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Apocalypse rising 2 script

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Nov 12th, 2024
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  9. Direnta / Apocalypse Rising GUI
  10. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
  11. -- Objects local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local aimbot = Instance.new("TextButton") local hunger = Instance.new("TextButton") local thirst = Instance.new("TextButton") local stamina = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") -- Properties ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui Frame.Parent = ScreenGui Frame.Active = true Frame.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098) Frame.Draggable = true Frame.Position = UDim2.new(0.0445736423, 0, 0.240863785, 0) Frame.Size = UDim2.new(0, 245, 0, 101) aimbot.Name = "aimbot" aimbot.Parent = Frame aimbot.BackgroundColor3 = Color3.new(1, 0.654902, 0.0980392) aimbot.Position = UDim2.new(0.0258064512, 0, 0.132978722, 0) aimbot.Size = UDim2.new(0, 109, 0, 16) aimbot.Font = Enum.Font.Arcade aimbot.FontSize = Enum.FontSize.Size14 aimbot.Text = "Aimbot" aimbot.TextSize = 14 aimbot.MouseButton1Down:connect(function() PLAYER = game.Players.LocalPlayer MOUSE = PLAYER:GetMouse() CC = game.Workspace.CurrentCamera ENABLED = false ESP_ENABLED = false _G.FREE_FOR_ALL = true _G.BIND = 50 _G.ESP_BIND = 52 _G.CHANGE_AIM = 'q' _G.AIM_AT = 'Head' wait(1) function GetNearestPlayerToMouse() local PLAYERS = local PLAYER_HOLD = local DISTANCES = for i, v in pairs(game.Players:GetPlayers()) do if v ~= PLAYER then table.insert(PLAYERS, v) end end for i, v in pairs(PLAYERS) do if _G.FREE_FOR_ALL == false then if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then local AIM = v.Character:FindFirstChild(_G.AIM_AT) if AIM ~= nil then local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name .. i] = PLAYER_HOLD[v.Name .. i].dist = DISTANCE PLAYER_HOLD[v.Name .. i].plr = v PLAYER_HOLD[v.Name .. i].diff = DIFF table.insert(DISTANCES, DIFF) end end elseif _G.FREE_FOR_ALL == true then local AIM = v.Character:FindFirstChild(_G.AIM_AT) if AIM ~= nil then local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name .. i] = PLAYER_HOLD[v.Name .. i].dist = DISTANCE PLAYER_HOLD[v.Name .. i].plr = v PLAYER_HOLD[v.Name .. i].diff = DIFF table.insert(DISTANCES, DIFF) end end end if unpack(DISTANCES) == nil then return false end local L_DISTANCE = math.floor(math.min(unpack(DISTANCES))) if L_DISTANCE > 20 then return false end for i, v in pairs(PLAYER_HOLD) do if v.diff == L_DISTANCE then return v.plr end end return false end GUI_MAIN = Instance.new('ScreenGui', game.CoreGui) GUI_TARGET = Instance.new('TextLabel', GUI_MAIN) GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN) GUI_MAIN.Name = 'AIMBOT' GUI_TARGET.Size = UDim2.new(0,200,0,30) GUI_TARGET.BackgroundTransparency = 0.5 GUI_TARGET.BackgroundColor = BrickColor.new('Fossil') GUI_TARGET.BorderSizePixel = 0 GUI_TARGET.Position = UDim2.new(0.5,-100,0,0) GUI_TARGET.Text = 'AIMBOT : OFF' GUI_TARGET.TextColor3 = Color3.new(1,1,1) GUI_TARGET.TextStrokeTransparency = 1 GUI_TARGET.TextWrapped = true GUI_TARGET.FontSize = 'Size24' GUI_TARGET.Font = 'SourceSansBold' GUI_AIM_AT.Size = UDim2.new(0,200,0,20) GUI_AIM_AT.BackgroundTransparency = 0.5 GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil') GUI_AIM_AT.BorderSizePixel = 0 GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30) GUI_AIM_AT.Text = 'AIMING : HEAD' GUI_AIM_AT.TextColor3 = Color3.new(1,1,1) GUI_AIM_AT.TextStrokeTransparency = 1 GUI_AIM_AT.TextWrapped = true GUI_AIM_AT.FontSize = 'Size18' GUI_AIM_AT.Font = 'SourceSansBold' local TRACK = false function CREATE(BASE, TEAM) local ESP_MAIN = Instance.new('BillboardGui', PLAYER.PlayerGui) local ESP_DOT = Instance.new('Frame', ESP_MAIN) local ESP_NAME = Instance.new('TextLabel', ESP_MAIN) ESP_MAIN.Name = 'ESP' ESP_MAIN.Adornee = BASE ESP_MAIN.AlwaysOnTop = true ESP_MAIN.ExtentsOffset = Vector3.new(0, 1, 0) ESP_MAIN.Size = UDim2.new(0, 5, 0, 5) ESP_DOT.Name = 'DOT' ESP_DOT.BackgroundColor = BrickColor.new('Bright red') ESP_DOT.BackgroundTransparency = 0.3 ESP_DOT.BorderSizePixel = 0 ESP_DOT.Position = UDim2.new(-0.5, 0, -0.5, 0) ESP_DOT.Size = UDim2.new(2, 0, 2, 0) ESP_DOT.Visible = true ESP_DOT.ZIndex = 10 ESP_NAME.Name = 'NAME' ESP_NAME.BackgroundColor3 = Color3.new(255, 255, 255) ESP_NAME.BackgroundTransparency = 1 ESP_NAME.BorderSizePixel = 0 ESP_NAME.Position = UDim2.new(0, 0, 0, -40) ESP_NAME.Size = UDim2.new(1, 0, 10, 0) ESP_NAME.Visible = true ESP_NAME.ZIndex = 10 ESP_NAME.Font = 'ArialBold' ESP_NAME.FontSize = 'Size14' ESP_NAME.Text = BASE.Parent.Name:upper() ESP_NAME.TextColor = BrickColor.new('Bright red') end function CLEAR() for _,v in pairs(PLAYER.PlayerGui:children()) do if v.Name == 'ESP' and v:IsA('BillboardGui') then v:Destroy() end end end function FIND() CLEAR() TRACK = true spawn(function() while wait() do if TRACK then CLEAR() for i,v in pairs(game.Players:GetChildren()) do if v.Character and v.Character:FindFirstChild('Head') then if _G.FREE_FOR_ALL == false then if v.TeamColor ~= PLAYER.TeamColor then if v.Character:FindFirstChild('Head') then CREATE(v.Character.Head, true) end end else if v.Character:FindFirstChild('Head') then CREATE(v.Character.Head, true) end end end end end end wait(1) end) end MOUSE.KeyDown:connect(function(KEY) KEY = KEY:lower():byte() if KEY == _G.BIND then ENABLED = true end end) MOUSE.KeyUp:connect(function(KEY) KEY = KEY:lower():byte() if KEY == _G.BIND then ENABLED = false end end) MOUSE.KeyDown:connect(function(KEY) KEY = KEY:lower():byte() if KEY == _G.ESP_BIND then if ESP_ENABLED == false then FIND() ESP_ENABLED = true print('ESP : ON') elseif ESP_ENABLED == true then wait() CLEAR() TRACK = false ESP_ENABLED = true print('ESP : OFF') end end end) MOUSE.KeyDown:connect(function(KEY) if KEY == _G.CHANGE_AIM then if _G.AIM_AT == 'Head' then _G.AIM_AT = 'Torso' GUI_AIM_AT.Text = 'AIMING : TORSO' elseif _G.AIM_AT == 'Torso' then _G.AIM_AT = 'Head' GUI_AIM_AT.Text = 'AIMING : HEAD' end end end) game:GetService('RunService').RenderStepped:connect(function() if ENABLED then local TARGET = GetNearestPlayerToMouse() if (TARGET ~= false) then local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT) if AIM then CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p) end GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5) else GUI_TARGET.Text = 'AIMBOT : OFF' end end end) repeat wait() if ESP_ENABLED == true then FIND() end until ESP_ENABLED == false wait() _G.FREE_FOR_ALL = true _G.BIND = 50 -- LEFT CTRL _G.ESP_BIND = 52 -- LEFT ALT end) hunger.Name = "hunger" hunger.Parent = Frame hunger.BackgroundColor3 = Color3.new(1, 0, 0.45098) hunger.Position = UDim2.new(0.522448957, 0, 0.128712878, 0) hunger.Size = UDim2.new(0, 109, 0, 16) hunger.Font = Enum.Font.Arcade hunger.FontSize = Enum.FontSize.Size14 hunger.Text = "Refil Hunger" hunger.TextSize = 14 hunger.MouseButton1Down:connect(function() game.Players.LocalPlayer.playerstats.Hunger.Value = 100 end) thirst.Name = "thirst" thirst.Parent = Frame thirst.BackgroundColor3 = Color3.new(0.188235, 1, 0.756863) thirst.Position = UDim2.new(0.0258064512, 0, 0.425057948, 0) thirst.Size = UDim2.new(0, 109, 0, 16) thirst.Font = Enum.Font.Arcade thirst.FontSize = Enum.FontSize.Size14 thirst.Text = "Refil Thirst" thirst.TextSize = 14 thirst.MouseButton1Down:connect(function() game.Players.LocalPlayer.playerstats.Thirst.Value = 100 end) stamina.Name = "stamina" stamina.Parent = Frame stamina.BackgroundColor3 = Color3.new(1, 0.34902, 0.34902) stamina.Position = UDim2.new(0.522185624, 0, 0.425057948, 0) stamina.Size = UDim2.new(0, 109, 0, 16) stamina.Font = Enum.Font.Arcade stamina.FontSize = Enum.FontSize.Size14 stamina.Text = "Refil Stamina" stamina.TextSize = 14 stamina.MouseButton1Down:connect(function() game.Players.LocalPlayer.Backpack.GlobalFunctions.Stamina.Value = 100 end) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0.114285715, 0, 0.7227723, 0) TextLabel.Size = UDim2.new(0, 189, 0, 13) TextLabel.Font = Enum.Font.Cartoon TextLabel.FontSize = Enum.FontSize.Size14 TextLabel.Text = "made by direnta" TextLabel.TextSize = 14
  12. Roblox Apocalypse Rising 2 Scripts
  13. In today’s blog post, we’re going to be discussing Roblox Apocalypse Rising 2 Scripts. Roblox is a virtual world where users can create their own games and adventures. As a scriptwriter, it’s important to have the right tools in order to make the best experiences for your players.
  14. In this post, we’ll be discussing some of the essential tools that you need for scripting in Roblox Apocalypse Rising 2. We’ll also show you how to use them, so you can create quality experiences for your players.
  15. What Is Apocalypse Rising 2?
  16. Apocalypse Rising 2 is a live-action, open-world survival game that was developed by Roblox and released on July 22nd, 2018. The game takes place in the year 2027, after a virus has spread through the population and caused widespread chaos. You play as one of four survivors who must band together to find food, shelter, and weapons in order to survive.
  17. What Are Some Of The Best Scripts For Apocalypse Rising 2?
  18. There are a lot of great scripts for Apocalypse Rising 2. Here are some of our favorites:
  19. -The Battle for Robloxia
  20. -Abandoned City
  21. -The Island
  22. -Robloxian War
  23. How Can You Use Scripts To Improve Your Gameplay?
  24. There are a few ways that you can use scripts to improve your gameplay. Scripts can help you automate certain tasks, which can save you time and make the game easier to play. Scripts can also help you strategize better in games by giving you information about what is happening on the screen at any given moment. Finally, scripts can help you learn new skills quickly and efficiently.
  25. If you want to use scripts to improve your gameplay, be sure to read the instructions carefully before starting. Many scripts require specific settings in order to work correctly, and not all scripts are compatible with all games. Also, be aware that some scripts may slow down your game or cause it to crash. If you’re unsure whether a script will work properly or if it might cause problems, don’t try it out until you’ve consulted the instructions.
  26. Scripting is an important tool that can help you become a better player. By using scripts correctly, you can speed up your gameplay and make it easier for you to learn new skills. Be sure to consult the instructions before trying out a script, and remember that some scripts may cause your game to slow down or crash. However, with careful usage, scripting can dramatically improve your gameplay experience.
  27. What Are Some Of The Most Popular Scripts For Apocalypse Rising 2?
  28. There are a lot of popular scripts for Apocalypse Rising 2. Some of the most popular are the Zombie Apocalypse, the Forest Fire, and the Pirate Invasion scripts.
  29. How Do You Install Scripts For Apocalypse Rising 2?
  30. To install scripts for Apocalypse Rising 2, you will first need to download the Roblox Developer Module from the Roblox website. Once you have downloaded and installed the Developer Module, open it and click on the “Scripts” tab. You will then be able to find and install the scripts for Apocalypse Rising 2.
  31. How Do You Create A Script For Apocalypse Rising 2?
  32. If you want to create a script for Apocalypse Rising 2, there are a few things that you will need. The first thing is a Roblox account. Once you have your account, you will need to create a new project. You can find the instructions on how to do this on the Roblox website. After you have created your project, you will need to create a new script. To do this, go to File > New Script and select the Apocalypse Rising 2 template. Once you have created your script, you will need to start editing it.
  33. The first thing that you will need to do is decide what type of game you want to make. There are three types of games that you can make with the Apocalypse Rising 2 script: Adventure game, Roleplaying game and Action game. Next, you will need to decide what type of character you want to make. There are six types of characters that you can choose from: Warrior, Mage, Rogue, Ranger, Shaman and Witchdoctor. After you have chosen your type of character and decided on your game mode, it is time to begin writing your script!
  34. The first thing that you will need to do is create a scene. A scene is where the player meets some of the main characters or goes through some important events in the game. Next, you will need to create characters. Characters are the people who the player controls in the game and they are responsible for most of the action in the game. Finally, write your story! Your story is where the player learns about the plot of the game and how they can progress through it.
  35. Conclusion
  36. There are many popular scripts for Apocalypse Rising 2 that can improve your gameplay. Some of the most popular scripts include aimbots, Wallhacks, and ESP. These scripts can help you locate other players, giving you a clear advantage in the game. You can install these scripts by following the instructions in the installation guide. If you want to create your own script, you can do so by following the steps in the guide. With these tips, you will be able to improve your gameplay and dominate the Apocalypse Rising 2 world!
  37. Updated: August 10, 2022
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