptCoopMissionSetNextRespawnIn  = function: 0x00532ec0 (function)
  1212. [VScript]    ScriptCoopMissionSpawnNextWave     = function: 0x00532f88 (function)
  1213. [VScript]    ScriptCoopMissionRespawnDeadPlayers    = function: 0x00533048 (function)
  1214. [VScript]    ScriptCoopMissionSetDeadPlayerRespawnEnabled   = function: 0x00533110 (function)
  1215. [VScript]    ScriptCoopMissionGetMissionNumber  = function: 0x005331e0 (function)
  1216. [VScript]    ScriptCoopResetRoundStartTime      = function: 0x005332a8 (function)
  1217. [VScript]    ScriptCoopExtendRoundDurationTime  = function: 0x00533368 (function)
  1218. [VScript]    ScriptCoopGiveC4sToCTs             = function: 0x00533430 (function)
  1219. [VScript]    ScriptCoopCollectBonusCoin         = function: 0x005334e8 (function)
  1220. [VScript]    ScriptCoopToggleEntityOutlineHighlights    = function: 0x005335a8 (function)
  1221. [VScript]    ScriptLobbyMapVetoFinished         = function: 0x00533670 (function)
  1222. [VScript]    DoIncludeScript                    = function: 0x00533730 (function)
  1223. [VScript]    CBodyComponent                     = table: 0x00533890 (table)
  1224. [VScript]    {
  1225. [VScript]       SetVelocity                         = function: 0x00533b60 (function)
  1226. [VScript]       SetAngularVelocity                  = function: 0x00533cd0 (function)
  1227. [VScript]       AddImpulseAtPosition                = function: 0x00533aa8 (function)
  1228. [VScript]       SetMaterialGroup                    = function: 0x00533d50 (function)
  1229. [VScript]       SequenceDuration                    = function: 0x00533c68 (function)
  1230. [VScript]       DetachFromParent                    = function: 0x00533f10 (function)
  1231. [VScript]       IsAttachedToParent                  = function: 0x00533be0 (function)
  1232. [VScript]       GetSequence                         = function: 0x00534150 (function)
  1233. [VScript]       LookupSequence                      = function: 0x00533dd0 (function)
  1234. [VScript]       IsNull                              = function: 0x005338d8 (function)
  1235. [VScript]       FDesc                               = table: 0x00533948 (table)
  1236. [VScript]       {
  1237. [VScript]          SetVelocity                      = void SetVelocity(Vector)
  1238.  (userdata)
  1239. [VScript]          AddVelocity                      = void AddVelocity(Vector, Vector)
  1240. Add linear and angular velocity to the physics object (userdata)
  1241. [VScript]          AddImpulseAtPosition             = void AddImpulseAtPosition(Vector, Vector)
  1242. Apply an impulse at a worldspace position to the physics (userdata)
  1243. [VScript]          SetMaterialGroup                 = void SetMaterialGroup(utlstringtoken)
  1244.  (userdata)
  1245. [VScript]          SequenceDuration                 = float SequenceDuration(string)
  1246. Returns the duration in seconds of the specified sequence (userdata)
  1247. [VScript]          DetachFromParent                 = void DetachFromParent()
  1248. Detach from its parent (userdata)
  1249. [VScript]          IsAttachedToParent               = bool IsAttachedToParent()
  1250. Is attached to parent (userdata)
  1251. [VScript]          GetSequence                      = int GetSequence()
  1252. Returns the active sequence
  1253.  (userdata)
  1254. [VScript]          LookupSequence                   = int LookupSequence(string)
  1255. Returns a sequence id given a name
  1256.  (userdata)
  1257. [VScript]          SetAngularVelocity               = void SetAngularVelocity(Vector)
  1258.  (userdata)
  1259. [VScript]       }
  1260. [VScript]       AddVelocity                         = function: 0x00533990 (function)
  1261. [VScript]    }
  1262. [VScript]    CBaseEntity                        = table: 0x0051e580 (table, already seen)
  1263. [VScript]    FilterSpawnGroupEntities           = function: 0x00553430 (function)
  1264. [VScript]    ClearSpawnGroupEntityFilters       = function: 0x00553460 (function)
  1265. [VScript]    min                                = function: 0x0055c510 (function)
  1266. [VScript]    max                                = function: 0x0055c540 (function)
  1267. [VScript]    _DeepToString                      = function: 0x0055fc70 (function)
  1268. [VScript]    InstallMixins                      = function: 0x00553640 (function)
  1269. [VScript]    abs                                = function: 0x0055c570 (function)
  1270. [VScript]    CBaseModelEntity                   = table: 0x0052fc10 (table)
  1271. [VScript]    {
  1272. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  1273. [VScript]       GetMaterialGroupMask                = function: 0x00535b60 (function)
  1274. [VScript]       SetBodygroup                        = function: 0x00535c18 (function)
  1275. [VScript]       SetBodygroupByName                  = function: 0x00535cc8 (function)
  1276. [VScript]       SetSkin                             = function: 0x00535d80 (function)
  1277. [VScript]       IsNull                              = function: 0x0052fc58 (function)
  1278. [VScript]       SetMaterialGroup                    = function: 0x005354d0 (function)
  1279. [VScript]       SetSingleMeshGroup                  = function: 0x00535088 (function)
  1280. [VScript]       GetModelScale                       = function: 0x0052f110 (function)
  1281. [VScript]       SetModelScale                       = function: 0x00534900 (function)
  1282. [VScript]       ScriptLookupAttachment              = function: 0x005349b0 (function)
  1283. [VScript]       GetAttachmentOrigin                 = function: 0x00534b58 (function)
  1284. [VScript]       GetAttachmentAngles                 = function: 0x00534bd8 (function)
  1285. [VScript]       GetAttachmentForward                = function: 0x00534af0 (function)
  1286. [VScript]       SetSize                             = function: 0x00534dd0 (function)
  1287. [VScript]       SetModel                            = function: 0x00534a68 (function)
  1288. [VScript]       GetRenderAlpha                      = function: 0x00534fd8 (function)
  1289. [VScript]       SetRenderAlpha                      = function: 0x00534c90 (function)
  1290. [VScript]       SetLightGroup                       = function: 0x00535210 (function)
  1291. [VScript]       SetRenderMode                       = function: 0x005352c0 (function)
  1292. [VScript]       SetRenderColor                      = function: 0x00535370 (function)
  1293. [VScript]       GetRenderColor                      = function: 0x00535420 (function)
  1294. [VScript]       SetMaterialGroupHash                = function: 0x00534e50 (function)
  1295. [VScript]       GetMaterialGroupHash                = function: 0x00534f08 (function)
  1296. [VScript]       FDesc                               = table: 0x0052fcc8 (table)
  1297. [VScript]       {
  1298. [VScript]          GetMaterialGroupMask             = uint64 GetMaterialGroupMask()
  1299. GetMaterialGroupMask(): Get the mesh group mask of this entity. (userdata)
  1300. [VScript]          SetBodygroup                     = void SetBodygroup(int iGroup, int iValue)
  1301. Sets a bodygroup. (userdata)
  1302. [VScript]          SetBodygroupByName               = void SetBodygroupByName(string pName, int iValue)
  1303. Sets a bodygroup by name. (userdata)
  1304. [VScript]          SetSkin                          = void SetSkin(int iSkin)
  1305. Set skin (int). (userdata)
  1306. [VScript]          SetMaterialGroup                 = void SetMaterialGroup(string pMaterialGroup)
  1307. SetMaterialGroup( string ): Set the material group of this entity. (userdata)
  1308. [VScript]          GetModelScale                    = float GetModelScale()
  1309. Get scale of entity's model. (userdata)
  1310. [VScript]          SetModelScale                    = void SetModelScale(float flScale)
  1311. Set scale of entity's model. (userdata)
  1312. [VScript]          ScriptLookupAttachment           = int ScriptLookupAttachment(string pAttachmentName)
  1313. Get the named attachment id. (userdata)
  1314. [VScript]          GetAttachmentOrigin              = Vector GetAttachmentOrigin(int iAttachment)
  1315. Get the attachment id's origin vector. (userdata)
  1316. [VScript]          GetAttachmentAngles              = Vector GetAttachmentAngles(int iAttachment)
  1317. Get the attachment id's angles as a p,y,r vector. (userdata)
  1318. [VScript]          GetAttachmentForward             = Vector GetAttachmentForward(int iAttachment)
  1319. Get the attachment id's forward vector. (userdata)
  1320. [VScript]          SetSize                          = void SetSize(Vector mins, Vector maxs)
  1321. (userdata)
  1322. [VScript]          SetModel                         = void SetModel(string pModelName)
  1323. (userdata)
  1324. [VScript]          GetRenderAlpha                   = int GetRenderAlpha()
  1325. GetRenderAlpha(): Get the alpha modulation of this entity. (userdata)
  1326. [VScript]          SetRenderAlpha                   = void SetRenderAlpha(int nAlpha)
  1327. SetRenderAlpha( int ): Set the alpha modulation of this entity. (userdata)
  1328. [VScript]          SetLightGroup                    = void SetLightGroup(string pLightGroup)
  1329. SetLightGroup( string ): Sets the light group of the entity. (userdata)
  1330. [VScript]          SetRenderMode                    = void SetRenderMode(int nMode)
  1331. SetRenderMode( int ): Sets the render mode of the entity. (userdata)
  1332. [VScript]          SetRenderColor                   = void SetRenderColor(int r, int g, int b)
  1333. SetRenderColor( r, g, b ): Sets the render color of the entity. (userdata)
  1334. [VScript]          GetRenderColor                   = Vector GetRenderColor()
  1335. GetRenderColor(): Get the render color of the entity. (userdata)
  1336. [VScript]          SetMaterialGroupHash             = void SetMaterialGroupHash(unsigned nHash)
  1337. SetMaterialGroupHash( uint32 ): Set the material group hash of this entity. (userdata)
  1338. [VScript]          GetMaterialGroupHash             = unsigned GetMaterialGroupHash()
  1339. GetMaterialGroupHash(): Get the material group hash of this entity. (userdata)
  1340. [VScript]          SetSingleMeshGroup               = void SetSingleMeshGroup(string pMeshGroupName)
  1341. SetSingleMeshGroup( string ): Set a single mesh group for this entity. (userdata)
  1342. [VScript]          SetMaterialGroupMask             = void SetMaterialGroupMask(uint64 nMeshGroupMask)
  1343. SetMaterialGroupMask( uint64 ): Set the mesh group mask of this entity. (userdata)
  1344. [VScript]       }
  1345. [VScript]       SetMaterialGroupMask                = function: 0x00535140 (function)
  1346. [VScript]    }
  1347. [VScript]    ParticleEffectControlPoints        = table: 0x0055d2a0 (table)
  1348. [VScript]    {
  1349. [VScript]       __initprops__                       = table: 0x0055f508 (table)
  1350. [VScript]       {
  1351. [VScript]       }
  1352. [VScript]       __instanceof__                      = function: 0x0055f550 (function)
  1353. [VScript]       __class__                           = table: 0x0055d2a0 (table, already seen)
  1354. [VScript]       __getclass__                        = function: 0x0055d2e8 (function)
  1355. [VScript]       __getbase__                         = function: 0x0055f5e8 (function)
  1356. [VScript]    }
  1357. [VScript]    debug                              = table: 0x00517950 (table, already seen)
  1358. [VScript]    scripthelp_DeepPrintTable          = "Print out a table (and subtables) to the console" (string)
  1359. [VScript]    _DeepPrintTable                    = function: 0x005628c8 (function)
  1360. [VScript]    _deepprint_alreadyseen             = table: 0x005239d0 (array table)
  1361. [VScript]    [
  1362. [VScript]       1                                   = table: 0x00511da0 (table, already seen)
  1363. [VScript]       2                                   = table: 0x0051a808 (table, already seen)
  1364. [VScript]       3                                   = table: 0x0051a8e8 (table, already seen)
  1365. [VScript]       4                                   = table: 0x0051c450 (table, already seen)
  1366. [VScript]       5                                   = table: 0x0051c508 (table, already seen)
  1367. [VScript]       6                                   = table: 0x0051cf10 (table, already seen)
  1368. [VScript]       7                                   = table: 0x0052ee50 (table, already seen)
  1369. [VScript]       8                                   = table: 0x0052e280 (table, already seen)
  1370. [VScript]       9                                   = table: 0x0052e338 (table, already seen)
  1371. [VScript]       10                                  = table: 0x0052f5d0 (table, already seen)
  1372. [VScript]       11                                  = table: 0x0052f010 (table, already seen)
  1373. [VScript]       12                                  = table: 0x0052f0c8 (table, already seen)
  1374. [VScript]       13                                  = table: 0x005580a8 (table, already seen)
  1375. [VScript]       14                                  = table: 0x005580f0 (table, already seen)
  1376. [VScript]       15                                  = table: 0x0052f9f8 (table, already seen)
  1377. [VScript]       16                                  = table: 0x0052f790 (table, already seen)
  1378. [VScript]       17                                  = table: 0x0052f848 (table, already seen)
  1379. [VScript]       18                                  = table: 0x00558138 (table, already seen)
  1380. [VScript]       19                                  = table: 0x00558180 (table, already seen)
  1381. [VScript]       20                                  = table: 0x0054ab28 (table, already seen)
  1382. [VScript]       21                                  = table: 0x00557138 (table, already seen)
  1383. [VScript]       22                                  = table: 0x005571f0 (table, already seen)
  1384. [VScript]       23                                  = table: 0x00529208 (table, already seen)
  1385. [VScript]       24                                  = table: 0x00554020 (table, already seen)
  1386. [VScript]       25                                  = table: 0x005603a0 (table, already seen)
  1387. [VScript]       26                                  = table: 0x0055a830 (table, already seen)
  1388. [VScript]       27                                  = table: 0x0051e580 (table, already seen)
  1389. [VScript]       28                                  = table: 0x0051e638 (table, already seen)
  1390. [VScript]       29                                  = table: 0x00528740 (table, already seen)
  1391. [VScript]       30                                  = table: 0x00558fe0 (table, already seen)
  1392. [VScript]       31                                  = table: 0x00515f70 (table, already seen)
  1393. [VScript]       32                                  = table: 0x00515368 (table, already seen)
  1394. [VScript]       33                                  = table: 0x00514440 (table, already seen)
  1395. [VScript]       34                                  = table: 0x005411a8 (table, already seen)
  1396. [VScript]       35                                  = table: 0x00540f20 (table, already seen)
  1397. [VScript]       36                                  = table: 0x00518ef0 (table, already seen)
  1398. [VScript]       37                                  = table: 0x00548988 (table, already seen)
  1399. [VScript]       38                                  = table: 0x0054cb78 (table, already seen)
  1400. [VScript]       39                                  = table: 0x0054f088 (table, already seen)
  1401. [VScript]       40                                  = table: 0x005402b8 (table, already seen)
  1402. [VScript]       41                                  = table: 0x0053fe10 (table, already seen)
  1403. [VScript]       42                                  = table: 0x0053f658 (table, already seen)
  1404. [VScript]       43                                  = table: 0x00514af0 (table, already seen)
  1405. [VScript]       44                                  = table: 0x00514cc8 (table, already seen)
  1406. [VScript]       45                                  = table: 0x00513548 (table, already seen)
  1407. [VScript]       46                                  = table: 0x00517950 (table, already seen)
  1408. [VScript]       47                                  = table: 0x005180f8 (table, already seen)
  1409. [VScript]       48                                  = table: 0x00516990 (table, already seen)
  1410. [VScript]       49                                  = table: 0x00514828 (table, already seen)
  1411. [VScript]       50                                  = table: 0x00530870 (table, already seen)
  1412. [VScript]       51                                  = table: 0x0051a680 (table, already seen)
  1413. [VScript]       52                                  = table: 0x0051a738 (table, already seen)
  1414. [VScript]       53                                  = table: 0x00533890 (table, already seen)
  1415. [VScript]       54                                  = table: 0x00533948 (table, already seen)
  1416. [VScript]       55                                  = table: 0x0052fc10 (table, already seen)
  1417. [VScript]       56                                  = table: 0x0052fcc8 (table, already seen)
  1418. [VScript]       57                                  = table: 0x0055d2a0 (table, already seen)
  1419. [VScript]       58                                  = table: 0x0055f508 (table, already seen)
  1420. [VScript]       59                                  = table: 0x005239d0 (table, already seen)
  1421. [VScript]    ]
  1422. [VScript]    scripthelp_DeepString              = "Convert a class/array/instance/table to a string" (string)
  1423. [VScript]    _DeepPrintMetaTable                = function: 0x00562898 (function)
  1424. [VScript]    DeepToString                       = function: 0x0055fca0 (function)
  1425. [VScript]    scripthelp_DeepPrint               = "Print out a class/array/instance/table to the console" (string)
  1426. [VScript]    Merge                              = function: 0x0055c5a0 (function)
  1427. [VScript]    DeepPrint                          = function: 0x0055fcd0 (function)
  1428. [VScript]    RemapValClamped                    = function: 0x0055e8d0 (function)
  1429. [VScript]    RemapVal                           = function: 0x0055de78 (function)
  1430. [VScript]    bit                                = table: 0x005180f8 (table, already seen)
  1431. [VScript]    VectorIsZero                       = function: 0x0055de48 (function)
  1432. [VScript]    VectorLerp                         = function: 0x0055de18 (function)
  1433. [VScript]    VectorDistance                     = function: 0x0055dde8 (function)
  1434. [VScript]    VectorDistanceSq                   = function: 0x0055ddb8 (function)
  1435. [VScript]    RemoveSpawnGroupEntityFilter       = function: 0x00553400 (function)
  1436. [VScript]    CInfoWorldLayer                    = table: 0x0053bd78 (table)
  1437. [VScript]    {
  1438. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  1439. [VScript]       HideWorldLayer                      = function: 0x0053bf90 (function)
  1440. [VScript]       ShowWorldLayer                      = function: 0x0053be78 (function)
  1441. [VScript]       FDesc                               = table: 0x0053be30 (table)
  1442. [VScript]       {
  1443. [VScript]          ShowWorldLayer                   = void ShowWorldLayer()
  1444. Shows this layer (userdata)
  1445. [VScript]          HideWorldLayer                   = void HideWorldLayer()
  1446. Hides this layer (userdata)
  1447. [VScript]       }
  1448. [VScript]       IsNull                              = function: 0x0053bdc0 (function)
  1449. [VScript]    }
  1450. [VScript]    Clamp                              = function: 0x0055dd58 (function)
  1451. [VScript]    Rad2Deg                            = function: 0x0055dd28 (function)
  1452. [VScript]    CBaseAnimGraph                     = table: 0x00535f30 (table)
  1453. [VScript]    {
  1454. [VScript]       metatable                           = table: 0x0052fc10 (table, already seen)
  1455. [VScript]       SetGraphParameter                   = function: 0x00536030 (function)
  1456. [VScript]       SetGraphParameterBool               = function: 0x00536150 (function)
  1457. [VScript]       SetGraphParameterFloat              = function: 0x00536208 (function)
  1458. [VScript]       SetGraphParameterInt                = function: 0x005363b0 (function)
  1459. [VScript]       SetGraphParameterEnum               = function: 0x00536430 (function)
  1460. [VScript]       SetGraphParameterVector             = function: 0x00536348 (function)
  1461. [VScript]       SetGraphLookTarget                  = function: 0x00536628 (function)
  1462. [VScript]       GetGraphParameter                   = function: 0x005362c0 (function)
  1463. [VScript]       FDesc                               = table: 0x00535fe8 (table)
  1464. [VScript]       {
  1465. [VScript]          SetGraphParameterInt             = void SetGraphParameterInt(string szName, int nValue)
  1466. Pass the int value to the specified param (userdata)
  1467. [VScript]          SetGraphParameterEnum            = void SetGraphParameterEnum(string szName, int nValue)
  1468. Pass the enum (int) value to the specified param (userdata)
  1469. [VScript]          SetGraphParameterVector          = void SetGraphParameterVector(string szName, Vector vValue)
  1470. Pass the vector value to the specified param in the graph (userdata)
  1471. [VScript]          SetGraphLookTarget               = void SetGraphLookTarget(Vector vValue)
  1472. Pass the desired look target in world space to the graph (userdata)
  1473. [VScript]          GetGraphParameter                = table GetGraphParameter(string pszParam)
  1474. Get the value of the given animGraph parameter (userdata)
  1475. [VScript]          SetGraphParameter                = void SetGraphParameter(string pszParam, table svArg)
  1476. Set the specific param value, type is inferred from the type in script (userdata)
  1477. [VScript]          SetGraphParameterBool            = void SetGraphParameterBool(string szName, bool bValue)
  1478. Set the specific param on or off (userdata)
  1479. [VScript]          SetGraphParameterFloat           = void SetGraphParameterFloat(string szName, float flValue)
  1480. Pass the float value to the specified param (userdata)
  1481. [VScript]       }
  1482. [VScript]       IsNull                              = function: 0x00535f78 (function)
  1483. [VScript]    }
  1484. [VScript]    Deg2Rad                            = function: 0x0055dcf8 (function)
  1485. [VScript]    CPointClientUIWorldPanel           = table: 0x0053c4c8 (table)
  1486. [VScript]    {
  1487. [VScript]       metatable                           = table: 0x0052fc10 (table, already seen)
  1488. [VScript]       IgnoreUserInput                     = function: 0x0053c6e0 (function)
  1489. [VScript]       AcceptUserInput                     = function: 0x0053c790 (function)
  1490. [VScript]       AddCSSClasses                       = function: 0x0053c930 (function)
  1491. [VScript]       RemoveCSSClasses                    = function: 0x0053c9b0 (function)
  1492. [VScript]       IsNull                              = function: 0x0053c510 (function)
  1493. [VScript]       FDesc                               = table: 0x0053c580 (table)
  1494. [VScript]       {
  1495. [VScript]          IgnoreUserInput                  = void IgnoreUserInput()
  1496. Tells the panel to ignore user input. (userdata)
  1497. [VScript]          AcceptUserInput                  = void AcceptUserInput()
  1498. Tells the panel to accept user input. (userdata)
  1499. [VScript]          AddCSSClasses                    = void AddCSSClasses(string pszClasses)
  1500. Adds CSS class(es) to the panel (userdata)
  1501. [VScript]          RemoveCSSClasses                 = void RemoveCSSClasses(string pszClasses)
  1502. Remove CSS class(es) from the panel (userdata)
  1503. [VScript]          IsGrabbable                      = bool IsGrabbable()
  1504. Returns whether this entity is grabbable. (userdata)
  1505. [VScript]       }
  1506. [VScript]       IsGrabbable                         = function: 0x0053c5c8 (function)
  1507. [VScript]    }
  1508. [VScript]    DumpSpawnGroupEntityFilters        = function: 0x005534c0 (function)
  1509. [VScript]    Vector                             = function: 0x00518e20 (function)
  1510. [VScript]    GetSpawnGroupEntityFilterFunc      = function: 0x00553490 (function)
  1511. [VScript]    EntityMixins                       = table: 0x0053fa68 (table)
  1512. [VScript]    {
  1513. [VScript]       EnableDisable                       = table: 0x0055dbe8 (table)
  1514. [VScript]       {
  1515. [VScript]          InstallMixin                     = function: 0x0055dc68 (function)
  1516. [VScript]          enabled                          = true (boolean)
  1517. [VScript]          Enable                           = function: 0x0055da10 (function)
  1518. [VScript]          Disable                          = function: 0x0055da40 (function)
  1519. [VScript]          Specification                    = table: 0x0055f7b8 (table)
  1520. [VScript]          {
  1521. [VScript]             documentation                     = "http://" (string)
  1522. [VScript]             description                       = "Standard implementation for entities that can be enabled & disabled (logically)" (string)
  1523. [VScript]             inputs                            = table: 0x0054ba40 (table)
  1524. [VScript]             {
  1525. [VScript]                Disable                            = table: 0x0055b618 (table)
  1526. [VScript]                {
  1527. [VScript]                   description                         = "Disable the entity" (string)
  1528. [VScript]                   tags                                = "publish" (string)
  1529. [VScript]                }
  1530. [VScript]                Enable                             = table: 0x0054bac0 (table)
  1531. [VScript]                {
  1532. [VScript]                   description                         = "Enable the entity" (string)
  1533. [VScript]                   tags                                = "publish" (string)
  1534. [VScript]                }
  1535. [VScript]             }
  1536. [VScript]             meta                              = table: 0x0055f800 (table)
  1537. [VScript]             {
  1538. [VScript]                enabled                            = table: 0x005440e8 (table)
  1539. [VScript]                {
  1540. [VScript]                   tags                                = "publish" (string)
  1541. [VScript]                   name                                = "Is enabled" (string)
  1542. [VScript]                   def                                 = true (boolean)
  1543. [VScript]                   type                                = "boolean" (string)
  1544. [VScript]                }
  1545. [VScript]             }
  1546. [VScript]          }
  1547. [VScript]          Spawn                            = function: 0x0055dc30 (function)
  1548. [VScript]       }
  1549. [VScript]    }
  1550. [VScript]    EntityClasses                      = table: 0x0053eed0 (table)
  1551. [VScript]    {
  1552. [VScript]       CEntityInstance                     = table: 0x00564cd8 (table)
  1553. [VScript]       {
  1554. [VScript]          metatable                        = table: 0x0051a808 (table, already seen)
  1555. [VScript]          __initprops__                    = table: 0x00569680 (table)
  1556. [VScript]          {
  1557. [VScript]          }
  1558. [VScript]          constructor                      = function: 0x0055c7b8 (function)
  1559. [VScript]          describe_R                       = function: 0x0055f8c0 (function)
  1560. [VScript]          Specification                    = table: 0x005645c8 (table)
  1561. [VScript]          {
  1562. [VScript]             scriptclassname                   = "CEntityInstance" (string)
  1563. [VScript]          }
  1564. [VScript]          __instanceof__                   = function: 0x005605f0 (function)
  1565. [VScript]          inspect                          = function: 0x00560a10 (function)
  1566. [VScript]          __class__                        = table: 0x00564cd8 (table, already seen)
  1567. [VScript]          __getclass__                     = function: 0x00529738 (function)
  1568. [VScript]          __getbase__                      = function: 0x0053e248 (function)
  1569. [VScript]       }
  1570. [VScript]       CBaseEntity                         = table: 0x0055a830 (table, already seen)
  1571. [VScript]    }
  1572. [VScript]    CNativeOutputs                     = table: 0x0053cc18 (table)
  1573. [VScript]    {
  1574. [VScript]       AddOutput                           = function: 0x0053ce00 (function)
  1575. [VScript]       Init                                = function: 0x0053cd18 (function)
  1576. [VScript]       FDesc                               = table: 0x0053ccd0 (table)
  1577. [VScript]       {
  1578. [VScript]          AddOutput                        = void AddOutput(string, string)
  1579. Add an output (userdata)
  1580. [VScript]          Init                             = void Init(int)
  1581. Initialize with number of outputs (userdata)
  1582. [VScript]       }
  1583. [VScript]       IsNull                              = function: 0x0053cc60 (function)
  1584. [VScript]    }
  1585. [VScript]    CBaseFlex                          = table: 0x00536998 (table)
  1586. [VScript]    {
  1587. [VScript]       metatable                           = table: 0x00535f30 (table, already seen)
  1588. [VScript]       GetSceneByIndex                     = function: 0x00536c60 (function)
  1589. [VScript]       IsNull                              = function: 0x005369e0 (function)
  1590. [VScript]       FDesc                               = table: 0x00536a50 (table)
  1591. [VScript]       {
  1592. [VScript]          GetSceneByIndex                  = handle GetSceneByIndex(int index)
  1593. Returns the instance of the scene entity at the specified index. (userdata)
  1594. [VScript]          ScriptPlayScene                  = float ScriptPlayScene(string pszScene, float flDelay)
  1595. ( vcd file, delay ) - play specified vcd file (userdata)
  1596. [VScript]          GetCurrentScene                  = handle GetCurrentScene()
  1597. Returns the instance of the oldest active scene entity (if any). (userdata)
  1598. [VScript]       }
  1599. [VScript]       ScriptPlayScene                     = function: 0x00536a98 (function)
  1600. [VScript]       GetCurrentScene                     = function: 0x00536bb0 (function)
  1601. [VScript]    }
  1602. [VScript]    Lerp                               = function: 0x0055dd88 (function)
  1603. [VScript]    QAngle                             = function: 0x00519250 (function)
  1604. [VScript]    CScriptKeyValues                   = table: 0x0053d118 (table)
  1605. [VScript]    {
  1606. [VScript]       GetValue                            = function: 0x0053d218 (function)
  1607. [VScript]       FDesc                               = table: 0x0053d1d0 (table)
  1608. [VScript]       {
  1609. [VScript]          GetValue                         = table GetValue(string)
  1610. Reads a spawn key (userdata)
  1611. [VScript]       }
  1612. [VScript]       IsNull                              = function: 0x0053d160 (function)
  1613. [VScript]    }
  1614. [VScript]    CBaseTrigger                       = table: 0x00536ef8 (table)
  1615. [VScript]    {
  1616. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  1617. [VScript]       IsTouching                          = function: 0x00536ff8 (function)
  1618. [VScript]       Enable                              = function: 0x00537110 (function)
  1619. [VScript]       Disable                             = function: 0x00537190 (function)
  1620. [VScript]       FDesc                               = table: 0x00536fb0 (table)
  1621. [VScript]       {
  1622. [VScript]          Disable                          = void Disable()
  1623. Disable's the trigger (userdata)
  1624. [VScript]          IsTouching                       = bool IsTouching(handle hEnt)
  1625. Checks whether the passed entity is touching the trigger. (userdata)
  1626. [VScript]          Enable                           = void Enable()
  1627. Enable the trigger (userdata)
  1628. [VScript]       }
  1629. [VScript]       IsNull                              = function: 0x00536f40 (function)
  1630. [VScript]    }
  1631. [VScript]    CScriptPrecacheContext             = table: 0x0053d430 (table)
  1632. [VScript]    {
  1633. [VScript]       AddResource                         = function: 0x005387d8 (function)
  1634. [VScript]       GetValue                            = function: 0x005386f0 (function)
  1635. [VScript]       FDesc                               = table: 0x0053d4e8 (table)
  1636. [VScript]       {
  1637. [VScript]          AddResource                      = void AddResource(string)
  1638. Precaches a specific resource (userdata)
  1639. [VScript]          GetValue                         = table GetValue(string)
  1640. Reads a spawn key (userdata)
  1641. [VScript]       }
  1642. [VScript]       IsNull                              = function: 0x0053d478 (function)
  1643. [VScript]    }
  1644. [VScript]    POSTSENSING                        = 2 (number)
  1645. [VScript]    CEntityScriptFramework             = table: 0x00538988 (table)
  1646. [VScript]    {
  1647. [VScript]       FDesc                               = table: 0x0053dba8 (table)
  1648. [VScript]       {
  1649. [VScript]       }
  1650. [VScript]       IsNull                              = function: 0x0053db38 (function)
  1651. [VScript]    }
  1652. [VScript]    CPointEntity                       = table: 0x005373f8 (table)
  1653. [VScript]    {
  1654. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  1655. [VScript]       FDesc                               = table: 0x00537478 (table)
  1656. [VScript]       {
  1657. [VScript]       }
  1658. [VScript]       IsNull                              = function: 0x0051cfe8 (function)
  1659. [VScript]    }
  1660. [VScript]    CSceneEntity                       = table: 0x005375f0 (table)
  1661. [VScript]    {
  1662. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  1663. [VScript]       FindCamera                          = function: 0x00537b58 (function)
  1664. [VScript]       EstimateLength                      = function: 0x005376f0 (function)
  1665. [VScript]       FindNamedEntity                     = function: 0x00537968 (function)
  1666. [VScript]       IsNull                              = function: 0x00537638 (function)
  1667. [VScript]       IsPlayingBack                       = function: 0x00537808 (function)
  1668. [VScript]       IsPaused                            = function: 0x005378b8 (function)
  1669. [VScript]       Start                               = function: 0x00537a58 (function)
  1670. [VScript]       Cancel                              = function: 0x00537ad8 (function)
  1671. [VScript]       AddBroadcastTeamTarget              = function: 0x005379f0 (function)
  1672. [VScript]       RemoveBroadcastTeamTarget           = function: 0x00537c60 (function)
  1673. [VScript]       FDesc                               = table: 0x005376a8 (table)
  1674. [VScript]       {
  1675. [VScript]          FindCamera                       = handle FindCamera()
  1676. Get the camera (userdata)
  1677. [VScript]          EstimateLength                   = float EstimateLength()
  1678. Returns length of this scene in seconds. (userdata)
  1679. [VScript]          IsPlayingBack                    = bool IsPlayingBack()
  1680. If this scene is currently playing. (userdata)
  1681. [VScript]          IsPaused                         = bool IsPaused()
  1682. If this scene is currently paused. (userdata)
  1683. [VScript]          Start                            = void Start(handle)
  1684. Start scene playback, takes activatorEntity as param (userdata)
  1685. [VScript]          Cancel                           = void Cancel()
  1686. Cancel scene playback (userdata)
  1687. [VScript]          AddBroadcastTeamTarget           = void AddBroadcastTeamTarget(int)
  1688. Adds a team (by index) to the broadcast list (userdata)
  1689. [VScript]          RemoveBroadcastTeamTarget        = void RemoveBroadcastTeamTarget(int)
  1690. Removes a team (by index) from the broadcast list (userdata)
  1691. [VScript]          FindNamedEntity                  = handle FindNamedEntity(string)
  1692. given an entity reference, such as !target, get actual entity from scene object (userdata)
  1693. [VScript]          LoadSceneFromString              = bool LoadSceneFromString(string, string)
  1694. given a dummy scene name and a vcd string, load the scene (userdata)
  1695. [VScript]       }
  1696. [VScript]       LoadSceneFromString                 = function: 0x00535e40 (function)
  1697. [VScript]    }
  1698. [VScript]    g_SpawnGroupEntityFilters          = table: 0x00553388 (table)
  1699. [VScript]    {
  1700. [VScript]    }
  1701. [VScript]    EndScriptDebug                     = function: 0x00553358 (function)
  1702. [VScript]    _sourceline                        = function: 0x0053e218 (function)
  1703. [VScript]    ScriptDebugHook                    = function: 0x005532c8 (function)
  1704. [VScript]    ScriptDebugRemoveTextFilter        = function: 0x00553298 (function)
  1705. [VScript]    ScriptDebugAddTextFilter           = function: 0x00553268 (function)
  1706. [VScript]    ScriptDebugTextTrace               = function: 0x005531d8 (function)
  1707. [VScript]    FDesc                              = table: 0x00519d70 (table)
  1708. [VScript]    {
  1709. [VScript]       FrameTime                           = float FrameTime()
  1710. Get the time spent on the server in the last frame (userdata)
  1711. [VScript]       CancelEntityIOEvents                = void CancelEntityIOEvents(ehandle)
  1712. Create all I/O events for a particular entity (userdata)
  1713. [VScript]       GetMaxOutputDelay                   = float GetMaxOutputDelay(ehandle, string)
  1714. Get the longest delay for all events attached to an output (userdata)
  1715. [VScript]       ExponentialDecay                    = float ExponentialDecay(float, float, float)
  1716. Smooth curve decreasing slower as it approaches zero (userdata)
  1717. [VScript]       SplineVectors                       = Vector SplineVectors(Vector, Vector, float)
  1718. (vector,vector,float) very basic interpolation of v0 to v1 over t on [0,1] (userdata)
  1719. [VScript]       SplineQuaternions                   = Quaternion SplineQuaternions(Quaternion, Quaternion, float)
  1720. (quaternion,quaternion,float) very basic interpolation of v0 to v1 over t on [0,1] (userdata)
  1721. [VScript]       AxisAngleToQuaternion               = Quaternion AxisAngleToQuaternion(Vector, float)
  1722. (vector,float) constructs a quaternion representing a rotation by angle around the specified vector axis (userdata)
  1723. [VScript]       RotateQuaternionByAxisAngle         = Quaternion RotateQuaternionByAxisAngle(Quaternion, Vector, float)
  1724. (quaternion,vector,float) rotates a quaternion by the specified angle around the specified vector axis (userdata)
  1725. [VScript]       LerpVectors                         = Vector LerpVectors(Vector, Vector, float)
  1726. (vector,vector,float) lerp between two vectors by a float factor returning new vector (userdata)
  1727. [VScript]       CrossVectors                        = Vector CrossVectors(Vector, Vector)
  1728. (vector,vector) cross product between two vectors (userdata)
  1729. [VScript]       RotationDeltaAsAngularVelocity      = Vector RotationDeltaAsAngularVelocity(QAngle, QAngle)
  1730. converts delta QAngle to an angular velocity Vector (userdata)
  1731. [VScript]       FireEntityIOInputVec                = void FireEntityIOInputVec(ehandle, string, Vector)
  1732. Fire Entity's Action Input with passed Vector - you own the memory (userdata)
  1733. [VScript]       FireEntityIOInputString             = void FireEntityIOInputString(ehandle, string, string)
  1734. Fire Entity's Action Input with passed String - you own the memory (userdata)
  1735. [VScript]       FireEntityIOInputNameOnly           = void FireEntityIOInputNameOnly(ehandle, string)
  1736. Fire Entity's Action Input w/no data (userdata)
  1737. [VScript]       SetRenderingEnabled                 = void SetRenderingEnabled(ehandle, bool)
  1738. Set rendering on/off for an ehandle (userdata)
  1739. [VScript]       cvar_getf                           = float cvar_getf(string)
  1740. Gets the value of the given cvar, as a float. (userdata)
  1741. [VScript]       cvar_setf                           = bool cvar_setf(string, float)
  1742. Sets the value of the given cvar, as a float. (userdata)
  1743. [VScript]       ShowMessage                         = void ShowMessage(string)
  1744. Print a hud message on all clients (userdata)
  1745. [VScript]       GetMapName                          = string GetMapName()
  1746. Get the name of the map. (userdata)
  1747. [VScript]       SetQuestName                        = void SetQuestName(string)
  1748. Set the current quest name. (userdata)
  1749. [VScript]       SetQuestPhase                       = void SetQuestPhase(int)
  1750. Set the current quest phase. (userdata)
  1751. [VScript]       SendToConsole                       = void SendToConsole(string)
  1752. Send a string to the console as a client command (userdata)
  1753. [VScript]       SendToServerConsole                 = void SendToServerConsole(string)
  1754. Send a string to the console as a server command (userdata)
  1755. [VScript]       PrintLinkedConsoleMessage           = void PrintLinkedConsoleMessage(string, string)
  1756. Print a console message with a linked console command (userdata)
  1757. [VScript]       InitLogFile                         = void InitLogFile(string, string)
  1758. InitLogFile is deprecated. Print to the console for logging instead. (userdata)
  1759. [VScript]       AppendToLogFile                     = void AppendToLogFile(string, string)
  1760. AppendToLogFile is deprecated. Print to the console for logging instead. (userdata)
  1761. [VScript]       DoScriptAssert                      = void DoScriptAssert(bool, string)
  1762. #ScriptAssert:Asserts the passed in value. Prints out a message and brings up the assert dialog. (userdata)
  1763. [VScript]       Time                                = float Time()
  1764. Get the current server time (userdata)
  1765. [VScript]       Plat_FloatTime                      = float Plat_FloatTime()
  1766. Get the current float time from the engine (userdata)
  1767. [VScript]       LocalTime                           = table LocalTime()
  1768. Get the current local time (userdata)
  1769. [VScript]       UTIL_Remove                         = void UTIL_Remove(handle)
  1770. Removes the specified entity (userdata)
  1771. [VScript]       UTIL_RemoveImmediate                = void UTIL_RemoveImmediate(handle)
  1772. Immediately removes the specified entity (userdata)
  1773. [VScript]       ScriptSetPlayerCompletedTraining    = void ScriptSetPlayerCompletedTraining(bool)
  1774. Sets whether the player has completed the initial portion of the training map. (userdata)
  1775. [VScript]       CreateSceneEntity                   = handle CreateSceneEntity(string)
  1776. Create a scene entity to play the specified scene. (userdata)
  1777. [VScript]       DoEntFireByInstanceHandle           = void DoEntFireByInstanceHandle(handle, string, string, float, handle, handle)
  1778. #EntFireByHandle:Generate and entity i/o event (userdata)
  1779. [VScript]       IsValidEntity                       = bool IsValidEntity(handle)
  1780. Checks to see if the given hScript is a valid entity (userdata)
  1781. [VScript]       IsMarkedForDeletion                 = bool IsMarkedForDeletion(handle)
  1782. Returns true if the entity is valid and marked for deletion. (userdata)
  1783. [VScript]       DoUniqueString                      = string DoUniqueString(string)
  1784. #UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table. (userdata)
  1785. [VScript]       ListenToGameEvent                   = int ListenToGameEvent(string, handle, handle)
  1786. Register as a listener for a game event from script. (userdata)
  1787. [VScript]       StopListeningToGameEvent            = bool StopListeningToGameEvent(int)
  1788. Stop listening to a particular game event. (userdata)
  1789. [VScript]       StopListeningToAllGameEvents        = void StopListeningToAllGameEvents(handle)
  1790. Stop listening to all game events within a specific context. (userdata)
  1791. [VScript]       FireGameEvent                       = void FireGameEvent(string, handle)
  1792. Fire a game event. (userdata)
  1793. [VScript]       FireGameEventLocal                  = void FireGameEventLocal(string, handle)
  1794. Fire a game event without broadcasting to the client. (userdata)
  1795. [VScript]       EntIndexToHScript                   = handle EntIndexToHScript(int)
  1796. Turn an entity index integer to an HScript representing that entity's script instance. (userdata)
  1797. [VScript]       UserIDToControllerHScript           = handle UserIDToControllerHScript(int)
  1798. Turn a userid integer (typically, fields named 'userid' in game events) to an HScript representing the associated player controller's script instance. (userdata)
  1799. [VScript]       PlayerInstanceFromIndex             = handle PlayerInstanceFromIndex(int)
  1800. Get a script instance of a player by index. (userdata)
  1801. [VScript]       GetListenServerHost                 = handle GetListenServerHost()
  1802. Get the local player on a listen server. (userdata)
  1803. [VScript]       ScreenShake                         = void ScreenShake(Vector, float, float, float, float, int, bool)
  1804. Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake (userdata)
  1805. [VScript]       SpawnEntityFromTableSynchronous     = handle SpawnEntityFromTableSynchronous(string, handle)
  1806. Synchronously spawns a single entity from a table (userdata)
  1807. [VScript]       SpawnEntityFromTableAsynchronous    = void SpawnEntityFromTableAsynchronous(string, handle, handle, handle)
  1808. Asynchronously spawns a single entity from a table (userdata)
  1809. [VScript]       SpawnEntityGroupFromTable           = bool SpawnEntityGroupFromTable(handle, bool, handle)
  1810. Hierarchically spawn an entity group from a set of spawn tables. (userdata)
  1811. [VScript]       SpawnEntityListFromTableSynchronous = handle SpawnEntityListFromTableSynchronous(handle)
  1812. Synchronously spawn an entity group from a list of spawn tables. (userdata)
  1813. [VScript]       SpawnEntityListFromTableAsynchronous    = int SpawnEntityListFromTableAsynchronous(handle, handle)
  1814. Asynchronously spawn an entity group from a list of spawn tables. A callback will be triggered when the spawning is complete (userdata)
  1815. [VScript]       PrecacheEntityFromTable             = void PrecacheEntityFromTable(string, handle, handle)
  1816. Precache an entity from KeyValues in table (userdata)
  1817. [VScript]       PrecacheEntityListFromTable         = void PrecacheEntityListFromTable(handle, handle)
  1818. Precache a list of entity KeyValues tables (userdata)
  1819. [VScript]       PrecacheResource                    = void PrecacheResource(string, handle)
  1820. ( modelName, context ) - Manually precache a single model (userdata)
  1821. [VScript]       AnglesToVector                      = Vector AnglesToVector(QAngle)
  1822. Generate a vector given a QAngles (userdata)
  1823. [VScript]       VectorToAngles                      = QAngle VectorToAngles(Vector)
  1824. Get Qangles (with no roll) for a Vector. (userdata)
  1825. [VScript]       RotatePosition                      = Vector RotatePosition(Vector, QAngle, Vector)
  1826. Rotate a Vector around a point. (userdata)
  1827. [VScript]       RotateOrientation                   = QAngle RotateOrientation(QAngle, QAngle)
  1828. Rotate a QAngle by another QAngle. (userdata)
  1829. [VScript]       AngleDiff                           = float AngleDiff(float, float)
  1830. Returns the number of degrees difference between two yaw angles (userdata)
  1831. [VScript]       RotationDelta                       = QAngle RotationDelta(QAngle, QAngle)
  1832. Find the delta between two QAngles. (userdata)
  1833. [VScript]       EmitSoundOn                         = void EmitSoundOn(string, handle)
  1834. Play named sound on Entity (userdata)
  1835. [VScript]       EmitSoundOnClient                   = void EmitSoundOnClient(string, handle)
  1836. Play named sound only on the client for the passed in player (userdata)
  1837. [VScript]       StopSoundOn                         = void StopSoundOn(string, handle)
  1838. Stop named sound on Entity (userdata)
  1839. [VScript]       SetOpvarFloatAll                    = void SetOpvarFloatAll(string, string, string, float)
  1840. Sets an opvar value for all players (userdata)
  1841. [VScript]       SetOpvarFloatPlayer                 = void SetOpvarFloatPlayer(string, string, string, float, handle)
  1842. Sets an opvar value for a single player (userdata)
  1843. [VScript]       CreateUniformRandomStream           = handle CreateUniformRandomStream(int)
  1844. ( iSeed ) - Creates a separate random number stream. (userdata)
  1845. [VScript]       MakeStringToken                     = int MakeStringToken(string)
  1846. Checks to see if the given hScript is a valid entity (userdata)
  1847. [VScript]       QSlerp                              = QAngle QSlerp(QAngle, QAngle, float)
  1848. (from angle, to angle, time) - Spherical lerp of angle from->to based on time (userdata)
  1849. [VScript]       StartSoundEvent                     = void StartSoundEvent(string, handle)
  1850. Start a sound event (userdata)
  1851. [VScript]       StartSoundEventReliable             = void StartSoundEventReliable(string, handle)
  1852. Start a sound event with reliable delivery (userdata)
  1853. [VScript]       StartSoundEventUnreliable           = void StartSoundEventUnreliable(string, handle)
  1854. Start a sound event with optional delivery (userdata)
  1855. [VScript]       StopSoundEvent                      = void StopSoundEvent(string, handle)
  1856. Stops a sound event with optional delivery (userdata)
  1857. [VScript]       StartSoundEventFromPosition         = void StartSoundEventFromPosition(string, Vector)
  1858. Start a sound event from position (userdata)
  1859. [VScript]       StartSoundEventFromPositionReliable = void StartSoundEventFromPositionReliable(string, Vector)
  1860. Start a sound event from position with reliable delivery (userdata)
  1861. [VScript]       StartSoundEventFromPositionUnreliable   = void StartSoundEventFromPositionUnreliable(string, Vector)
  1862. Start a sound event from position with optional delivery (userdata)
  1863. [VScript]       GetPhysVelocity                     = Vector GetPhysVelocity(handle)
  1864. Get Velocity for VPHYS or normal object (userdata)
  1865. [VScript]       GetPhysAngularVelocity              = Vector GetPhysAngularVelocity(handle)
  1866. Get Angular Velocity for VPHYS or normal object. Returns a vector of the axis of rotation, multiplied by the degrees of rotation per second. (userdata)
  1867. [VScript]       SetPhysAngularVelocity              = void SetPhysAngularVelocity(handle, Vector)
  1868. Set Angular Velocity for VPHYS or normal object, from a vector of the axis of rotation, multiplied by the degrees of rotation per second. (userdata)
  1869. [VScript]       Say                                 = void Say(handle, string, bool)
  1870. Have Entity say string, and teamOnly or not (userdata)
  1871. [VScript]       LoadKeyValues                       = table LoadKeyValues(string)
  1872. Creates a table from the specified keyvalues text file (userdata)
  1873. [VScript]       LoadKeyValuesFromString             = table LoadKeyValuesFromString(string)
  1874. Creates a table from the specified keyvalues string (userdata)
  1875. [VScript]       DebugDrawScreenTextLine             = void DebugDrawScreenTextLine(float, float, int, string, int, int, int, int, float)
  1876. Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration) (userdata)
  1877. [VScript]       DebugScreenTextPretty               = void DebugScreenTextPretty(float, float, int, string, int, int, int, int, float, string, int, bool)
  1878. Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold) (userdata)
  1879. [VScript]       DebugDrawText                       = void DebugDrawText(Vector, string, bool, float)
  1880. Draw text in 3d (origin, text, bViewCheck, duration) (userdata)
  1881. [VScript]       DebugDrawBox                        = void DebugDrawBox(Vector, Vector, Vector, int, int, int, int, float)
  1882. Draw a debug overlay box (origin, mins, maxs, forward, r, g, b, a, duration ) (userdata)
  1883. [VScript]       DebugDrawLine                       = void DebugDrawLine(Vector, Vector, int, int, int, bool, float)
  1884. Draw a debug overlay line (origin, target, r, g, b, ztest, duration) (userdata)
  1885. [VScript]       DebugDrawCircle                     = void DebugDrawCircle(Vector, Vector, float, float, bool, float)
  1886. Draw a debug circle (center, vRgb, a, rad, ztest, duration) (userdata)
  1887. [VScript]       DebugDrawSphere                     = void DebugDrawSphere(Vector, Vector, float, float, bool, float)
  1888. Draw a debug sphere (center, vRgb, a, rad, ztest, duration) (userdata)
  1889. [VScript]       DebugDrawLine_vCol                  = void DebugDrawLine_vCol(Vector, Vector, Vector, bool, float)
  1890. Draw a debug line using color vec (start, end, vRgb, a, ztest, duration) (userdata)
  1891. [VScript]       DebugDrawBoxDirection               = void DebugDrawBoxDirection(Vector, Vector, Vector, Vector, Vector, float, float)
  1892. Draw a debug forward box (cent, min, max, forward, vRgb, a, duration) (userdata)
  1893. [VScript]       DebugDrawClear                      = void DebugDrawClear()
  1894. Try to clear all the debug overlay info (userdata)
  1895. [VScript]       ReloadMOTD                          = void ReloadMOTD()
  1896. Reloads the MotD file (userdata)
  1897. [VScript]       CreateDamageInfo                    = handle CreateDamageInfo(handle, handle, Vector, Vector, float, int)
  1898. (hInflictor, hAttacker, flDamage) - Allocate a damageinfo object, used as an argument to TakeDamage(). Call DestroyDamageInfo( hInfo ) to free the object. (userdata)
  1899. [VScript]       DestroyDamageInfo                   = void DestroyDamageInfo(handle)
  1900. Free a damageinfo object that was created with CreateDamageInfo(). (userdata)
  1901. [VScript]       CreateEffect                        = bool CreateEffect(handle)
  1902. Pass table - Inputs: entity, effect (userdata)
  1903. [VScript]       StopEffect                          = void StopEffect(handle, string)
  1904. Pass entity and effect name (userdata)
  1905. [VScript]       TraceLine                           = bool TraceLine(handle)
  1906. Pass table - Inputs: startpos, endpos, mask, ignore  -- outputs: pos, fraction, hit, enthit, startsolid (userdata)
  1907. [VScript]       TraceHull                           = bool TraceHull(handle)
  1908. Pass table - Inputs: start, end, min, max, mask, ignore  -- outputs: pos, fraction, hit, enthit, startsolid (userdata)
  1909. [VScript]       TraceCollideable                    = bool TraceCollideable(handle)
  1910. Pass table - Inputs: start, end, ent, (optional mins, maxs) -- outputs: pos, fraction, hit, startsolid, normal (userdata)
  1911. [VScript]       GetFrameCount                       = int GetFrameCount()
  1912. Returns the engines current frame count (userdata)
  1913. [VScript]       RegisterSpawnGroupFilterProxy       = void RegisterSpawnGroupFilterProxy(string)
  1914. Create a C proxy for a script-based spawn group filter (userdata)
  1915. [VScript]       RemoveSpawnGroupFilterProxy         = void RemoveSpawnGroupFilterProxy(string)
  1916. Remove the C proxy for a script-based spawn group filter (userdata)
  1917. [VScript]       UnloadSpawnGroup                    = void UnloadSpawnGroup(string)
  1918. Unload a spawn group by name (userdata)
  1919. [VScript]       UnloadSpawnGroupByHandle            = void UnloadSpawnGroupByHandle(int)
  1920. Unload a spawn group by handle (userdata)
  1921. [VScript]       GetActiveSpawnGroupHandle           = int GetActiveSpawnGroupHandle()
  1922. Returns the currently active spawn group handle (userdata)
  1923. [VScript]       ManuallyTriggerSpawnGroupCompletion = void ManuallyTriggerSpawnGroupCompletion(int)
  1924. Triggers the creation of entities in a manually-completed spawn group (userdata)
  1925. [VScript]       CreateTrigger                       = handle CreateTrigger(Vector, Vector, Vector)
  1926. CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger (userdata)
  1927. [VScript]       CreateTriggerRadiusApproximate      = handle CreateTriggerRadiusApproximate(Vector, float)
  1928. CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided (userdata)
  1929. [VScript]       UTIL_MessageTextAll                 = void UTIL_MessageTextAll(string, int, int, int, int)
  1930. Sends colored text to all clients. (userdata)
  1931. [VScript]       UTIL_MessageText                    = void UTIL_MessageText(int, string, int, int, int, int)
  1932. Sends colored text to one client. (userdata)
  1933. [VScript]       UTIL_MessageTextAll_WithContext     = void UTIL_MessageTextAll_WithContext(string, int, int, int, int, handle)
  1934. Sends colored text to all clients. (Valid context keys: player_id, value, team_id) (userdata)
  1935. [VScript]       UTIL_MessageText_WithContext        = void UTIL_MessageText_WithContext(int, string, int, int, int, int, handle)
  1936. Sends colored text to one client. (Valid context keys: player_id, value, team_id) (userdata)
  1937. [VScript]       UTIL_ResetMessageTextAll            = void UTIL_ResetMessageTextAll()
  1938. Clear all message text from all clients. (userdata)
  1939. [VScript]       UTIL_ResetMessageText               = void UTIL_ResetMessageText(int)
  1940. Clear all message text on one client. (userdata)
  1941. [VScript]       IsDedicatedServer                   = bool IsDedicatedServer()
  1942. Returns true if this server is a dedicated server. (userdata)
  1943. [VScript]       IsServer                            = bool IsServer()
  1944. Returns true if this is lua running from the server.dll. (userdata)
  1945. [VScript]       IsClient                            = bool IsClient()
  1946. Returns true if this is lua running from the client.dll. (userdata)
  1947. [VScript]       IsInToolsMode                       = bool IsInToolsMode()
  1948. Returns true if this is lua running within tools mode. (userdata)
  1949. [VScript]       CalcClosestPointOnEntityOBB         = Vector CalcClosestPointOnEntityOBB(handle, Vector)
  1950. Compute the closest point on the OBB of an entity. (userdata)
  1951. [VScript]       CalcDistanceBetweenEntityOBB        = float CalcDistanceBetweenEntityOBB(handle, handle)
  1952. Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping. (userdata)
  1953. [VScript]       CalcDistanceToLineSegment2D         = float CalcDistanceToLineSegment2D(Vector, Vector, Vector)
  1954. (userdata)
  1955. [VScript]       RandomFloat                         = float RandomFloat(float, float)
  1956. Get a random float within a range (userdata)
  1957. [VScript]       RandomInt                           = int RandomInt(int, int)
  1958. Get a random int within a range (userdata)
  1959. [VScript]       Msg                                 = void Msg(string)
  1960. Print a message (userdata)
  1961. [VScript]       Warning                             = void Warning(string)
  1962. Print a warning (userdata)
  1963. [VScript]       DebugBreak                          = void DebugBreak()
  1964. Breaks in the debugger (userdata)
  1965. [VScript]       DoIncludeScript                     = bool DoIncludeScript(string, handle)
  1966. Execute a script (internal) (userdata)
  1967. [VScript]       ScriptLobbyMapVetoFinished          = void ScriptLobbyMapVetoFinished(string, bool, bool, string)
  1968. Switch to the selected map after lobby map veto finished. (userdata)
  1969. [VScript]       ScriptCoopToggleEntityOutlineHighlights = void ScriptCoopToggleEntityOutlineHighlights(bool)
  1970. Highlights all dropped weapons for players, or removes all highlights. (userdata)
  1971. [VScript]       ScriptCoopCollectBonusCoin          = void ScriptCoopCollectBonusCoin()
  1972. Marks one of the bonus coins as collected. (userdata)
  1973. [VScript]       ScriptCoopGiveC4sToCTs              = void ScriptCoopGiveC4sToCTs(int)
  1974. Will give the number of specified C4s to all alive CT players. (userdata)
  1975. [VScript]       ScriptCoopExtendRoundDurationTime   = void ScriptCoopExtendRoundDurationTime(float)
  1976. Extends the round time after checkpoint during the mission. (userdata)
  1977. [VScript]       ScriptCoopResetRoundStartTime       = void ScriptCoopResetRoundStartTime()
  1978. Resets the round time and starts the mission. (userdata)
  1979. [VScript]       ScriptCoopMissionGetMissionNumber   = int ScriptCoopMissionGetMissionNumber()
  1980. Gets the mission number for the current map - maps can have multiple missions on them. (userdata)
  1981. [VScript]       ScriptCoopMissionSetDeadPlayerRespawnEnabled    = void ScriptCoopMissionSetDeadPlayerRespawnEnabled(bool)
  1982. Controls whether player respawns can happen. (userdata)
  1983. [VScript]       ScriptCoopMissionRespawnDeadPlayers = void ScriptCoopMissionRespawnDeadPlayers()
  1984. Respawns players only. (userdata)
  1985. [VScript]       ScriptCoopMissionSpawnNextWave      = void ScriptCoopMissionSpawnNextWave(int)
  1986. Tells the next wave of enemies to spawn in coop.    Also respawns player. (userdata)
  1987. [VScript]       ScriptCoopMissionSetNextRespawnIn   = void ScriptCoopMissionSetNextRespawnIn(float, bool)
  1988. Set the next respawn wave to happen in this many seconds. (userdata)
  1989. [VScript]       ScriptCoopMissionSpawnFirstEnemies  = void ScriptCoopMissionSpawnFirstEnemies(int)
  1990. Spawns the first wave of enemies in coop. (userdata)
  1991. [VScript]       ScriptCoopSetBotQuotaAndRefreshSpawns   = void ScriptCoopSetBotQuotaAndRefreshSpawns(int)
  1992. Sets the bot quota considering the # of players connected and refreshes the spawns. (userdata)
  1993. [VScript]       ScriptIsWarmupPeriod                = bool ScriptIsWarmupPeriod()
  1994. Is it warmup or not. (userdata)
  1995. [VScript]       ScriptGetRoundsPlayed               = int ScriptGetRoundsPlayed()
  1996. Get the number of rounds played so far. (userdata)
  1997. [VScript]       ScriptGetGameType                   = int ScriptGetGameType()
  1998. Gets the current game type. (userdata)
  1999. [VScript]       ScriptGetGameMode                   = int ScriptGetGameMode()
  2000. Gets the current game mode. (userdata)
  2001. [VScript]       ScriptPrintMessageChatTeam          = void ScriptPrintMessageChatTeam(int, string)
  2002. Prints a message in chat to the specified team. (userdata)
  2003. [VScript]       ScriptPrintMessageCenterTeam        = void ScriptPrintMessageCenterTeam(int, string)
  2004. Prints an alert message in the center print method to the specified team. (userdata)
  2005. [VScript]       ScriptPrintMessageChatAll           = void ScriptPrintMessageChatAll(string)
  2006. Prints a message in chat to all players. (userdata)
  2007. [VScript]       ScriptPrintMessageCenterAllWithParams   = void ScriptPrintMessageCenterAllWithParams(string, string, string, string)
  2008. Prints an alert message in the center print method to all players. Needs to pass token/message. param1, param2, param3. Can pass null if you need less than 3. (userdata)
  2009. [VScript]       ScriptPrintMessageCenterAll         = void ScriptPrintMessageCenterAll(string)
  2010. Prints an alert message in the center print method to all players. (userdata)
  2011. [VScript]       ScriptIsLocalPlayerUsingController  = bool ScriptIsLocalPlayerUsingController()
  2012. Returns whether the player is playing with a controller or not. (userdata)
  2013. [VScript]       ScriptShowExitDoorMsg               = void ScriptShowExitDoorMsg()
  2014. Shows a message box in trainign when the player exits through the exit door (userdata)
  2015. [VScript]       ScriptShowFinishMsgBox              = void ScriptShowFinishMsgBox()
  2016. Shows a message box to let players know what to do next after finishing the training course. (userdata)
  2017. [VScript]       ScriptHighlightAmmoCounter          = void ScriptHighlightAmmoCounter()
  2018. Sends an event that is just used by the instructor system to show a hint highlighting the ammo counter. (userdata)
  2019. [VScript]       ScriptSetRadarHidden                = void ScriptSetRadarHidden(bool)
  2020. Toggles the visibility of the radar hud element. (userdata)
  2021. [VScript]       ScriptSetMiniScoreHidden            = void ScriptSetMiniScoreHidden(bool)
  2022. Toggles the visibility of the miniscoreboard hud element. (userdata)
  2023. [VScript]       ScriptTrainingGivePlayerAmmo        = void ScriptTrainingGivePlayerAmmo()
  2024. Refills ammo to max for all weapons the player has (only works in training). (userdata)
  2025. [VScript]       ScriptGetValveTrainingCourseTime    = int ScriptGetValveTrainingCourseTime()
  2026. Gets Valve's best time for completing the timed course. (userdata)
  2027. [VScript]       ScriptGetBestTrainingCourseTime     = int ScriptGetBestTrainingCourseTime()
  2028. Gets the player's best time for completing the timed course. (userdata)
  2029. [VScript]       ScriptSetBestTrainingCourseTime     = void ScriptSetBestTrainingCourseTime(int)
  2030. Sets the player's best time for completing the timed course. (userdata)
  2031. [VScript]       ScriptGetPlayerCompletedTraining    = bool ScriptGetPlayerCompletedTraining()
  2032. Returns true if the player has completed the initial portion of the training map. (userdata)
  2033. [VScript]       DoEntFire                           = void DoEntFire(string, string, string, float, handle, handle)
  2034. #EntFire:Generate and entity i/o event (userdata)
  2035. [VScript]    }
  2036. [VScript]    printstack                         = function: 0x00519c58 (function)
  2037. [VScript]    ScriptDebugClearTraces             = function: 0x005531a8 (function)
  2038. [VScript]    CPointWorldText                    = table: 0x00538120 (table)
  2039. [VScript]    {
  2040. [VScript]       metatable                           = table: 0x0052fc10 (table, already seen)
  2041. [VScript]       SetMessage                          = function: 0x00526860 (function)
  2042. [VScript]       FDesc                               = table: 0x005381d8 (table)
  2043. [VScript]       {
  2044. [VScript]          SetMessage                       = void SetMessage(string pMessage)
  2045. Set the message on this entity. (userdata)
  2046. [VScript]       }
  2047. [VScript]       IsNull                              = function: 0x00538168 (function)
  2048. [VScript]    }
  2049. [VScript]    ScriptDebugRemoveTrace             = function: 0x00553178 (function)
  2050. [VScript]    CMarkupVolumeTagged                = table: 0x005383c0 (table)
  2051. [VScript]    {
  2052. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  2053. [VScript]       HasTag                              = function: 0x005384c0 (function)
  2054. [VScript]       FDesc                               = table: 0x00538478 (table)
  2055. [VScript]       {
  2056. [VScript]          HasTag                           = bool HasTag(string pszTagName)
  2057. Does this volume have the given tag. (userdata)
  2058. [VScript]       }
  2059. [VScript]       IsNull                              = function: 0x00538408 (function)
  2060. [VScript]    }
  2061. [VScript]    ScriptDebugAddTrace                = function: 0x00553148 (function)
  2062. [VScript]    CLogicScript                       = table: 0x005385f0 (table)
  2063. [VScript]    {
  2064. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  2065. [VScript]       FDesc                               = table: 0x005386a8 (table)
  2066. [VScript]       {
  2067. [VScript]       }
  2068. [VScript]       IsNull                              = function: 0x00538638 (function)
  2069. [VScript]    }
  2070. [VScript]    CEnvEntityMaker                    = table: 0x00534840 (table)
  2071. [VScript]    {
  2072. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  2073. [VScript]       SpawnEntityAtEntityOrigin           = function: 0x00538bc8 (function)
  2074. [VScript]       SpawnEntityAtNamedEntityOrigin      = function: 0x00538c88 (function)
  2075. [VScript]       SpawnEntityAtLocation               = function: 0x00538e38 (function)
  2076. [VScript]       IsNull                              = function: 0x005389f8 (function)
  2077. [VScript]       FDesc                               = table: 0x00538a68 (table)
  2078. [VScript]       {
  2079. [VScript]          SpawnEntityAtEntityOrigin        = void SpawnEntityAtEntityOrigin(handle hEntity)
  2080. Create an entity at the location of a specified entity instance (userdata)
  2081. [VScript]          SpawnEntityAtNamedEntityOrigin   = void SpawnEntityAtNamedEntityOrigin(string pszName)
  2082. Create an entity at the location of a named entity (userdata)
  2083. [VScript]          SpawnEntityAtLocation            = void SpawnEntityAtLocation(Vector vecAlternateOrigin, Vector vecAlternateAngles)
  2084. Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll) (userdata)
  2085. [VScript]          SpawnEntity                      = void SpawnEntity()
  2086. Create an entity at the location of the maker (userdata)
  2087. [VScript]       }
  2088. [VScript]       SpawnEntity                         = function: 0x00538ab0 (function)
  2089. [VScript]    }
  2090. [VScript]    ScriptDebugTraceAll                = function: 0x00553118 (function)
  2091. [VScript]    DumpScriptBindings                 = function: 0x0055c8f0 (function)
  2092. [VScript]    ScriptDebugAddWatches              = function: 0x00558228 (function)
  2093. [VScript]    ScriptDebugDrawWatchesEnabled      = true (boolean)
  2094. [VScript]    CParticleSystem                    = table: 0x00538f70 (table)
  2095. [VScript]    {
  2096. [VScript]       metatable                           = table: 0x0052fc10 (table, already seen)
  2097. [VScript]       FDesc                               = table: 0x00539028 (table)
  2098. [VScript]       {
  2099. [VScript]       }
  2100. [VScript]       IsNull                              = function: 0x00538fb8 (function)
  2101. [VScript]    }
  2102. [VScript]    CBasePlayerController              = table: 0x005391a8 (table)
  2103. [VScript]    {
  2104. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  2105. [VScript]       GetPawn                             = function: 0x0051a008 (function)
  2106. [VScript]       FDesc                               = table: 0x00539260 (table)
  2107. [VScript]       {
  2108. [VScript]          GetPawn                          = handle GetPawn()
  2109. GetPawn() : Returns the pawn for this controller (userdata)
  2110. [VScript]       }
  2111. [VScript]       IsNull                              = function: 0x005391f0 (function)
  2112. [VScript]    }
  2113. [VScript]    ScriptDebugDefaultWatchColor       = table: 0x00558038 (array table)
  2114. [VScript]    [
  2115. [VScript]       1                                   = 0 (number)
  2116. [VScript]       2                                   = 192 (number)
  2117. [VScript]       3                                   = 0 (number)
  2118. [VScript]    ]
  2119. [VScript]    CPhysicsProp                       = table: 0x005393f8 (table)
  2120. [VScript]    {
  2121. [VScript]       metatable                           = table: 0x00535f30 (table, already seen)
  2122. [VScript]       DisableMotion                       = function: 0x00539610 (function)
  2123. [VScript]       SetDynamicVsDynamicContinuous       = function: 0x005396c0 (function)
  2124. [VScript]       IsNull                              = function: 0x00539440 (function)
  2125. [VScript]       FDesc                               = table: 0x005394b0 (table)
  2126. [VScript]       {
  2127. [VScript]          DisableMotion                    = void DisableMotion()
  2128. Disable motion for the prop (userdata)
  2129. [VScript]          SetDynamicVsDynamicContinuous    = void SetDynamicVsDynamicContinuous(bool bIsDynamicVsDynamicContinuousEnabled)
  2130. Enable/disable dynamic vs dynamic continuous collision traces (userdata)
  2131. [VScript]          EnableMotion                     = void EnableMotion()
  2132. Enable motion for the prop (userdata)
  2133. [VScript]       }
  2134. [VScript]       EnableMotion                        = function: 0x005394f8 (function)
  2135. [VScript]    }
  2136. [VScript]    EntFire                            = function: 0x0055b9e0 (function)
  2137. [VScript]    UniqueString                       = function: 0x0055b980 (function)
  2138. [VScript]    GetMaxOutputDelay                  = function: 0x00523d40 (function)
  2139. [VScript]    CLogicRelay                        = table: 0x00539968 (table)
  2140. [VScript]    {
  2141. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  2142. [VScript]       Trigger                             = function: 0x00539a68 (function)
  2143. [VScript]       FDesc                               = table: 0x00539a20 (table)
  2144. [VScript]       {
  2145. [VScript]          Trigger                          = void Trigger(handle hActivator, handle hCaller)
  2146. Trigger( hActivator, hCaller ) : Triggers the logic_relay (userdata)
  2147. [VScript]       }
  2148. [VScript]       IsNull                              = function: 0x005399b0 (function)
  2149. [VScript]    }
  2150. [VScript]    CInfoData                          = table: 0x00539c80 (table)
  2151. [VScript]    {
  2152. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  2153. [VScript]       QueryVector                         = function: 0x0053a168 (function)
  2154. [VScript]       QueryString                         = function: 0x0053a080 (function)
  2155. [VScript]       QueryColor                          = function: 0x0053a0e8 (function)
  2156. [VScript]       QueryNumber                         = function: 0x00539f48 (function)
  2157. [VScript]       QueryFloat                          = function: 0x00539d80 (function)
  2158. [VScript]       QueryInt                            = function: 0x00539e98 (function)
  2159. [VScript]       FDesc                               = table: 0x00539d38 (table)
  2160. [VScript]       {
  2161. [VScript]          QueryVector                      = Vector QueryVector(utlstringtoken tok, Vector vDefault)
  2162. Query vector data for this key (userdata)
  2163. [VScript]          QueryString                      = string QueryString(utlstringtoken tok, string pDefault)
  2164. Query string data for this key (userdata)
  2165. [VScript]          QueryFloat                       = float QueryFloat(utlstringtoken tok, float flDefault)
  2166. Query float data for this key (userdata)
  2167. [VScript]          QueryInt                         = int QueryInt(utlstringtoken tok, int nDefault)
  2168. Query int data for this key (userdata)
  2169. [VScript]          QueryNumber                      = float QueryNumber(utlstringtoken tok, float flDefault)
  2170. Query number data for this key (userdata)
  2171. [VScript]          QueryColor                       = Vector QueryColor(utlstringtoken tok, Vector vDefault)
  2172. Query color data for this key (userdata)
  2173. [VScript]       }
  2174. [VScript]       IsNull                              = function: 0x00539cc8 (function)
  2175. [VScript]    }
  2176. [VScript]    isclass                            = function: 0x00540330 (function)
  2177. [VScript]    getbase                            = function: 0x00540300 (function)
  2178. [VScript]    getclass                           = function: 0x00540420 (function)
  2179. [VScript]    instanceof                         = function: 0x00546378 (function)
  2180. [VScript]    class                              = function: 0x00546348 (function)
  2181. [VScript]    DebugBreak                         = function: 0x0053ddf8 (function)
  2182. [VScript]    CEnvProjectedTexture               = table: 0x0053a488 (table)
  2183. [VScript]    {
  2184. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  2185. [VScript]       SetVolumetrics                      = function: 0x0053a980 (function)
  2186. [VScript]       SetFarRange                         = function: 0x0053a900 (function)
  2187. [VScript]       SetLinearAttenuation                = function: 0x0053a588 (function)
  2188. [VScript]       SetQuadraticAttenuation             = function: 0x0053a6a8 (function)
  2189. [VScript]       SetNearRange                        = function: 0x0053a760 (function)
  2190. [VScript]       FDesc                               = table: 0x0053a540 (table)
  2191. [VScript]       {
  2192. [VScript]          SetLinearAttenuation             = void SetLinearAttenuation(float flAtten)
  2193. Set light linear attenuation value (userdata)
  2194. [VScript]          SetQuadraticAttenuation          = void SetQuadraticAttenuation(float flAtten)
  2195. Set light quadratic attenuation value (userdata)
  2196. [VScript]          SetNearRange                     = void SetNearRange(float flRange)
  2197. Set light minimum range (userdata)
  2198. [VScript]          SetFarRange                      = void SetFarRange(float flRange)
  2199. Set light maximum range (userdata)
  2200. [VScript]          SetVolumetrics                   = void SetVolumetrics(bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset)
  2201. Turn on/off light volumetrics: bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset (userdata)
  2202. [VScript]       }
  2203. [VScript]       IsNull                              = function: 0x0053a4d0 (function)
  2204. [VScript]    }
  2205. [VScript]    NativeFunctions                    = table: 0x0053dc38 (table)
  2206. [VScript]    {
  2207. [VScript]       metatable                           = table: 0x00538988 (table, already seen)
  2208. [VScript]       __self                              = userdata: 0x0053dcb0 (userdata)
  2209. [VScript]    }
  2210. [VScript]    CHostage                           = table: 0x0053c170 (table)
  2211. [VScript]    {
  2212. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  2213. [VScript]       IsBeingCarried                      = function: 0x0053c270 (function)
  2214. [VScript]       FDesc                               = table: 0x0053c228 (table)
  2215. [VScript]       {
  2216. [VScript]          IsBeingCarried                   = bool IsBeingCarried()
  2217. Get whether the hostage is currently being carried or not (userdata)
  2218. [VScript]       }
  2219. [VScript]       IsNull                              = function: 0x0053c1b8 (function)
  2220. [VScript]    }
  2221. [VScript]    IsValidEntity                      = function: 0x005259c0 (function)
  2222. [VScript]    ACTIVATE_TYPE_INITIAL_CREATION     = 0 (number)
  2223. [VScript]    ScriptPrintMessageChatAll          = function: 0x00527610 (function)
  2224. [VScript]    CBaseCombatCharacter               = table: 0x00534488 (table)
  2225. [VScript]    {
  2226. [VScript]       metatable                           = table: 0x00536998 (table, already seen)
  2227. [VScript]       FDesc                               = table: 0x00534540 (table)
  2228. [VScript]       {
  2229. [VScript]       }
  2230. [VScript]       IsNull                              = function: 0x005344d0 (function)
  2231. [VScript]    }
  2232. [VScript]    CBasePlayerPawn                    = table: 0x005346b8 (table)
  2233. [VScript]    {
  2234. [VScript]       metatable                           = table: 0x00534488 (table, already seen)
  2235. [VScript]       IsNoclipping                        = function: 0x0053b228 (function)
  2236. [VScript]       GetWeaponCount                      = function: 0x0053b340 (function)
  2237. [VScript]       GetEquippedWeapons                  = function: 0x0053b3f0 (function)
  2238. [VScript]       GetController                       = function: 0x0053b598 (function)
  2239. [VScript]       FDesc                               = table: 0x0053b1e0 (table)
  2240. [VScript]       {
  2241. [VScript]          GetEquippedWeapons               = table GetEquippedWeapons()
  2242. GetEquippedWeapons() : Returns an array of all the equipped weapons (userdata)
  2243. [VScript]          GetController                    = handle GetController()
  2244. GetController() : Returns the controller for this pawn (userdata)
  2245. [VScript]          IsNoclipping                     = bool IsNoclipping()
  2246. Returns true if the player is in noclip mode. (userdata)
  2247. [VScript]          GetWeaponCount                   = int GetWeaponCount()
  2248. GetWeaponCount() : Gets the number of weapons currently equipped (userdata)
  2249. [VScript]       }
  2250. [VScript]       IsNull                              = function: 0x0053b170 (function)
  2251. [VScript]    }
  2252. [VScript]    FCVAR_VCONSOLE_SET_FOCUS           = 134217728 (number)
  2253. [VScript]    CScriptParticleManager             = table: 0x0051a680 (table, already seen)
  2254. [VScript]    DoUniqueString                     = function: 0x00525b28 (function)
  2255. [VScript]    IsMarkedForDeletion                = function: 0x00525a70 (function)
  2256. [VScript]    CPointTemplate                     = table: 0x0053b748 (table)
  2257. [VScript]    {
  2258. [VScript]       metatable                           = table: 0x0051e580 (table, already seen)
  2259. [VScript]       SetSpawnCallback                    = function: 0x0053b968 (function)
  2260. [VScript]       ForceSpawn                          = function: 0x0053ba20 (function)
  2261. [VScript]       DeleteCreatedSpawnGroups            = function: 0x0053bbc0 (function)
  2262. [VScript]       IsNull                              = function: 0x0053b790 (function)
  2263. [VScript]       FDesc                               = table: 0x0053b800 (table)
  2264. [VScript]       {
  2265. [VScript]          SetSpawnCallback                 = void SetSpawnCallback(handle hCallbackFunc, handle hCallbackScope)
  2266. SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array. (userdata)
  2267. [VScript]          ForceSpawn                       = void ForceSpawn()
  2268. ForceSpawn() : Spawns all of the entities the point_template is pointing at. (userdata)
  2269. [VScript]          DeleteCreatedSpawnGroups         = void DeleteCreatedSpawnGroups()
  2270. DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this. (userdata)
  2271. [VScript]          GetSpawnedEntities               = handle GetSpawnedEntities()
  2272. GetSpawnedEntities() : Get the list of the most recent spawned entities (userdata)
  2273. [VScript]       }
  2274. [VScript]       GetSpawnedEntities                  = function: 0x0053b848 (function)
  2275. [VScript]    }
  2276. [VScript]    DoEntFireByInstanceHandle          = function: 0x00525900 (function)
  2277. [VScript]    ScriptFunctionHelp                 = function: 0x00564dc0 (function)
  2278. [VScript]    DoEntFire                          = function: 0x00524808 (function)
  2279. [VScript]    UTIL_RemoveImmediate               = function: 0x00524750 (function)
  2280. [VScript]    UTIL_Remove                        = function: 0x005246a0 (function)
  2281. [VScript]    LocalTime                          = function: 0x005245f0 (function)
  2282. [VScript]    Plat_FloatTime                     = function: 0x005251d0 (function)
  2283. [VScript]    Time                               = function: 0x00525150 (function)
  2284. [VScript]    DoScriptAssert                     = function: 0x005250a0 (function)
  2285. [VScript]    AppendToLogFile                    = function: 0x00524ff0 (function)
  2286. [VScript]    InitLogFile                        = function: 0x00524f40 (function)
  2287. [VScript]    PrintLinkedConsoleMessage          = function: 0x00524e80 (function)
  2288. [VScript]    SendToServerConsole                = function: 0x00524dc8 (function)
  2289. [VScript]    SendToConsole                      = function: 0x00524d18 (function)
  2290. [VScript]    SetQuestPhase                      = function: 0x00524c68 (function)
  2291. [VScript]    SetQuestName                       = function: 0x00524bb8 (function)
  2292. [VScript]    GetMapName                         = function: 0x00524b08 (function)
  2293. [VScript]    ShowMessage                        = function: 0x00524a58 (function)
  2294. [VScript]    cvar_setf                          = function: 0x005249a8 (function)
  2295. [VScript]    GetFunctionSignature               = function: 0x00566f48 (function)
  2296. [VScript]    FireEntityIOInputString            = function: 0x00524538 (function)
  2297. [VScript]    FireEntityIOInputVec               = function: 0x00524480 (function)
  2298. [VScript]    RotationDeltaAsAngularVelocity     = function: 0x005243c0 (function)
  2299. [VScript]    CrossVectors                       = function: 0x00524310 (function)
  2300. [VScript]    LerpVectors                        = function: 0x00524260 (function)
  2301. [VScript]    RotateQuaternionByAxisAngle        = function: 0x005241a0 (function)
  2302. [VScript]    _PublishedHelp                     = table: 0x00566f78 (table)
  2303. [VScript]    {
  2304. [VScript]    }
  2305. [VScript]    AddToScriptHelp                    = function: 0x00566fc0 (function)
  2306. [VScript]    SplineVectors                      = function: 0x00523eb0 (function)
  2307. [VScript]    DMG_NERVEGAS                       = 65536 (number)
  2308. [VScript]    DMG_PARALYZE                       = 32768 (number)
  2309. [VScript]    ExponentialDecay                   = function: 0x00523df8 (function)
  2310. [VScript]    vlua                               = table: 0x005482a0 (table)
  2311. [VScript]    {
  2312. [VScript]       resize                              = function: 0x00548208 (function)
  2313. [VScript]       select                              = function: 0x00548b10 (function)
  2314. [VScript]       tableadd                            = function: 0x00547760 (function)
  2315. [VScript]       extend                              = function: 0x005476d0 (function)
  2316. [VScript]       split                               = function: 0x00548ae0 (function)
  2317. [VScript]       contains                            = function: 0x005481a8 (function)
  2318. [VScript]       compare                             = function: 0x00548178 (function)
  2319. [VScript]       reduce                              = function: 0x00547730 (function)
  2320. [VScript]       delete                              = function: 0x00548240 (function)
  2321. [VScript]       clone                               = function: 0x0054a288 (function)
  2322. [VScript]       rawdelete                           = function: 0x00547798 (function)
  2323. [VScript]       rawin                               = function: 0x005477c8 (function)
  2324. [VScript]       slice                               = function: 0x00547828 (function)
  2325. [VScript]       find                                = function: 0x005477f8 (function)
  2326. [VScript]       clear                               = function: 0x005482e8 (function)
  2327. [VScript]       map                                 = function: 0x00547700 (function)
  2328. [VScript]       reverse                             = function: 0x005481d8 (function)
  2329. [VScript]    }
  2330. [VScript]    CancelEntityIOEvents               = function: 0x00523c88 (function)
  2331. [VScript]    g_reloadState                      = table: 0x00529fc8 (table)
  2332. [VScript]    {
  2333. [VScript]       utils.class                         = true (boolean)
  2334. [VScript]       utils.library                       = true (boolean)
  2335. [VScript]       utils.vscriptinit                   = true (boolean)
  2336. [VScript]       core.coreinit                       = true (boolean)
  2337. [VScript]       utils.utilsinit                     = true (boolean)
  2338. [VScript]       framework.frameworkinit             = true (boolean)
  2339. [VScript]       framework.entities.entitiesinit     = true (boolean)
  2340. [VScript]       game.gameinit                       = true (boolean)
  2341. [VScript]       _G                                  = table: 0x00511da0 (table, already seen)
  2342. [VScript]       string                              = table: 0x00515f70 (table, already seen)
  2343. [VScript]       coroutine                           = table: 0x00514440 (table, already seen)
  2344. [VScript]       table                               = table: 0x00515368 (table, already seen)
  2345. [VScript]       utils.deepprint                     = true (boolean)
  2346. [VScript]       bit                                 = table: 0x005180f8 (table, already seen)
  2347. [VScript]       math                                = table: 0x00516990 (table, already seen)
  2348. [VScript]       package                             = table: 0x00514af0 (table, already seen)
  2349. [VScript]       debug                               = table: 0x00517950 (table, already seen)
  2350. [VScript]       game.entities.entmixin_enabledisable    = true (boolean)
  2351. [VScript]    }
  2352. [VScript]    DebuggerBreak                      = function: 0x00519d38 (function)
  2353. [VScript]    CDesc                              = table: 0x00519db8 (table)
  2354. [VScript]    {
  2355. [VScript]       CPointWorldText                     = table: 0x00538120 (table, already seen)
  2356. [VScript]       CMarkupVolumeTagged                 = table: 0x005383c0 (table, already seen)
  2357. [VScript]       CBodyComponent                      = table: 0x00533890 (table, already seen)
  2358. [VScript]       CBaseEntity                         = table: 0x0051e580 (table, already seen)
  2359. [VScript]       CEnvEntityMaker                     = table: 0x00534840 (table, already seen)
  2360. [VScript]       CParticleSystem                     = table: 0x00538f70 (table, already seen)
  2361. [VScript]       CBasePlayerController               = table: 0x005391a8 (table, already seen)
  2362. [VScript]       CBaseModelEntity                    = table: 0x0052fc10 (table, already seen)
  2363. [VScript]       CPhysicsProp                        = table: 0x005393f8 (table, already seen)
  2364. [VScript]       CLogicRelay                         = table: 0x00539968 (table, already seen)
  2365. [VScript]       CInfoData                           = table: 0x00539c80 (table, already seen)
  2366. [VScript]       Convars                             = table: 0x0052e280 (table, already seen)
  2367. [VScript]       CEnvProjectedTexture                = table: 0x0053a488 (table, already seen)
  2368. [VScript]       CBaseCombatCharacter                = table: 0x00534488 (table, already seen)
  2369. [VScript]       CInfoWorldLayer                     = table: 0x0053bd78 (table, already seen)
  2370. [VScript]       GlobalSys                           = table: 0x0052f010 (table, already seen)
  2371. [VScript]       CHostage                            = table: 0x0053c170 (table, already seen)
  2372. [VScript]       CEntityInstance                     = table: 0x0051a808 (table, already seen)
  2373. [VScript]       SteamInfo                           = table: 0x0052f790 (table, already seen)
  2374. [VScript]       CNativeOutputs                      = table: 0x0053cc18 (table, already seen)
  2375. [VScript]       CBaseFlex                           = table: 0x00536998 (table, already seen)
  2376. [VScript]       CScriptKeyValues                    = table: 0x0053d118 (table, already seen)
  2377. [VScript]       CBaseTrigger                        = table: 0x00536ef8 (table, already seen)
  2378. [VScript]       CScriptParticleManager              = table: 0x0051a680 (table, already seen)
  2379. [VScript]       CEntityScriptFramework              = table: 0x00538988 (table, already seen)
  2380. [VScript]       CPointEntity                        = table: 0x005373f8 (table, already seen)
  2381. [VScript]       CSceneEntity                        = table: 0x005375f0 (table, already seen)
  2382. [VScript]       CDebugOverlayScriptHelper           = table: 0x00557138 (table, already seen)
  2383. [VScript]       CScriptPrecacheContext              = table: 0x0053d430 (table, already seen)
  2384. [VScript]       CCustomGameEventManager             = table: 0x00554020 (table, already seen)
  2385. [VScript]       CBaseAnimGraph                      = table: 0x00535f30 (table, already seen)
  2386. [VScript]       CLogicScript                        = table: 0x005385f0 (table, already seen)
  2387. [VScript]       CEntities                           = table: 0x0051c450 (table, already seen)
  2388. [VScript]       CBasePlayerPawn                     = table: 0x005346b8 (table, already seen)
  2389. [VScript]       CPointTemplate                      = table: 0x0053b748 (table, already seen)
  2390. [VScript]       CPointClientUIWorldPanel            = table: 0x0053c4c8 (table, already seen)
  2391. [VScript]    }
  2392. [VScript]    EDesc                              = table: 0x00519e28 (table)
  2393. [VScript]    {
  2394. [VScript]    }
  2395. [VScript]    RandomFloat                        = function: 0x00523c08 (function)
  2396. [VScript]    RandomInt                          = function: 0x0051a0f0 (function)
  2397. [VScript]    Msg                                = function: 0x0051a048 (function)
  2398. [VScript]    Warning                            = function: 0x0051a158 (function)
  2399. [VScript]    AE_EMPTY                           = 0 (number)
  2400. [VScript]    AE_CL_PLAYSOUND                    = 1 (number)
  2401. [VScript]    AE_CL_PLAYSOUND_ATTACHMENT         = 2 (number)
  2402. [VScript]    AE_CL_PLAYSOUND_POSITION           = 3 (number)
  2403. [VScript]    AE_SV_PLAYSOUND                    = 4 (number)
  2404. [VScript]    AE_CL_STOPSOUND                    = 5 (number)
  2405. [VScript]    AE_CL_PLAYSOUND_LOOPING            = 6 (number)
  2406. [VScript]    AE_CL_CREATE_PARTICLE_EFFECT       = 7 (number)
  2407. [VScript]    AE_CL_STOP_PARTICLE_EFFECT         = 8 (number)
  2408. [VScript]    AE_CL_CREATE_PARTICLE_EFFECT_CFG   = 9 (number)
  2409. [VScript]    AE_SV_CREATE_PARTICLE_EFFECT_CFG   = 10 (number)
  2410. [VScript]    AE_SV_STOP_PARTICLE_EFFECT         = 11 (number)
  2411. [VScript]    AE_FOOTSTEP                        = 12 (number)
  2412. [VScript]    AE_RAGDOLL                         = 13 (number)
  2413. [VScript]    AE_CL_STOP_RAGDOLL_CONTROL         = 14 (number)
  2414. [VScript]    AE_CL_ENABLE_BODYGROUP             = 15 (number)
  2415. [VScript]    AE_CL_DISABLE_BODYGROUP            = 16 (number)
  2416. [VScript]    AE_CL_BODYGROUP_SET_VALUE          = 17 (number)
  2417. [VScript]    AE_SV_BODYGROUP_SET_VALUE          = 18 (number)
  2418. [VScript]    AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN   = 19 (number)
  2419. [VScript]    AE_WPN_PRIMARYATTACK               = 20 (number)
  2420. [VScript]    AE_WPN_SECONDARYATTACK             = 21 (number)
  2421. [VScript]    AE_FIRE_INPUT                      = 22 (number)
  2422. [VScript]    AE_CL_CLOTH_ATTR                   = 23 (number)
  2423. [VScript]    AE_CL_CLOTH_GROUND_OFFSET          = 24 (number)
  2424. [VScript]    AE_CL_CLOTH_STIFFEN                = 25 (number)
  2425. [VScript]    AE_CL_CLOTH_EFFECT                 = 26 (number)
  2426. [VScript]    AE_CL_CREATE_ANIM_SCOPE_PROP       = 27 (number)
  2427. [VScript]    AE_CL_WEAPON_TRANSITION_INTO_HAND  = 28 (number)
  2428. [VScript]    AE_CL_BODYGROUP_SET_TO_CLIP        = 29 (number)
  2429. [VScript]    AE_CL_BODYGROUP_SET_TO_NEXTCLIP    = 30 (number)
  2430. [VScript]    AE_SV_SHOW_SILENCER                = 31 (number)
  2431. [VScript]    AE_SV_ATTACH_SILENCER_COMPLETE     = 32 (number)
  2432. [VScript]    AE_SV_HIDE_SILENCER                = 33 (number)
  2433. [VScript]    AE_SV_DETACH_SILENCER_COMPLETE     = 34 (number)
  2434. [VScript]    AE_CL_EJECT_MAG                    = 35 (number)
  2435. [VScript]    AE_CL_EJECT_MAG_UNHIDE             = 36 (number)
  2436. [VScript]    AE_WPN_COMPLETE_RELOAD             = 37 (number)
  2437. [VScript]    AE_WPN_CZ_DUMP_CURRENT_MAG         = 38 (number)
  2438. [VScript]    AE_WPN_CZ_UPDATE_BODYGROUP         = 39 (number)
  2439. [VScript]    AE_WPN_HEALTHSHOT_INJECT           = 40 (number)
  2440. [VScript]    AE_CL_C4_SCREEN_TEXT               = 41 (number)
  2441. [VScript]    AE_CL_SHOW_SILENCER                = 42 (number)
  2442. [VScript]    AE_CL_HIDE_SILENCER                = 43 (number)
  2443. [VScript]    AE_WEAPON_THROW                    = 44 (number)
  2444. [VScript]    DMG_GENERIC                        = 0 (number)
  2445. [VScript]    DMG_CRUSH                          = 1 (number)
  2446. [VScript] }
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