Makmak1

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Feb 5th, 2017
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  1. Initialize engine version: 5.4.4f1 (5a3967d8c55d)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  6. Vendor: NVIDIA
  7. VRAM: 4058 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  24. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  25. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
  26. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
  27. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
  28. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
  29. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
  30. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
  31. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
  32. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
  33. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
  34. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
  35. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
  36. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
  37. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
  38. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
  39. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
  40. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
  41. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
  42. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
  43. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
  44. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
  45. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
  46. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
  47. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
  48. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
  49. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
  50. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
  51. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  52. Loading D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  53. - Completed reload, in 0.062 seconds
  54. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
  55. Platform assembly: D:\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
  56. Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  57. <RI> Initializing input.
  58.  
  59. <RI> Input initialized.
  60.  
  61. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  62. <RI> Initialized touch support.
  63.  
  64. UnloadTime: 0.978628 ms
  65. FMOD Studio: Creating runtime system instance
  66.  
  67. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  68.  
  69. Loading game settings
  70.  
  71. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  72.  
  73. Steamworks: Initialised and ready for use.
  74.  
  75. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  76.  
  77. Process name: Subnautica
  78.  
  79. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  80.  
  81. changeset 43604, QualityLevel = 2
  82.  
  83. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  84.  
  85. OK Running Win64
  86.  
  87. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  88.  
  89. Application version: 43604
  90.  
  91. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  92.  
  93. SystemInfo:
  94. deviceModel = System Product Name (System manufacturer)
  95. deviceName = X
  96. deviceType = Desktop
  97. deviceUniqueIdentifier = X
  98. graphicsDeviceID = 5058
  99. graphicsDeviceName = NVIDIA GeForce GTX 970
  100. graphicsDeviceType = Direct3D11
  101. graphicsDeviceVendor = NVIDIA
  102. graphicsDeviceVendorID = 4318
  103. graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
  104. graphicsMemorySize = 4058
  105. graphicsShaderLevel = 50
  106. npotSupport = Full
  107. maxTextureSize = 16384
  108. operatingSystem = Windows 10 (10.0.0) 64bit
  109. processorCount = 8
  110. processorFrequency = 3408
  111. processorType = Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
  112. supportedRenderTargetCount = 8
  113. supports3DTextures = True
  114. supportsAccelerometer = False
  115. supportsComputeShaders = True
  116. supportsGyroscope = False
  117. supportsImageEffects = True
  118. supportsInstancing = True
  119. supportsLocationService = False
  120. supportsRawShadowDepthSampling = True
  121. supportsRenderTextures = True
  122. supportsRenderToCubemap = True
  123. supportsShadows = True
  124. supportsSparseTextures = True
  125. supportsStencil = 1
  126. supportsVibration = False
  127. systemMemorySize = 32694
  128.  
  129.  
  130. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  131.  
  132. Steamworks: Received stats and achievements from Steam
  133.  
  134. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  135.  
  136. Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
  137.  
  138. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  139.  
  140. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  141. UnloadTime: 3.968597 ms
  142. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  143.  
  144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  145.  
  146. L0: EstimateCompactOctreeBytes total ms: 0.1893 self ms: 0.1899
  147.  
  148. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  149.  
  150. Heartbeat CSV, time s,22.46, GC.GetTotalMemory MB,13.17578, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,21, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
  151.  
  152. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  153.  
  154.  
  155. Unloading 1815 unused Assets to reduce memory usage. Loaded Objects now: 9806.
  156. Total: 80.739380 ms (FindLiveObjects: 0.626778 ms CreateObjectMapping: 0.872262 ms MarkObjects: 77.904755 ms DeleteObjects: 1.334684 ms)
  157.  
  158. PrefabListSpawner: Spawning prefab ConsoleCommands
  159.  
  160. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  161.  
  162. PrefabListSpawner: Spawning prefab TechTree
  163.  
  164. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  165.  
  166. PrefabListSpawner: Spawning prefab EcoManager
  167.  
  168. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  169.  
  170. PrefabListSpawner: Spawning prefab FPSCounter
  171.  
  172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  173.  
  174. PrefabListSpawner: Spawning prefab IngameMenu
  175.  
  176. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  177.  
  178. PrefabListSpawner: Spawning prefab WorldArrowManager
  179.  
  180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  181.  
  182. PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
  183.  
  184. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  185.  
  186. PrefabListSpawner: Spawning prefab x_Clouds
  187.  
  188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  189.  
  190. PrefabListSpawner: Spawning prefab MonitorLauncher
  191.  
  192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  193.  
  194. PrefabListSpawner: Spawning prefab DNADatabase
  195.  
  196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  197.  
  198. PrefabListSpawner: Spawning prefab Exploder
  199.  
  200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  201.  
  202. PrefabListSpawner: Spawning prefab GUI
  203.  
  204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  205.  
  206. PrefabListSpawner: Spawning prefab LootSpawner
  207.  
  208. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  209.  
  210. PrefabListSpawner: Spawning prefab TelemetryManager
  211.  
  212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  213.  
  214. PrefabListSpawner: Spawning prefab SteamEconomy
  215.  
  216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  217.  
  218. PrefabListSpawner: Spawning prefab RandomStart
  219.  
  220. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  221.  
  222. PrefabListSpawner: Spawning prefab SchoolFishManager
  223.  
  224. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  225.  
  226. PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
  227.  
  228. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  229.  
  230. PrefabListSpawner: Spawning prefab WaterTemperatureSimulation
  231.  
  232. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  233.  
  234. PrefabListSpawner: Spawning prefab PrisonManager
  235.  
  236. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  237.  
  238. PrefabListSpawner: Spawning prefab TeleporterManager
  239.  
  240. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  241.  
  242. PrefabListSpawner: Spawning prefab VFXStoryEventsManager
  243.  
  244. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  245.  
  246. WARNING: Did not receive valid response from session request. Response text:
  247.  
  248. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  249.  
  250. The referenced script on this Behaviour (Game Object 'MoonpoolTrigger') is missing!
  251.  
  252. (Filename: Line: 1656)
  253.  
  254. Shader 'Marmoset/Constructing/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  255. Cyclops::Awake frame 1226
  256.  
  257. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  258.  
  259. L0: Loading lightmapped prefab scene Cyclops total ms: 509.4386 self ms: 509.4386
  260.  
  261. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  262.  
  263. Streamer not ready for __LIGHTMAPPED_PREFAB__
  264.  
  265. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  266.  
  267. Caching tech types for 2692 prefabs
  268.  
  269. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  270.  
  271. Loaded lightmapped prefab Cyclops frame 1226
  272.  
  273. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  274.  
  275. Shader 'Marmoset/Fabricating/Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  276. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  277.  
  278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  279.  
  280. L0: Loading lightmapped prefab scene EscapePod total ms: 170.2191 self ms: 170.2194
  281.  
  282. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  283.  
  284. Loaded lightmapped prefab EscapePod frame 1249
  285.  
  286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  287.  
  288. L0: Loading lightmapped prefab scene Aurora total ms: 669.5115 self ms: 669.5115
  289.  
  290. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  291.  
  292. Loaded lightmapped prefab Aurora frame 1336
  293.  
  294. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  295.  
  296. PAXTerrainController::Initialize called - frame = 1336
  297.  
  298. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  299.  
  300. PAXTerrainController::MountWorld frame 1649
  301.  
  302. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  303.  
  304. builders ready, building world..
  305.  
  306. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  307.  
  308. loading static world at 'SNUnmanagedData\Build18'.
  309.  
  310. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  311.  
  312. World in SNUnmanagedData\Build18 is from version 39
  313.  
  314. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  315.  
  316. LargeWorld: Loading world. Frame 1650.
  317.  
  318. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  319.  
  320. LargeWorld land 'Voxeland (Voxeland)'
  321.  
  322. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  323.  
  324. LargeWorldStreamer::Deinitialize called, frame 1650
  325.  
  326. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  327.  
  328. LargeWorldStreamer::Initialize frame 1650
  329.  
  330. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  331.  
  332. Read streaming settings:
  333. max frame ms 10, skip ents False, budget 200
  334.  
  335. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  336.  
  337. LargeWorldStreamer allocated space for 26,20,26 octree batches
  338.  
  339. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  340.  
  341. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  342.  
  343. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  344.  
  345. Calling LoadPrefabDatabase frame 1650
  346.  
  347. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  348.  
  349. L1: Initialize prefab database (WorldEntities) total ms: 3.179 self ms: 3.179
  350.  
  351. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  352.  
  353. L1: Initialize protobuf serializer total ms: 0.0069 self ms: 0.0069
  354.  
  355. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  356.  
  357. L1: SaveLoadManager.Initialize total ms: 0.6247 self ms: 0.625
  358.  
  359. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  360.  
  361. L1: Create octree compiler total ms: 2.0056 self ms: 2.0056
  362.  
  363. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  364.  
  365. L1: Create batch thread total ms: 0.6265 self ms: 0.6265
  366.  
  367. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  368.  
  369. L0: Streamer initialize total ms: 95.164 self ms: 85.0532
  370.  
  371. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  372.  
  373. Read clip map settings from SNUnmanagedData\clipmaps-highest.json:
  374. {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":7,"chunksVertically":7,"colliders":true,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.001,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":false},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.0,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":false},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":1,"maxBlockTypes":2,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
  375.  
  376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  377.  
  378. Prewarming all workspaces for res = 32
  379.  
  380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  381.  
  382. Growing ChunkWorkspace to meshRes = 32
  383.  
  384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  385.  
  386. Growing ChunkWorkspace to meshRes = 32
  387.  
  388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  389.  
  390. ClipMapManager initialize done
  391.  
  392. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  393.  
  394. initializing first time explosion
  395.  
  396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  397.  
  398. L0: cellManager.ResetEntityDistributions total ms: 11.5894 self ms: 11.5894
  399.  
  400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  401.  
  402. Tried to play event without a valid instance: {2efe76e6-53fe-4cb8-b87f-18e5c812a649} (event:/sub/pod/radio/radio_new_msg_loop)
  403.  
  404. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  405.  
  406. L0: LoadSceneObjects total ms: 175.4821 self ms: 175.4824
  407.  
  408. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  409.  
  410. Cyclops::Awake frame 1653
  411.  
  412. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  413.  
  414. L0: LoadGlobalRoot total ms: 185.9733 self ms: 185.9733
  415.  
  416. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  417.  
  418. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  419.  
  420. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  421.  
  422. L0: RefreshExistingBatchesForPlayMode total ms: 53.985 self ms: 53.985
  423.  
  424. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  425.  
  426. loading palette for LargeWorld at 'BlockPrefabs'.
  427.  
  428. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  429.  
  430. L0: Loading palette total ms: 102.551 self ms: 102.5513
  431.  
  432. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  433.  
  434. L0: Loading heightmap total ms: 25.3458 self ms: 25.3458
  435.  
  436. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  437.  
  438. biome map downsample factor: 4
  439.  
  440. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  441.  
  442. L0: Loading biome map total ms: 11.4677 self ms: 11.4677
  443.  
  444. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  445.  
  446. LargeWorld: calling land.Rebuild frame 1658
  447.  
  448. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  449.  
  450. L0: Rebuilding land total ms: 10.7565 self ms: 10.7568
  451.  
  452. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  453.  
  454. L0: Refresh signal database total ms: 1.1108 self ms: 1.1108
  455.  
  456. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  457.  
  458. OK world mounted: SNUnmanagedData\Build18
  459.  
  460. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  461.  
  462. LOADING FINISHED
  463.  
  464. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  465.  
  466. LightmappedPrefabs all loaded, maybe starting intro vignette frame 1897
  467.  
  468. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  469.  
  470. Registering stray entity StalkerTooth(Clone)
  471.  
  472. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  473.  
  474. Registering stray entity StalkerTooth(Clone)
  475.  
  476. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  477.  
  478. Registering stray entity StalkerTooth(Clone)
  479.  
  480. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  481.  
  482. L0: CellManager::EstimateBytes total ms: 3.599 self ms: 3.599
  483.  
  484. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  485.  
  486. L0: EstimateCompactOctreeBytes total ms: 1.0886 self ms: 1.0886
  487.  
  488. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  489.  
  490. Heartbeat CSV, time s,82.45085, GC.GetTotalMemory MB,376.625, OctNodes MB,7.247925, CompactOctrees MB,79.53123, CellManager MB,12.6897, ClipMapManager MB,24.74631, GCCount,39, PlayerPos,-409.2155,-63.98,305.1778, WorkingSet MB,1590.906
  491.  
  492. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  493.  
  494. Trigger opened event
  495.  
  496. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  497.  
  498. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  499. LargeWorldStreamer::Deinitialize called, frame 35146
  500.  
  501. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  502.  
  503. LargeWorldOctreeCompiler::MainLoop abort requested
  504.  
  505. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  506.  
  507. MainLoop aborted
  508.  
  509. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  510.  
  511. Deleting tmp folder 'D:\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0001\tmp'
  512.  
  513. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  514.  
  515. DirectoryNotFoundException: Directory 'D:\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0001\tmp' not found.
  516. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
  517. at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
  518. at System.IO.Directory.GetDirectories (System.String path) [0x00000] in <filename unknown>:0
  519. at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in <filename unknown>:0
  520. at System.IO.Directory.Delete (System.String path, Boolean recursive) [0x00000] in <filename unknown>:0
  521. at LargeWorldStreamer.Deinitialize () [0x00000] in <filename unknown>:0
  522. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  523. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  524. UnityEngine.Logger:LogException(Exception, Object)
  525. UnityEngine.Debug:LogException(Exception, Object)
  526. LargeWorldStreamer:Deinitialize()
  527. LargeWorldStreamer:OnDestroy()
  528.  
  529. (Filename: Line: -1)
  530.  
  531. UnloadTime: 185.961288 ms
  532.  
  533. Unloading 9134 unused Assets to reduce memory usage. Loaded Objects now: 35367.
  534. Total: 183.637466 ms (FindLiveObjects: 6.258773 ms CreateObjectMapping: 3.885667 ms MarkObjects: 138.426773 ms DeleteObjects: 35.065060 ms)
  535.  
  536. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  537.  
  538. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  539.  
  540. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  541. UnloadTime: 3.352635 ms
  542.  
  543. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 34085.
  544. Total: 116.504227 ms (FindLiveObjects: 1.145388 ms CreateObjectMapping: 2.730363 ms MarkObjects: 111.122833 ms DeleteObjects: 1.505050 ms)
  545.  
  546. Steamworks: Attempt to create duplicate SteamManager instance. Destroying this instance.
  547.  
  548. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  549.  
  550. Process name: Subnautica
  551.  
  552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  553.  
  554. changeset 43604, QualityLevel = 2
  555.  
  556. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  557.  
  558. OK Running Win64
  559.  
  560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  561.  
  562. Application version: 43604
  563.  
  564. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  565.  
  566. SystemInfo:
  567. deviceModel = System Product Name (System manufacturer)
  568. deviceName = X
  569. deviceType = Desktop
  570. deviceUniqueIdentifier = X
  571. graphicsDeviceID = 5058
  572. graphicsDeviceName = NVIDIA GeForce GTX 970
  573. graphicsDeviceType = Direct3D11
  574. graphicsDeviceVendor = NVIDIA
  575. graphicsDeviceVendorID = 4318
  576. graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
  577. graphicsMemorySize = 4058
  578. graphicsShaderLevel = 50
  579. npotSupport = Full
  580. maxTextureSize = 16384
  581. operatingSystem = Windows 10 (10.0.0) 64bit
  582. processorCount = 8
  583. processorFrequency = 3408
  584. processorType = Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
  585. supportedRenderTargetCount = 8
  586. supports3DTextures = True
  587. supportsAccelerometer = False
  588. supportsComputeShaders = True
  589. supportsGyroscope = False
  590. supportsImageEffects = True
  591. supportsInstancing = True
  592. supportsLocationService = False
  593. supportsRawShadowDepthSampling = True
  594. supportsRenderTextures = True
  595. supportsRenderToCubemap = True
  596. supportsShadows = True
  597. supportsSparseTextures = True
  598. supportsStencil = 1
  599. supportsVibration = False
  600. systemMemorySize = 32694
  601.  
  602.  
  603. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  604.  
  605. Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
  606.  
  607. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  608.  
  609. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  610. UnloadTime: 2.957818 ms
  611. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  612.  
  613. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  614.  
  615. L0: EstimateCompactOctreeBytes total ms: 0.0012 self ms: 0.0015
  616.  
  617. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  618.  
  619. Heartbeat CSV, time s,197.66, GC.GetTotalMemory MB,122.8867, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,52, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
  620.  
  621. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  622.  
  623.  
  624. Unloading 3395 unused Assets to reduce memory usage. Loaded Objects now: 36830.
  625. Total: 101.479874 ms (FindLiveObjects: 1.683829 ms CreateObjectMapping: 4.534981 ms MarkObjects: 84.764465 ms DeleteObjects: 10.495689 ms)
  626.  
  627. PrefabListSpawner: Spawning prefab ConsoleCommands
  628.  
  629. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  630.  
  631. PrefabListSpawner: Spawning prefab TechTree
  632.  
  633. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  634.  
  635. PrefabListSpawner: Spawning prefab EcoManager
  636.  
  637. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  638.  
  639. PrefabListSpawner: Spawning prefab FPSCounter
  640.  
  641. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  642.  
  643. PrefabListSpawner: Spawning prefab IngameMenu
  644.  
  645. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  646.  
  647. PrefabListSpawner: Spawning prefab WorldArrowManager
  648.  
  649. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  650.  
  651. PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
  652.  
  653. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  654.  
  655. PrefabListSpawner: Spawning prefab x_Clouds
  656.  
  657. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  658.  
  659. PrefabListSpawner: Spawning prefab MonitorLauncher
  660.  
  661. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  662.  
  663. PrefabListSpawner: Spawning prefab DNADatabase
  664.  
  665. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  666.  
  667. PrefabListSpawner: Spawning prefab Exploder
  668.  
  669. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  670.  
  671. PrefabListSpawner: Spawning prefab GUI
  672.  
  673. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  674.  
  675. PrefabListSpawner: Spawning prefab LootSpawner
  676.  
  677. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  678.  
  679. PrefabListSpawner: Spawning prefab TelemetryManager
  680.  
  681. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  682.  
  683. PrefabListSpawner: Spawning prefab SteamEconomy
  684.  
  685. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  686.  
  687. PrefabListSpawner: Spawning prefab RandomStart
  688.  
  689. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  690.  
  691. PrefabListSpawner: Spawning prefab SchoolFishManager
  692.  
  693. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  694.  
  695. PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
  696.  
  697. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  698.  
  699. PrefabListSpawner: Spawning prefab WaterTemperatureSimulation
  700.  
  701. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  702.  
  703. PrefabListSpawner: Spawning prefab PrisonManager
  704.  
  705. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  706.  
  707. PrefabListSpawner: Spawning prefab TeleporterManager
  708.  
  709. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  710.  
  711. PrefabListSpawner: Spawning prefab VFXStoryEventsManager
  712.  
  713. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  714.  
  715. WARNING: Did not receive valid response from session request. Response text:
  716.  
  717. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  718.  
  719. The referenced script on this Behaviour (Game Object 'MoonpoolTrigger') is missing!
  720.  
  721. (Filename: Line: 1656)
  722.  
  723. Cyclops::Awake frame 39525
  724.  
  725. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  726.  
  727. L0: Loading lightmapped prefab scene Cyclops total ms: 269.7451 self ms: 269.7454
  728.  
  729. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  730.  
  731. Streamer not ready for __LIGHTMAPPED_PREFAB__
  732.  
  733. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  734.  
  735. Loaded lightmapped prefab Cyclops frame 39525
  736.  
  737. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  738.  
  739. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  740.  
  741. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  742.  
  743. L0: Loading lightmapped prefab scene EscapePod total ms: 98.3487 self ms: 98.349
  744.  
  745. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  746.  
  747. Loaded lightmapped prefab EscapePod frame 39539
  748.  
  749. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  750.  
  751. L0: Loading lightmapped prefab scene Aurora total ms: 495.7742 self ms: 495.7745
  752.  
  753. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  754.  
  755. Loaded lightmapped prefab Aurora frame 39602
  756.  
  757. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  758.  
  759. PAXTerrainController::Initialize called - frame = 39602
  760.  
  761. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  762.  
  763. PAXTerrainController::MountWorld frame 39603
  764.  
  765. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  766.  
  767. builders ready, building world..
  768.  
  769. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  770.  
  771. loading static world at 'SNUnmanagedData\Build18'.
  772.  
  773. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  774.  
  775. World in SNUnmanagedData\Build18 is from version 39
  776.  
  777. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  778.  
  779. LargeWorld: Loading world. Frame 39605.
  780.  
  781. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  782.  
  783. LargeWorld land 'Voxeland (Voxeland)'
  784.  
  785. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  786.  
  787. LargeWorldStreamer::Deinitialize called, frame 39605
  788.  
  789. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  790.  
  791. LargeWorldStreamer::Initialize frame 39605
  792.  
  793. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  794.  
  795. Read streaming settings:
  796. max frame ms 10, skip ents False, budget 200
  797.  
  798. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  799.  
  800. LargeWorldStreamer allocated space for 26,20,26 octree batches
  801.  
  802. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  803.  
  804. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  805.  
  806. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  807.  
  808. Calling LoadPrefabDatabase frame 39605
  809.  
  810. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  811.  
  812. L1: Initialize prefab database (WorldEntities) total ms: 2.3644 self ms: 2.3644
  813.  
  814. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  815.  
  816. L1: Initialize protobuf serializer total ms: 0.0042 self ms: 0.0042
  817.  
  818. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  819.  
  820. L1: SaveLoadManager.Initialize total ms: 0.2413 self ms: 0.2413
  821.  
  822. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  823.  
  824. L1: Create octree compiler total ms: 0.064 self ms: 0.064
  825.  
  826. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  827.  
  828. L1: Create batch thread total ms: 0.1595 self ms: 0.1595
  829.  
  830. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  831.  
  832. L0: Streamer initialize total ms: 49.3448 self ms: 43.4938
  833.  
  834. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  835.  
  836. Read clip map settings from SNUnmanagedData\clipmaps-highest.json:
  837. {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":7,"chunksVertically":7,"colliders":true,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.001,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":false},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.0,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":false},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":1,"maxBlockTypes":2,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
  838.  
  839. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  840.  
  841. Prewarming all workspaces for res = 32
  842.  
  843. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  844.  
  845. Growing ChunkWorkspace to meshRes = 32
  846.  
  847. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  848.  
  849. Growing ChunkWorkspace to meshRes = 32
  850.  
  851. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  852.  
  853. ClipMapManager initialize done
  854.  
  855. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  856.  
  857. initializing first time explosion
  858.  
  859. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  860.  
  861. L0: cellManager.ResetEntityDistributions total ms: 8.4221 self ms: 8.4224
  862.  
  863. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  864.  
  865. Tried to play event without a valid instance: {2efe76e6-53fe-4cb8-b87f-18e5c812a649} (event:/sub/pod/radio/radio_new_msg_loop)
  866.  
  867. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  868.  
  869. L0: LoadSceneObjects total ms: 27.9623 self ms: 27.9626
  870.  
  871. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  872.  
  873. Cyclops::Awake frame 39607
  874.  
  875. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  876.  
  877. L0: LoadGlobalRoot total ms: 33.3419 self ms: 33.3419
  878.  
  879. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  880.  
  881. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  882.  
  883. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  884.  
  885. L0: RefreshExistingBatchesForPlayMode total ms: 36.2769 self ms: 36.2772
  886.  
  887. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  888.  
  889. loading palette for LargeWorld at 'BlockPrefabs'.
  890.  
  891. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  892.  
  893. L0: Loading palette total ms: 104.5699 self ms: 104.5702
  894.  
  895. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  896.  
  897. L0: Loading heightmap total ms: 23.9231 self ms: 23.9234
  898.  
  899. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  900.  
  901. biome map downsample factor: 4
  902.  
  903. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  904.  
  905. L0: Loading biome map total ms: 10.2791 self ms: 10.2791
  906.  
  907. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  908.  
  909. LargeWorld: calling land.Rebuild frame 39611
  910.  
  911. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  912.  
  913. L0: Rebuilding land total ms: 8.6 self ms: 8.6003
  914.  
  915. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  916.  
  917. L0: Refresh signal database total ms: 0.3639 self ms: 0.3642
  918.  
  919. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  920.  
  921. OK world mounted: SNUnmanagedData\Build18
  922.  
  923. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  924.  
  925. LOADING FINISHED
  926.  
  927. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  928.  
  929. LightmappedPrefabs all loaded, maybe starting intro vignette frame 39896
  930.  
  931. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  932.  
  933. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  934.  
  935. (Filename: Line: 738)
  936.  
  937. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  938.  
  939. (Filename: Line: 738)
  940.  
  941. Coroutine couldn't be started because the the game object 'Loot_VineBase(Clone)' is inactive!
  942.  
  943. (Filename: Line: 738)
  944.  
  945. Coroutine couldn't be started because the the game object 'Creature_VineBase(Clone)' is inactive!
  946.  
  947. (Filename: Line: 738)
  948.  
  949. Coroutine couldn't be started because the the game object 'Loot_VineBase(Clone)' is inactive!
  950.  
  951. (Filename: Line: 738)
  952.  
  953. Coroutine couldn't be started because the the game object 'Creature_VineBase(Clone)' is inactive!
  954.  
  955. (Filename: Line: 738)
  956.  
  957. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  958.  
  959. (Filename: Line: 738)
  960.  
  961. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  962.  
  963. (Filename: Line: 738)
  964.  
  965. Coroutine couldn't be started because the the game object 'Loot_VineBase(Clone)' is inactive!
  966.  
  967. (Filename: Line: 738)
  968.  
  969. Coroutine couldn't be started because the the game object 'Creature_VineBase(Clone)' is inactive!
  970.  
  971. (Filename: Line: 738)
  972.  
  973. Coroutine couldn't be started because the the game object 'Creature_GrassDense(Clone)' is inactive!
  974.  
  975. (Filename: Line: 738)
  976.  
  977. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  978.  
  979. (Filename: Line: 738)
  980.  
  981. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  982.  
  983. (Filename: Line: 738)
  984.  
  985. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  986.  
  987. (Filename: Line: 738)
  988.  
  989. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  990.  
  991. (Filename: Line: 738)
  992.  
  993. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  994.  
  995. (Filename: Line: 738)
  996.  
  997. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  998.  
  999. (Filename: Line: 738)
  1000.  
  1001. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  1002.  
  1003. (Filename: Line: 738)
  1004.  
  1005. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  1006.  
  1007. (Filename: Line: 738)
  1008.  
  1009. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  1010.  
  1011. (Filename: Line: 738)
  1012.  
  1013. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  1014.  
  1015. (Filename: Line: 738)
  1016.  
  1017. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  1018.  
  1019. (Filename: Line: 738)
  1020.  
  1021. Coroutine couldn't be started because the the game object 'Loot_VineBase(Clone)' is inactive!
  1022.  
  1023. (Filename: Line: 738)
  1024.  
  1025. Coroutine couldn't be started because the the game object 'Creature_VineBase(Clone)' is inactive!
  1026.  
  1027. (Filename: Line: 738)
  1028.  
  1029. Coroutine couldn't be started because the the game object 'Loot_VineBase(Clone)' is inactive!
  1030.  
  1031. (Filename: Line: 738)
  1032.  
  1033. Coroutine couldn't be started because the the game object 'Creature_VineBase(Clone)' is inactive!
  1034.  
  1035. (Filename: Line: 738)
  1036.  
  1037. Coroutine couldn't be started because the the game object 'Creature_GrassDense(Clone)' is inactive!
  1038.  
  1039. (Filename: Line: 738)
  1040.  
  1041. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  1042.  
  1043. (Filename: Line: 738)
  1044.  
  1045. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  1046.  
  1047. (Filename: Line: 738)
  1048.  
  1049. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  1050.  
  1051. (Filename: Line: 738)
  1052.  
  1053. Coroutine couldn't be started because the the game object 'Creature_GrassDense(Clone)' is inactive!
  1054.  
  1055. (Filename: Line: 738)
  1056.  
  1057. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  1058.  
  1059. (Filename: Line: 738)
  1060.  
  1061. EntitySlot was disabled but not due to self-destruct!
  1062.  
  1063. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1064.  
  1065. EntitySlot was disabled but not due to self-destruct!
  1066.  
  1067. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1068.  
  1069. EntitySlot was disabled but not due to self-destruct!
  1070.  
  1071. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1072.  
  1073. EntitySlot was disabled but not due to self-destruct!
  1074.  
  1075. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1076.  
  1077. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  1078. LargeWorldStreamer::Deinitialize called, frame 41640
  1079.  
  1080. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1081.  
  1082. MainLoop aborted
  1083.  
  1084. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1085.  
  1086. Deleting tmp folder 'D:\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0001\tmp'
  1087.  
  1088. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1089.  
  1090. DirectoryNotFoundException: Directory 'D:\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0001\tmp' not found.
  1091. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
  1092. at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
  1093. at System.IO.Directory.GetDirectories (System.String path) [0x00000] in <filename unknown>:0
  1094. at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in <filename unknown>:0
  1095. at System.IO.Directory.Delete (System.String path, Boolean recursive) [0x00000] in <filename unknown>:0
  1096. at LargeWorldStreamer.Deinitialize () [0x00000] in <filename unknown>:0
  1097. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1098. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1099. UnityEngine.Logger:LogException(Exception, Object)
  1100. UnityEngine.Debug:LogException(Exception, Object)
  1101. LargeWorldStreamer:Deinitialize()
  1102. LargeWorldStreamer:OnDestroy()
  1103.  
  1104. (Filename: Line: -1)
  1105.  
  1106. UnloadTime: 184.559296 ms
  1107.  
  1108. Unloading 9201 unused Assets to reduce memory usage. Loaded Objects now: 35277.
  1109. Total: 187.063110 ms (FindLiveObjects: 2.223472 ms CreateObjectMapping: 3.755564 ms MarkObjects: 143.821396 ms DeleteObjects: 37.262386 ms)
  1110.  
  1111. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  1112. UnloadTime: 5.017234 ms
  1113.  
  1114. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 33995.
  1115. Total: 119.006844 ms (FindLiveObjects: 1.106928 ms CreateObjectMapping: 2.938588 ms MarkObjects: 113.348106 ms DeleteObjects: 1.612317 ms)
  1116.  
  1117. Steamworks: Attempt to create duplicate SteamManager instance. Destroying this instance.
  1118.  
  1119. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1120.  
  1121. Process name: Subnautica
  1122.  
  1123. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1124.  
  1125. changeset 43604, QualityLevel = 2
  1126.  
  1127. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1128.  
  1129. OK Running Win64
  1130.  
  1131. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1132.  
  1133. Application version: 43604
  1134.  
  1135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1136.  
  1137. SystemInfo:
  1138. deviceModel = System Product Name (System manufacturer)
  1139. deviceName = X
  1140. deviceType = Desktop
  1141. deviceUniqueIdentifier = X
  1142. graphicsDeviceID = 5058
  1143. graphicsDeviceName = NVIDIA GeForce GTX 970
  1144. graphicsDeviceType = Direct3D11
  1145. graphicsDeviceVendor = NVIDIA
  1146. graphicsDeviceVendorID = 4318
  1147. graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
  1148. graphicsMemorySize = 4058
  1149. graphicsShaderLevel = 50
  1150. npotSupport = Full
  1151. maxTextureSize = 16384
  1152. operatingSystem = Windows 10 (10.0.0) 64bit
  1153. processorCount = 8
  1154. processorFrequency = 3408
  1155. processorType = Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
  1156. supportedRenderTargetCount = 8
  1157. supports3DTextures = True
  1158. supportsAccelerometer = False
  1159. supportsComputeShaders = True
  1160. supportsGyroscope = False
  1161. supportsImageEffects = True
  1162. supportsInstancing = True
  1163. supportsLocationService = False
  1164. supportsRawShadowDepthSampling = True
  1165. supportsRenderTextures = True
  1166. supportsRenderToCubemap = True
  1167. supportsShadows = True
  1168. supportsSparseTextures = True
  1169. supportsStencil = 1
  1170. supportsVibration = False
  1171. systemMemorySize = 32694
  1172.  
  1173.  
  1174. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1175.  
  1176. Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
  1177.  
  1178. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1179.  
  1180. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1181. UnloadTime: 3.422945 ms
  1182. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1183.  
  1184. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1185.  
  1186. L0: EstimateCompactOctreeBytes total ms: 0.0009 self ms: 0.0009
  1187.  
  1188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1189.  
  1190. Heartbeat CSV, time s,223.8, GC.GetTotalMemory MB,200.5234, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,60, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
  1191.  
  1192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1193.  
  1194.  
  1195. Unloading 3242 unused Assets to reduce memory usage. Loaded Objects now: 36892.
  1196. Total: 99.631989 ms (FindLiveObjects: 2.777537 ms CreateObjectMapping: 3.756466 ms MarkObjects: 84.283417 ms DeleteObjects: 8.813963 ms)
  1197.  
  1198. PrefabListSpawner: Spawning prefab ConsoleCommands
  1199.  
  1200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1201.  
  1202. PrefabListSpawner: Spawning prefab TechTree
  1203.  
  1204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1205.  
  1206. PrefabListSpawner: Spawning prefab EcoManager
  1207.  
  1208. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1209.  
  1210. PrefabListSpawner: Spawning prefab FPSCounter
  1211.  
  1212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1213.  
  1214. PrefabListSpawner: Spawning prefab IngameMenu
  1215.  
  1216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1217.  
  1218. PrefabListSpawner: Spawning prefab WorldArrowManager
  1219.  
  1220. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1221.  
  1222. PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
  1223.  
  1224. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1225.  
  1226. PrefabListSpawner: Spawning prefab x_Clouds
  1227.  
  1228. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1229.  
  1230. PrefabListSpawner: Spawning prefab MonitorLauncher
  1231.  
  1232. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1233.  
  1234. PrefabListSpawner: Spawning prefab DNADatabase
  1235.  
  1236. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1237.  
  1238. PrefabListSpawner: Spawning prefab Exploder
  1239.  
  1240. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1241.  
  1242. PrefabListSpawner: Spawning prefab GUI
  1243.  
  1244. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1245.  
  1246. PrefabListSpawner: Spawning prefab LootSpawner
  1247.  
  1248. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1249.  
  1250. PrefabListSpawner: Spawning prefab TelemetryManager
  1251.  
  1252. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1253.  
  1254. PrefabListSpawner: Spawning prefab SteamEconomy
  1255.  
  1256. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1257.  
  1258. PrefabListSpawner: Spawning prefab RandomStart
  1259.  
  1260. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1261.  
  1262. PrefabListSpawner: Spawning prefab SchoolFishManager
  1263.  
  1264. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1265.  
  1266. PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
  1267.  
  1268. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1269.  
  1270. PrefabListSpawner: Spawning prefab WaterTemperatureSimulation
  1271.  
  1272. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1273.  
  1274. PrefabListSpawner: Spawning prefab PrisonManager
  1275.  
  1276. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1277.  
  1278. PrefabListSpawner: Spawning prefab TeleporterManager
  1279.  
  1280. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1281.  
  1282. PrefabListSpawner: Spawning prefab VFXStoryEventsManager
  1283.  
  1284. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1285.  
  1286. WARNING: Did not receive valid response from session request. Response text:
  1287.  
  1288. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1289.  
  1290. The referenced script on this Behaviour (Game Object 'MoonpoolTrigger') is missing!
  1291.  
  1292. (Filename: Line: 1656)
  1293.  
  1294. Cyclops::Awake frame 41883
  1295.  
  1296. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1297.  
  1298. L0: Loading lightmapped prefab scene Cyclops total ms: 265.095 self ms: 265.095
  1299.  
  1300. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1301.  
  1302. Streamer not ready for __LIGHTMAPPED_PREFAB__
  1303.  
  1304. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1305.  
  1306. Loaded lightmapped prefab Cyclops frame 41883
  1307.  
  1308. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1309.  
  1310. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1311.  
  1312. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1313.  
  1314. L0: Loading lightmapped prefab scene EscapePod total ms: 95.4248 self ms: 95.4248
  1315.  
  1316. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1317.  
  1318. Loaded lightmapped prefab EscapePod frame 41897
  1319.  
  1320. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1321.  
  1322. L0: Loading lightmapped prefab scene Aurora total ms: 501.4822 self ms: 501.4828
  1323.  
  1324. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1325.  
  1326. Loaded lightmapped prefab Aurora frame 41960
  1327.  
  1328. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1329.  
  1330. PAXTerrainController::Initialize called - frame = 41960
  1331.  
  1332. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1333.  
  1334. PAXTerrainController::MountWorld frame 41961
  1335.  
  1336. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1337.  
  1338. builders ready, building world..
  1339.  
  1340. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1341.  
  1342. loading static world at 'SNUnmanagedData\Build18'.
  1343.  
  1344. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1345.  
  1346. World in SNUnmanagedData\Build18 is from version 39
  1347.  
  1348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1349.  
  1350. LargeWorld: Loading world. Frame 41963.
  1351.  
  1352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1353.  
  1354. LargeWorld land 'Voxeland (Voxeland)'
  1355.  
  1356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1357.  
  1358. LargeWorldStreamer::Deinitialize called, frame 41963
  1359.  
  1360. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1361.  
  1362. LargeWorldStreamer::Initialize frame 41963
  1363.  
  1364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1365.  
  1366. Read streaming settings:
  1367. max frame ms 10, skip ents False, budget 200
  1368.  
  1369. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1370.  
  1371. LargeWorldStreamer allocated space for 26,20,26 octree batches
  1372.  
  1373. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1374.  
  1375. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  1376.  
  1377. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1378.  
  1379. Calling LoadPrefabDatabase frame 41963
  1380.  
  1381. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1382.  
  1383. L1: Initialize prefab database (WorldEntities) total ms: 2.4326 self ms: 2.4329
  1384.  
  1385. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1386.  
  1387. L1: Initialize protobuf serializer total ms: 0.0166 self ms: 0.0169
  1388.  
  1389. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1390.  
  1391. L1: SaveLoadManager.Initialize total ms: 0.2437 self ms: 0.2437
  1392.  
  1393. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1394.  
  1395. L1: Create octree compiler total ms: 0.0607 self ms: 0.061
  1396.  
  1397. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1398.  
  1399. L1: Create batch thread total ms: 0.1484 self ms: 0.1487
  1400.  
  1401. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1402.  
  1403. L0: Streamer initialize total ms: 62.5871 self ms: 56.7782
  1404.  
  1405. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1406.  
  1407. Read clip map settings from SNUnmanagedData\clipmaps-highest.json:
  1408. {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":7,"chunksVertically":7,"colliders":true,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.001,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":false},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.0,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":false},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":1,"maxBlockTypes":2,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
  1409.  
  1410. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1411.  
  1412. Prewarming all workspaces for res = 32
  1413.  
  1414. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1415.  
  1416. Growing ChunkWorkspace to meshRes = 32
  1417.  
  1418. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1419.  
  1420. Growing ChunkWorkspace to meshRes = 32
  1421.  
  1422. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1423.  
  1424. ClipMapManager initialize done
  1425.  
  1426. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1427.  
  1428. initializing first time explosion
  1429.  
  1430. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1431.  
  1432. L0: cellManager.ResetEntityDistributions total ms: 8.3443 self ms: 8.3443
  1433.  
  1434. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1435.  
  1436. Tried to play event without a valid instance: {2efe76e6-53fe-4cb8-b87f-18e5c812a649} (event:/sub/pod/radio/radio_new_msg_loop)
  1437.  
  1438. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1439.  
  1440. L0: LoadSceneObjects total ms: 25.9497 self ms: 25.9497
  1441.  
  1442. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1443.  
  1444. Cyclops::Awake frame 41965
  1445.  
  1446. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1447.  
  1448. L0: LoadGlobalRoot total ms: 31.5127 self ms: 31.513
  1449.  
  1450. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1451.  
  1452. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  1453.  
  1454. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1455.  
  1456. L0: RefreshExistingBatchesForPlayMode total ms: 33.7716 self ms: 33.7719
  1457.  
  1458. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1459.  
  1460. loading palette for LargeWorld at 'BlockPrefabs'.
  1461.  
  1462. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1463.  
  1464. L0: Loading palette total ms: 100.1323 self ms: 100.1326
  1465.  
  1466. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1467.  
  1468. L0: Loading heightmap total ms: 24.1439 self ms: 24.1439
  1469.  
  1470. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1471.  
  1472. biome map downsample factor: 4
  1473.  
  1474. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1475.  
  1476. L0: Loading biome map total ms: 10.7607 self ms: 10.7607
  1477.  
  1478. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1479.  
  1480. LargeWorld: calling land.Rebuild frame 41970
  1481.  
  1482. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1483.  
  1484. L0: Rebuilding land total ms: 8.4519 self ms: 8.4519
  1485.  
  1486. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1487.  
  1488. L0: Refresh signal database total ms: 0.3248 self ms: 0.3251
  1489.  
  1490. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1491.  
  1492. OK world mounted: SNUnmanagedData\Build18
  1493.  
  1494. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1495.  
  1496. LOADING FINISHED
  1497.  
  1498. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1499.  
  1500. LightmappedPrefabs all loaded, maybe starting intro vignette frame 42229
  1501.  
  1502. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1503.  
  1504. Registering stray entity StalkerTooth(Clone)
  1505.  
  1506. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1507.  
  1508. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  1509.  
  1510. (Filename: Line: 738)
  1511.  
  1512. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  1513.  
  1514. (Filename: Line: 738)
  1515.  
  1516. Coroutine couldn't be started because the the game object 'Loot_VineBase(Clone)' is inactive!
  1517.  
  1518. (Filename: Line: 738)
  1519.  
  1520. Coroutine couldn't be started because the the game object 'Creature_VineBase(Clone)' is inactive!
  1521.  
  1522. (Filename: Line: 738)
  1523.  
  1524. Coroutine couldn't be started because the the game object 'Loot_VineBase(Clone)' is inactive!
  1525.  
  1526. (Filename: Line: 738)
  1527.  
  1528. Coroutine couldn't be started because the the game object 'Creature_VineBase(Clone)' is inactive!
  1529.  
  1530. (Filename: Line: 738)
  1531.  
  1532. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  1533.  
  1534. (Filename: Line: 738)
  1535.  
  1536. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  1537.  
  1538. (Filename: Line: 738)
  1539.  
  1540. Coroutine couldn't be started because the the game object 'Loot_VineBase(Clone)' is inactive!
  1541.  
  1542. (Filename: Line: 738)
  1543.  
  1544. Coroutine couldn't be started because the the game object 'Creature_VineBase(Clone)' is inactive!
  1545.  
  1546. (Filename: Line: 738)
  1547.  
  1548. Coroutine couldn't be started because the the game object 'Creature_GrassDense(Clone)' is inactive!
  1549.  
  1550. (Filename: Line: 738)
  1551.  
  1552. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  1553.  
  1554. (Filename: Line: 738)
  1555.  
  1556. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  1557.  
  1558. (Filename: Line: 738)
  1559.  
  1560. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  1561.  
  1562. (Filename: Line: 738)
  1563.  
  1564. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  1565.  
  1566. (Filename: Line: 738)
  1567.  
  1568. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  1569.  
  1570. (Filename: Line: 738)
  1571.  
  1572. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  1573.  
  1574. (Filename: Line: 738)
  1575.  
  1576. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  1577.  
  1578. (Filename: Line: 738)
  1579.  
  1580. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  1581.  
  1582. (Filename: Line: 738)
  1583.  
  1584. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  1585.  
  1586. (Filename: Line: 738)
  1587.  
  1588. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  1589.  
  1590. (Filename: Line: 738)
  1591.  
  1592. Coroutine couldn't be started because the the game object 'Loot_GrassDense(Clone)' is inactive!
  1593.  
  1594. (Filename: Line: 738)
  1595.  
  1596. Coroutine couldn't be started because the the game object 'Loot_VineBase(Clone)' is inactive!
  1597.  
  1598. (Filename: Line: 738)
  1599.  
  1600. Coroutine couldn't be started because the the game object 'Creature_VineBase(Clone)' is inactive!
  1601.  
  1602. (Filename: Line: 738)
  1603.  
  1604. Coroutine couldn't be started because the the game object 'Loot_VineBase(Clone)' is inactive!
  1605.  
  1606. (Filename: Line: 738)
  1607.  
  1608. Coroutine couldn't be started because the the game object 'Creature_VineBase(Clone)' is inactive!
  1609.  
  1610. (Filename: Line: 738)
  1611.  
  1612. Coroutine couldn't be started because the the game object 'Creature_GrassDense(Clone)' is inactive!
  1613.  
  1614. (Filename: Line: 738)
  1615.  
  1616. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  1617.  
  1618. (Filename: Line: 738)
  1619.  
  1620. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  1621.  
  1622. (Filename: Line: 738)
  1623.  
  1624. Coroutine couldn't be started because the the game object 'Loot_Wall(Clone)' is inactive!
  1625.  
  1626. (Filename: Line: 738)
  1627.  
  1628. Coroutine couldn't be started because the the game object 'Creature_GrassDense(Clone)' is inactive!
  1629.  
  1630. (Filename: Line: 738)
  1631.  
  1632. Coroutine couldn't be started because the the game object 'Creature_Wall(Clone)' is inactive!
  1633.  
  1634. (Filename: Line: 738)
  1635.  
  1636. EntitySlot was disabled but not due to self-destruct!
  1637.  
  1638. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1639.  
  1640. EntitySlot was disabled but not due to self-destruct!
  1641.  
  1642. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1643.  
  1644. Registering stray entity StalkerTooth(Clone)
  1645.  
  1646. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1647.  
  1648. L0: CellManager::EstimateBytes total ms: 3.4476 self ms: 3.4479
  1649.  
  1650. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1651.  
  1652. L0: EstimateCompactOctreeBytes total ms: 0.9843 self ms: 0.9846
  1653.  
  1654. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1655.  
  1656. Heartbeat CSV, time s,283.7886, GC.GetTotalMemory MB,573.5078, OctNodes MB,7.247925, CompactOctrees MB,92.56197, CellManager MB,14.0757, ClipMapManager MB,32.40495, GCCount,64, PlayerPos,-221.4338,-76.34027,186.5253, WorkingSet MB,2047.727
  1657.  
  1658. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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