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- struct Handler {
- Handler();
- ~Handler();
- STEAM_CALLBACK_MANUAL(Handler, onLobbyDataUpdate, LobbyDataUpdate_t, _lobbyDataUpdateCallback);
- };
- Handler::Handler() {
- _lobbyDataUpdateCallback.Register(this, &SteamRoom::onLobbyDataUpdate);
- }
- Handler::~Handler() {
- _lobbyDataUpdateCallback.Unregister();
- }
- void Handler::onLobbyDataUpdate(LobbyDataUpdate_t *pCallback)
- {
- //On update
- }
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