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- Reading EvE history, I've always been fascinated by the era
- of the spider-tanked "Pantheon" carrier. What's a "spider
- tank", some of the new players may ask? The basic idea is to
- get a bunch of ships with good Remote Repairer and Remote
- Capacitor Transfer (RCT) module bonuses and, rather than
- having them act as support for an existing fleet, just let
- them *be the fleet.* I want to be part of that, but (a) I
- can't fly capital ships and (b) Pantheon carriers
- really aren't a thing since a bunch of CCP changes to reduce
- their overpowerededness in this role.
- I will admit to working on what a spider-tanked Velator
- fleet would look like. That's how much I want this.
- Anyway, I got to thinking that Signal Cartel needs a
- spider-tanked Hugsfleet™. Following that train of
- thought down its dubious tracks, the obvious choice seemed
- to be a logistic (logi) cruiser. Normally, subcapital logi
- ships wouldn't make a good spider-tanked fleet, since it's
- so hard to fit them for damage while still keeping their
- repair abilities up. But *We Are Signal Cartel.* Festival
- launchers require no fitting resources to speak of.
- The next question was how much tank I could get out of
- fleeted logi cruisers. The answer turned out to be
- devastatingly small. Maybe I'm missing something, but it
- sure looks like a good local tank will totally trump
- anything that the remote reppers on a reasonable-sized fleet
- of logi cruisers can do. A few hundred EHP (Effective Hit
- Points, a measure of damage taking resists into account) per
- ship per second is all I could get out of the spider. If you
- could that from several ships onto one target it starts to
- look like something, but dealing with target-switching and
- multi-targeting was going to require a bigger fleet of logi
- cruisers than I believed Signal Cartel could field. After
- all, logi cruisers are expensive high-skill ships, and we'd
- just be in them for the love.
- --
- While looking at some logi fits on
- [O.smium](http://o.smium.org), though, I rediscovered a
- well-known (but not to ignorant me) tanking style that just
- might work\: the "Tinker Tank". The basic idea is simple:
- give up on the remote repairers and concentrate on Remote
- Capacitor Transfer (RCT) modules to power a partner's local
- tank. The Tinker is a tanking style that has been and is
- widely used in EvE tournament play.
- (An aside for the unfamiliar: RCTs are "speshul". You can
- transfer some of your capacitor to another ship, but *that
- ship receives much more capacitor than you consume.* Thus,
- if two ships with RCTs apply them to each other, they both
- get a potentially very large capacitor bonus using nothing
- but their high slots.)
- The common plan is to use a hull with good local repair
- (Armor Repairer or Shield Booster) bonuses and free up all
- the capacitor generation needed to run the thing by relying
- on another ship's RCTs. The RCTs need only high slots, and
- the tank mounted can be fierce. A logi ship with large
- RCT bonuses can work too, though.
- Thus was born the Hugs Tinker Basilisk. I chose a local
- Shield Booster active tank because it left the low slots
- free for other needed fittings, and I needed the logi
- cruiser RCT bonus that only the Basilisk and the Guardian
- have. (I also tried some other shield tank options, but none
- of them really worked out.)
- The Hugs Tinker Basilisk turns out to be able to repair more
- than 2100 EHP per second. Let me say that again. 2100
- EHP/s. Oh, and please shoot it with railguns. 2900 EHP/s
- against Antimatter.
- The Hugs Tinker has a Mandatory Festival Launcher. It has an
- Electronic Counter Measures (ECM, "jamming" opponents from
- attaining target lock) module along with the usual ECM
- drones, to help it avoid damage and get away when the hugs
- are returned a bit too vigorously. It is *cap stable* in
- fleets of two or more, and has a *spare RCT* for unforeseen
- circumstances (e.g. application of Energy Neutralizers by
- the target of affections).
- The cost is pretty "reasonable" at 151M ISK of fittings on a
- 213M ISK hull. If price is no object, for 1B ISK total
- (pinkie to corner of mouth) the tank can be blinged up
- (Pithum C-Type Adaptive Invulnerability Fields, Gist X-Type
- EM Ward Field, Co-Processor II, Multispectral ECM II) to an
- astounding 2900 EHP/s against uniform damage.
- This feels like a good fit.
- ```
- [Basilisk, Hugs Tinker]
- Dread Guristas Co-Processor
- Damage Control II
- Pith X-Type X-Large Shield Booster
- Adaptive Invulnerability Field II
- Adaptive Invulnerability Field II
- EM Ward Field II
- Compulsive Scoped Multispectral ECM
- Large 'Regard' Remote Capacitor Transmitter
- Large 'Regard' Remote Capacitor Transmitter
- Large 'Regard' Remote Capacitor Transmitter
- Large 'Regard' Remote Capacitor Transmitter
- Large 'Regard' Remote Capacitor Transmitter
- Festival Launcher, Barium Firework
- Medium Core Defense Operational Solidifier II
- Medium Core Defense Operational Solidifier II
- Hornet EC-300 x5
- ```
- (A word about the Pith X-Type X-Large Shield Booster. At 67M
- ISK this is a cheap module for what it is able to do. In my
- opinion every shield booster fit for cruisers or larger
- should consider using this.)
- So what are the downsides? Many.
- 1. This is a high-skill super-tight fit. My engineering
- skills are pretty good, and yet this fit uses 99.31% of
- CPU and 99.58% of powergrid for me.
- 2. 364M ISK is still a lot of ISK for something that will
- almost certainly be blown up sooner or later.
- 3. There's no propulsion module (Afterburner or Micro Warp
- Drive) so the escape plan depends entirely on being able
- to jam the opponent with ECM and warp out. A
- jam-resistant tackler is going to just hold the victim
- until enough firepower is brought to bear.
- 4. A jamming ship (Falcon, Blackbird, etc) can stop the RCTs
- from working. This leaves 10s of cap and then the tank
- just vanishes. (The normal plan is to jam the enemy
- jammer first, but this isn't really Credo compliant.)
- 5. A Void Bomb, if somebody happened to have one handy,
- would completely empty the capacitor, draining the energy
- needed for the RCTs to operate. See 4.
- 6. This ship has only 14600 EHP of actual shields. A very
- powerful "alpha strike" could blow through them like wet
- paper, rendering the fast local repair rate as moot as
- some analogy involving mootness.
- 7. Finally, and importantly, the resists (against the four
- possible incoming damage types) aren't all that
- even. This ship handles "only" about 1500 EHP/s against
- EM damage and 1600 EHP/s against explosive.
- Nonetheless, I'm eager to go Tinker Hug someone. If it's
- possible within the limits of the Credo, a small idle
- gatecamp gang without ECM might be an ideal objet d'amour.
- But I'll need at least one partner...
- --
- *[Thanks to @Thera-Scanner for correcting my broken history
- in an earlier draft.]*
- --
- OK, shred away! I'll be disappointed if someone doesn't find
- a serious problem with or an easy improvement of this fit.
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