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GUN SHOP MAP BY SAJUGS <SA-MP>

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Nov 20th, 2022
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  1. new object;
  2.  
  3. //Objects:
  4. object = CreateDynamicObject( 6959, 507.751, -2303.011, 511.822, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  5. SetDynamicObjectMaterial(object, 0 , 5149, "lasground2_las2", "driveway4_128", 0x00000000);
  6. object = CreateDynamicObject( 19353, 508.085, -2317.2791, 513.541, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  7. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  8. object = CreateDynamicObject( 19383, 504.875, -2317.2791, 513.541, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  9. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  10. object = CreateDynamicObject( 19859, 505.606, -2317.2891, 513.029, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  11. SetDynamicObjectMaterial(object, 0 , 18200, "w_town2cs_t", "Bow_door_graffiti_128", 0x00000000);
  12. object = CreateDynamicObject( 19353, 501.665, -2317.2791, 513.541, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  13. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  14. object = CreateDynamicObject( 18066, 505.635, -2317.2461, 513.659, 0, 90, 270, worldID, interiorID, -1, 300 , 300);
  15. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  16. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  17. object = CreateDynamicObject( 18066, 504.881, -2317.2461, 514.314, 90, 180, 180, worldID, interiorID, -1, 300 , 300);
  18. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  19. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  20. object = CreateDynamicObject( 18066, 505.635, -2317.2461, 512.239, 0, 90, 270, worldID, interiorID, -1, 300 , 300);
  21. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  22. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  23. object = CreateDynamicObject( 18066, 504.065, -2317.2461, 513.66, 0, 90, 270, worldID, interiorID, -1, 300 , 300);
  24. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  25. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  26. object = CreateDynamicObject( 18066, 504.801, -2317.2439, 514.316, 90, 180, 180, worldID, interiorID, -1, 300 , 300);
  27. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  28. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  29. object = CreateDynamicObject( 18066, 504.065, -2317.2461, 512.239, 0, 90, 270, worldID, interiorID, -1, 300 , 300);
  30. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  31. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  32. object = CreateDynamicObject( 19399, 509.195, -2318.918, 513.541, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  33. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  34. object = CreateDynamicObject( 1897, 509.052, -2317.3169, 512.895, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  35. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  36. object = CreateDynamicObject( 1897, 509.052, -2317.3169, 515.125, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  37. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  38. object = CreateDynamicObject( 1897, 507.883, -2317.3169, 515.245, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  39. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  40. object = CreateDynamicObject( 1897, 505.653, -2317.3169, 515.245, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  41. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  42. object = CreateDynamicObject( 1897, 503.423, -2317.3169, 515.245, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  43. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  44. object = CreateDynamicObject( 19383, 502.245, -2318.928, 513.541, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  45. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  46. object = CreateDynamicObject( 3361, 508.152, -2326.0259, 509.713, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  47. SetDynamicObjectMaterial(object, 0 , 3925, "weemap", "Bow_Abattoir_Conc2", 0xFFFFFFFF);
  48. SetDynamicObjectMaterial(object, 1 , 8438, "vgseroads", "ws_sub_pen_conc", 0x00000000);
  49. SetDynamicObjectMaterial(object, 4 , 3925, "weemap", "Bow_Abattoir_Conc2", 0x00000000);
  50. object = CreateDynamicObject( 19353, 502.246, -2322.1311, 513.541, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  51. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  52. object = CreateDynamicObject( 19353, 509.195, -2322.1279, 513.541, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  53. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  54. object = CreateDynamicObject( 3361, 506.042, -2326.2759, 513.733, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  55. SetDynamicObjectMaterial(object, 0 , 3925, "weemap", "Bow_Abattoir_Conc2", 0xFFFFFFFF);
  56. SetDynamicObjectMaterial(object, 1 , 8438, "vgseroads", "ws_sub_pen_conc", 0x00000000);
  57. SetDynamicObjectMaterial(object, 4 , 3925, "weemap", "Bow_Abattoir_Conc2", 0x00000000);
  58. object = CreateDynamicObject( 19353, 503.476, -2322.812, 513.541, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  59. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  60. object = CreateDynamicObject( 19353, 504.996, -2324.3311, 513.541, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  61. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  62. object = CreateDynamicObject( 19353, 509.195, -2325.3369, 513.541, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  63. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  64. object = CreateDynamicObject( 3095, 504.613, -2318.2329, 515.281, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  65. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  66. object = CreateDynamicObject( 19353, 504.996, -2327.542, 513.541, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  67. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  68. object = CreateDynamicObject( 19353, 504.996, -2327.542, 517.041, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  69. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  70. object = CreateDynamicObject( 19353, 504.996, -2324.332, 517.041, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  71. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  72. object = CreateDynamicObject( 3095, 511.572, -2327.2329, 515.281, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  73. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  74. object = CreateDynamicObject( 19353, 507.116, -2324.332, 517.041, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  75. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  76. object = CreateDynamicObject( 19353, 507.116, -2327.5449, 517.041, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  77. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  78. object = CreateDynamicObject( 19353, 509.195, -2328.5459, 513.541, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  79. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  80. object = CreateDynamicObject( 1498, 502.234, -2319.7061, 511.78, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  81. SetDynamicObjectMaterial(object, 0 , -1, "none", "none", 0xFFFFFFFF);
  82. object = CreateDynamicObject( 3095, 504.613, -2325.917, 518.467, -45, 0, 0, worldID, interiorID, -1, 300 , 300);
  83. SetDynamicObjectMaterial(object, 1 , 13012, "sw_apartflat5", "concretenew256", 0x00000000);
  84. object = CreateDynamicObject( 3095, 504.613, -2330.6909, 518.781, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  85. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  86. object = CreateDynamicObject( 19353, 504.996, -2330.751, 517.041, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  87. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  88. object = CreateDynamicObject( 19353, 506.636, -2331.251, 517.041, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  89. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  90. object = CreateDynamicObject( 16501, 504.789, -2326.5491, 513.75, -33.5, 90, 0, worldID, interiorID, -1, 300 , 300);
  91. SetDynamicObjectMaterial(object, 0 , 3925, "weemap", "Bow_Abattoir_Conc2", 0xFFFFFFFF);
  92. object = CreateDynamicObject( 16501, 504.789, -2326.241, 513.55, -33.5, 90, 0, worldID, interiorID, -1, 300 , 300);
  93. SetDynamicObjectMaterial(object, 0 , 3925, "weemap", "Bow_Abattoir_Conc2", 0xFFFFFFFF);
  94. object = CreateDynamicObject( 16501, 506.909, -2325.678, 509.757, -33.5, 90, 180, worldID, interiorID, -1, 300 , 300);
  95. SetDynamicObjectMaterial(object, 0 , 3925, "weemap", "Bow_Abattoir_Conc2", 0xFFFFFFFF);
  96. object = CreateDynamicObject( 16501, 506.909, -2326.4441, 509.246, -33.5, 90, 180, worldID, interiorID, -1, 300 , 300);
  97. SetDynamicObjectMaterial(object, 0 , 3925, "weemap", "Bow_Abattoir_Conc2", 0xFFFFFFFF);
  98. object = CreateDynamicObject( 1763, 506.094, -2326.8669, 514.302, 18.4, 34.3, 103.9, worldID, interiorID, -1, 300 , 300);
  99. SetDynamicObjectMaterial(object, 0 , 14860, "gf1", "CJ_MAT2DIRT", 0x00000000);
  100. object = CreateDynamicObject( 1347, 506.195, -2327.22, 515.28, 0, 37.7, 90, worldID, interiorID, -1, 300 , 300);
  101. object = CreateDynamicObject( 913, 506.743, -2330.6909, 516.64, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  102. SetDynamicObjectMaterial(object, 0 , 14754, "sfhsb3", "mp_apt1_brokedoor", 0x00000000);
  103. object = CreateDynamicObject( 2350, 506.262, -2327.0081, 515.587, -34.9, 22.7, 5.5, worldID, interiorID, -1, 300 , 300);
  104. object = CreateDynamicObject( 2807, 506.686, -2326.3191, 514.58, -30.4, 4, -2.9, worldID, interiorID, -1, 300 , 300);
  105. SetDynamicObjectMaterial(object, 0 , 10789, "xenon_sfse", "bluemetal02", 0x00000000);
  106. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  107. object = CreateDynamicObject( 1265, 505.455, -2327.3269, 514.943, -17.2, 0, 0, worldID, interiorID, -1, 300 , 300);
  108. object = CreateDynamicObject( 1265, 506.611, -2328.3479, 515.771, 1.7, 29.1, 90, worldID, interiorID, -1, 300 , 300);
  109. object = CreateDynamicObject( 1265, 505.659, -2325.479, 514.344, -4.1, -51.5, -87.9, worldID, interiorID, -1, 300 , 300);
  110. object = CreateDynamicObject( 19940, 506.626, -2325.886, 514.684, -7.7, 35, 118.2, worldID, interiorID, -1, 300 , 300);
  111. SetDynamicObjectMaterial(object, 0 , 3925, "weemap", "telepole128", 0xFFFFFFFF);
  112. object = CreateDynamicObject( 16500, 504.545, -2325.3269, 515.171, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  113. SetDynamicObjectMaterial(object, 0 , -1, "none", "none", 0x00FFFFFF);
  114. object = CreateDynamicObject( 6959, 508.309, -2337.0979, 507.725, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  115. SetDynamicObjectMaterial(object, 0 , 12923, "sw_block05", "dustyconcrete", 0xFFCCCCCC);
  116. object = CreateDynamicObject( 19353, 509.195, -2328.5459, 510.041, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  117. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  118. object = CreateDynamicObject( 19353, 509.195, -2328.5459, 506.541, 180, 0, 180, worldID, interiorID, -1, 300 , 300);
  119. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  120. object = CreateDynamicObject( 19353, 509.195, -2328.5459, 510.041, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  121. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  122. object = CreateDynamicObject( 19353, 509.195, -2325.3359, 510.041, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  123. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  124. object = CreateDynamicObject( 19353, 510.725, -2330.0681, 509.431, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  125. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  126. object = CreateDynamicObject( 19353, 506.975, -2328.5459, 510.041, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  127. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  128. object = CreateDynamicObject( 19353, 506.975, -2325.3359, 510.041, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  129. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  130. object = CreateDynamicObject( 19353, 506.975, -2322.1331, 510.041, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  131. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  132. object = CreateDynamicObject( 19353, 506.975, -2328.5459, 506.541, 180, 0, 180, worldID, interiorID, -1, 300 , 300);
  133. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  134. object = CreateDynamicObject( 3095, 511.532, -2328.6909, 514.121, 35, 0, 0, worldID, interiorID, -1, 300 , 300);
  135. SetDynamicObjectMaterial(object, 1 , 13012, "sw_apartflat5", "concretenew256", 0x00000000);
  136. object = CreateDynamicObject( 3095, 511.539, -2334.6411, 511.159, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  137. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  138. object = CreateDynamicObject( 19353, 507.525, -2330.1951, 513.541, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  139. SetDynamicObjectMaterial(object, 0 , 8678, "wddngchplgrnd01", "vgschapelwall01_128", 0x00000000);
  140. object = CreateDynamicObject( 19353, 507.525, -2330.2051, 512.92, 180, 0, 270, worldID, interiorID, -1, 300 , 300);
  141. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  142. object = CreateDynamicObject( 1897, 502.283, -2318.5581, 515.245, 0, 90, 270, worldID, interiorID, -1, 300 , 300);
  143. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  144. object = CreateDynamicObject( 1897, 502.283, -2320.7871, 515.245, 0, 90, 270, worldID, interiorID, -1, 300 , 300);
  145. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  146. object = CreateDynamicObject( 1897, 502.283, -2323.0171, 515.245, 0, 90, 270, worldID, interiorID, -1, 300 , 300);
  147. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  148. object = CreateDynamicObject( 1897, 502.283, -2322.677, 512.904, 0, 180, 270, worldID, interiorID, -1, 300 , 300);
  149. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  150. object = CreateDynamicObject( 1897, 502.283, -2322.677, 515.134, 0, 180, 270, worldID, interiorID, -1, 300 , 300);
  151. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  152. object = CreateDynamicObject( 1897, 502.283, -2317.447, 512.904, 0, 180, 270, worldID, interiorID, -1, 300 , 300);
  153. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  154. object = CreateDynamicObject( 1897, 502.283, -2317.447, 515.124, 0, 180, 270, worldID, interiorID, -1, 300 , 300);
  155. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  156. object = CreateDynamicObject( 1897, 509.163, -2318.5559, 515.245, 360, 90, 450, worldID, interiorID, -1, 300 , 300);
  157. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  158. object = CreateDynamicObject( 1897, 509.163, -2320.7859, 515.245, 360, 90, 450, worldID, interiorID, -1, 300 , 300);
  159. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  160. object = CreateDynamicObject( 1897, 509.165, -2321.7571, 515.244, 360, 90, 450, worldID, interiorID, -1, 300 , 300);
  161. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  162. object = CreateDynamicObject( 1897, 509.165, -2322.927, 512.873, 360, 180, 450, worldID, interiorID, -1, 300 , 300);
  163. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  164. object = CreateDynamicObject( 1897, 509.165, -2322.927, 515.103, 360, 180, 450, worldID, interiorID, -1, 300 , 300);
  165. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  166. object = CreateDynamicObject( 1897, 505.03, -2322.7771, 512.873, 360, 180, 720, worldID, interiorID, -1, 300 , 300);
  167. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  168. object = CreateDynamicObject( 1897, 505.03, -2322.7771, 515.103, 360, 180, 720, worldID, interiorID, -1, 300 , 300);
  169. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  170. object = CreateDynamicObject( 1897, 503.84, -2322.7771, 515.213, 360, 270, 1080, worldID, interiorID, -1, 300 , 300);
  171. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  172. object = CreateDynamicObject( 1897, 501.61, -2322.7771, 515.213, 360, 270, 1080, worldID, interiorID, -1, 300 , 300);
  173. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  174. object = CreateDynamicObject( 19482, 509.201, -2317.7859, 513.995, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  175. SetDynamicObjectMaterial(object, 0 , 11390, "hubint2", "ws_fuckedwin2", 0x00000000);
  176. object = CreateDynamicObject( 19482, 509.261, -2317.7859, 514.005, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  177. SetDynamicObjectMaterial(object, 0 , 17944, "lngblok_lae2", "white64bumpy", 0xDDFFFFFF);
  178. object = CreateDynamicObject( 647, 511.676, -2318.7539, 513.47, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  179. object = CreateDynamicObject( 647, 511.676, -2322.7849, 513.93, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  180. object = CreateDynamicObject( 18066, 502.226, -2318.167, 513.659, 0, 90, 360, worldID, interiorID, -1, 300 , 300);
  181. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  182. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  183. object = CreateDynamicObject( 18066, 502.226, -2318.167, 512.239, 0, 90, 360, worldID, interiorID, -1, 300 , 300);
  184. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  185. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  186. object = CreateDynamicObject( 18066, 502.226, -2319.7371, 512.239, 0, 90, 360, worldID, interiorID, -1, 300 , 300);
  187. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  188. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  189. object = CreateDynamicObject( 18066, 502.226, -2319.7371, 513.659, 0, 90, 360, worldID, interiorID, -1, 300 , 300);
  190. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  191. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  192. object = CreateDynamicObject( 18066, 502.226, -2318.9961, 514.315, 90, 180, 270, worldID, interiorID, -1, 300 , 300);
  193. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  194. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  195. object = CreateDynamicObject( 18066, 502.228, -2318.906, 514.314, 90, 180, 270, worldID, interiorID, -1, 300 , 300);
  196. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  197. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  198. object = CreateDynamicObject( 18066, 509.098, -2318.7461, 512.953, 90, 180, 270, worldID, interiorID, -1, 300 , 300);
  199. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0x00000000);
  200. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  201. object = CreateDynamicObject( 18066, 509.099, -2319.106, 512.956, 90, 180, 270, worldID, interiorID, -1, 300 , 300);
  202. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0x00000000);
  203. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  204. object = CreateDynamicObject( 18066, 509.219, -2317.998, 513.639, 180, 270, 540, worldID, interiorID, -1, 300 , 300);
  205. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  206. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  207. object = CreateDynamicObject( 18066, 509.219, -2319.8501, 513.639, 180, 270, 540, worldID, interiorID, -1, 300 , 300);
  208. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  209. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  210. object = CreateDynamicObject( 18066, 509.219, -2319.165, 514.379, 270, 270, 540, worldID, interiorID, -1, 300 , 300);
  211. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  212. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  213. object = CreateDynamicObject( 18066, 509.22, -2318.6541, 514.38, 270, 270, 540, worldID, interiorID, -1, 300 , 300);
  214. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  215. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  216. object = CreateDynamicObject( 18066, 509.28, -2318.884, 513.689, 360, 270, 540, worldID, interiorID, -1, 300 , 300);
  217. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  218. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  219. object = CreateDynamicObject( 1897, 509.167, -2324.1179, 511.843, 360, 270, 1170, worldID, interiorID, -1, 300 , 300);
  220. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  221. object = CreateDynamicObject( 19353, 509.195, -2322.1221, 510.041, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  222. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  223. object = CreateDynamicObject( 1897, 509.167, -2326.3479, 511.843, 360, 270, 1170, worldID, interiorID, -1, 300 , 300);
  224. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  225. object = CreateDynamicObject( 1897, 509.167, -2328.5801, 511.843, 360, 270, 1170, worldID, interiorID, -1, 300 , 300);
  226. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  227. object = CreateDynamicObject( 1897, 509.167, -2330.811, 511.843, 360, 270, 1170, worldID, interiorID, -1, 300 , 300);
  228. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  229. object = CreateDynamicObject( 1897, 506.967, -2324.5391, 511.843, 540, 270, 1530, worldID, interiorID, -1, 300 , 300);
  230. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  231. object = CreateDynamicObject( 1897, 506.967, -2326.77, 511.843, 540, 270, 1530, worldID, interiorID, -1, 300 , 300);
  232. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  233. object = CreateDynamicObject( 1897, 506.967, -2329, 511.843, 540, 270, 1530, worldID, interiorID, -1, 300 , 300);
  234. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  235. object = CreateDynamicObject( 1897, 508.017, -2330.1809, 511.865, 900, 270, 1620, worldID, interiorID, -1, 300 , 300);
  236. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  237. object = CreateDynamicObject( 19353, 506.975, -2331.7539, 509.441, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  238. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  239. object = CreateDynamicObject( 19383, 512.245, -2331.7571, 509.431, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  240. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  241. object = CreateDynamicObject( 19353, 506.975, -2334.9651, 509.441, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  242. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  243. object = CreateDynamicObject( 19353, 512.246, -2334.9651, 509.441, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  244. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  245. object = CreateDynamicObject( 19445, 507.356, -2335.7561, 509.441, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  246. SetDynamicObjectMaterial(object, 0 , 17500, "stormdrain", "macbrij2_LAe", 0x00000000);
  247. object = CreateDynamicObject( 19383, 512.425, -2331.7571, 509.431, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  248. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  249. object = CreateDynamicObject( 19353, 512.425, -2334.968, 509.431, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  250. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  251. object = CreateDynamicObject( 19353, 512.425, -2328.5481, 509.431, 0, 0, 360, worldID, interiorID, -1, 300 , 300);
  252. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  253. object = CreateDynamicObject( 19353, 514.105, -2327.0271, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  254. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  255. object = CreateDynamicObject( 19353, 514.105, -2336.6189, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  256. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  257. object = CreateDynamicObject( 19353, 517.315, -2336.6189, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  258. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  259. object = CreateDynamicObject( 19383, 518.995, -2334.949, 509.431, 0, 0, 540, worldID, interiorID, -1, 300 , 300);
  260. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  261. object = CreateDynamicObject( 19353, 520.515, -2333.271, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  262. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  263. object = CreateDynamicObject( 19353, 517.314, -2327.0271, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  264. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  265. object = CreateDynamicObject( 19353, 520.525, -2327.0271, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  266. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  267. object = CreateDynamicObject( 19353, 523.734, -2327.0271, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  268. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  269. object = CreateDynamicObject( 19353, 526.944, -2327.0271, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  270. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  271. object = CreateDynamicObject( 19353, 528.634, -2328.707, 509.431, 0, 0, 540, worldID, interiorID, -1, 300 , 300);
  272. SetDynamicObjectMaterial(object, 0 , 13131, "cunte_blockammo", "dt_ammu_wall2", 0xFFFFEEEE);
  273. object = CreateDynamicObject( 19353, 528.634, -2331.917, 509.431, 0, 0, 540, worldID, interiorID, -1, 300 , 300);
  274. SetDynamicObjectMaterial(object, 0 , 13131, "cunte_blockammo", "dt_ammu_wall2", 0xFFFFEEEE);
  275. object = CreateDynamicObject( 19353, 523.725, -2333.271, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  276. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  277. object = CreateDynamicObject( 19353, 526.935, -2333.271, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  278. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  279. object = CreateDynamicObject( 19455, 528.625, -2330.718, 506.361, 180, 0, 540, worldID, interiorID, -1, 300 , 300);
  280. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  281. object = CreateDynamicObject( 19455, 528.625, -2330.718, 512.781, 180, 0, 540, worldID, interiorID, -1, 300 , 300);
  282. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  283. object = CreateDynamicObject( 3095, 520.539, -2334.6411, 511.159, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  284. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  285. object = CreateDynamicObject( 3095, 520.539, -2325.6411, 511.159, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  286. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  287. object = CreateDynamicObject( -1, 520.539, -2325.6411, 1511.1591, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  288. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  289. object = CreateDynamicObject( 3095, 529.539, -2334.6411, 511.159, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  290. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  291. object = CreateDynamicObject( 3095, 529.539, -2325.6411, 511.159, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  292. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  293. object = CreateDynamicObject( 3095, 516.498, -2325.6411, 511.161, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  294. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  295. object = CreateDynamicObject( 1499, 512.321, -2330.9851, 507.679, 0, 0, -90, worldID, interiorID, -1, 300 , 300);
  296. SetDynamicObjectMaterial(object, 0 , -1, "none", "none", 0xFFFFFFFF);
  297. object = CreateDynamicObject( 1897, 509.193, -2330.094, 510.065, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  298. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  299. object = CreateDynamicObject( 1897, 509.193, -2330.094, 507.835, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  300. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  301. object = CreateDynamicObject( 1897, 507.003, -2330.1741, 507.835, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  302. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  303. object = CreateDynamicObject( 1897, 507.003, -2330.1741, 510.065, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  304. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  305. object = CreateDynamicObject( 1897, 508.173, -2330.094, 511.085, 180, 90, 360, worldID, interiorID, -1, 300 , 300);
  306. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  307. object = CreateDynamicObject( 1897, 510.403, -2330.094, 511.085, 180, 90, 360, worldID, interiorID, -1, 300 , 300);
  308. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  309. object = CreateDynamicObject( 1897, 511.043, -2330.092, 511.085, 180, 90, 360, worldID, interiorID, -1, 300 , 300);
  310. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  311. object = CreateDynamicObject( 1897, 512.213, -2331.333, 511.085, 180, 90, 270, worldID, interiorID, -1, 300 , 300);
  312. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  313. object = CreateDynamicObject( 1897, 512.213, -2333.5649, 511.085, 180, 90, 270, worldID, interiorID, -1, 300 , 300);
  314. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  315. object = CreateDynamicObject( 1897, 512.213, -2335.7949, 511.085, 180, 90, 270, worldID, interiorID, -1, 300 , 300);
  316. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  317. object = CreateDynamicObject( 1897, 510.963, -2335.7251, 511.085, 180, 90, 180, worldID, interiorID, -1, 300 , 300);
  318. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  319. object = CreateDynamicObject( 1897, 508.733, -2335.7251, 511.085, 180, 90, 180, worldID, interiorID, -1, 300 , 300);
  320. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  321. object = CreateDynamicObject( 1897, 506.503, -2335.7251, 511.085, 180, 90, 180, worldID, interiorID, -1, 300 , 300);
  322. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  323. object = CreateDynamicObject( 1897, 507.003, -2331.3611, 511.085, 180, 90, 90, worldID, interiorID, -1, 300 , 300);
  324. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  325. object = CreateDynamicObject( 1897, 507.003, -2333.5911, 511.085, 180, 90, 90, worldID, interiorID, -1, 300 , 300);
  326. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  327. object = CreateDynamicObject( 1897, 507.003, -2335.8201, 511.085, 180, 90, 90, worldID, interiorID, -1, 300 , 300);
  328. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  329. object = CreateDynamicObject( 1897, 507.003, -2335.5901, 509.945, 180, 180, 90, worldID, interiorID, -1, 300 , 300);
  330. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  331. object = CreateDynamicObject( 1897, 507.003, -2335.5901, 507.715, 180, 180, 90, worldID, interiorID, -1, 300 , 300);
  332. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  333. object = CreateDynamicObject( 18066, 512.425, -2332.5149, 508.125, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  334. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  335. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  336. object = CreateDynamicObject( 1897, 512.223, -2335.6201, 509.945, 180, 180, 270, worldID, interiorID, -1, 300 , 300);
  337. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  338. object = CreateDynamicObject( 1897, 512.223, -2330.23, 509.945, 180, 180, 270, worldID, interiorID, -1, 300 , 300);
  339. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  340. object = CreateDynamicObject( 1897, 512.223, -2330.23, 507.715, 180, 180, 270, worldID, interiorID, -1, 300 , 300);
  341. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  342. object = CreateDynamicObject( 18066, 512.275, -2332.5161, 509.545, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  343. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  344. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  345. object = CreateDynamicObject( 18066, 512.275, -2331.7649, 510.2, 90, 90, 180, worldID, interiorID, -1, 300 , 300);
  346. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  347. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  348. object = CreateDynamicObject( 18066, 512.275, -2332.5161, 508.125, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  349. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  350. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  351. object = CreateDynamicObject( 18066, 512.275, -2330.9451, 508.125, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  352. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  353. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  354. object = CreateDynamicObject( 18066, 512.275, -2330.9451, 509.545, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  355. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  356. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  357. object = CreateDynamicObject( 18066, 512.277, -2331.6851, 510.199, 90, 90, 180, worldID, interiorID, -1, 300 , 300);
  358. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  359. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  360. object = CreateDynamicObject( 2680, 502.405, -2318.408, 512.694, 20, 0, 95, worldID, interiorID, -1, 300 , 300);
  361. object = CreateDynamicObject( 18066, 502.426, -2318.5701, 513.954, 0, 30, -90, worldID, interiorID, -1, 300 , 300);
  362. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0xFFFFFFFF);
  363. SetDynamicObjectMaterial(object, 1 , 1637, "od_beachstuff", "wood02", 0x00000000);
  364. object = CreateDynamicObject( 18066, 502.424, -2319.3569, 513.499, 0, 30, -90, worldID, interiorID, -1, 300 , 300);
  365. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0xFFFFFFFF);
  366. SetDynamicObjectMaterial(object, 1 , 1637, "od_beachstuff", "wood02", 0x00000000);
  367. object = CreateDynamicObject( 18066, 502.424, -2319.147, 512.976, 0, 10, 270, worldID, interiorID, -1, 300 , 300);
  368. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0xFFFFFFFF);
  369. SetDynamicObjectMaterial(object, 1 , 1637, "od_beachstuff", "wood02", 0x00000000);
  370. object = CreateDynamicObject( 18066, 502.426, -2318.657, 513.062, 0, 10, 270, worldID, interiorID, -1, 300 , 300);
  371. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0xFFFFFFFF);
  372. SetDynamicObjectMaterial(object, 1 , 1637, "od_beachstuff", "wood02", 0x00000000);
  373. object = CreateDynamicObject( 17969, 502.35, -2315.54, 512.927, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  374. object = CreateDynamicObject( 17969, 502.33, -2321.071, 513.197, 0, 0, 179.8, worldID, interiorID, -1, 300 , 300);
  375. object = CreateDynamicObject( 17969, 502.37, -2322.822, 513.647, 0, 0, -179.4, worldID, interiorID, -1, 300 , 300);
  376. object = CreateDynamicObject( 18666, 503.636, -2322.7119, 514.147, 2.7, 0, 270, worldID, interiorID, -1, 300 , 300);
  377. SetDynamicObjectMaterial(object, 0 , -1, "none", "none", 0xFF000000);
  378. object = CreateDynamicObject( 911, 503.682, -2322.2419, 512.351, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  379. SetDynamicObjectMaterial(object, 0 , 17925, "lae2fake_int", "ab_wood1", 0x00000000);
  380. object = CreateDynamicObject( 4227, 506.974, -2329.595, 509.075, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  381. object = CreateDynamicObject( 365, 503.607, -2322.5381, 513.093, 0, -5, 0, worldID, interiorID, -1, 300 , 300);
  382. object = CreateDynamicObject( 365, 503.961, -2322.3721, 513.031, 0, 85, 55, worldID, interiorID, -1, 300 , 300);
  383. object = CreateDynamicObject( 365, 503.269, -2322.0061, 511.951, 0, 85, 5, worldID, interiorID, -1, 300 , 300);
  384. object = CreateDynamicObject( 1893, 505.226, -2320.2429, 515.736, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  385. object = CreateDynamicObject( 1893, 506.085, -2329.0769, 519.247, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  386. object = CreateDynamicObject( 1893, 509.586, -2333.387, 511.617, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  387. object = CreateDynamicObject( 1440, 508.389, -2318.218, 512.299, 0, 0, -6.2, worldID, interiorID, -1, 300 , 300);
  388. object = CreateDynamicObject( 2121, 504.817, -2322.2329, 512.288, -33, 0, 146.7, worldID, interiorID, -1, 300 , 300);
  389. SetDynamicObjectMaterial(object, 0 , 10789, "xenon_sfse", "bluemetal02", 0x00000000);
  390. object = CreateDynamicObject( 19477, 505.218, -2317.425, 511.796, 0, -90, 0, worldID, interiorID, -1, 300 , 300);
  391. SetDynamicObjectMaterial(object, 0 , 10789, "xenon_sfse", "ruffroadlas", 0x00000000);
  392. object = CreateDynamicObject( 19477, 509.097, -2320.7351, 511.596, 90, -90, -90, worldID, interiorID, -1, 300 , 300);
  393. SetDynamicObjectMaterial(object, 0 , 10789, "xenon_sfse", "ruffroadlas", 0x00000000);
  394. object = CreateDynamicObject( 2673, 503.245, -2321.2361, 511.868, 0, 0, 27.8, worldID, interiorID, -1, 300 , 300);
  395. object = CreateDynamicObject( 1338, 507.723, -2335.0291, 508.377, 0, 0, -22.8, worldID, interiorID, -1, 300 , 300);
  396. SetDynamicObjectMaterial(object, 0 , -1, "none", "none", 0xFFFFFFFF);
  397. object = CreateDynamicObject( 925, 510.975, -2334.8311, 508.688, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  398. SetDynamicObjectMaterial(object, 0 , -1, "none", "none", 0xFFFFFFFF);
  399. object = CreateDynamicObject( 1886, 511.703, -2334.906, 511.223, 15.5, 0, -153.2, worldID, interiorID, -1, 300 , 300);
  400. object = CreateDynamicObject( 2922, 512.141, -2332.885, 508.951, 0, 0, -270, worldID, interiorID, -1, 300 , 300);
  401. SetDynamicObjectMaterial(object, 1 , 9818, "ship_brijsfw", "ship_greenscreen1", 0x00000000);
  402. object = CreateDynamicObject( 927, 512.112, -2333.856, 509.885, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  403. object = CreateDynamicObject( 19475, 511.983, -2334.8379, 510.65, 0, 0, -32.8, worldID, interiorID, -1, 300 , 300);
  404. SetDynamicObjectMaterial(object, 0 , 10675, "transformer_sfs", "hangingwires2", 0x00000000);
  405. object = CreateDynamicObject( 920, 510.57, -2334.8989, 510.231, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  406. object = CreateDynamicObject( 19476, 511.725, -2334.895, 509.76, 0, 270, -65, worldID, interiorID, -1, 300 , 300);
  407. SetDynamicObjectMaterial(object, 0 , 10675, "transformer_sfs", "hangingwires2", 0x00000000);
  408. object = CreateDynamicObject( 19476, 511.645, -2334.616, 509.76, 0, 270, 109, worldID, interiorID, -1, 300 , 300);
  409. SetDynamicObjectMaterial(object, 0 , 10675, "transformer_sfs", "hangingwires2", 0x00000000);
  410. object = CreateDynamicObject( 19563, 512.374, -2334.5691, 509.803, -90, 0, 90, worldID, interiorID, -1, 300 , 300);
  411. SetDynamicObjectMaterial(object, 0 , 16146, "des_ufoinn", "electricbox256", 0x00000000);
  412. object = CreateDynamicObject( 18066, 512.425, -2332.5149, 509.545, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  413. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  414. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  415. object = CreateDynamicObject( 18066, 512.425, -2330.9441, 509.545, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  416. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  417. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  418. object = CreateDynamicObject( 18066, 512.425, -2330.9441, 508.125, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  419. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  420. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  421. object = CreateDynamicObject( 18066, 512.425, -2331.6841, 510.201, 90, 90, 180, worldID, interiorID, -1, 300 , 300);
  422. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  423. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  424. object = CreateDynamicObject( 18066, 512.426, -2331.7639, 510.2, 90, 90, 180, worldID, interiorID, -1, 300 , 300);
  425. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  426. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  427. object = CreateDynamicObject( 1897, 512.452, -2336.45, 510.045, 0, 0, -90, worldID, interiorID, -1, 300 , 300);
  428. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  429. object = CreateDynamicObject( 1897, 512.452, -2336.45, 507.805, 0, 0, -90, worldID, interiorID, -1, 300 , 300);
  430. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  431. object = CreateDynamicObject( 1897, 512.452, -2327.158, 507.805, 0, 0, -90, worldID, interiorID, -1, 300 , 300);
  432. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  433. object = CreateDynamicObject( 1897, 512.452, -2327.158, 510.035, 0, 0, -90, worldID, interiorID, -1, 300 , 300);
  434. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  435. object = CreateDynamicObject( 1897, 528.593, -2327.1819, 510.035, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  436. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  437. object = CreateDynamicObject( 1897, 528.593, -2327.1819, 507.805, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  438. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  439. object = CreateDynamicObject( 1897, 528.593, -2333.1321, 507.805, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  440. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  441. object = CreateDynamicObject( 1897, 528.593, -2333.1321, 510.035, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  442. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  443. object = CreateDynamicObject( 1897, 518.962, -2333.262, 510.045, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  444. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  445. object = CreateDynamicObject( 1897, 518.962, -2333.262, 507.815, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  446. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  447. object = CreateDynamicObject( 1897, 518.962, -2336.481, 507.815, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  448. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  449. object = CreateDynamicObject( 1897, 518.962, -2336.481, 510.045, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  450. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  451. object = CreateDynamicObject( 1897, 518.962, -2334.429, 511.115, 0, 90, 90, worldID, interiorID, -1, 300 , 300);
  452. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  453. object = CreateDynamicObject( 1897, 518.962, -2336.6599, 511.115, 0, 90, 90, worldID, interiorID, -1, 300 , 300);
  454. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  455. object = CreateDynamicObject( 1897, 517.721, -2336.5801, 511.115, 0, 90, 0, worldID, interiorID, -1, 300 , 300);
  456. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  457. object = CreateDynamicObject( 1897, 515.491, -2336.5801, 511.115, 0, 90, 0, worldID, interiorID, -1, 300 , 300);
  458. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  459. object = CreateDynamicObject( 1897, 513.701, -2336.5779, 511.116, 0, 90, 0, worldID, interiorID, -1, 300 , 300);
  460. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  461. object = CreateDynamicObject( 1897, 512.451, -2335.2881, 511.116, 0, 90, -90, worldID, interiorID, -1, 300 , 300);
  462. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  463. object = CreateDynamicObject( 1897, 512.451, -2333.0591, 511.116, 0, 90, -90, worldID, interiorID, -1, 300 , 300);
  464. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  465. object = CreateDynamicObject( 1897, 512.451, -2330.8291, 511.116, 0, 90, -90, worldID, interiorID, -1, 300 , 300);
  466. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  467. object = CreateDynamicObject( 1897, 512.451, -2328.5991, 511.116, 0, 90, -90, worldID, interiorID, -1, 300 , 300);
  468. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  469. object = CreateDynamicObject( 1897, 512.451, -2326.3611, 511.116, 0, 90, -90, worldID, interiorID, -1, 300 , 300);
  470. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  471. object = CreateDynamicObject( 1897, 513.69, -2327.062, 511.116, 0, 90, -180, worldID, interiorID, -1, 300 , 300);
  472. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  473. object = CreateDynamicObject( 1897, 515.92, -2327.062, 511.116, 0, 90, -180, worldID, interiorID, -1, 300 , 300);
  474. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  475. object = CreateDynamicObject( 1897, 518.149, -2327.062, 511.116, 0, 90, -180, worldID, interiorID, -1, 300 , 300);
  476. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  477. object = CreateDynamicObject( 1897, 520.379, -2327.062, 511.116, 0, 90, -180, worldID, interiorID, -1, 300 , 300);
  478. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  479. object = CreateDynamicObject( 1897, 522.609, -2327.062, 511.116, 0, 90, -180, worldID, interiorID, -1, 300 , 300);
  480. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  481. object = CreateDynamicObject( 1897, 524.839, -2327.062, 511.116, 0, 90, -180, worldID, interiorID, -1, 300 , 300);
  482. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  483. object = CreateDynamicObject( 1897, 527.069, -2327.062, 511.116, 0, 90, -180, worldID, interiorID, -1, 300 , 300);
  484. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  485. object = CreateDynamicObject( 1897, 529.3, -2327.062, 511.116, 0, 90, -180, worldID, interiorID, -1, 300 , 300);
  486. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  487. object = CreateDynamicObject( 1897, 528.6, -2328.343, 511.116, 0, 90, -270, worldID, interiorID, -1, 300 , 300);
  488. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  489. object = CreateDynamicObject( 1897, 528.6, -2330.573, 511.116, 0, 90, -270, worldID, interiorID, -1, 300 , 300);
  490. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  491. object = CreateDynamicObject( 1897, 528.6, -2332.802, 511.116, 0, 90, -270, worldID, interiorID, -1, 300 , 300);
  492. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  493. object = CreateDynamicObject( 1897, 519.94, -2333.2419, 511.116, 360, 270, -360, worldID, interiorID, -1, 300 , 300);
  494. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  495. object = CreateDynamicObject( 1897, 522.17, -2333.2419, 511.116, 360, 270, -360, worldID, interiorID, -1, 300 , 300);
  496. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  497. object = CreateDynamicObject( 1897, 524.4, -2333.2419, 511.116, 360, 270, -360, worldID, interiorID, -1, 300 , 300);
  498. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  499. object = CreateDynamicObject( 1897, 526.63, -2333.2419, 511.116, 360, 270, -360, worldID, interiorID, -1, 300 , 300);
  500. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  501. object = CreateDynamicObject( 1897, 528.859, -2333.2419, 511.116, 360, 270, -360, worldID, interiorID, -1, 300 , 300);
  502. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  503. object = CreateDynamicObject( 941, 519.694, -2332.239, 508.154, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  504. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0xFFFFFFFF);
  505. SetDynamicObjectMaterial(object, 1 , 10350, "oc_flats_gnd_sfs", "ws_woodfence1", 0x00000000);
  506. object = CreateDynamicObject( 937, 519.624, -2328.0481, 508.154, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  507. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0xFFFFFFFF);
  508. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  509. object = CreateDynamicObject( 3013, 519.372, -2329.196, 507.838, 0, 0, -17.4, worldID, interiorID, -1, 300 , 300);
  510. object = CreateDynamicObject( 3014, 519.797, -2329.248, 507.818, 0, 0, 3.9, worldID, interiorID, -1, 300 , 300);
  511. object = CreateDynamicObject( 3014, 519.796, -2329.2681, 508.298, 0, 0, -3.3, worldID, interiorID, -1, 300 , 300);
  512. object = CreateDynamicObject( 19940, 519.901, -2329.9351, 508.642, 0, 0, 2.9, worldID, interiorID, -1, 300 , 300);
  513. SetDynamicObjectMaterial(object, 0 , 3925, "weemap", "telepole128", 0x00000000);
  514. object = CreateDynamicObject( 19940, 519.342, -2329.958, 508.642, 360, 0, 178.7, worldID, interiorID, -1, 300 , 300);
  515. SetDynamicObjectMaterial(object, 0 , 3925, "weemap", "telepole128", 0x00000000);
  516. object = CreateDynamicObject( 1587, 523.84, -2328.855, 506.509, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  517. object = CreateDynamicObject( 1586, 523.74, -2328.855, 507.859, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  518. SetDynamicObjectMaterial(object, 0 , 13131, "cunte_blockammo", "dt_ammu_wall2", 0xFFCCDDFF);
  519. object = CreateDynamicObject( 1587, 526.38, -2331.416, 506.509, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  520. object = CreateDynamicObject( 1586, 526.37, -2331.416, 507.868, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  521. SetDynamicObjectMaterial(object, 0 , 13131, "cunte_blockammo", "dt_ammu_wall2", 0xFFCCDDFF);
  522. object = CreateDynamicObject( 2448, 514.452, -2333.8459, 507.173, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  523. SetDynamicObjectMaterial(object, 2 , 914, "industrialext", "CJ_GEN_GLASS2", 0x00000000);
  524. SetDynamicObjectMaterial(object, 3 , 3925, "weemap", "telepole128", 0x00000000);
  525. SetDynamicObjectMaterial(object, 4 , 8494, "vgslowbuild1", "bluemetal", 0x00000000);
  526. object = CreateDynamicObject( 2448, 516.851, -2333.8459, 507.173, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  527. SetDynamicObjectMaterial(object, 2 , 914, "industrialext", "CJ_GEN_GLASS2", 0x00000000);
  528. SetDynamicObjectMaterial(object, 3 , 3925, "weemap", "telepole128", 0x00000000);
  529. SetDynamicObjectMaterial(object, 4 , 8494, "vgslowbuild1", "bluemetal", 0x00000000);
  530. object = CreateDynamicObject( 2400, 517.126, -2336.907, 508.461, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  531. SetDynamicObjectMaterial(object, 1 , 1, "none", "none", 0x00FFFFFF);
  532. object = CreateDynamicObject( 2509, 516.678, -2336.5081, 509.767, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  533. SetDynamicObjectMaterial(object, 0 , 1, "none", "none", 0xFFFFFFFF);
  534. object = CreateDynamicObject( 2509, 514.789, -2336.5081, 509.767, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  535. SetDynamicObjectMaterial(object, 0 , 1, "none", "none", 0xFFFFFFFF);
  536. object = CreateDynamicObject( 1271, 513.015, -2336.0129, 508.029, 0, 0, 49.7, worldID, interiorID, -1, 300 , 300);
  537. SetDynamicObjectMaterial(object, 0 , 498, "boxville", "boxville92crate128", 0xFFFFFFFF);
  538. object = CreateDynamicObject( 2969, 512.83, -2336.1331, 508.458, 0, 0, 104.7, worldID, interiorID, -1, 300 , 300);
  539. object = CreateDynamicObject( 2807, 513.669, -2335.1721, 508.201, 0, 0, -114.3, worldID, interiorID, -1, 300 , 300);
  540. SetDynamicObjectMaterial(object, 0 , 10789, "xenon_sfse", "bluemetal02", 0x00000000);
  541. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  542. object = CreateDynamicObject( 1744, 512.353, -2335.729, 509.243, 0, 0, -270, worldID, interiorID, -1, 300 , 300);
  543. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0x00000000);
  544. object = CreateDynamicObject( 2358, 519.633, -2327.374, 508.739, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  545. object = CreateDynamicObject( 2359, 519.77, -2327.8169, 508.829, 0, 0, -11.3, worldID, interiorID, -1, 300 , 300);
  546. object = CreateDynamicObject( 2043, 519.471, -2328.7009, 508.722, 0, 0, 69.1, worldID, interiorID, -1, 300 , 300);
  547. object = CreateDynamicObject( 19832, 519.599, -2327.7019, 508.749, 90, 0, -11.3, worldID, interiorID, -1, 300 , 300);
  548. object = CreateDynamicObject( 19832, 519.626, -2328.4719, 508.632, 0, 0, -3.5, worldID, interiorID, -1, 300 , 300);
  549. object = CreateDynamicObject( 2038, 519.418, -2330.728, 508.7, -90, 0, -80, worldID, interiorID, -1, 300 , 300);
  550. object = CreateDynamicObject( 19995, 519.563, -2331.218, 508.639, 0, -270, -23, worldID, interiorID, -1, 300 , 300);
  551. object = CreateDynamicObject( 19995, 519.573, -2331.3979, 508.639, 0, -270, 18, worldID, interiorID, -1, 300 , 300);
  552. object = CreateDynamicObject( 3577, 514.169, -2327.2461, 508.415, 0, 0, -179.9, worldID, interiorID, -1, 300 , 300);
  553. SetDynamicObjectMaterial(object, 0 , 1, "none", "none", 0xFFFFFFFF);
  554. SetDynamicObjectMaterial(object, 2 , 498, "boxville", "boxville92crate128", 0x00000000);
  555. object = CreateDynamicObject( 1271, 513.825, -2327.8601, 508.139, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  556. SetDynamicObjectMaterial(object, 0 , 456, "yankee", "yankee92crate", 0xFFAAAAAA);
  557. object = CreateDynamicObject( 1271, 513.827, -2327.8579, 508.708, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  558. SetDynamicObjectMaterial(object, 0 , 456, "yankee", "yankee92crate", 0xFFAAAAAA);
  559. object = CreateDynamicObject( 2055, 518.245, -2327.134, 509.557, 0, 1.2, 0, worldID, interiorID, -1, 300 , 300);
  560. object = CreateDynamicObject( 2102, 512.683, -2334.7361, 509.578, 0, 0, 99, worldID, interiorID, -1, 300 , 300);
  561. object = CreateDynamicObject( 2162, 512.477, -2335.4729, 510.908, 180, 0, -100.2, worldID, interiorID, -1, 300 , 300);
  562. SetDynamicObjectMaterial(object, 1 , 1, "none", "none", 0x00FFFFFF);
  563. SetDynamicObjectMaterial(object, 2 , -1, "none", "none", 0x00FFFFFF);
  564. object = CreateDynamicObject( 19383, 519.165, -2334.949, 509.431, 0, 0, 540, worldID, interiorID, -1, 300 , 300);
  565. SetDynamicObjectMaterial(object, 0 , 17517, "templae2land", "chipboard_256128", 0x00000000);
  566. object = CreateDynamicObject( 19353, 520.525, -2333.3311, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  567. SetDynamicObjectMaterial(object, 0 , 17517, "templae2land", "chipboard_256128", 0x00000000);
  568. object = CreateDynamicObject( 19353, 526.935, -2333.3311, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  569. SetDynamicObjectMaterial(object, 0 , 17517, "templae2land", "chipboard_256128", 0x00000000);
  570. object = CreateDynamicObject( 19353, 519.165, -2338.1541, 509.431, 0, 0, 540, worldID, interiorID, -1, 300 , 300);
  571. SetDynamicObjectMaterial(object, 0 , 17517, "templae2land", "chipboard_256128", 0x00000000);
  572. object = CreateDynamicObject( 19353, 524.054, -2339.7451, 509.431, 0, 0, 630, worldID, interiorID, -1, 300 , 300);
  573. SetDynamicObjectMaterial(object, 0 , 17517, "templae2land", "chipboard_256128", 0x00000000);
  574. object = CreateDynamicObject( 19353, 520.844, -2339.802, 509.431, 0, 0, 450, worldID, interiorID, -1, 300 , 300);
  575. SetDynamicObjectMaterial(object, 0 , 5174, "warehus_las2", "newall1-1128", 0x00000000);
  576. object = CreateDynamicObject( 19353, 525.724, -2338.2129, 509.431, 0, 0, 720, worldID, interiorID, -1, 300 , 300);
  577. SetDynamicObjectMaterial(object, 0 , 17517, "templae2land", "chipboard_256128", 0x00000000);
  578. object = CreateDynamicObject( 19353, 526.895, -2335.0139, 509.431, 0, 0, 720, worldID, interiorID, -1, 300 , 300);
  579. SetDynamicObjectMaterial(object, 0 , 17517, "templae2land", "chipboard_256128", 0x00000000);
  580. object = CreateDynamicObject( 19353, 527.285, -2336.7041, 509.431, 0, 0, 810, worldID, interiorID, -1, 300 , 300);
  581. SetDynamicObjectMaterial(object, 0 , 17517, "templae2land", "chipboard_256128", 0x00000000);
  582. object = CreateDynamicObject( 3095, 520.539, -2343.6411, 511.159, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  583. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  584. object = CreateDynamicObject( 3095, 529.539, -2343.6411, 511.159, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  585. SetDynamicObjectMaterial(object, 1 , 9583, "bigshap_sfw", "man_ceiling", 0x00000000);
  586. object = CreateDynamicObject( 1897, 519.333, -2333.3669, 510.055, 0, 0, -180, worldID, interiorID, -1, 300 , 300);
  587. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  588. object = CreateDynamicObject( 1897, 519.333, -2333.3669, 507.825, 0, 0, -180, worldID, interiorID, -1, 300 , 300);
  589. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  590. object = CreateDynamicObject( 1897, 522.078, -2333.3669, 507.825, 0, 0, -180, worldID, interiorID, -1, 300 , 300);
  591. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  592. object = CreateDynamicObject( 1897, 522.078, -2333.3669, 510.054, 0, 0, -180, worldID, interiorID, -1, 300 , 300);
  593. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  594. object = CreateDynamicObject( 1897, 525.406, -2333.3669, 510.054, 0, 0, -180, worldID, interiorID, -1, 300 , 300);
  595. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  596. object = CreateDynamicObject( 1897, 525.406, -2333.3669, 507.824, 0, 0, -180, worldID, interiorID, -1, 300 , 300);
  597. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  598. object = CreateDynamicObject( 1897, 526.756, -2333.3669, 507.824, 0, 0, -180, worldID, interiorID, -1, 300 , 300);
  599. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  600. object = CreateDynamicObject( 1897, 526.756, -2333.3669, 510.054, 0, 0, -180, worldID, interiorID, -1, 300 , 300);
  601. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  602. object = CreateDynamicObject( 1897, 526.736, -2336.6731, 510.054, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  603. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  604. object = CreateDynamicObject( 1897, 526.736, -2336.6731, 507.825, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  605. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  606. object = CreateDynamicObject( 1897, 525.566, -2339.717, 507.825, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  607. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  608. object = CreateDynamicObject( 1897, 525.566, -2339.717, 510.054, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  609. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  610. object = CreateDynamicObject( 1897, 522.501, -2339.717, 510.054, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  611. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  612. object = CreateDynamicObject( 1897, 522.501, -2339.717, 507.824, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  613. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  614. object = CreateDynamicObject( 1897, 519.301, -2339.717, 507.824, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  615. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  616. object = CreateDynamicObject( 1897, 519.301, -2339.717, 510.054, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  617. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  618. object = CreateDynamicObject( 1897, 519.301, -2339.8069, 510.054, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  619. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  620. object = CreateDynamicObject( 1897, 519.301, -2339.8069, 507.824, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  621. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  622. object = CreateDynamicObject( 1897, 519.191, -2334.605, 511.114, 0, 90, -90, worldID, interiorID, -1, 300 , 300);
  623. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  624. object = CreateDynamicObject( 1897, 519.191, -2336.835, 511.114, 0, 90, -90, worldID, interiorID, -1, 300 , 300);
  625. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  626. object = CreateDynamicObject( 1897, 519.191, -2339.0649, 511.114, 0, 90, -90, worldID, interiorID, -1, 300 , 300);
  627. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  628. object = CreateDynamicObject( 1897, 520.48, -2339.7261, 511.114, 0, 90, 0, worldID, interiorID, -1, 300 , 300);
  629. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  630. object = CreateDynamicObject( 1897, 522.71, -2339.7261, 511.114, 0, 90, 0, worldID, interiorID, -1, 300 , 300);
  631. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  632. object = CreateDynamicObject( 1897, 524.94, -2339.7261, 511.114, 0, 90, 0, worldID, interiorID, -1, 300 , 300);
  633. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  634. object = CreateDynamicObject( 1897, 525.7, -2337.7241, 511.114, 0, 90, 90, worldID, interiorID, -1, 300 , 300);
  635. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  636. object = CreateDynamicObject( 1897, 525.7, -2339.9541, 511.114, 0, 90, 90, worldID, interiorID, -1, 300 , 300);
  637. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  638. object = CreateDynamicObject( 1897, 526.686, -2336.6731, 511.114, 180, 90, 540, worldID, interiorID, -1, 300 , 300);
  639. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  640. object = CreateDynamicObject( 1897, 526.86, -2334.6101, 511.114, 0, 90, 90, worldID, interiorID, -1, 300 , 300);
  641. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  642. object = CreateDynamicObject( 1897, 526.86, -2336.8391, 511.114, 0, 90, 90, worldID, interiorID, -1, 300 , 300);
  643. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  644. object = CreateDynamicObject( 1897, 520.479, -2333.365, 511.114, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  645. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  646. object = CreateDynamicObject( 1897, 522.709, -2333.365, 511.114, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  647. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  648. object = CreateDynamicObject( 1897, 524.939, -2333.365, 511.114, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  649. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  650. object = CreateDynamicObject( 1897, 527.169, -2333.365, 511.114, 0, 90, 180, worldID, interiorID, -1, 300 , 300);
  651. SetDynamicObjectMaterial(object, 0 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0xFFFFFFFF);
  652. object = CreateDynamicObject( 11714, 519.393, -2337.8091, 509.723, 0, 5.2, 180, worldID, interiorID, -1, 300 , 300);
  653. SetDynamicObjectMaterial(object, 0 , 17517, "templae2land", "chipboard_256128", 0xFFFFFFFF);
  654. object = CreateDynamicObject( 11714, 519.619, -2337.8091, 507.233, 0, 5.2, 180, worldID, interiorID, -1, 300 , 300);
  655. SetDynamicObjectMaterial(object, 0 , 17517, "templae2land", "chipboard_256128", 0xFFFFFFFF);
  656. object = CreateDynamicObject( 1494, 519.079, -2334.2051, 507.672, 0, 0, -90, worldID, interiorID, -1, 300 , 300);
  657. SetDynamicObjectMaterial(object, 1 , 3906, "libertyhi5", "chipboardgrating64HV", 0x00000000);
  658. object = CreateDynamicObject( 941, 526.227, -2335.6101, 508.162, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  659. SetDynamicObjectMaterial(object, 0 , 5154, "dkcargoshp_las2", "jettyfloor02", 0xFFFFFFFF);
  660. SetDynamicObjectMaterial(object, 1 , 11631, "mp_ranchcut", "mpCJ_DarkWood", 0x00000000);
  661. object = CreateDynamicObject( 2370, 522.927, -2338.7471, 507.378, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  662. object = CreateDynamicObject( 1712, 525.115, -2337.676, 507.682, 0, 0, 270, worldID, interiorID, -1, 300 , 300);
  663. object = CreateDynamicObject( 2121, 521.86, -2339.137, 508.195, 0, 0, 143.5, worldID, interiorID, -1, 300 , 300);
  664. object = CreateDynamicObject( 2121, 521.742, -2337.98, 508.195, 0, 0, 80.4, worldID, interiorID, -1, 300 , 300);
  665. object = CreateDynamicObject( 2737, 526.767, -2335.562, 509.575, 0, 0, -90, worldID, interiorID, -1, 300 , 300);
  666. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0x00000000);
  667. SetDynamicObjectMaterial(object, 1 , 11391, "hubprops2_sfse", "toolwall1", 0x00000000);
  668. object = CreateDynamicObject( 2051, 517.355, -2327.1599, 509.565, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  669. object = CreateDynamicObject( 2050, 516.645, -2327.1599, 509.565, 0, -1.5, 0, worldID, interiorID, -1, 300 , 300);
  670. object = CreateDynamicObject( 2063, 523.699, -2333.626, 508.574, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  671. object = CreateDynamicObject( 2063, 523.7, -2333.625, 509.914, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  672. object = CreateDynamicObject( 19940, 526.767, -2335.342, 509.185, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  673. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0x00000000);
  674. object = CreateDynamicObject( 19940, 526.767, -2335.342, 509.155, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  675. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0x00000000);
  676. object = CreateDynamicObject( 19940, 526.767, -2335.342, 509.124, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  677. SetDynamicObjectMaterial(object, 0 , 1637, "od_beachstuff", "wood02", 0x00000000);
  678. object = CreateDynamicObject( 3014, 526.353, -2333.8679, 507.907, 0, 0, 45, worldID, interiorID, -1, 300 , 300);
  679. object = CreateDynamicObject( 3014, 526.353, -2333.8679, 508.387, 0, 0, 67.1, worldID, interiorID, -1, 300 , 300);
  680. object = CreateDynamicObject( 3014, 525.658, -2333.688, 507.887, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  681. object = CreateDynamicObject( 1893, 523.917, -2330.1721, 511.619, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  682. object = CreateDynamicObject( 1893, 515.316, -2330.1721, 511.619, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  683. object = CreateDynamicObject( 1893, 515.316, -2334.825, 511.619, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  684. object = CreateDynamicObject( 1893, 521.977, -2337.7759, 511.619, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  685. object = CreateDynamicObject( 1893, 526.077, -2335.5459, 511.619, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  686. object = CreateDynamicObject( 349, 516.582, -2336.4961, 509.332, 0, 10.55, 6, worldID, interiorID, -1, 300 , 300);
  687. object = CreateDynamicObject( 355, 514.728, -2336.408, 510.138, 0, 8.05, 186, worldID, interiorID, -1, 300 , 300);
  688. object = CreateDynamicObject( 357, 515.911, -2336.405, 510.166, 0, 15.05, 186, worldID, interiorID, -1, 300 , 300);
  689. object = CreateDynamicObject( 358, 515.932, -2336.4241, 509.312, 0, 10.155, 186, worldID, interiorID, -1, 300 , 300);
  690. object = CreateDynamicObject( 346, 513.647, -2333.825, 508.502, 990, 180, -6, worldID, interiorID, -1, 300 , 300);
  691. object = CreateDynamicObject( 346, 513.647, -2333.575, 508.502, 990, 180, -6, worldID, interiorID, -1, 300 , 300);
  692. object = CreateDynamicObject( 347, 514.147, -2333.625, 508.502, 990, 180, -6, worldID, interiorID, -1, 300 , 300);
  693. object = CreateDynamicObject( 348, 514.704, -2333.835, 508.487, 990, 180, -1, worldID, interiorID, -1, 300 , 300);
  694. object = CreateDynamicObject( 348, 514.704, -2333.585, 508.487, 990, 180, -1, worldID, interiorID, -1, 300 , 300);
  695. object = CreateDynamicObject( 335, 513.081, -2333.6479, 508.423, -270, 0, -7, worldID, interiorID, -1, 300 , 300);
  696. object = CreateDynamicObject( 335, 513.115, -2333.8301, 508.423, -270, 0, 178, worldID, interiorID, -1, 300 , 300);
  697. object = CreateDynamicObject( 335, 513.005, -2333.8269, 508.423, -270, 0, 188, worldID, interiorID, -1, 300 , 300);
  698. object = CreateDynamicObject( 352, 515.339, -2333.8091, 508.454, 90, 0, 3, worldID, interiorID, -1, 300 , 300);
  699. object = CreateDynamicObject( 352, 515.719, -2333.79, 508.454, 90, 0, 3, worldID, interiorID, -1, 300 , 300);
  700. object = CreateDynamicObject( 372, 516.438, -2333.7539, 508.494, 630, 180, 3, worldID, interiorID, -1, 300 , 300);
  701. object = CreateDynamicObject( 350, 516.933, -2334.043, 508.455, 90, 0, 90, worldID, interiorID, -1, 300 , 300);
  702. object = CreateDynamicObject( 350, 516.761, -2334.0349, 508.455, 90, 0, 105, worldID, interiorID, -1, 300 , 300);
  703. object = CreateDynamicObject( 19995, 513.627, -2333.741, 508.48, 0, 90, -90, worldID, interiorID, -1, 300 , 300);
  704. object = CreateDynamicObject( 19773, 519.666, -2331.7019, 508.64, 0, 90, 120, worldID, interiorID, -1, 300 , 300);
  705. object = CreateDynamicObject( 19773, 512.76, -2333.729, 508.149, 0, 90, 90, worldID, interiorID, -1, 300 , 300);
  706. object = CreateDynamicObject( 19773, 512.96, -2333.729, 508.149, 0, 90, 270, worldID, interiorID, -1, 300 , 300);
  707. object = CreateDynamicObject( 19773, 513.14, -2333.729, 508.149, 0, 90, 295, worldID, interiorID, -1, 300 , 300);
  708. object = CreateDynamicObject( 19832, 515.169, -2333.7661, 508.15, 0, 0, 90, worldID, interiorID, -1, 300 , 300);
  709. object = CreateDynamicObject( 19832, 515.419, -2333.7661, 508.15, 0, 0, 96.3, worldID, interiorID, -1, 300 , 300);
  710. object = CreateDynamicObject( 19832, 515.639, -2333.771, 508.15, 0, 0, 88.8, worldID, interiorID, -1, 300 , 300);
  711. object = CreateDynamicObject( 19832, 515.859, -2333.7759, 508.15, 0, 0, 83.8, worldID, interiorID, -1, 300 , 300);
  712. object = CreateDynamicObject( 19832, 516.997, -2333.8569, 508.15, 0, 0, 177.7, worldID, interiorID, -1, 300 , 300);
  713. object = CreateDynamicObject( 19832, 517.006, -2333.627, 508.15, 0, 0, -176.2, worldID, interiorID, -1, 300 , 300);
  714. object = CreateDynamicObject( 1210, 512.963, -2333.9519, 508.12, 90, 0, 0, worldID, interiorID, -1, 300 , 300);
  715. object = CreateDynamicObject( 19478, 512.905, -2333.8191, 508.773, 0, -90, 270, worldID, interiorID, -1, 300 , 300);
  716. SetDynamicObjectMaterial(object, 0 , 1829, "kbmiscfrn2", "man_mny1", 0x00000000);
  717. object = CreateDynamicObject( 2042, 513.035, -2333.72, 508.863, 0, 0, -45, worldID, interiorID, -1, 300 , 300);
  718. object = CreateDynamicObject( 19478, 512.865, -2333.6489, 508.793, 0, -90, 90, worldID, interiorID, -1, 300 , 300);
  719. SetDynamicObjectMaterial(object, 0 , 1829, "kbmiscfrn2", "man_mny1", 0x00000000);
  720. object = CreateDynamicObject( 355, 518.997, -2329.4241, 507.988, -13.8, 273, -89.8, worldID, interiorID, -1, 300 , 300);
  721. object = CreateDynamicObject( 346, 519.237, -2330.4619, 508.636, 93, 0, 30, worldID, interiorID, -1, 300 , 300);
  722. object = CreateDynamicObject( 19825, 513.224, -2336.501, 510.428, 0, 0, 180, worldID, interiorID, -1, 300 , 300);
  723. SetDynamicObjectMaterial(object, 0 , -1, "none", "none", 0xFFFFFFFF);
  724. object = CreateDynamicObject( 2034, 525.932, -2335.113, 508.655, 0, 0, -55, worldID, interiorID, -1, 300 , 300);
  725. SetDynamicObjectMaterial(object, 0 , 10824, "subpen1_sfse", "sl_metaledge", 0x00000000);
  726. object = CreateDynamicObject( 2033, 526.162, -2335.4399, 508.667, 0, 0, -85.1, worldID, interiorID, -1, 300 , 300);
  727. SetDynamicObjectMaterial(object, 0 , 10824, "subpen1_sfse", "sl_metaledge", 0x00000000);
  728. object = CreateDynamicObject( 3017, 526.216, -2334.4451, 508.643, 0, 0, 540, worldID, interiorID, -1, 300 , 300);
  729. object = CreateDynamicObject( 19942, 526.729, -2334.5339, 509.303, 0, 0, -69.5, worldID, interiorID, -1, 300 , 300);
  730. object = CreateDynamicObject( 19942, 523.583, -2338.6709, 508.243, 270, 0, 123, worldID, interiorID, -1, 300 , 300);
  731. object = CreateDynamicObject( 18644, 525.792, -2335.5439, 508.653, 90, 0, -57, worldID, interiorID, -1, 300 , 300);
  732. object = CreateDynamicObject( 18644, 526.639, -2334.877, 509.213, 90, 0, -12, worldID, interiorID, -1, 300 , 300);
  733. object = CreateDynamicObject( 19621, 522.711, -2333.5371, 508.116, 0, 0, -8.5, worldID, interiorID, -1, 300 , 300);
  734. object = CreateDynamicObject( 19621, 522.833, -2333.4709, 508.116, 0, 0, 14.7, worldID, interiorID, -1, 300 , 300);
  735. object = CreateDynamicObject( 18635, 525.858, -2334.6641, 508.69, 270, 0, -80, worldID, interiorID, -1, 300 , 300);
  736. object = CreateDynamicObject( 19832, 526.565, -2336.3521, 508.641, 0, 0, -165.8, worldID, interiorID, -1, 300 , 300);
  737. object = CreateDynamicObject( 19832, 524.812, -2333.6299, 508.939, 0, 0, -81, worldID, interiorID, -1, 300 , 300);
  738. object = CreateDynamicObject( 19816, 526.302, -2336.438, 508.9, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  739. object = CreateDynamicObject( 19893, 525.938, -2336.291, 508.631, 0, 0, -147.5, worldID, interiorID, -1, 300 , 300);
  740. SetDynamicObjectMaterial(object, 1 , 2059, "CJ_AMMO2", "CJ_gunbook1", 0x00000000);
  741. object = CreateDynamicObject( 18633, 526.676, -2336.0229, 509.224, 0, 0, 166.8, worldID, interiorID, -1, 300 , 300);
  742. object = CreateDynamicObject( 18634, 524.778, -2333.4929, 509.371, 0, 90, 110, worldID, interiorID, -1, 300 , 300);
  743. object = CreateDynamicObject( 1650, 523.091, -2333.6289, 508.312, 0, 0, -80, worldID, interiorID, -1, 300 , 300);
  744. SetDynamicObjectMaterial(object, 0 , -1, "none", "none", 0xFFFFFFFF);
  745. object = CreateDynamicObject( 1650, 523.297, -2333.665, 508.312, 0, 0, -89, worldID, interiorID, -1, 300 , 300);
  746. SetDynamicObjectMaterial(object, 0 , -1, "none", "none", 0xFFFFFFFF);
  747. object = CreateDynamicObject( 1654, 526.558, -2336.0601, 508.829, 0, 0, -106.7, worldID, interiorID, -1, 300 , 300);
  748. object = CreateDynamicObject( 2057, 526.286, -2335.031, 507.857, 0, 0, -32.4, worldID, interiorID, -1, 300 , 300);
  749. object = CreateDynamicObject( 2036, 523.121, -2333.594, 508.962, 0, 0, 5, worldID, interiorID, -1, 300 , 300);
  750. object = CreateDynamicObject( 2035, 523.159, -2333.6489, 508.992, -7.2, -3.7, 165.4, worldID, interiorID, -1, 300 , 300);
  751. SetDynamicObjectMaterial(object, 0 , 3267, "milbase", "a51_metal1", 0x00000000);
  752. object = CreateDynamicObject( 2044, 523.848, -2333.655, 508.96, 0, 0, 68.9, worldID, interiorID, -1, 300 , 300);
  753. SetDynamicObjectMaterial(object, 0 , 9818, "ship_brijsfw", "CJ_PLASTIC", 0x00000000);
  754. object = CreateDynamicObject( 2035, 523.551, -2333.616, 509.376, 0, 0, -7.6, worldID, interiorID, -1, 300 , 300);
  755. SetDynamicObjectMaterial(object, 0 , 9818, "ship_brijsfw", "CJ_PLASTIC", 0x00000000);
  756. object = CreateDynamicObject( 19998, 526.602, -2334.5339, 508.726, 0, 0, -30.1, worldID, interiorID, -1, 300 , 300);
  757. object = CreateDynamicObject( 19627, 525.785, -2335.394, 508.643, 0, 0, -14.1, worldID, interiorID, -1, 300 , 300);
  758. object = CreateDynamicObject( 19627, 526.672, -2335.406, 509.207, 0, 0, 155.8, worldID, interiorID, -1, 300 , 300);
  759. object = CreateDynamicObject( 19627, 526.675, -2335.5271, 509.207, 0, 0, -173.7, worldID, interiorID, -1, 300 , 300);
  760. object = CreateDynamicObject( 2711, 526.033, -2335.2151, 508.641, 90, 36.5, 0, worldID, interiorID, -1, 300 , 300);
  761. object = CreateDynamicObject( 1665, 526.39, -2334.5381, 508.652, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  762. object = CreateDynamicObject( 19995, 525.861, -2334.562, 508.646, 0, -90, 22, worldID, interiorID, -1, 300 , 300);
  763. object = CreateDynamicObject( 19995, 526.104, -2336.03, 508.646, 0, -90, 176.7, worldID, interiorID, -1, 300 , 300);
  764. object = CreateDynamicObject( 1840, 526.373, -2333.7839, 508.645, 0, 0, 30.6, worldID, interiorID, -1, 300 , 300);
  765. object = CreateDynamicObject( 1840, 520.325, -2339.3521, 507.688, 0, 0, -160.3, worldID, interiorID, -1, 300 , 300);
  766. object = CreateDynamicObject( 1839, 519.978, -2337.802, 508.351, 0, 0, -91.7, worldID, interiorID, -1, 300 , 300);
  767. object = CreateDynamicObject( 1271, 519.943, -2338.6931, 508.032, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  768. SetDynamicObjectMaterial(object, 0 , 456, "yankee", "yankee92crate", 0xFFFFFFFF);
  769. object = CreateDynamicObject( 1271, 519.946, -2337.8831, 508.032, 0, 0, -4.2, worldID, interiorID, -1, 300 , 300);
  770. SetDynamicObjectMaterial(object, 0 , 498, "boxville", "boxville92crate128", 0xFFFFFFFF);
  771. object = CreateDynamicObject( 1271, 519.906, -2338.4629, 508.712, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  772. SetDynamicObjectMaterial(object, 0 , 456, "yankee", "yankee92crate", 0xFFFFFFFF);
  773. object = CreateDynamicObject( 924, 523.25, -2333.6531, 510.461, 0, 0, 179.1, worldID, interiorID, -1, 300 , 300);
  774. object = CreateDynamicObject( 19823, 523.277, -2338.4851, 508.215, 0, 0, -20.3, worldID, interiorID, -1, 300 , 300);
  775. object = CreateDynamicObject( 1509, 523.464, -2337.979, 508.405, 0, 0, -20.3, worldID, interiorID, -1, 300 , 300);
  776. object = CreateDynamicObject( 1509, 523.126, -2337.855, 508.275, 90, -48.4, -20.3, worldID, interiorID, -1, 300 , 300);
  777. object = CreateDynamicObject( 1665, 523.23, -2338.2839, 508.254, 0, 0, 41.1, worldID, interiorID, -1, 300 , 300);
  778. object = CreateDynamicObject( 348, 522.654, -2339.0879, 508.224, 90, 0, 40.5, worldID, interiorID, -1, 300 , 300);
  779. object = CreateDynamicObject( 2695, 523.582, -2339.635, 509.662, 0, 3.1, 180, worldID, interiorID, -1, 300 , 300);
  780. object = CreateDynamicObject( 2588, 524.446, -2339.5649, 509.922, 0, -1.3, 180, worldID, interiorID, -1, 300 , 300);
  781. SetDynamicObjectMaterial(object, 0 , 14737, "whorewallstuff", "AH_paintbond", 0x00000000);
  782. object = CreateDynamicObject( 19475, 524.344, -2339.6431, 509.073, 0, 1.8, 450, worldID, interiorID, -1, 300 , 300);
  783. SetDynamicObjectMaterial(object, 0 , 14737, "whorewallstuff", "ah_painting2", 0x00000000);
  784. object = CreateDynamicObject( 351, 519.578, -2338.2419, 509.019, 97.1, 70.1, -70, worldID, interiorID, -1, 300 , 300);
  785. object = CreateDynamicObject( 1517, 507.336, -2317.709, 512.366, 90, -31.7, 0, worldID, interiorID, -1, 300 , 300);
  786. object = CreateDynamicObject( 2342, 514.545, -2333.8411, 508.877, 0, 0, 168.1, worldID, interiorID, -1, 300 , 300);
  787. object = CreateDynamicObject( 2663, 525.079, -2339.3469, 508.409, 0, 3.1, 1.7, worldID, interiorID, -1, 300 , 300);
  788. object = CreateDynamicObject( 2768, 523.713, -2338.8679, 508.268, 0, 0, 77.6, worldID, interiorID, -1, 300 , 300);
  789. object = CreateDynamicObject( 2769, 522.577, -2338.167, 508.248, 0, 0, -90.5, worldID, interiorID, -1, 300 , 300);
  790. object = CreateDynamicObject( 19835, 519.414, -2332.563, 508.712, 0, 0, -36.3, worldID, interiorID, -1, 300 , 300);
  791. SetDynamicObjectMaterial(object, 0 , -1, "none", "none", 0xFFFFFFFF);
  792. object = CreateDynamicObject( 19421, 519.629, -2332.3931, 508.646, -8.5, 0, -78.3, worldID, interiorID, -1, 300 , 300);
  793. object = CreateDynamicObject( 19421, 519.79, -2332.5181, 508.646, -8.5, 0, -127.3, worldID, interiorID, -1, 300 , 300);
  794. object = CreateDynamicObject( 19421, 519.255, -2329.179, 508.67, -8.5, 0, -87, worldID, interiorID, -1, 300 , 300);
  795. object = CreateDynamicObject( 935, 516.071, -2327.5049, 508.262, 0, 0, -16.3, worldID, interiorID, -1, 300 , 300);
  796. object = CreateDynamicObject( 19477, 509.302, -2318.582, 512.229, 0, 0, 0, worldID, interiorID, -1, 300 , 300);
  797. SetDynamicObjectMaterialText(object, 0 , "Map by Twixxer/Sajugs", 80, "Arial", 24, 0, 0xFF66FF00, 0x00000000, 0);
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