Pastebinning04

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Nov 22nd, 2016
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  1. 2016-11-22 20:26:37.195 - Thread:   1 ->  ERROR while adding cube Blast Window: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2. Parameter name: index
  3.    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  4.    at Sandbox.Game.Entities.MyAdvancedDoor.UpdateDoorPosition()
  5.    at Sandbox.Game.Entities.MyAdvancedDoor.InitSubparts()
  6.    at Sandbox.Game.Entities.MyCubeBlock.Init()
  7.    at Sandbox.Game.Entities.MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
  8.    at Sandbox.Game.Entities.Cube.MyTerminalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
  9.    at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
  10.    at Sandbox.Game.Entities.MyAdvancedDoor.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
  11.    at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
  12.    at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
  13.    at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
  14. 2016-11-22 20:26:37.228 - Thread:   1 ->  Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
  15.    at SpaceEngineers.Game.Achievements.MyAchievement_GoingGreen.MyCubeGridsOnBlockBuilt(MyCubeGrid myCubeGrid, MySlimBlock mySlimBlock)
  16.    at System.Action`2.Invoke(T1 arg1, T2 arg2)
  17.    at Sandbox.Game.Entities.Cube.MyCubeGrids.NotifyBlockBuilt(MyCubeGrid grid, MySlimBlock block)
  18.    at Sandbox.Game.Entities.MyCubeGrid.BuildBlock(MyCubeBlockDefinition blockDefinition, Vector3 colorMaskHsv, Vector3I min, Quaternion orientation, Int64 owner, Int64 entityId, MyEntity builderEntity, MyObjectBuilder_CubeBlock blockObjectBuilder, Boolean updateVolume, Boolean testMerge, Boolean buildAsAdmin)
  19.    at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksArea(MyBlockBuildArea& area, List`1 validOffsets, Int64 builderEntityId, Boolean isAdmin, Int64 ownerId, Int32 entityIdSeed)
  20.    at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksAreaRequest(MyBlockBuildArea area, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId)
  21.    at lambda_method(Closure , MyCubeGrid , MyBlockBuildArea , Int64 , Boolean , Int64 , DBNull , DBNull )
  22.    at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
  23.    at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
  24.    at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6](T1 arg1, T6 arg6, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, EndpointId endpointId, Single unreliablePriority)
  25.    at Sandbox.Game.Entities.MyCubeGrid.BuildBlocks(MyBlockBuildArea& area, Int64 builderEntityId, Int64 ownerId)
  26.    at Sandbox.Game.Entities.MyCubeBuilder.StopBuilding(Boolean smallViewChange, Nullable`1& startBuild, Nullable`1& startRemove, Nullable`1& continueBuild, Vector3I blockMinPosition, Vector3I blockMaxPosition, Vector3I blockCenterPosition, Matrix& localMatrixAdd, MyCubeBlockDefinition blockDefinition)
  27.    at Sandbox.Game.Entities.MyCubeBuilder.StopBuilding()
  28.    at Sandbox.Game.Entities.MyCubeBuilder.HandleCurrentGridInput(MyStringId context)
  29.    at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context)
  30.    at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput()
  31.    at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate)
  32.    at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
  33.    at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
  34.    at Sandbox.MySandboxGame.Update()
  35.    at Sandbox.Engine.Platform.Game.UpdateInternal()
  36.    at Sandbox.Engine.Platform.Game.RunSingleFrame()
  37.    at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  38.    at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  39.    at Sandbox.Engine.Platform.Game.RunLoop()
  40.    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  41.    at SpaceEngineers.MyProgram.Main(String[] args)
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