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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Threading;
- namespace SlavScriptsAC
- {
- class Program
- {
- //Health
- public static int PlayerBase = 0x509B74;
- public static int Health = 0xF8;
- //Armor
- public static int Armor = 0xFC;
- //Pistol Ammo
- public static int PAmmo = 0x13C;
- //Carbine Ammo
- public static int CAmmo = 0x140;
- //Shotgun Ammo
- public static int SGAmmo = 0x144;
- //Machine Gun Ammo
- public static int MGAmmo = 0x148;
- //Sniper Ammo
- public static int SAmmo = 0x14C;
- //Assault Rifle Ammo
- public static int ARAmmo = 0x150;
- //Grenade Ammo
- public static int GAmmo = 0x158;
- //Knife Time Limit
- public static int TBK = 0x160;
- //Fast Reload
- public static int PT = 0x164;
- public static int CT = 0x168;
- public static int SGT = 0x16C;
- public static int MGT = 0x170;
- public static int ST = 0x174;
- public static int ART = 0x178;
- public static int GT = 0x180;
- static void Main(string[] args)
- {
- Thread yeet1 = new Thread(NewThread);
- Thread InfArm = new Thread(InfiniteArmor);
- Thread InfAmmo = new Thread(InfiniteAmmo);
- Thread FstWpn = new Thread(FastWeapons);
- VAMemory vam = new VAMemory("ac_client");
- while (true)
- {
- Console.Title = "SlavScripts";
- string Player = "";
- Console.WriteLine("---SlavScripts v4.0---");
- Console.WriteLine("");
- Console.WriteLine("[1] Player Options");
- Console.WriteLine("");
- Console.WriteLine("[2] Weapon Options");
- Console.WriteLine("");
- string answer = "";
- answer = Console.ReadLine();
- if (answer == "1")
- {
- Console.WriteLine("--Player Options--");
- Console.WriteLine("");
- Console.WriteLine("[1] Godmode");
- Console.WriteLine("[2] Armor");
- Console.WriteLine("");
- Player = Console.ReadLine();
- if (Player == "1")
- {
- yeet1.Start();
- }
- else if (Player == "2")
- {
- InfArm.Start();
- }
- else
- {
- Console.WriteLine("Blyat! Invalid Response!");
- Console.WriteLine("");
- }
- }
- else if (answer == "2")
- {
- Console.WriteLine("--Weapon Options--");
- Console.WriteLine("");
- Console.WriteLine("[1] Infinite Ammo");
- Console.WriteLine("");
- Console.WriteLine("[2] Fast Weapons");
- Console.WriteLine("");
- Player = Console.ReadLine();
- if (Player == "1")
- {
- InfAmmo.Start();
- }
- else if (Player == "2")
- {
- FstWpn.Start();
- }
- else
- {
- Console.WriteLine("Blyat! Invalid Response!");
- Console.WriteLine("");
- }
- }
- else
- {
- Console.WriteLine("Blyat! Invalid Response!");
- Console.WriteLine("");
- }
- }
- }
- static void NewThread()
- {
- VAMemory vam = new VAMemory("ac_client");
- int LocalPlayer = vam.ReadInt32((IntPtr)PlayerBase);
- int address1 = LocalPlayer + Health;
- Console.WriteLine("Godmode Enabled");
- Console.WriteLine("");
- while (true)
- {
- Thread.Sleep(696);
- vam.WriteInt32((IntPtr)address1, 6969);
- }
- }
- static void InfiniteArmor()
- {
- VAMemory vam = new VAMemory("ac_client");
- int LocalPlayer = vam.ReadInt32((IntPtr)PlayerBase);
- int address2 = LocalPlayer + Armor;
- Console.WriteLine("Infinite Armor Enabled");
- Console.WriteLine("");
- while (true)
- {
- Thread.Sleep(696);
- vam.WriteInt32((IntPtr)address2, 6969);
- }
- }
- static void InfiniteAmmo()
- {
- VAMemory vam = new VAMemory("ac_client");
- int LocalPlayer = vam.ReadInt32((IntPtr)PlayerBase);
- int address3 = LocalPlayer + PAmmo;
- int address4 = LocalPlayer + CAmmo;
- int address5 = LocalPlayer + SGAmmo;
- int address6 = LocalPlayer + MGAmmo;
- int address7 = LocalPlayer + SAmmo;
- int address8 = LocalPlayer + ARAmmo;
- int address9 = LocalPlayer + GAmmo;
- Console.WriteLine("--Infinite Ammo Enabled--");
- Console.WriteLine("");
- while (true)
- {
- Thread.Sleep(696);
- vam.WriteInt32((IntPtr)address3, 69);
- vam.WriteInt32((IntPtr)address4, 69);
- vam.WriteInt32((IntPtr)address5, 69);
- vam.WriteInt32((IntPtr)address6, 69);
- vam.WriteInt32((IntPtr)address7, 69);
- vam.WriteInt32((IntPtr)address8, 69);
- vam.WriteInt32((IntPtr)address9, 69);
- }
- }
- static void FastWeapons()
- {
- VAMemory vam = new VAMemory("ac_client");
- int LocalPlayer = vam.ReadInt32((IntPtr)PlayerBase);
- int address10 = LocalPlayer + TBK;
- int address11 = LocalPlayer + PT;
- int address12 = LocalPlayer + CT;
- int address13 = LocalPlayer + SGT;
- int address14 = LocalPlayer + MGT;
- int address15 = LocalPlayer + ST;
- int address16 = LocalPlayer + ART;
- int address17 = LocalPlayer + GT;
- Console.WriteLine("Fast Weapons Enabled");
- Console.WriteLine("");
- while(true)
- {
- Thread.Sleep(696);
- vam.WriteInt32((IntPtr)address10, 0);
- vam.WriteInt32((IntPtr)address11, 0);
- vam.WriteInt32((IntPtr)address12, 0);
- vam.WriteInt32((IntPtr)address13, 0);
- vam.WriteInt32((IntPtr)address14, 0);
- vam.WriteInt32((IntPtr)address15, 0);
- vam.WriteInt32((IntPtr)address16, 0);
- vam.WriteInt32((IntPtr)address17, 0);
- }
- }
- }
- }
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