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AntOfThy

World Edit Twist - commands

May 30th, 2017
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  1. Commands used in the Video
  2. World Edit with a Twist
  3. https://youtu.be/7QfgRuryFwg
  4.  
  5. Cubekrowd Flatworld Working Location
  6. (CubeKrowd Members Only)
  7. server: play.cubekrowd.net
  8. /cr
  9. /warp flat
  10.  
  11. Previous work area
  12. /tppos 4000 100 3000
  13.  
  14. New work area
  15. /tppos 4000 120 3500
  16. //up 0
  17.  
  18. Recap on Advanced World Edit (//generate command)
  19.  
  20. Select 20x20 Volume (even numbers)
  21. create 2x2x2 cube
  22. //outset 9
  23.  
  24. Fill area with sphere
  25. //g x^2+z^2+y^2 < 1
  26.  
  27. Increase selection volume (60x60x60)
  28. //outset 20
  29.  
  30. Hollow Sphere
  31. //g -h
  32.  
  33. Block coordinates
  34. //g -c -h
  35.  
  36. Sphere (16 diameter - 8.5 radius)
  37. (use glass (95) to avoid lighting updates)
  38. //g -c -h 95 x^2+z^2+y^2 < 8.5^2
  39.  
  40. Adjusted Sphere (to make it look better)
  41. //g -c -h 95 x^2+z^2+y^2 < 15.3^2
  42.  
  43. Offset sphere (vertically)
  44. //g -c -h 95 y-=15; x^2+z^2+y^2 < 15.3^2
  45.  
  46. Unslanted Torus
  47. //g -c -h 95 (20-sqrt(x^2+z^2))^2+y^2<6^2
  48. Rotated Torus
  49. //g -c -h 95:1 rotate(x,z,.4); rotate(x,y,1); (20-sqrt(x^2+z^2))^2+y^2<6^2
  50.  
  51. Pushing up space
  52.  
  53. Horizontal plane
  54. //g -c -h 95 y<0
  55.  
  56. //g -c -h 95 y+=10; y<0
  57.  
  58. Cone
  59. //g -c -h 95 r=sqrt(x^2+z^2); y+=r/2; y<0
  60.  
  61. Egg
  62. //g -c -h 95 r=sqrt(x^2+z^2); y+=r/2; x^2+z^2+y^2<15^2
  63.  
  64. Hill
  65. //g -c -h 95 rs=x^2+z^2; y+=rs/100; y<0
  66.  
  67. Horizontal Cylinder
  68. //g -c -h 95 y^2+z^2<8^2
  69.  
  70. Curved Cylinder
  71. //g -c -h 95 rs=x^2; y+=rs/100; y^2+z^2<8^2
  72.  
  73. Highly Curved
  74. //g -c -h 95 rs=x^2; y+=rs/20; y^2+z^2<6^2
  75.  
  76.  
  77. Twisting Space
  78.  
  79.  
  80. Cylinder
  81. //g -c -h 95 x^2+z^2<8^2
  82.  
  83. Offset cylinder
  84. //g -c -h 95 x-=15; x^2+z^2<8^2
  85.  
  86. Rotate around Y
  87. //g -c -h 95 rotate(x,z,.4); x-=15; x^2+z^2<8^2
  88.  
  89. Rotate 60 degrees
  90. //g -c -h 95 rotate(x,z,60*(180/pi)); x-=15; x^2+z^2<8^2
  91.  
  92. Rotate based on height
  93. //g -c -h 95 rotate(x,z,pi*y/30); x-=15; x^2+z^2<8^2
  94.  
  95. Rotate based on height (Black Glass)
  96. //g -c -h 95:15 rotate(x,z,pi*y/30); x-=15; x^2+z^2<8^2
  97.  
  98. Offset Oval Cylinder
  99. //g -c -h 95 x-=15; x^2+z^2<8^2
  100. //g -c -h 95:15 z/=1.5; x-=15; x^2+z^2<8^2
  101.  
  102. Stretch the cylinder into an oval
  103. //g -c -h 95 rotate(x,z,pi*y/30); z/=1.5; x-=15; x^2+z^2<8^2
  104.  
  105. Repeated with a reversed offset and color
  106. //g -c -h 95:15 rotate(x,z,pi*y/30); z/=1.5; x+=15; x^2+z^2<8^2
  107.  
  108. Stacking the Double Helix (fits in 46x60x46)
  109. //stack 1 up
  110. //stack 1 down
  111.  
  112. Vertical Torus
  113. //outset 20
  114. //g -c 95:15 (22-sqrt(x^2+y^2))^2+z^2<6^2
  115.  
  116. Twisted Torus
  117. //g -c 95:15 rotate(x,z,pi*y/30); (22-sqrt(x^2+y^2))^2+z^2<6^2
  118.  
  119. Twisted Angled Torus
  120. //g -c 95:15 (25-sqrt(x^2+y^2))^2+z^2<6^2
  121. //g -c 95:15 rotate(y,z,.3); (22-sqrt(x^2+y^2))^2+z^2<6^2
  122. //g -c 95:15 rotate(x,z,pi*y/30); rotate(y,z,.3); (22-sqrt(x^2+y^2))^2+z^2<6^2
  123.  
  124. Twisted Offset Torus
  125. //g -c 95:15 (25-sqrt(x^2+y^2))^2+z^2<6^2
  126. //g -c 95:15 z-=10; (25-sqrt(x^2+y^2))^2+z^2<6^2
  127. //g -c 95:15 rotate(x,z,pi*y/30); z-=10; (22-sqrt(x^2+y^2))^2+z^2<6^2
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