Advertisement
piluve

4.18 deploy

Jan 23rd, 2018
82
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 1.04 KB | None | 0 0
  1.  /// BEGIN trueSKY Additional code
  2. SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Binaries/ThirdParty/Simul", SC.PlatformDir), "TrueSkyPluginRender_MT.dll", StageFilesSearch.TopDirectoryOnly);        
  3. if (!SC.StageTargetConfigurations.Contains(UnrealTargetConfiguration.Shipping))
  4.     SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Binaries/ThirdParty/Simul", SC.PlatformDir), "TrueSkyPluginRender_MT.pdb", StageFilesSearch.TopDirectoryOnly);
  5. SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/TrueSkyPlugin/Resources"), "*.*", StageFilesSearch.TopDirectoryOnly);
  6. SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/TrueSkyPlugin/Content"), "*.*", StageFilesSearch.TopDirectoryOnly);
  7. SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/TrueSkyPlugin/shaderbin", SC.PlatformDir), *.fxo", StageFilesSearch.TopDirectoryOnly);
  8. /// END trueSKY Additional code
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement