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  1. DebugMessage: Version 0.913.052 last updated on: 10-22-2011 14:03
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 5/3/2012, 16:14:27
  7. DirectX Version: DirectX 9.0c (4.09.0000.0904)
  8. Machine Name: LENOVO
  9. Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.111025-1629)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: LENOVO
  12. System Model: 8705CTO
  13. BIOS: IBM BIOS Ver 2OKT48.0
  14. Processor: Intel(R) Core(TM)2 Duo CPU E4400 @ 2.00GHz (2 CPUs)
  15. Physical Memory: 2046MB RAM
  16. Page File: 1116MB used, 2821MB available
  17. Windows Dir: C:\WINDOWS
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: ATI Radeon HD 4600 Series
  24. Manufacturer: ATI Technologies Inc.
  25. Chip Type: ATI Radeon Graphics Processor (0x9490)
  26. DAC Type: Internal DAC(400MHz)
  27. Key Device: Enum\PCI\VEN_1002&DEV_9490&SUBSYS_E1011092&REV_00
  28. Display Memory: 1024.0 MB
  29. Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
  30. Monitor Name: Plug and Play Monitor
  31. Monitor Max Resolution: 1600,1200
  32. Driver Name: ati2dvag.dll
  33. Driver Version: 6.14.0010.7101
  34. Driver Date: 7/6/2010 19:47:56
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: SoundMAX HD Audio O
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_1986&SUBSYS_17AA1015&REV_1005
  45. Manufacturer ID: 65535
  46. Product ID: 65535
  47. Driver Name: ADIHdAud.sys
  48. Provider: AnalogDevices
  49. Driver Version: 5.10.0001.6380
  50. Driver Date: 12/11/2007 10:01:16
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 3
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57.  
  58.  
  59. DebugMessage: *********END dxdiag info.*********
  60. DebugMessage: Using 2 samples for multisampling.
  61. DebugMessage: Game Resolution: 1280 x 1024 (windowed mode)
  62. DebugMessage: HAL (hardware vertex processing)ATI Radeon HD 4600 Series
  63. DebugMessage: Presentation Interval: Immediate.
  64. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  65. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  66. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  67. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  68. DebugMessage: Bump mapping is supported.
  69. Debug Message: Device is now ready
  70. Debug Message: GFX-THREAD: DISABLED
  71. DebugMessage: Border size reported as 6 by 32
  72. DebugMessage: Shell initialization complete
  73. DebugMessage: Elemental: Fallen Enchantress is activated.
  74. DebugMessage: ***** Initializing Game *****
  75. DebugMessage: Loaded font Arial-13
  76. DebugMessage: Loaded font Trajan Pro_lu-16
  77. DebugMessage: Loaded font Trajan Pro_lu-13
  78. DebugMessage: Timer Frequency is 0 76e9bdf0
  79. DebugMessage: Initializing sound card.
  80. DebugMessage: initailizing bink
  81. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  82. DebugMessage: Create anchor mwin
  83. DebugMessage: Load texture atlas.
  84. DebugMessage: InitializeWorld
  85. DebugMessage: Loaded font Tahoma-13Bold
  86. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  87. Debug Message: Allocation successful
  88. DebugMessage: Create popup manager.
  89. DebugMessage: InitializeMWinStripEngine
  90. DebugMessage: InitializeMWinDeferredTextRenderer
  91. DebugMessage: Initialize effect system.
  92. DebugMessage: InitializeSpellRepository
  93. DebugMessage: InitializeTriggerManager
  94. DebugMessage: InitializeMusicLayerGroupManager
  95. DebugMessage: InitializeMultiplayerClient
  96. DebugMessage: Loaded font Tahoma-16Bold
  97. DebugMessage: Loaded font Trajan Pro-19Bold
  98. DebugMessage: Loaded font Trajan Pro-16Bold
  99. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  100. Debug Message: Allocation successful
  101. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9207 If this is happening while the game is loaded, you may need a new datazip.exe file.
  102. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
  103. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
  104. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
  105. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1027 If this is happening while the game is loaded, you may need a new datazip.exe file.
  106. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1064 If this is happening while the game is loaded, you may need a new datazip.exe file.
  107. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
  108. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1174 If this is happening while the game is loaded, you may need a new datazip.exe file.
  109. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
  110. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
  111. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
  112. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
  113. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
  114. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
  115. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  116. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
  117. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
  118. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
  119. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
  120. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
  121. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
  122. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1150 If this is happening while the game is loaded, you may need a new datazip.exe file.
  123. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
  124. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1244 If this is happening while the game is loaded, you may need a new datazip.exe file.
  125. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
  126. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
  127. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  128. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
  129. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
  130. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2417 If this is happening while the game is loaded, you may need a new datazip.exe file.
  131. DebugMessage: Begin LoadCoreXMLData3
  132. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Items\*.xml
  133. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Stamps\*.xml
  134. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Tiles\*.xml
  135. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
  136. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\RaceTypes\*.xml
  137. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Effects\*.xml
  138. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Quests\*.xml
  139. DebugMessage: LoadCoreXMLData finished 3
  140. Debug Message: MapManager registered 2 files on disk
  141. Debug Message: MapManager registered 77 files on disk
  142. Debug Message: MapManager registered 1 files on disk
  143. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Maps\*.xml
  144. Debug Message: MapManager registered 0 files on disk
  145. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
  146. Debug Message: MapManager registered 0 files on disk
  147. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  148. Debug Message: MapManager registered 0 files on disk
  149. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  150. Debug Message: MapManager registered 0 files on disk
  151. DebugMessage: LoadCoreXMLData finished
  152. DebugMessage: Create setup screens.
  153. DebugMessage: Loaded font Trajan Pro-24Bold
  154. DebugMessage: Loaded font Trajan Pro-21Bold
  155. DebugMessage: Loaded font Tahoma-15Bold
  156. DebugMessage: Loaded font Tahoma-16
  157. DebugMessage: Loaded font Times New Roman-16
  158. DebugMessage: Loaded font Tahoma-11Bold
  159. DebugMessage: Loaded font Arial-11
  160. DebugMessage: Loaded font Trajan Pro-13
  161. DebugMessage: Loaded font Trajan Pro-13Bold
  162. DebugMessage: Loaded font Tahoma-19Bold
  163. DebugMessage: Loaded font BankGothic Md BT-12
  164. DebugMessage: No string tables in d:\Program Files\Stardock Games\FallenEnchantress\Data\English\*.tips
  165. DebugMessage: Set mouse.
  166. DebugMessage: Set update timer.
  167. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  168. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  169. DebugMessage: Loaded font Times New Roman-16Bold
  170. DebugMessage: No files found matching mask C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Saves\Campaign\*.*
  171. DebugMessage: Popup Manager Update: Unhiding LoadWnd
  172. Debug Message: LOADING GAME: C:\Documents and Settings\Troy.LENOVO\My Documents\My Games\FallenEnchantress\Saves\AutoSave.EleSav
  173. Debug Message: LOAD GAME: Loading Quick Data
  174. Debug Message: StopAllXMLDataThreads Called
  175. Debug Message: Stopped CoreXMLDataThread1
  176. Debug Message: Stopped CoreXMLDataThread2
  177. Debug Message: Stopped CoreXMLDataThread3
  178. Debug Message: Stopped CoreXMLDataThread4
  179. Debug Message: Stopped Load Game XML Thread
  180. Debug Message: Stopped Load Game XML Thread #2
  181. Debug Message: LOAD GAME: Loading XML Data (start)
  182. Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
  183. Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
  184. Debug Message: WARNING: Terrain Type: Fertile_Land is being deleted at an unsafe time. Cat=0 Mod=0
  185. Debug Message: WARNING: Terrain Type: Chasm is being deleted at an unsafe time. Cat=8 Mod=0
  186. Debug Message: WARNING: Terrain Type: ChasmEdge is being deleted at an unsafe time. Cat=9 Mod=0
  187. Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  188. Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  189. Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  190. Debug Message: WARNING: Terrain Type: ArcticTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  191. Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
  192. Debug Message: WARNING: Terrain Type: MountainSide is being deleted at an unsafe time. Cat=2 Mod=0
  193. Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
  194. Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
  195. Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
  196. Debug Message: WARNING: Terrain Type: River is being deleted at an unsafe time. Cat=0 Mod=0
  197. Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
  198. Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
  199. Debug Message: WARNING: Terrain Type: BurningLands is being deleted at an unsafe time. Cat=0 Mod=0
  200. Debug Message: WARNING: Terrain Type: Fissure is being deleted at an unsafe time. Cat=0 Mod=0
  201. Debug Message: WARNING: Terrain Type: CurgensTomb is being deleted at an unsafe time. Cat=0 Mod=0
  202. Debug Message: WARNING: Terrain Type: Imperium is being deleted at an unsafe time. Cat=0 Mod=0
  203. Debug Message: WARNING: Terrain Type: Scrapyard is being deleted at an unsafe time. Cat=0 Mod=0
  204. Debug Message: WARNING: Terrain Type: CaveWall is being deleted at an unsafe time. Cat=2 Mod=0
  205. Debug Message: WARNING: Terrain Type: Unknown is being deleted at an unsafe time. Cat=0 Mod=0
  206. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
  207. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
  208. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
  209. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1027 If this is happening while the game is loaded, you may need a new datazip.exe file.
  210. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1064 If this is happening while the game is loaded, you may need a new datazip.exe file.
  211. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
  212. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1174 If this is happening while the game is loaded, you may need a new datazip.exe file.
  213. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
  214. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
  215. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
  216. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
  217. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
  218. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
  219. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  220. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
  221. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
  222. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
  223. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
  224. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
  225. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
  226. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1150 If this is happening while the game is loaded, you may need a new datazip.exe file.
  227. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
  228. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1244 If this is happening while the game is loaded, you may need a new datazip.exe file.
  229. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
  230. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
  231. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  232. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
  233. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
  234. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2417 If this is happening while the game is loaded, you may need a new datazip.exe file.
  235. Debug Message: LOAD GAME: Loading XML Data (end)
  236. Debug Message: Loaded saved game with map file:
  237. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  238. DebugMessage: Loaded font Trajan Pro-32Bold
  239. DebugMessage: Popup Manager Update: Unhiding LoadingWnd
  240. DebugMessage: Loaded font Trajan Pro-11Bold
  241. DebugMessage: Loaded font Verdana-13
  242. DebugMessage: Loaded font Tahoma-11
  243. DebugMessage: Loaded font Tahoma-12Bold
  244. Debug Message: InitializeWorld: Map File:
  245. Debug Message: Stamp Quantity: 9
  246. Debug Message: Land Mass Size: 0
  247. Debug Message: Land Mass Min Spawns: 0
  248. Debug Message: Land Mass Max Spawns: 0
  249. Debug Message: Forest Quantity: 4
  250. Debug Message: Mountain Generation Option: 1
  251. Debug Message: Map Random Seed: 1336086724
  252. Debug Message: Map Generation Complete
  253. Debug Message: LOAD GAME: Loading World
  254. Debug Message: LOAD GAME: Game Save Version: 175
  255. Debug Message: LOAD GAME: Game Version (at time of save): 0.913
  256. DebugMessage: LOAD GAME: Loading World - Complete
  257. DebugMessage: Loaded font Verdana-13Bold
  258. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  259. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  260. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  261. DebugMessage: Player_List setting size 181 x 0
  262. Debug Message: InitMapGfx Started...
  263. Debug Message: InitMapGfx finished.
  264. DebugMessage: Loaded font Trajan Pro-15Bold
  265. DebugMessage: Loaded font Tahoma-13
  266. DebugMessage: Loaded font Tahoma-19
  267. DebugMessage: Loaded font Times New Roman-21Bold
  268. DebugMessage: Loaded font Arial-11Bold
  269. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  270. DebugMessage: Loaded font Trajan Pro-37Bold
  271. Debug Message: Creating terrain gfx...
  272. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  273. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  274. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  275. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  276. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  277. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  278. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  279. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  280. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  281. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  282. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  283. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  284. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  285. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  286. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  287. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  288. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  289. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  290. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  291. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  292. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  293. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  294. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  295. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  296. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  297. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  298. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  299. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  300. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  301. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  302. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  303. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  304. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  305. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  306. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  307. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  308. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  309. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  310. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  311. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  312. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  313. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  314. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  315. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  316. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  317. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  318. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  319. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  320. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  321. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  322. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  323. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  324. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  325. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  326. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  327. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  328. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  329. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  330. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  331. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  332. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  333. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  334. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  335. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  336. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  337. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  338. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  339. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  340. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  341. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  342. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  343. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  344. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  345. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  346. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  347. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  348. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  349. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  350. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  351. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  352. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  353. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  354. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  355. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  356. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  357. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  358. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  359. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  360. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  361. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  362. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  363. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  364. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  365. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  366. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  367. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  368. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  369. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  370. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  371. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  372. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  373. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  374. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  375. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  376. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  377. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  378. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  379. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  380. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  381. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  382. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  383. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  384. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  385. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  386. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  387. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  388. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  389. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  390. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  391. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  392. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  393. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  394. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  395. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  396. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  397. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  398. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  399. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  400. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  401. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  402. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  403. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  404. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  405. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  406. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  407. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  408. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  409. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  410. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  411. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  412. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  413. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  414. Debug Message: FinishInitMapGfx started.
  415. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  416. Debug Message: CResourceManager::GetEffect found source file for effect: d:\Program Files\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  417. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  418. Debug Message: FinishInitMapGfx finished.
  419. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  420. DebugMessage: Loaded font Trajan Pro72Bold
  421. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  422. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  423. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Rowuchra'.
  424. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  425. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  426. DebugMessage: Popup Manager Update: Unhiding HelpWnd
  427. DebugMessage: Popup Manager Update: Unhiding HelpWnd
  428. Debug Message: -------------------------
  429. Debug Message: - Ending Turn 3 -
  430. Debug Message: Current Memory Usage: 605236 KB
  431. Debug Message: Cities in World: 1
  432. Debug Message: Units in World: 406
  433. Debug Message: Unit Lisbeth the Light traded from Kingdom NPC Player to Kingdom of Pariden.
  434. Debug Message: Unit Lith Seratta traded from Empire NPC Player to Empire of Magnar.
  435. DebugMessage: AutoSaving - Begin
  436. DebugMessage: About to auto save. Memory: 624824320 bytes
  437. DebugMessage: Deleting save game. Curr. Memory Usage: 624828416 bytes
  438. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 624832512 bytes
  439. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 625205248 bytes
  440. Debug Message: SAVE GAME: Saving Quick Data Memory: 625209344 bytes
  441. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 625209344 bytes
  442. Debug Message: SAVE GAME: Saving World Memory: 625209344 bytes
  443. Debug Message: Saving Goodie Huts
  444. Debug Message: Saving Quest Locations
  445. Debug Message: Saving dungeons
  446. Debug Message: Saving shards
  447. Debug Message: Saving resource hoards
  448. Debug Message: Saving world props
  449. Debug Message: Saving rivers
  450. Debug Message: Saving Dynasty Members
  451. Debug Message: Saving players
  452. Debug Message: Saving roads
  453. Debug Message: Saving Npcs to spawn
  454. Debug Message: Saving next IDs
  455. Debug Message: Saving resource marketplace values
  456. Debug Message: Saving trigger manager
  457. Debug Message: Saving music data
  458. Debug Message: Saving temporary map modifiers
  459. Debug Message: SAVE GAME: Saving World - Complete Memory: 625209344 bytes
  460. DebugMessage: Deleting save game. Curr. Memory Usage: 625352704 bytes
  461. DebugMessage: Deleting save game. Curr. Memory Usage: 625225728 bytes
  462. DebugMessage: Finished auto save. Memory: 625225728 bytes
  463. DebugMessage: AutoSaving - Complete
  464. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  465. DebugMessage: Popup Manager Update: Unhiding KingdomWnd
  466. DebugMessage: Popup Manager Update: Unhiding RecruitWnd
  467. Debug Message: Unit Hannis traded from Kingdom NPC Player to Kingdom of Trojasmic.
  468. Debug Message: -------------------------
  469. Debug Message: - Ending Turn 4 -
  470. Debug Message: Current Memory Usage: 623584 KB
  471. Debug Message: Cities in World: 6
  472. Debug Message: Units in World: 417
  473. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 27 tile(s) had their environments updated.
  474. DebugMessage: AutoSaving - Begin
  475. DebugMessage: About to auto save. Memory: 640102400 bytes
  476. DebugMessage: Deleting save game. Curr. Memory Usage: 640102400 bytes
  477. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 640102400 bytes
  478. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 640086016 bytes
  479. Debug Message: SAVE GAME: Saving Quick Data Memory: 640086016 bytes
  480. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 640086016 bytes
  481. Debug Message: SAVE GAME: Saving World Memory: 640086016 bytes
  482. Debug Message: Saving Goodie Huts
  483. Debug Message: Saving Quest Locations
  484. Debug Message: Saving dungeons
  485. Debug Message: Saving shards
  486. Debug Message: Saving resource hoards
  487. Debug Message: Saving world props
  488. Debug Message: Saving rivers
  489. Debug Message: Saving Dynasty Members
  490. Debug Message: Saving players
  491. Debug Message: Saving roads
  492. Debug Message: Saving Npcs to spawn
  493. Debug Message: Saving next IDs
  494. Debug Message: Saving resource marketplace values
  495. Debug Message: Saving trigger manager
  496. Debug Message: Saving music data
  497. Debug Message: Saving temporary map modifiers
  498. Debug Message: SAVE GAME: Saving World - Complete Memory: 640086016 bytes
  499. DebugMessage: Deleting save game. Curr. Memory Usage: 640155648 bytes
  500. DebugMessage: Deleting save game. Curr. Memory Usage: 640155648 bytes
  501. DebugMessage: Finished auto save. Memory: 640155648 bytes
  502. DebugMessage: AutoSaving - Complete
  503. DebugMessage: Popup Manager Update: Unhiding OptionsWnd
  504. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  505. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  506. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  507. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  508. Debug Message: -------------------------
  509. Debug Message: - Ending Turn 5 -
  510. Debug Message: Current Memory Usage: 638284 KB
  511. Debug Message: Cities in World: 6
  512. Debug Message: Units in World: 417
  513. DebugMessage: AutoSaving - Begin
  514. DebugMessage: About to auto save. Memory: 653406208 bytes
  515. DebugMessage: Deleting save game. Curr. Memory Usage: 653406208 bytes
  516. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 653406208 bytes
  517. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 653406208 bytes
  518. Debug Message: SAVE GAME: Saving Quick Data Memory: 653406208 bytes
  519. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 653406208 bytes
  520. Debug Message: SAVE GAME: Saving World Memory: 653406208 bytes
  521. Debug Message: Saving Goodie Huts
  522. Debug Message: Saving Quest Locations
  523. Debug Message: Saving dungeons
  524. Debug Message: Saving shards
  525. Debug Message: Saving resource hoards
  526. Debug Message: Saving world props
  527. Debug Message: Saving rivers
  528. Debug Message: Saving Dynasty Members
  529. Debug Message: Saving players
  530. Debug Message: Saving roads
  531. Debug Message: Saving Npcs to spawn
  532. Debug Message: Saving next IDs
  533. Debug Message: Saving resource marketplace values
  534. Debug Message: Saving trigger manager
  535. Debug Message: Saving music data
  536. Debug Message: Saving temporary map modifiers
  537. Debug Message: SAVE GAME: Saving World - Complete Memory: 653406208 bytes
  538. DebugMessage: Deleting save game. Curr. Memory Usage: 653516800 bytes
  539. DebugMessage: Deleting save game. Curr. Memory Usage: 653516800 bytes
  540. DebugMessage: Finished auto save. Memory: 653516800 bytes
  541. DebugMessage: AutoSaving - Complete
  542. Debug Message: Battle: Troll Warrior (ID:12) is attacking Troll Warrior (ID:57)
  543. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  544. Debug Message: Stamp Quantity: 3
  545. Debug Message: Land Mass Size: 0
  546. Debug Message: Land Mass Min Spawns: 0
  547. Debug Message: Land Mass Max Spawns: 0
  548. Debug Message: Forest Quantity: 0
  549. Debug Message: Mountain Generation Option: 0
  550. Debug Message: Map Random Seed: 0
  551. Debug Message: ---------------------------------------------
  552. Debug Message: ---------------------------------------------
  553. Debug Message: Map Size:
  554. Debug Message: Sectors: 2 x 2
  555. Debug Message: Tiles: 32 x 32
  556. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  557. Debug Message: ---------------------------------------------
  558. Debug Message: ---------------------------------------------
  559. Debug Message: ---------------------------------------------
  560. Debug Message: ---------------------------------------------
  561. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  562. Debug Message: Map Generation Complete
  563. Debug Message: InitMapGfx Started...
  564. Debug Message: InitMapGfx finished.
  565. Debug Message: Creating tactical terrain gfx...
  566. Debug Message: InitMapGfx Started...
  567. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  568. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  569. Debug Message: CResourceManager::GetEffect found source file for effect: d:\Program Files\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  570. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  571. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  572. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  573. Debug Message: Tactical Spell cast: NobleLegacy at 17, 13 by Trojasmataz (unitID 0).
  574. Debug Message: Tactical Spell cast: BurningHands at 15, 15 by Trojasmataz (unitID 0).
  575. Debug Message: Trojasmataz is hit by Rock Spiderling's attack for 3 points of damage.
  576.  
  577.  
  578. DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
  579. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  580. DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
  581. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  582. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  583. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  584. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  585. Debug Message: -------------------------
  586. Debug Message: - Ending Turn 6 -
  587. Debug Message: Current Memory Usage: 650756 KB
  588. Debug Message: Cities in World: 6
  589. Debug Message: Units in World: 417
  590. DebugMessage: AutoSaving - Begin
  591. DebugMessage: About to auto save. Memory: 665464832 bytes
  592. DebugMessage: Deleting save game. Curr. Memory Usage: 665464832 bytes
  593. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 665464832 bytes
  594. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 665464832 bytes
  595. Debug Message: SAVE GAME: Saving Quick Data Memory: 665464832 bytes
  596. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 665464832 bytes
  597. Debug Message: SAVE GAME: Saving World Memory: 665464832 bytes
  598. Debug Message: Saving Goodie Huts
  599. Debug Message: Saving Quest Locations
  600. Debug Message: Saving dungeons
  601. Debug Message: Saving shards
  602. Debug Message: Saving resource hoards
  603. Debug Message: Saving world props
  604. Debug Message: Saving rivers
  605. Debug Message: Saving Dynasty Members
  606. Debug Message: Saving players
  607. Debug Message: Saving roads
  608. Debug Message: Saving Npcs to spawn
  609. Debug Message: Saving next IDs
  610. Debug Message: Saving resource marketplace values
  611. Debug Message: Saving trigger manager
  612. Debug Message: Saving music data
  613. Debug Message: Saving temporary map modifiers
  614. Debug Message: SAVE GAME: Saving World - Complete Memory: 665464832 bytes
  615. DebugMessage: Deleting save game. Curr. Memory Usage: 665747456 bytes
  616. DebugMessage: Deleting save game. Curr. Memory Usage: 665747456 bytes
  617. DebugMessage: Finished auto save. Memory: 665747456 bytes
  618. DebugMessage: AutoSaving - Complete
  619. Debug Message: -------------------------
  620. Debug Message: - Ending Turn 7 -
  621. Debug Message: Current Memory Usage: 662144 KB
  622. Debug Message: Cities in World: 6
  623. Debug Message: Units in World: 411
  624. DebugMessage: AutoSaving - Begin
  625. DebugMessage: About to auto save. Memory: 678035456 bytes
  626. DebugMessage: Deleting save game. Curr. Memory Usage: 678035456 bytes
  627. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 678035456 bytes
  628. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 678035456 bytes
  629. Debug Message: SAVE GAME: Saving Quick Data Memory: 678035456 bytes
  630. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 678035456 bytes
  631. Debug Message: SAVE GAME: Saving World Memory: 678035456 bytes
  632. Debug Message: Saving Goodie Huts
  633. Debug Message: Saving Quest Locations
  634. Debug Message: Saving dungeons
  635. Debug Message: Saving shards
  636. Debug Message: Saving resource hoards
  637. Debug Message: Saving world props
  638. Debug Message: Saving rivers
  639. Debug Message: Saving Dynasty Members
  640. Debug Message: Saving players
  641. Debug Message: Saving roads
  642. Debug Message: Saving Npcs to spawn
  643. Debug Message: Saving next IDs
  644. Debug Message: Saving resource marketplace values
  645. Debug Message: Saving trigger manager
  646. Debug Message: Saving music data
  647. Debug Message: Saving temporary map modifiers
  648. Debug Message: SAVE GAME: Saving World - Complete Memory: 678035456 bytes
  649. DebugMessage: Deleting save game. Curr. Memory Usage: 678035456 bytes
  650. DebugMessage: Deleting save game. Curr. Memory Usage: 678035456 bytes
  651. DebugMessage: Finished auto save. Memory: 678035456 bytes
  652. DebugMessage: AutoSaving - Complete
  653. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Bandit (ID:189)
  654. Debug Message: Battle: Lisbeth the Light (ID:283) is attacking Black Widow (ID:151)
  655. Debug Message: Battle: Lord Markin (ID:2) is attacking Banished Ogre (ID:266)
  656. Debug Message: Battle: Lith Seratta (ID:286) is attacking Black Widow (ID:395)
  657. Debug Message: Battle: Naja (ID:49) is attacking Troll Warrior (ID:57)
  658. DebugMessage: Loaded font Tahoma-35Bold
  659. DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
  660. DebugMessage: Loaded font Trajan Pro-11
  661. DebugMessage: Loaded font Tahoma-14
  662. DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
  663. DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
  664. Debug Message: Spell cast: EnchantedHammers at 36, 50 by Trojasmataz (unitID 0).
  665. DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
  666. Debug Message: Spell cast: Inspiration at 36, 50 by Trojasmataz (unitID 0).
  667. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  668. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  669. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  670. DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
  671. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  672. DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
  673. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  674. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  675. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  676. Debug Message: -------------------------
  677. Debug Message: - Ending Turn 8 -
  678. Debug Message: Current Memory Usage: 674528 KB
  679. Debug Message: Cities in World: 6
  680. Debug Message: Units in World: 414
  681. DebugMessage: AutoSaving - Begin
  682. DebugMessage: About to auto save. Memory: 690700288 bytes
  683. DebugMessage: Deleting save game. Curr. Memory Usage: 690700288 bytes
  684. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 690700288 bytes
  685. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 690700288 bytes
  686. Debug Message: SAVE GAME: Saving Quick Data Memory: 690700288 bytes
  687. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 690700288 bytes
  688. Debug Message: SAVE GAME: Saving World Memory: 690700288 bytes
  689. Debug Message: Saving Goodie Huts
  690. Debug Message: Saving Quest Locations
  691. Debug Message: Saving dungeons
  692. Debug Message: Saving shards
  693. Debug Message: Saving resource hoards
  694. Debug Message: Saving world props
  695. Debug Message: Saving rivers
  696. Debug Message: Saving Dynasty Members
  697. Debug Message: Saving players
  698. Debug Message: Saving roads
  699. Debug Message: Saving Npcs to spawn
  700. Debug Message: Saving next IDs
  701. Debug Message: Saving resource marketplace values
  702. Debug Message: Saving trigger manager
  703. Debug Message: Saving music data
  704. Debug Message: Saving temporary map modifiers
  705. Debug Message: SAVE GAME: Saving World - Complete Memory: 690700288 bytes
  706. DebugMessage: Deleting save game. Curr. Memory Usage: 690741248 bytes
  707. DebugMessage: Deleting save game. Curr. Memory Usage: 690741248 bytes
  708. DebugMessage: Finished auto save. Memory: 690741248 bytes
  709. DebugMessage: AutoSaving - Complete
  710. Debug Message: Battle: Lord Relias (ID:3) is attacking Albino Rock Spider (ID:115)
  711. Debug Message: Battle: Emperor Karavox (ID:5) is attacking Mite Mob (ID:208)
  712. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (60.000000)
  713. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  714. DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
  715. DebugMessage: Popup Manager Update: Unhiding KingdomWnd
  716. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  717. Debug Message: Stamp Quantity: 3
  718. Debug Message: Land Mass Size: 0
  719. Debug Message: Land Mass Min Spawns: 0
  720. Debug Message: Land Mass Max Spawns: 0
  721. Debug Message: Forest Quantity: 0
  722. Debug Message: Mountain Generation Option: 0
  723. Debug Message: Map Random Seed: 0
  724. Debug Message: ---------------------------------------------
  725. Debug Message: ---------------------------------------------
  726. Debug Message: Map Size:
  727. Debug Message: Sectors: 2 x 2
  728. Debug Message: Tiles: 32 x 32
  729. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  730. Debug Message: ---------------------------------------------
  731. Debug Message: ---------------------------------------------
  732. Debug Message: ---------------------------------------------
  733. Debug Message: ---------------------------------------------
  734. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  735. Debug Message: Map Generation Complete
  736. Debug Message: InitMapGfx Started...
  737. Debug Message: InitMapGfx finished.
  738. Debug Message: Creating tactical terrain gfx...
  739. Debug Message: InitMapGfx Started...
  740. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  741. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  742. Debug Message: CResourceManager::GetEffect found source file for effect: d:\Program Files\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  743. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  744. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  745. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  746. Debug Message: Tactical Spell cast: NobleLegacy at 11, 19 by Trojasmataz (unitID 0).
  747. Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
  748. Debug Message: Dog dodges Trojasmataz's attack.
  749.  
  750. Debug Message: Trojasmataz dodges Dog's attack.
  751.  
  752. Debug Message: Dog is hit by Trojasmataz's attack for 4 points of damage.
  753.  
  754. Debug Message: Tactical Spell cast: ThrowingKnife at 12, 19 by Bandit (unitID 368).
  755. Debug Message: Trojasmataz is hit by Dog's attack for 3 points of damage.
  756.  
  757. Debug Message: Tactical Spell cast: ThrowingKnife at 12, 19 by Bandit (unitID 369).
  758. Debug Message: Dog is hit by Trojasmataz's attack for 4 points of damage.
  759. Dog falls.
  760.  
  761. Debug Message: Trojasmataz dodges Bandit's attack.
  762.  
  763. Debug Message: Trojasmataz is hit by Bandit's attack for 2 points of damage.
  764.  
  765. Debug Message: Bandit is hit by Trojasmataz's attack for 3 points of damage.
  766.  
  767. Debug Message: Trojasmataz dodges Bandit's attack.
  768.  
  769. Debug Message: Trojasmataz dodges Bandit's attack.
  770.  
  771. Debug Message: Bandit is hit by Trojasmataz's attack for 5 points of damage.
  772. Bandit falls.
  773.  
  774. Debug Message: Bandit is hit by Trojasmataz's attack for 2 points of damage.
  775.  
  776. Debug Message: Trojasmataz dodges Bandit's attack.
  777.  
  778. Debug Message: Bandit is hit by Trojasmataz's attack for 4 points of damage.
  779.  
  780. Debug Message: Trojasmataz dodges Bandit's attack.
  781.  
  782. Debug Message: Bandit dodges Trojasmataz's attack.
  783.  
  784. Debug Message: Trojasmataz is hit by Bandit's attack for 2 points of damage.
  785.  
  786. DebugMessage: Loaded font Trajan Pro-27Bold
  787. DebugMessage: Loaded font Trajan Pro-26Bold
  788. DebugMessage: Loaded font Trajan Pro-22Bold
  789. DebugMessage: Loaded font Trajan Pro-20Bold
  790. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
  791. DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
  792. Debug Message: -------------------------
  793. Debug Message: - Ending Turn 9 -
  794. Debug Message: Current Memory Usage: 700688 KB
  795. Debug Message: Cities in World: 6
  796. Debug Message: Units in World: 408
  797. DebugMessage: AutoSaving - Begin
  798. DebugMessage: About to auto save. Memory: 719605760 bytes
  799. DebugMessage: Deleting save game. Curr. Memory Usage: 719626240 bytes
  800. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 719638528 bytes
  801. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 719884288 bytes
  802. Debug Message: SAVE GAME: Saving Quick Data Memory: 719884288 bytes
  803. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 719884288 bytes
  804. Debug Message: SAVE GAME: Saving World Memory: 719884288 bytes
  805. Debug Message: Saving Goodie Huts
  806. Debug Message: Saving Quest Locations
  807. Debug Message: Saving dungeons
  808. Debug Message: Saving shards
  809. Debug Message: Saving resource hoards
  810. Debug Message: Saving world props
  811. Debug Message: Saving rivers
  812. Debug Message: Saving Dynasty Members
  813. Debug Message: Saving players
  814. Debug Message: Saving roads
  815. Debug Message: Saving Npcs to spawn
  816. Debug Message: Saving next IDs
  817. Debug Message: Saving resource marketplace values
  818. Debug Message: Saving trigger manager
  819. Debug Message: Saving music data
  820. Debug Message: Saving temporary map modifiers
  821. Debug Message: SAVE GAME: Saving World - Complete Memory: 720007168 bytes
  822. DebugMessage: Deleting save game. Curr. Memory Usage: 720003072 bytes
  823. DebugMessage: Deleting save game. Curr. Memory Usage: 720003072 bytes
  824. DebugMessage: Finished auto save. Memory: 720003072 bytes
  825. DebugMessage: AutoSaving - Complete
  826. Debug Message: Battle: Lord Markin (ID:2) is attacking Darkling Shaman (ID:383)
  827. Debug Message: Battle: Troll Shaman (ID:7) is attacking Young Ogre (ID:179)
  828. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  829. Debug Message: Stamp Quantity: 3
  830. Debug Message: Land Mass Size: 0
  831. Debug Message: Land Mass Min Spawns: 0
  832. Debug Message: Land Mass Max Spawns: 0
  833. Debug Message: Forest Quantity: 0
  834. Debug Message: Mountain Generation Option: 0
  835. Debug Message: Map Random Seed: 0
  836. Debug Message: ---------------------------------------------
  837. Debug Message: ---------------------------------------------
  838. Debug Message: Map Size:
  839. Debug Message: Sectors: 2 x 2
  840. Debug Message: Tiles: 32 x 32
  841. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  842. Debug Message: ---------------------------------------------
  843. Debug Message: ---------------------------------------------
  844. Debug Message: ---------------------------------------------
  845. Debug Message: ---------------------------------------------
  846. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  847. Debug Message: Map Generation Complete
  848. Debug Message: InitMapGfx Started...
  849. Debug Message: InitMapGfx finished.
  850. Debug Message: Creating tactical terrain gfx...
  851. Debug Message: InitMapGfx Started...
  852. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  853. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  854. Debug Message: CResourceManager::GetEffect found source file for effect: d:\Program Files\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  855. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  856. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  857. Debug Message: Bear Cub is hit by Hannis's attack for 6 points of damage.
  858.  
  859. Debug Message: Hannis is hit by Bear Cub's attack for 6 points of damage.
  860.  
  861. Debug Message: Hannis is hit by Bear Cub's attack for 4 points of damage.
  862.  
  863. Debug Message: Hannis is hit by Bear Cub's attack for 6 points of damage.
  864.  
  865. Debug Message: Hannis dodges Bear Cub's attack.
  866.  
  867. Debug Message: Bear Cub dodges Hannis's attack.
  868.  
  869. Debug Message: Hannis dodges Bear Cub's attack.
  870.  
  871. Debug Message: Bear Cub is hit by Hannis's attack for 8 points of damage.
  872. Bear Cub falls.
  873.  
  874. DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
  875. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  876. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
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