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- //****** Donations are greatly appreciated. ******
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- using UnityEngine;
- using System.Collections;
- [System.Serializable]
- public class BasicStats {
- public string UserClass;
- public float baseAttackPower;
- public float curAttackPower;
- public float baseAttackSpeed;
- public float curAttackSpeed;
- public float baseDodge;
- public float curDodge;
- public float baseHitPercent;
- public float curHitPercent;
- }
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