CloudStrafe

o8s Writeup

Jun 1st, 2018
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  1. Skipping explanations for the things we've done already
  2. Note N/E/W/S are cardinal directions
  3. Heartless Angel -> Ultima
  4. Hyperdrive
  5. Celestriad
  6. Ultima -> Forsaken 1 (Mitigate/Mantra, have boss in the middle of the arena)
  7.  
  8. Heartless Archangel
  9. - DPS go to the tower on the opposite side from your skull, stick to the north of the tower if your tether is coming from the
  10. north, and south if its from the south. After getting healed, run into your skull while its away from everyone else
  11. -Healers in the middle tower, Precast aoe heals to go off when the debuff falls
  12. -Tanks move to where center tower was when it explodes
  13.  
  14. Wings of Destruction
  15. -DPS and Healers standing at max melee range of boss
  16. -Main Tank standing inside the targeting tower (NOT dead center or you'll hit the party) to bait closest player aoe
  17. -Off Tank standing away from everything to bait farthest player aoe
  18. Ultima -> Heartless Archangel (same as above)
  19. Light of Judgement (Needs mitigation)
  20.  
  21. Trine 1: Places sets of triangles on the ground that have tower aoe explosions on each tip after a set amount of time. There will be 3 sets of triangles. Treat it like titan bombs - go to the last placed set of triangles first, then move to where the first set was after they explode. Keep in mind the odd aoe pattern. The triangles do NOT indicate exactly where is safe, because the explosions are circles at each tip. It seems like one triangle's explosion will not reach inside of another triangle, so to dodge the first set explosions you can stand entirely within a third set triangle, and then move to where a first set triangle was to dodge the rest.
  22.  
  23. While triangles are falling, one of kefka's wings will glow. If you are anywhere on that side of him when his cast bar finishes, you die. This move is called Wings of Destruction as well, but for the sake of clarity I'm not going to use that name for this cleave attack, just the attack outlined above
  24.  
  25. Last set of triangles explode -> Wings of Destruction (Same as above) -> Ultima
  26.  
  27. Futures Numbered/Pasts Forgotten: Unmarked group stack. If the cast says "Future", run through the boss after the group aoe goes out, as he will do a frontal cleave and kill anyone in front of him after he turns toward the group to cast the stack damage. If the cast says "Past", stay still after the group aoe hits, as he will do a rear cleave that kills anyone behind him. Note the cleaves look to be straight through his middle, so be careful if you go for positionals here.
  28.  
  29. Ultimate Embrace: Heavy split tankbuster. Will talk about either splitting the damage or using an invuln
  30. Hyperdrive -> Ultima -> Forsaken 2 (Have boss in center of map before he starts casting. Mitigate/Mantra again)
  31. Forsaken 2:
  32. -DPS WITHOUT prey will start at the SE of the boss's target circle, leaving a trail of aoe markers. From what I can tell, there are 5
  33. sets of aoes that fall on you, and you want to stand near the edge of each set to bait the next set down. Should end near N,
  34. stack in the tower there.
  35. -DPS WITH prey will start just N of E and just N of W (basically, 10 & 2 on a clock). You will get 4 magma puddles dropped on you,
  36. and want place near the edge of the arena to allow the non-prey dps room to get to N. Stack in the N tower after the 4th goes
  37. out.
  38. -ALL DPS: after all aoes are down, one dps will get a stack marker. All dps should stand just outside the tank tower at E to split
  39. the damage with the tanks. You have enough time to make it to the south of the tower, so the melees can be hitting the boss.
  40. -Tanks take east tower. After it resolves, tanks spread just S of E and just E of S (essentially just at 4 & 5 on a clock) Note
  41. what his cast bar says here. If it says Future, you need to hold still until you see him start to cast All
  42. Things Ending. If it says Past, run through him after he lands on you, not moving after running through him until you see All
  43. Things Ending start up. Two more towers spawn, furthest east tower goes first, then the other. Make sure to stand in both the
  44. tower and the DPS stack aoe.
  45. -Healers take west tower. After it resolves, healers spread just S of W and just W of S (basically, at 7 & 8 on the clock face). If
  46. Kefka's cast bar says Future, hold still until he starts casting All Things Ending, then move through him and to the new towers
  47. at W. If it says Past, move through him first, then wait for the All Things Ending cast, and then move to towers. This baits
  48. the cleaves always from the group. The tower further W is the one that goes off first, so be in there after the kefklones start
  49. casting All Things Ending. Note that Proximity aoe will be going off during this phase so some heals will most likely need to
  50. be going out.
  51.  
  52. Light of Judgement(Mitigate) -> Move boss to cardinal direction edge (Prob gonna be E) -> Celestriad (same as first, just on E rather than N this time) -> One glowing wing (cleave, be on the non glowing side) -> Ultima
  53.  
  54. Trine 2: If there is a small triangle in the middle of the giant one, safe spot is the middle of the side with no triangles on it. (The closer you are to falling off, the more wiggle room you have to dodge the explosions). If there is no small triangle in the middle, stand in the middle of the giant triangle.
  55.  
  56. Futures/Pasts (same as above) -> Wings of Destruction (same as previous ones) -> Ultimate Embrace (invuln or stack & mitigate) -> Hyperdrive -> Ultima -> Forsaken 3 (have Kefka facing E or W throughout the phase)
  57.  
  58. Forsaken 3: 4 knockback tethers as seen in Graven 1 of Kefka on random players. Go to the North side and get shoved into your assigned tower. Tanks take W, Healers take E, and all 4 dps take S Tanks also get hit by Ultimate Embrace here, and everyone needs to be at full before the next mechanic goes off. The Sleep/Confuse tethers from Graven 3 will show up, with the same restrictions (either dps sleep or dps confused, no mixing dps with tanks/healers.) Use same positions as in Kefka, but sleeps must take care of towers, meaning Healers or ranged will take W and tanks or melees will take E depending on what group gets slept. Once the tower goes off, move to center to avoid the confused. Ultima -> Heartless Archangel (Top off everyone, same as above) -> Wings of Destruction + 4 man dps tower at S (Be as far north in the tower as possible) -> Graven 2 half the map gets hit & single wing glow. 25% of the arena is safe, be on the E/W based on statue and N/S based on what wing is glowing. -> Light of Judgement (Mitigate)
  59.  
  60. Trine 1 -> Wings of Destruction (same as all the others) -> Ultimate Embrace -> Trine 2 -> Futures/Pasts -> Hyperdrive (suggested tank swap) -> Ultima -> Ultima -> Forsaken 3 -> Ultima 4x -> Enrage
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