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- options:
- logo: &6Server &7▬ &f
- lobby: &cLobby &7► &f
- on join:
- if {lobby.location} is set:
- teleport player to {lobby.location}
- set join message to ""
- send "{@lobby} De speler %player% is gejoined!" to all players in world of player
- on command:
- command is "plugins" or "pl":
- cancel event
- if player is not op:
- stop
- else:
- set {_list::*} to list of plugins
- set {_count} to 0
- loop {_list::*}:
- add 1 to {_count}
- send "{@logo} Plugins lijst:%nl%&f(&a%{_count}%&f) &2%list of plugins%"
- else:
- set {cmd} to "%command to lower case%"
- command /lobby [<text>] [<text>]:
- aliases: /hub
- trigger:
- if player has permission "lobby.*":
- if arg-1 is set:
- if arg-1 is "help":
- send "&c----------= &4%{cmd}% &c=----------"
- send "&f&o/%{cmd}% help &d× &fKrijg help pagina"
- send "&f&o/%{cmd}% set &d× &fZet de lobby"
- send "&c----------= &4%{cmd}% &c=----------"
- else if arg-1 is "set":
- send "{@logo} Succesvol de %{cmd}% gezet naar je locatie!"
- set {lobby.location} to location of player
- else:
- if {lobby.location} is set:
- teleport player to {lobby.location}
- send "{@lobby} De speler %player% is naar de lobby gegaan!" to all players in world of player
- else:
- send "{@lobby} &cDe %{cmd}% is nog niet gezet!"
- else if {lobby.location} is set:
- teleport player to {lobby.location}
- send "{@lobby} De speler %player% is naar de lobby gegaan!" to all players in world of player
- else:
- send "{@lobby} &cDe %{cmd}% is nog niet gezet!"
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