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- #include <stdio.h>
- #include <stdlib.h>
- //a)
- typedef struct Point
- {
- float X;
- float Y;
- }Point;
- //c)
- int numberOfPoints(int cadran, Point* puncte, int n)
- {
- int number, i;
- number = 0;
- switch (cadran)
- {
- case 1:
- for (i = 0; i < n; i++)
- if (puncte[i].X >= 0 && puncte[i].Y >= 0)
- number++;
- break;
- case 2:
- for (i = 0; i < n; i++)
- if (puncte[i].X < 0 && puncte[i].Y >= 0)
- number++;
- break;
- case 3:
- for (i = 0; i < n; i++)
- if (puncte[i].X < 0 && puncte[i].Y < 0)
- number++;
- break;
- case 4:
- for (i = 0; i < n; i++)
- if (puncte[i].X >= 0 && puncte[i].Y < 0)
- number++;
- break;
- default:
- number = -1;
- break;
- }
- return number;
- }
- void main()
- {
- //b)
- int n, i, cadran, numarPuncte;
- Point* puncte;
- printf("n=");
- scanf("%d", &n);
- puncte = (Point*)malloc(n * sizeof(Point));
- for (i = 0; i < n; i++)
- {
- printf("Punctul %d\n", i);
- printf("X=");
- scanf("%f", &puncte[i].X);
- printf("Y=");
- scanf("%f", &puncte[i].Y);
- }
- printf("Cadranul=");
- scanf("%d", &cadran);
- numarPuncte = numberOfPoints(cadran, puncte, n);
- printf("In cadranul %d sunt %d puncte", cadran,numarPuncte); //d)
- free(puncte); //e)
- }
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