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- Commands used in the Video
- World Edit with a Twist
- https://youtu.be/7QfgRuryFwg
- Cubekrowd Flatworld Working Location
- (CubeKrowd Members Only)
- server: play.cubekrowd.net
- /cr
- /warp flat
- Previous work area
- /tppos 4000 100 3000
- New work area
- /tppos 4000 120 3500
- //up 0
- Recap on Advanced World Edit (//generate command)
- Select 20x20 Volume (even numbers)
- create 2x2x2 cube
- //outset 9
- Fill area with sphere
- //g x^2+z^2+y^2 < 1
- Increase selection volume (60x60x60)
- //outset 20
- Hollow Sphere
- //g -h
- Block coordinates
- //g -c -h
- Sphere (16 diameter - 8.5 radius)
- (use glass (95) to avoid lighting updates)
- //g -c -h 95 x^2+z^2+y^2 < 8.5^2
- Adjusted Sphere (to make it look better)
- //g -c -h 95 x^2+z^2+y^2 < 15.3^2
- Offset sphere (vertically)
- //g -c -h 95 y-=15; x^2+z^2+y^2 < 15.3^2
- Unslanted Torus
- //g -c -h 95 (20-sqrt(x^2+z^2))^2+y^2<6^2
- Rotated Torus
- //g -c -h 95:1 rotate(x,z,.4); rotate(x,y,1); (20-sqrt(x^2+z^2))^2+y^2<6^2
- Pushing up space
- Horizontal plane
- //g -c -h 95 y<0
- //g -c -h 95 y+=10; y<0
- Cone
- //g -c -h 95 r=sqrt(x^2+z^2); y+=r/2; y<0
- Egg
- //g -c -h 95 r=sqrt(x^2+z^2); y+=r/2; x^2+z^2+y^2<15^2
- Hill
- //g -c -h 95 rs=x^2+z^2; y+=rs/100; y<0
- Horizontal Cylinder
- //g -c -h 95 y^2+z^2<8^2
- Curved Cylinder
- //g -c -h 95 rs=x^2; y+=rs/100; y^2+z^2<8^2
- Highly Curved
- //g -c -h 95 rs=x^2; y+=rs/20; y^2+z^2<6^2
- Twisting Space
- Cylinder
- //g -c -h 95 x^2+z^2<8^2
- Offset cylinder
- //g -c -h 95 x-=15; x^2+z^2<8^2
- Rotate around Y
- //g -c -h 95 rotate(x,z,.4); x-=15; x^2+z^2<8^2
- Rotate 60 degrees
- //g -c -h 95 rotate(x,z,60*(180/pi)); x-=15; x^2+z^2<8^2
- Rotate based on height
- //g -c -h 95 rotate(x,z,pi*y/30); x-=15; x^2+z^2<8^2
- Rotate based on height (Black Glass)
- //g -c -h 95:15 rotate(x,z,pi*y/30); x-=15; x^2+z^2<8^2
- Offset Oval Cylinder
- //g -c -h 95 x-=15; x^2+z^2<8^2
- //g -c -h 95:15 z/=1.5; x-=15; x^2+z^2<8^2
- Stretch the cylinder into an oval
- //g -c -h 95 rotate(x,z,pi*y/30); z/=1.5; x-=15; x^2+z^2<8^2
- Repeated with a reversed offset and color
- //g -c -h 95:15 rotate(x,z,pi*y/30); z/=1.5; x+=15; x^2+z^2<8^2
- Stacking the Double Helix (fits in 46x60x46)
- //stack 1 up
- //stack 1 down
- Vertical Torus
- //outset 20
- //g -c 95:15 (22-sqrt(x^2+y^2))^2+z^2<6^2
- Twisted Torus
- //g -c 95:15 rotate(x,z,pi*y/30); (22-sqrt(x^2+y^2))^2+z^2<6^2
- Twisted Angled Torus
- //g -c 95:15 (25-sqrt(x^2+y^2))^2+z^2<6^2
- //g -c 95:15 rotate(y,z,.3); (22-sqrt(x^2+y^2))^2+z^2<6^2
- //g -c 95:15 rotate(x,z,pi*y/30); rotate(y,z,.3); (22-sqrt(x^2+y^2))^2+z^2<6^2
- Twisted Offset Torus
- //g -c 95:15 (25-sqrt(x^2+y^2))^2+z^2<6^2
- //g -c 95:15 z-=10; (25-sqrt(x^2+y^2))^2+z^2<6^2
- //g -c 95:15 rotate(x,z,pi*y/30); z-=10; (22-sqrt(x^2+y^2))^2+z^2<6^2
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