Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Wherever I mention times, look at the splits on the left, not the video time. If you want to get in contact with me, all my info is on my speedrun.com profile.
- World 1
- Forest Edge: Basically perfect, I believe this is a real gold.
- Dangerous Cliff: There's a 1 second skip I missed. To do it, do what I did after picking up the B-piece, but try to jump later or
- higher so you get over the milkshake instead of picking it up. Other than that, very good.
- The Track: You can probably do a slopekick near the moose at the beginning, never tried. I messed up the skip @ 5:05 a bit
- costing a little time. The half cycle skip @ 5:20 can be done faster (found just before my run by
- Kompx):https://www.youtube.com/watch?v=K7Qwzju3wjw. This saves 2 seconds. You can double jump over the bear trap
- from the tree at the very end using the milkshake, but I find it very difficult. This probably saves 0.5-1s as
- well, maybe less though.
- The Gorge: Messed up the movement @ 7:10. What you should do is double jump almost as soon as you hit the book, which lands
- you on the end of the moving platform. Then, jump on the moose and the following box to land on the second
- platform. Also got stuck on the pole near the B-piece cause collision in this game is weird. You can get a boost
- from the moving platform @ 7:55 but it's hard to get.
- Bernadette: I did the fight really well, but sometimes the game lets you jump really late on Bernadette for some reason,
- causing the timeloss here.
- World 2
- First Avenue: Very good, nothing to note.
- Urban High-Rises: I've heard talks of it being possible to get the skip @ 13:33 from the box, but I've never seen it happen, so I
- don't go for it. You can also single jump between the conveyor belts @14:10, but again I find it difficult so I
- just do an immediate double jump to lose minimum time vs a single jump.
- Roof Tops: You can skip getting hit at the beginning by jumping on the construction worker, this allows you to do 2 extra
- slopekicks which save a little bit of time. (Again didn't know this till after I completed the run). Also you can
- boost of the box @ 15:42 to jump to the platform above you immediately, but it's probably the hardest trick in the
- game.
- The Roofs: Tiny gold here, feels very close to being optimal.
- Beagle Boy: I didn't get the wrecking ball to come down early on the last hit of the 2nd phase. I also jumped off before I was
- supposed to on the last hit, just stay there and get hit thrice before you jump. Kompx found a consistent strat for
- the dynamite after this WR, saving a significant amount of time: https://www.youtube.com/watch?v=tTAE201lUUc (Note
- that this is only for the dynamite, ignore the wrecking ball movement.)
- World 3:
- Haunted Hall: Golded even though I got knocked off once, so can be improved by 1-2s. Otherwise very good.
- Ghostly Path: I messed up a bit @ 24:32, you can jump over the second Frankenduck as well, saving a bit of time by not being
- propelled upwards.You can also use the spiky ball @ 24:47 to skip the wait on the carpet, but I got hit by the
- pumpkin earlier so I would've died. It saves a tiny fraction of time. You can double jump over the spiky ball @
- 25:14 quite easily, but I got hit earlier and really didn't want to kill this run, so I decided to take the safe
- option which loses a tiny amount of time. Also lmao @ 25:34. That should never happen don't worry about that. With
- very specific movement you can skip the wait for the spiky ball @ 25:47, but again I find it very hard and it saves
- very little anyway.
- Creepy Corridor: Very good, dunno where I can save that 0.5s vs my gold, probably waited a bit longer on some platform.
- Eerie Alley: Same as above.
- Magica de Spell: Basically a perfect fight. There is a way to get 1-hits on the last phase as well by standing to the left of the
- pumpkins when they land, but it's hard, especially to pull of three times.
- World 4:
- Temple's Entrance: You can keep walking down @ 35:45, but I died afterwards once and ever since I'm paranoid. Would save 0.1s though.
- Missed the jump @ 36:30, which is actually tougher than it appears to time correctly. Gold, but can definitely be
- improved.
- Artifact Way: Lost a bit of time by double jumping at the very start, you should just single jump there. Same @ 38:22. You can
- also jump next to the spinning guys right after that, but I always die there so I don't do it. Other than that
- pretty good
- Murky Way: Heart attack @ 40:24. You can make a cycle earlier @ 40:50, but again very hard to do.
- Merlock: Very good shooting after being shaky for the first phase.
- If you actually read all of this, I hope you enjoyed reading and the run!
Add Comment
Please, Sign In to add comment