Zeldaboy111

Meters Display! ]|[ Skript #299

Apr 2nd, 2020
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  1. #©
  2. #- Reselling/Reuploading while claiming that it is yours or made by you is disallowed
  3. #- Do not edit it and upload it as your own
  4. #- While using it in a video, please feature everything under "Video"
  5. #©
  6. #
  7. #Video:
  8. #Skript made by Zeldaboy111
  9. #More content of the creator: https://forums.skunity.com/search/26443679/
  10.  
  11. options:
  12. logo: &eBees+ &8:&7
  13.  
  14. function hiveOpenUpdate(p: Player):
  15. set {_hiveLoc} to {hive.opened.%{_p}%}
  16. #{hive.%location of event-block%.honeyMeter.lastUpdate}
  17. #set {_hiveClosed} to {hive.closed.%{_p}%.%{_loc}%}
  18.  
  19.  
  20. #{hive.%location of event-block%.honeyMeter}
  21. #{hive.%location of event-block%.combMeter}
  22. #LOCATION
  23. #HIVE
  24. #CLOSED ?? *{hive.opened.%player%}*
  25.  
  26. function updateMeter(p: Player, loc: Location, type: String, dif1: String, dif2: String, dif3: String, dif4: String):
  27. if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif4}% minutes" parsed as a timespan:
  28. while {hive.%{_loc}%.%{_type}%} < 4:
  29. add 1 to {hive.%{_loc}%.%{_type}%}
  30.  
  31. else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif3}% minutes" parsed as a timespan:
  32. loop 3 times:
  33. if {hive.%{_loc}%.%{_type}%} < 4:
  34. add 1 to {hive.%{_loc}%.%{_type}%}
  35.  
  36.  
  37. else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif2}% minutes" parsed as a timespan:
  38. loop 2 times:
  39. if {hive.%{_loc}%.%{_type}%} < 4:
  40. add 1 to {hive.%{_loc}%.%{_type}%}
  41.  
  42. else if difference between {hive.%{_loc}%.%{_type}%.lastUpdate} and now >= "%{_dif1}% minutes" parsed as a timespan:
  43. loop 1 times:
  44. if {hive.%{_loc}%.%{_type}%} < 4:
  45. add 1 to {hive.%{_loc}%.%{_type}%}
  46.  
  47. function formatOutline(p: Player, size: Number, color: String, color2: String, color3: String, color4: String):
  48. loop 9 times:
  49. set slot -1+loop-value of {_p}'s current inventory to ("%{_color}% glass pane" parsed as an item) named "&k"
  50.  
  51. loop {_size}-2 times:
  52. set slot 9*loop-value of {_p}'s current inventory to ("%{_color2}% glass pane" parsed as an item) named "&k"
  53. set slot 8+9*loop-value of {_p}'s current inventory to ("%{_color4}% glass pane" parsed as an item) named "&k"
  54.  
  55. loop 9 times:
  56. set slot ({_size}-1)*9-1+loop-value of {_p}'s current inventory to ("%{_color3}% glass pane" parsed as an item) named "&k"
  57.  
  58. function meter(p: Player, loc: Location, name: String, slot1: Integer, slot2: Integer, variableName: String):
  59. loop 4-{hive.%{_loc}%.%{_variableName}%} times:
  60. set slot {_slot1}+9*loop-value of {_p}'s current inventory to white stained glass named "&f%{_name}% Meter" with lore "" and "&8• &7Honey&8: &70%%"
  61.  
  62. loop {hive.%{_loc}%.%{_variableName}%} times:
  63. set slot {_slot2}-9*loop-value of {_p}'s current inventory to orange stained glass named "&f%{_name}% Meter" with lore "" and "&8• &7Honey&8: &7100%%"
  64.  
  65.  
  66. function openHive(p: Player, loc: Location):
  67. wait 2 ticks
  68. open chest with 6 rows named "&8&lBeehive" to {_p}
  69. wait 2 ticks
  70. formatOutline({_p}, 6, "dark gray", "white", "dark gray", "white")
  71. meter({_p}, {_loc}, "Honey", 3, 48, "honeyMeter")
  72. meter({_p}, {_loc}, "Comb", 5, 50, "combMeter")
  73. #honeyMeter({_p}, {_loc})
  74. #combMeter({_p}, {_loc})
  75.  
  76. command /bees [<text>]:
  77. trigger:
  78. if arg-1 is set:
  79. if arg-1 is "help" or "/h":
  80. send "&7&m &8[ &eBees+ &8]&7&m "
  81. send "<ttp:&7Get the help page><cmd:/bees help>&6/bees help"
  82. send "<ttp:&7Get information about &eBees+><cmd:/bees info>&6/bees info"
  83. send "&7&oTry hovering over and clicking them."
  84. send "&7&m &8[ &eBees+ &8]&7&m "
  85.  
  86. else if arg-1 is "info" or "information":
  87. send "&7&m &8[ &eBees+ &8]&7&m "
  88. send "&7Creator: &eZeldaboy111"
  89. send "&7Version: &e1.0"
  90. send "&7Description: &eA Skript made for extra bees fun!"
  91. send "&7&m &8[ &eBees+ &8]&7&m "
  92.  
  93. else:
  94. send "{@logo} Do &e/bees help &7for more info."
  95.  
  96. else:
  97. send "{@logo} Do &e/bees help &7for more info."
  98.  
  99. on rightclick on beehive:
  100. if player is not sneaking:
  101. cancel event
  102. set {hive.opened.%player%} to location of event-block
  103. if {hive.%location of event-block%.honeyMeter} is not set:
  104. set {hive.%location of event-block%.honeyMeter} to 0
  105. if {hive.%location of event-block%.combMeter} is not set:
  106. set {hive.%location of event-block%.combMeter} to 0
  107.  
  108. if {hive.%location of event-block%.honeyMeter.lastUpdate} is not set:
  109. set {hive.%location of event-block%.honeyMeter.lastUpdate} to now
  110. if {hive.%location of event-block%.combMeter.lastUpdate} is not set:
  111. set {hive.%location of event-block%.combMeter.lastUpdate} to now
  112. else:
  113. updateMeter(player, location of event-block, "honeyMeter", "6", "6", "6.2", "5.6")
  114.  
  115. openHive(player, location)
  116.  
  117. on break of beehive:
  118. delete {hive.%location of event-block%.honeyMeter}
  119. delete {hive.%location of event-block%.combMeter}
  120.  
  121.  
  122. on inventory click:
  123. if type of clicked inventory is chest inventory:
  124. if inventory name of player's current inventory is "&8&lBeehive":
  125. cancel event
  126.  
  127.  
  128. on inventory close:
  129. if {hive.opened.%player%} is set:
  130. set {hive.closed.%player%.%{hive.opened.%player%}%} to true
  131. delete {hive.opened.%player%}
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